Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "ToolInterface.h"
#include "mapdoc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
void CBaseTool::Init( CMapDoc *pDocument ) { m_bActiveTool = false; m_pDocument = pDocument; }
//-----------------------------------------------------------------------------
// Purpose: Called whtn this tool is becoming the active tool.
// Input : eOldTool - The tool that was previously active.
//-----------------------------------------------------------------------------
void CBaseTool::Activate() { OnActivate();
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
m_bActiveTool = true; }
//-----------------------------------------------------------------------------
// Purpose: Called when this tool is no longer the active tool.
// Input : eNewTool - The tool that is being activated.
//-----------------------------------------------------------------------------
void CBaseTool::Deactivate() { OnDeactivate();
if ( m_pDocument ) m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
m_bActiveTool = false; }
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