Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <time.h>
#include "CreateMultiplayerGameGameplayPage.h"
using namespace vgui;
#include <KeyValues.h>
#include <vgui/ILocalize.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/TextEntry.h>
#include "filesystem.h"
#include "PanelListPanel.h"
#include "scriptobject.h"
#include <tier0/vcrmode.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#define OPTIONS_DIR "cfg"
#define DEFAULT_OPTIONS_FILE OPTIONS_DIR "/settings_default.scr"
#define OPTIONS_FILE OPTIONS_DIR "/settings.scr"
//-----------------------------------------------------------------------------
// Purpose: class for loading/saving server config file
//-----------------------------------------------------------------------------
class CServerDescription : public CDescription
{
public:
CServerDescription( void );
void WriteScriptHeader( FileHandle_t fp );
void WriteFileHeader( FileHandle_t fp );
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CCreateMultiplayerGameGameplayPage::CCreateMultiplayerGameGameplayPage(vgui::Panel *parent, const char *name) : PropertyPage(parent, name)
{
SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
m_pOptionsList = new CPanelListPanel(this, "GameOptions");
m_pDescription = new CServerDescription();
m_pDescription->InitFromFile( DEFAULT_OPTIONS_FILE );
m_pDescription->InitFromFile( OPTIONS_FILE );
m_pList = NULL;
LoadControlSettings("Resource/CreateMultiplayerGameGameplayPage.res");
LoadGameOptionsList();
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CCreateMultiplayerGameGameplayPage::~CCreateMultiplayerGameGameplayPage()
{
delete m_pDescription;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CCreateMultiplayerGameGameplayPage::GetMaxPlayers()
{
return atoi(GetValue("maxplayers", "32"));
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CCreateMultiplayerGameGameplayPage::GetPassword()
{
return GetValue("sv_password", "");
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CCreateMultiplayerGameGameplayPage::GetHostName()
{
return GetValue("hostname", "Half-Life");
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *CCreateMultiplayerGameGameplayPage::GetValue(const char *cvarName, const char *defaultValue)
{
for (mpcontrol_t *mp = m_pList; mp != NULL; mp = mp->next)
{
Panel *control = mp->pControl;
if (control && !stricmp(mp->GetName(), cvarName))
{
KeyValues *data = new KeyValues("GetText");
static char buf[128];
if (control && control->RequestInfo(data))
{
strncpy(buf, data->GetString("text", defaultValue), sizeof(buf) - 1);
}
else
{
// no value found, copy in default text
strncpy(buf, defaultValue, sizeof(buf) - 1);
}
// ensure null termination of string
buf[sizeof(buf) - 1] = 0;
// free
data->deleteThis();
return buf;
}
}
return defaultValue;
}
//-----------------------------------------------------------------------------
// Purpose: called to get data from the page
//-----------------------------------------------------------------------------
void CCreateMultiplayerGameGameplayPage::OnApplyChanges()
{
// Get the values from the controls
GatherCurrentValues();
// Create the game.cfg file
if ( m_pDescription )
{
FileHandle_t fp;
// Add settings to config.cfg
m_pDescription->WriteToConfig();
// save out in the settings file
g_pFullFileSystem->CreateDirHierarchy( OPTIONS_DIR, "GAME" );
fp = g_pFullFileSystem->Open( OPTIONS_FILE, "wb", "GAME" );
if ( fp )
{
m_pDescription->WriteToScriptFile( fp );
g_pFullFileSystem->Close( fp );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Creates all the controls in the game options list
//-----------------------------------------------------------------------------
void CCreateMultiplayerGameGameplayPage::LoadGameOptionsList()
{
// destroy any existing controls
mpcontrol_t *p, *n;
p = m_pList;
while ( p )
{
n = p->next;
//
delete p->pControl;
delete p->pPrompt;
delete p;
p = n;
}
m_pList = NULL;
// Go through desciption creating controls
CScriptObject *pObj;
pObj = m_pDescription->pObjList;
mpcontrol_t *pCtrl;
CheckButton *pBox;
TextEntry *pEdit;
ComboBox *pCombo;
CScriptListItem *pListItem;
Panel *objParent = m_pOptionsList;
while ( pObj )
{
if ( pObj->type == O_OBSOLETE )
{
pObj = pObj->pNext;
continue;
}
pCtrl = new mpcontrol_t( objParent, pObj->cvarname );
pCtrl->type = pObj->type;
switch ( pCtrl->type )
{
case O_BOOL:
pBox = new CheckButton( pCtrl, "DescCheckButton", pObj->prompt );
pBox->SetSelected( pObj->fdefValue != 0.0f ? true : false );
pCtrl->pControl = (Panel *)pBox;
break;
case O_STRING:
case O_NUMBER:
pEdit = new TextEntry( pCtrl, "DescEdit");
pEdit->InsertString(pObj->defValue);
pCtrl->pControl = (Panel *)pEdit;
break;
case O_LIST:
pCombo = new ComboBox( pCtrl, "DescEdit", 5, false );
pListItem = pObj->pListItems;
while ( pListItem )
{
pCombo->AddItem(pListItem->szItemText, NULL);
pListItem = pListItem->pNext;
}
pCombo->ActivateItemByRow((int)pObj->fdefValue);
pCtrl->pControl = (Panel *)pCombo;
break;
default:
break;
}
if ( pCtrl->type != O_BOOL )
{
pCtrl->pPrompt = new vgui::Label( pCtrl, "DescLabel", "" );
pCtrl->pPrompt->SetContentAlignment( vgui::Label::a_west );
pCtrl->pPrompt->SetTextInset( 5, 0 );
pCtrl->pPrompt->SetText( pObj->prompt );
}
pCtrl->pScrObj = pObj;
pCtrl->SetSize( 100, 28 );
//pCtrl->SetBorder( scheme()->GetBorder(1, "DepressedButtonBorder") );
m_pOptionsList->AddItem( pCtrl );
// Link it in
if ( !m_pList )
{
m_pList = pCtrl;
pCtrl->next = NULL;
}
else
{
mpcontrol_t *p;
p = m_pList;
while ( p )
{
if ( !p->next )
{
p->next = pCtrl;
pCtrl->next = NULL;
break;
}
p = p->next;
}
}
pObj = pObj->pNext;
}
}
//-----------------------------------------------------------------------------
// Purpose: applies all the values in the page
//-----------------------------------------------------------------------------
void CCreateMultiplayerGameGameplayPage::GatherCurrentValues()
{
if ( !m_pDescription )
return;
// OK
CheckButton *pBox;
TextEntry *pEdit;
ComboBox *pCombo;
mpcontrol_t *pList;
CScriptObject *pObj;
CScriptListItem *pItem;
char szValue[256];
char strValue[256];
wchar_t w_szStrValue[256];
pList = m_pList;
while ( pList )
{
pObj = pList->pScrObj;
if ( !pList->pControl )
{
pObj->SetCurValue( pObj->defValue );
pList = pList->next;
continue;
}
switch ( pObj->type )
{
case O_BOOL:
pBox = (CheckButton *)pList->pControl;
Q_snprintf( szValue, sizeof( szValue ), "%s", pBox->IsSelected() ? "1" : "0" );
break;
case O_NUMBER:
pEdit = ( TextEntry * )pList->pControl;
pEdit->GetText( strValue, sizeof( strValue ) );
Q_snprintf( szValue, sizeof( szValue ), "%s", strValue );
break;
case O_STRING:
pEdit = ( TextEntry * )pList->pControl;
pEdit->GetText( strValue, sizeof( strValue ) );
Q_snprintf( szValue, sizeof( szValue ), "%s", strValue );
break;
case O_LIST:
pCombo = ( ComboBox *)pList->pControl;
pCombo->GetText( w_szStrValue, sizeof( w_szStrValue ) / sizeof( wchar_t ) );
pItem = pObj->pListItems;
while ( pItem )
{
wchar_t *wLocalizedString = NULL;
wchar_t w_szStrTemp[256];
// Localized string?
if ( pItem->szItemText[0] == '#' )
{
wLocalizedString = g_pVGuiLocalize->Find( pItem->szItemText );
}
if ( wLocalizedString )
{
// Copy the string we found into our temp array
V_wcscpy_safe( w_szStrTemp, wLocalizedString );
}
else
{
// Just convert what we have to Unicode
g_pVGuiLocalize->ConvertANSIToUnicode( pItem->szItemText, w_szStrTemp, sizeof( w_szStrTemp ) );
}
if ( _wcsicmp( w_szStrTemp, w_szStrValue ) == 0 )
{
// Found a match!
break;
}
pItem = pItem->pNext;
}
if ( pItem )
{
Q_snprintf( szValue, sizeof( szValue ), "%s", pItem->szValue );
}
else //Couldn't find index
{
Q_snprintf( szValue, sizeof( szValue ), "%s", pObj->defValue );
}
break;
}
// Remove double quotes and % characters
UTIL_StripInvalidCharacters( szValue, sizeof( szValue ) );
Q_strncpy( strValue, szValue, sizeof( strValue ) );
pObj->SetCurValue( strValue );
pList = pList->next;
}
}
//-----------------------------------------------------------------------------
// Purpose: Constructor, load/save server settings object
//-----------------------------------------------------------------------------
CServerDescription::CServerDescription( void ) : CDescription()
{
setHint( "// NOTE: THIS FILE IS AUTOMATICALLY REGENERATED, \r\n"
"//DO NOT EDIT THIS HEADER, YOUR COMMENTS WILL BE LOST IF YOU DO\r\n"
"// Multiplayer options script\r\n"
"//\r\n"
"// Format:\r\n"
"// Version [float]\r\n"
"// Options description followed by \r\n"
"// Options defaults\r\n"
"//\r\n"
"// Option description syntax:\r\n"
"//\r\n"
"// \"cvar\" { \"Prompt\" { type [ type info ] } { default } }\r\n"
"//\r\n"
"// type = \r\n"
"// BOOL (a yes/no toggle)\r\n"
"// STRING\r\n"
"// NUMBER\r\n"
"// LIST\r\n"
"//\r\n"
"// type info:\r\n"
"// BOOL no type info\r\n"
"// NUMBER min max range, use -1 -1 for no limits\r\n"
"// STRING no type info\r\n"
"// LIST "" delimited list of options value pairs\r\n"
"//\r\n"
"//\r\n"
"// default depends on type\r\n"
"// BOOL is \"0\" or \"1\"\r\n"
"// NUMBER is \"value\"\r\n"
"// STRING is \"value\"\r\n"
"// LIST is \"index\", where index \"0\" is the first element of the list\r\n\r\n\r\n" );
setDescription ( "SERVER_OPTIONS" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CServerDescription::WriteScriptHeader( FileHandle_t fp )
{
char am_pm[] = "AM";
tm newtime;
VCRHook_LocalTime( &newtime );
if( newtime.tm_hour > 12 ) /* Set up extension. */
Q_strncpy( am_pm, "PM", sizeof( am_pm ) );
if( newtime.tm_hour > 12 ) /* Convert from 24-hour */
newtime.tm_hour -= 12; /* to 12-hour clock. */
if( newtime.tm_hour == 0 ) /*Set hour to 12 if midnight. */
newtime.tm_hour = 12;
g_pFullFileSystem->FPrintf( fp, (char *)getHint() );
// Write out the comment and Cvar Info:
g_pFullFileSystem->FPrintf( fp, "// Half-Life Server Configuration Layout Script (stores last settings chosen, too)\r\n" );
g_pFullFileSystem->FPrintf( fp, "// File generated: %.19s %s\r\n", asctime( &newtime ), am_pm );
g_pFullFileSystem->FPrintf( fp, "//\r\n//\r\n// Cvar\t-\tSetting\r\n\r\n" );
g_pFullFileSystem->FPrintf( fp, "VERSION %.1f\r\n\r\n", SCRIPT_VERSION );
g_pFullFileSystem->FPrintf( fp, "DESCRIPTION SERVER_OPTIONS\r\n{\r\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CServerDescription::WriteFileHeader( FileHandle_t fp )
{
char am_pm[] = "AM";
tm newtime;
VCRHook_LocalTime( &newtime );
if( newtime.tm_hour > 12 ) /* Set up extension. */
Q_strncpy( am_pm, "PM", sizeof( am_pm ) );
if( newtime.tm_hour > 12 ) /* Convert from 24-hour */
newtime.tm_hour -= 12; /* to 12-hour clock. */
if( newtime.tm_hour == 0 ) /*Set hour to 12 if midnight. */
newtime.tm_hour = 12;
g_pFullFileSystem->FPrintf( fp, "// Half-Life Server Configuration Settings\r\n" );
g_pFullFileSystem->FPrintf( fp, "// DO NOT EDIT, GENERATED BY HALF-LIFE\r\n" );
g_pFullFileSystem->FPrintf( fp, "// File generated: %.19s %s\r\n", asctime( &newtime ), am_pm );
g_pFullFileSystem->FPrintf( fp, "//\r\n//\r\n// Cvar\t-\tSetting\r\n\r\n" );
}