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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <time.h>
#include "CreateMultiplayerGameGameplayPage.h"
using namespace vgui;
#include <KeyValues.h>
#include <vgui/ILocalize.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/TextEntry.h>
#include "filesystem.h"
#include "PanelListPanel.h"
#include "scriptobject.h"
#include <tier0/vcrmode.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#define OPTIONS_DIR "cfg"
#define DEFAULT_OPTIONS_FILE OPTIONS_DIR "/settings_default.scr"
#define OPTIONS_FILE OPTIONS_DIR "/settings.scr"
//-----------------------------------------------------------------------------
// Purpose: class for loading/saving server config file
//-----------------------------------------------------------------------------
class CServerDescription : public CDescription { public: CServerDescription( void );
void WriteScriptHeader( FileHandle_t fp ); void WriteFileHeader( FileHandle_t fp ); };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CCreateMultiplayerGameGameplayPage::CCreateMultiplayerGameGameplayPage(vgui::Panel *parent, const char *name) : PropertyPage(parent, name) { SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
m_pOptionsList = new CPanelListPanel(this, "GameOptions");
m_pDescription = new CServerDescription(); m_pDescription->InitFromFile( DEFAULT_OPTIONS_FILE ); m_pDescription->InitFromFile( OPTIONS_FILE ); m_pList = NULL;
LoadControlSettings("Resource/CreateMultiplayerGameGameplayPage.res");
LoadGameOptionsList(); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CCreateMultiplayerGameGameplayPage::~CCreateMultiplayerGameGameplayPage() { delete m_pDescription; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CCreateMultiplayerGameGameplayPage::GetMaxPlayers() { return atoi(GetValue("maxplayers", "32")); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CCreateMultiplayerGameGameplayPage::GetPassword() { return GetValue("sv_password", ""); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CCreateMultiplayerGameGameplayPage::GetHostName() { return GetValue("hostname", "Half-Life"); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CCreateMultiplayerGameGameplayPage::GetValue(const char *cvarName, const char *defaultValue) { for (mpcontrol_t *mp = m_pList; mp != NULL; mp = mp->next) { Panel *control = mp->pControl; if (control && !stricmp(mp->GetName(), cvarName)) { KeyValues *data = new KeyValues("GetText"); static char buf[128]; if (control && control->RequestInfo(data)) { strncpy(buf, data->GetString("text", defaultValue), sizeof(buf) - 1); } else { // no value found, copy in default text
strncpy(buf, defaultValue, sizeof(buf) - 1); }
// ensure null termination of string
buf[sizeof(buf) - 1] = 0;
// free
data->deleteThis(); return buf; }
}
return defaultValue; }
//-----------------------------------------------------------------------------
// Purpose: called to get data from the page
//-----------------------------------------------------------------------------
void CCreateMultiplayerGameGameplayPage::OnApplyChanges() { // Get the values from the controls
GatherCurrentValues();
// Create the game.cfg file
if ( m_pDescription ) { FileHandle_t fp;
// Add settings to config.cfg
m_pDescription->WriteToConfig();
// save out in the settings file
g_pFullFileSystem->CreateDirHierarchy( OPTIONS_DIR, "GAME" ); fp = g_pFullFileSystem->Open( OPTIONS_FILE, "wb", "GAME" ); if ( fp ) { m_pDescription->WriteToScriptFile( fp ); g_pFullFileSystem->Close( fp ); } } }
//-----------------------------------------------------------------------------
// Purpose: Creates all the controls in the game options list
//-----------------------------------------------------------------------------
void CCreateMultiplayerGameGameplayPage::LoadGameOptionsList() { // destroy any existing controls
mpcontrol_t *p, *n;
p = m_pList; while ( p ) { n = p->next; //
delete p->pControl; delete p->pPrompt; delete p; p = n; }
m_pList = NULL;
// Go through desciption creating controls
CScriptObject *pObj;
pObj = m_pDescription->pObjList;
mpcontrol_t *pCtrl;
CheckButton *pBox; TextEntry *pEdit; ComboBox *pCombo; CScriptListItem *pListItem;
Panel *objParent = m_pOptionsList;
while ( pObj ) { if ( pObj->type == O_OBSOLETE ) { pObj = pObj->pNext; continue; }
pCtrl = new mpcontrol_t( objParent, pObj->cvarname ); pCtrl->type = pObj->type;
switch ( pCtrl->type ) { case O_BOOL: pBox = new CheckButton( pCtrl, "DescCheckButton", pObj->prompt ); pBox->SetSelected( pObj->fdefValue != 0.0f ? true : false ); pCtrl->pControl = (Panel *)pBox; break; case O_STRING: case O_NUMBER: pEdit = new TextEntry( pCtrl, "DescEdit"); pEdit->InsertString(pObj->defValue); pCtrl->pControl = (Panel *)pEdit; break; case O_LIST: pCombo = new ComboBox( pCtrl, "DescEdit", 5, false );
pListItem = pObj->pListItems; while ( pListItem ) { pCombo->AddItem(pListItem->szItemText, NULL); pListItem = pListItem->pNext; }
pCombo->ActivateItemByRow((int)pObj->fdefValue);
pCtrl->pControl = (Panel *)pCombo; break; default: break; }
if ( pCtrl->type != O_BOOL ) { pCtrl->pPrompt = new vgui::Label( pCtrl, "DescLabel", "" ); pCtrl->pPrompt->SetContentAlignment( vgui::Label::a_west ); pCtrl->pPrompt->SetTextInset( 5, 0 ); pCtrl->pPrompt->SetText( pObj->prompt ); }
pCtrl->pScrObj = pObj; pCtrl->SetSize( 100, 28 ); //pCtrl->SetBorder( scheme()->GetBorder(1, "DepressedButtonBorder") );
m_pOptionsList->AddItem( pCtrl );
// Link it in
if ( !m_pList ) { m_pList = pCtrl; pCtrl->next = NULL; } else { mpcontrol_t *p; p = m_pList; while ( p ) { if ( !p->next ) { p->next = pCtrl; pCtrl->next = NULL; break; } p = p->next; } }
pObj = pObj->pNext; } }
//-----------------------------------------------------------------------------
// Purpose: applies all the values in the page
//-----------------------------------------------------------------------------
void CCreateMultiplayerGameGameplayPage::GatherCurrentValues() { if ( !m_pDescription ) return;
// OK
CheckButton *pBox; TextEntry *pEdit; ComboBox *pCombo;
mpcontrol_t *pList;
CScriptObject *pObj; CScriptListItem *pItem;
char szValue[256]; char strValue[256]; wchar_t w_szStrValue[256];
pList = m_pList; while ( pList ) { pObj = pList->pScrObj;
if ( !pList->pControl ) { pObj->SetCurValue( pObj->defValue ); pList = pList->next; continue; }
switch ( pObj->type ) { case O_BOOL: pBox = (CheckButton *)pList->pControl; Q_snprintf( szValue, sizeof( szValue ), "%s", pBox->IsSelected() ? "1" : "0" ); break; case O_NUMBER: pEdit = ( TextEntry * )pList->pControl; pEdit->GetText( strValue, sizeof( strValue ) ); Q_snprintf( szValue, sizeof( szValue ), "%s", strValue ); break; case O_STRING: pEdit = ( TextEntry * )pList->pControl; pEdit->GetText( strValue, sizeof( strValue ) ); Q_snprintf( szValue, sizeof( szValue ), "%s", strValue ); break; case O_LIST: pCombo = ( ComboBox *)pList->pControl; pCombo->GetText( w_szStrValue, sizeof( w_szStrValue ) / sizeof( wchar_t ) ); pItem = pObj->pListItems;
while ( pItem ) { wchar_t *wLocalizedString = NULL; wchar_t w_szStrTemp[256]; // Localized string?
if ( pItem->szItemText[0] == '#' ) { wLocalizedString = g_pVGuiLocalize->Find( pItem->szItemText ); }
if ( wLocalizedString ) { // Copy the string we found into our temp array
V_wcscpy_safe( w_szStrTemp, wLocalizedString ); } else { // Just convert what we have to Unicode
g_pVGuiLocalize->ConvertANSIToUnicode( pItem->szItemText, w_szStrTemp, sizeof( w_szStrTemp ) ); }
if ( _wcsicmp( w_szStrTemp, w_szStrValue ) == 0 ) { // Found a match!
break; }
pItem = pItem->pNext; }
if ( pItem ) { Q_snprintf( szValue, sizeof( szValue ), "%s", pItem->szValue ); } else //Couldn't find index
{ Q_snprintf( szValue, sizeof( szValue ), "%s", pObj->defValue ); } break; }
// Remove double quotes and % characters
UTIL_StripInvalidCharacters( szValue, sizeof( szValue ) );
Q_strncpy( strValue, szValue, sizeof( strValue ) );
pObj->SetCurValue( strValue );
pList = pList->next; } }
//-----------------------------------------------------------------------------
// Purpose: Constructor, load/save server settings object
//-----------------------------------------------------------------------------
CServerDescription::CServerDescription( void ) : CDescription() { setHint( "// NOTE: THIS FILE IS AUTOMATICALLY REGENERATED, \r\n" "//DO NOT EDIT THIS HEADER, YOUR COMMENTS WILL BE LOST IF YOU DO\r\n" "// Multiplayer options script\r\n" "//\r\n" "// Format:\r\n" "// Version [float]\r\n" "// Options description followed by \r\n" "// Options defaults\r\n" "//\r\n" "// Option description syntax:\r\n" "//\r\n" "// \"cvar\" { \"Prompt\" { type [ type info ] } { default } }\r\n" "//\r\n" "// type = \r\n" "// BOOL (a yes/no toggle)\r\n" "// STRING\r\n" "// NUMBER\r\n" "// LIST\r\n" "//\r\n" "// type info:\r\n" "// BOOL no type info\r\n" "// NUMBER min max range, use -1 -1 for no limits\r\n" "// STRING no type info\r\n" "// LIST "" delimited list of options value pairs\r\n" "//\r\n" "//\r\n" "// default depends on type\r\n" "// BOOL is \"0\" or \"1\"\r\n" "// NUMBER is \"value\"\r\n" "// STRING is \"value\"\r\n" "// LIST is \"index\", where index \"0\" is the first element of the list\r\n\r\n\r\n" );
setDescription ( "SERVER_OPTIONS" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CServerDescription::WriteScriptHeader( FileHandle_t fp ) { char am_pm[] = "AM"; tm newtime; VCRHook_LocalTime( &newtime );
if( newtime.tm_hour > 12 ) /* Set up extension. */ Q_strncpy( am_pm, "PM", sizeof( am_pm ) ); if( newtime.tm_hour > 12 ) /* Convert from 24-hour */ newtime.tm_hour -= 12; /* to 12-hour clock. */ if( newtime.tm_hour == 0 ) /*Set hour to 12 if midnight. */ newtime.tm_hour = 12;
g_pFullFileSystem->FPrintf( fp, (char *)getHint() );
// Write out the comment and Cvar Info:
g_pFullFileSystem->FPrintf( fp, "// Half-Life Server Configuration Layout Script (stores last settings chosen, too)\r\n" ); g_pFullFileSystem->FPrintf( fp, "// File generated: %.19s %s\r\n", asctime( &newtime ), am_pm ); g_pFullFileSystem->FPrintf( fp, "//\r\n//\r\n// Cvar\t-\tSetting\r\n\r\n" );
g_pFullFileSystem->FPrintf( fp, "VERSION %.1f\r\n\r\n", SCRIPT_VERSION );
g_pFullFileSystem->FPrintf( fp, "DESCRIPTION SERVER_OPTIONS\r\n{\r\n" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CServerDescription::WriteFileHeader( FileHandle_t fp ) { char am_pm[] = "AM"; tm newtime; VCRHook_LocalTime( &newtime );
if( newtime.tm_hour > 12 ) /* Set up extension. */ Q_strncpy( am_pm, "PM", sizeof( am_pm ) ); if( newtime.tm_hour > 12 ) /* Convert from 24-hour */ newtime.tm_hour -= 12; /* to 12-hour clock. */ if( newtime.tm_hour == 0 ) /*Set hour to 12 if midnight. */ newtime.tm_hour = 12;
g_pFullFileSystem->FPrintf( fp, "// Half-Life Server Configuration Settings\r\n" ); g_pFullFileSystem->FPrintf( fp, "// DO NOT EDIT, GENERATED BY HALF-LIFE\r\n" ); g_pFullFileSystem->FPrintf( fp, "// File generated: %.19s %s\r\n", asctime( &newtime ), am_pm ); g_pFullFileSystem->FPrintf( fp, "//\r\n//\r\n// Cvar\t-\tSetting\r\n\r\n" ); }
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