Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "ToolInterface.h"
#include "mapdoc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
void CBaseTool::Init( CMapDoc *pDocument )
{
m_bActiveTool = false;
m_pDocument = pDocument;
}
//-----------------------------------------------------------------------------
// Purpose: Called whtn this tool is becoming the active tool.
// Input : eOldTool - The tool that was previously active.
//-----------------------------------------------------------------------------
void CBaseTool::Activate()
{
OnActivate();
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
m_bActiveTool = true;
}
//-----------------------------------------------------------------------------
// Purpose: Called when this tool is no longer the active tool.
// Input : eNewTool - The tool that is being activated.
//-----------------------------------------------------------------------------
void CBaseTool::Deactivate()
{
OnDeactivate();
if ( m_pDocument )
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
m_bActiveTool = false;
}