Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// EditPrefabDlg.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "EditPrefabDlg.h"
#include "Prefabs.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CEditPrefabDlg dialog
CEditPrefabDlg::CEditPrefabDlg(CWnd* pParent /*=NULL*/) : CDialog(CEditPrefabDlg::IDD, pParent) { //{{AFX_DATA_INIT(CEditPrefabDlg)
m_strDescript = _T(""); m_strName = _T(""); //}}AFX_DATA_INIT
iMaxDescriptChars = 80; iMaxNameChars = 30; m_bEnableLibrary = FALSE; }
void CEditPrefabDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CEditPrefabDlg)
DDX_Control(pDX, IDC_CREATEIN, m_CreateIn); DDX_Control(pDX, IDC_NAME, m_Name); DDX_Control(pDX, IDC_DESCRIPT, m_Descript); DDX_Text(pDX, IDC_DESCRIPT, m_strDescript); DDX_Text(pDX, IDC_NAME, m_strName); //}}AFX_DATA_MAP
DDV_MaxChars(pDX, m_strDescript, iMaxDescriptChars); DDV_MaxChars(pDX, m_strName, iMaxNameChars); }
BEGIN_MESSAGE_MAP(CEditPrefabDlg, CDialog) //{{AFX_MSG_MAP(CEditPrefabDlg)
ON_CBN_SELCHANGE(IDC_CREATEIN, OnSelchangeCreatein) //}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEditPrefabDlg message handlers
void CEditPrefabDlg::SetRanges(int iMaxDescript, int iMaxName) { if(iMaxDescript != -1) iMaxDescriptChars = iMaxDescript; if(iMaxName != -1) iMaxNameChars = iMaxName; }
void CEditPrefabDlg::EnableLibrary(BOOL b) { m_bEnableLibrary = b; }
BOOL CEditPrefabDlg::OnInitDialog() { CDialog::OnInitDialog(); if(!m_bEnableLibrary) { GetDlgItem(IDC_CREATEINPROMPT)->SetRedraw(FALSE); m_CreateIn.SetRedraw(FALSE); } else { // set title
SetWindowText("Create Prefab");
// add all the prefab libraries to it
POSITION p = ENUM_START; CPrefabLibrary *pLibrary = CPrefabLibrary::EnumLibraries(p); while(pLibrary) { int iIndex = m_CreateIn.AddString(pLibrary->GetName()); m_CreateIn.SetItemData(iIndex, pLibrary->GetID()); pLibrary = CPrefabLibrary::EnumLibraries(p); } m_CreateIn.SetCurSel(0); OnSelchangeCreatein(); }
return TRUE; }
void CEditPrefabDlg::OnSelchangeCreatein() { m_dwLibraryID = m_CreateIn.GetItemData(m_CreateIn.GetCurSel()); }
|