Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// EditPrefabDlg.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "EditPrefabDlg.h"
#include "Prefabs.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CEditPrefabDlg dialog
CEditPrefabDlg::CEditPrefabDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEditPrefabDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEditPrefabDlg)
m_strDescript = _T("");
m_strName = _T("");
//}}AFX_DATA_INIT
iMaxDescriptChars = 80;
iMaxNameChars = 30;
m_bEnableLibrary = FALSE;
}
void CEditPrefabDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEditPrefabDlg)
DDX_Control(pDX, IDC_CREATEIN, m_CreateIn);
DDX_Control(pDX, IDC_NAME, m_Name);
DDX_Control(pDX, IDC_DESCRIPT, m_Descript);
DDX_Text(pDX, IDC_DESCRIPT, m_strDescript);
DDX_Text(pDX, IDC_NAME, m_strName);
//}}AFX_DATA_MAP
DDV_MaxChars(pDX, m_strDescript, iMaxDescriptChars);
DDV_MaxChars(pDX, m_strName, iMaxNameChars);
}
BEGIN_MESSAGE_MAP(CEditPrefabDlg, CDialog)
//{{AFX_MSG_MAP(CEditPrefabDlg)
ON_CBN_SELCHANGE(IDC_CREATEIN, OnSelchangeCreatein)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEditPrefabDlg message handlers
void CEditPrefabDlg::SetRanges(int iMaxDescript, int iMaxName)
{
if(iMaxDescript != -1)
iMaxDescriptChars = iMaxDescript;
if(iMaxName != -1)
iMaxNameChars = iMaxName;
}
void CEditPrefabDlg::EnableLibrary(BOOL b)
{
m_bEnableLibrary = b;
}
BOOL CEditPrefabDlg::OnInitDialog()
{
CDialog::OnInitDialog();
if(!m_bEnableLibrary)
{
GetDlgItem(IDC_CREATEINPROMPT)->SetRedraw(FALSE);
m_CreateIn.SetRedraw(FALSE);
}
else
{
// set title
SetWindowText("Create Prefab");
// add all the prefab libraries to it
POSITION p = ENUM_START;
CPrefabLibrary *pLibrary = CPrefabLibrary::EnumLibraries(p);
while(pLibrary)
{
int iIndex = m_CreateIn.AddString(pLibrary->GetName());
m_CreateIn.SetItemData(iIndex, pLibrary->GetID());
pLibrary = CPrefabLibrary::EnumLibraries(p);
}
m_CreateIn.SetCurSel(0);
OnSelchangeCreatein();
}
return TRUE;
}
void CEditPrefabDlg::OnSelchangeCreatein()
{
m_dwLibraryID = m_CreateIn.GetItemData(m_CreateIn.GetCurSel());
}