Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "Axes2.h"
#include "mathlib/vector.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void Axes2::SetAxes(int h, bool bInvertH, int v, bool bInvertV) { bInvertHorz = bInvertH; bInvertVert = bInvertV;
axHorz = h; axVert = v;
if(h != AXIS_X && v != AXIS_X) axThird = AXIS_X; if(h != AXIS_Y && v != AXIS_Y) axThird = AXIS_Y; if(h != AXIS_Z && v != AXIS_Z) axThird = AXIS_Z; }
void Axes2::SetAxes(Axes2 &axes) { *this = axes; }
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