Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "Axes2.h"
#include "mathlib/vector.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void Axes2::SetAxes(int h, bool bInvertH, int v, bool bInvertV)
{
bInvertHorz = bInvertH;
bInvertVert = bInvertV;
axHorz = h;
axVert = v;
if(h != AXIS_X && v != AXIS_X)
axThird = AXIS_X;
if(h != AXIS_Y && v != AXIS_Y)
axThird = AXIS_Y;
if(h != AXIS_Z && v != AXIS_Z)
axThird = AXIS_Z;
}
void Axes2::SetAxes(Axes2 &axes)
{
*this = axes;
}