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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements a helper that manages a single keyvalue of type "side"
// or "sidelist" for the entity that is its parent.
//
//=============================================================================//
#include "stdafx.h"
#include "fgdlib/HelperInfo.h"
#include "materialsystem/imesh.h"
#include "MapClass.h"
#include "MapSolid.h"
#include "MapWorld.h" // For the world's face ID functions.
#include "MapSideList.h"
#include "Material.h"
#include "Render3D.h"
#include "mapdoc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
IMPLEMENT_MAPCLASS(CMapSideList);
//-----------------------------------------------------------------------------
// Purpose: Factory function. Used for creating a CMapSideList from a set
// of string parameters from the FGD file.
// Input : pInfo - Pointer to helper info class which gives us information
// about how to create the class.
// Output : Returns a pointer to the class, NULL if an error occurs.
//-----------------------------------------------------------------------------
CMapClass *CMapSideList::CreateMapSideList(CHelperInfo *pHelperInfo, CMapEntity *pParent) { CMapSideList *pSideList = NULL;
const char *pszParam = pHelperInfo->GetParameter(0); if (pszParam != NULL) { pSideList = new CMapSideList(pszParam); } else { pSideList = new CMapSideList("sides"); }
return(pSideList); }
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CMapSideList::CMapSideList(void) { m_szKeyName[0] = '\0'; }
//-----------------------------------------------------------------------------
// Purpose: Constructor with key name.
//-----------------------------------------------------------------------------
CMapSideList::CMapSideList(char const *pszKeyName) { strcpy( m_szKeyName, pszKeyName ); }
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CMapSideList::~CMapSideList(void) { }
//-----------------------------------------------------------------------------
// Gets the keyvalue from our parent entity and rebuilds the face list from that.
//-----------------------------------------------------------------------------
void CMapSideList::RebuildFaceList() { CMapWorld *pWorld = GetWorldObject(this); if (pWorld == NULL) { return; }
CMapEntity *pParent = dynamic_cast <CMapEntity *>(GetParent()); const char *pszValue = pParent->GetKeyValue(m_szKeyName); if (pszValue != NULL) { BuildFaceListForValue(pszValue, pWorld); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszValue -
// pWorld - The world object that we are contained in.
//-----------------------------------------------------------------------------
void CMapSideList::BuildFaceListForValue(char const *pszValue, CMapWorld *pWorld) { CMapFaceList NewFaces; pWorld->FaceID_StringToFaceLists(&NewFaces, NULL, pszValue);
//
// Detach from the faces that are not in the new list. Go
// in reverse order since we are removing items as we go.
//
if (m_Faces.Count() > 0) { for (int i = m_Faces.Count() - 1; i >= 0; i--) { CMapFace *pFace = m_Faces.Element(i); Assert(pFace != NULL); if ((pFace != NULL) && (NewFaces.Find(pFace) == -1)) { CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(pSolid, NULL); m_Faces.FastRemove(i); } } }
//
// Attach to the faces that are not in the old list.
//
for (int i = 0; i < NewFaces.Count(); i++) { CMapFace *pFace = NewFaces.Element(i); Assert(pFace != NULL);
if ((pFace != NULL) && (m_Faces.Find(pFace) == -1)) { CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(NULL, pSolid); m_Faces.AddToTail(pFace); } }
CalcBounds(); }
//-----------------------------------------------------------------------------
// Purpose: Calculates our bounds.
// Input : bFullUpdate -
//-----------------------------------------------------------------------------
void CMapSideList::CalcBounds(BOOL bFullUpdate) { //
// We're just a point in the 2D view because we don't render there.
//
m_Render2DBox.ResetBounds(); m_Render2DBox.UpdateBounds(m_Origin);
//
// Our culling bounds includes the endpoints of all the lines we draw when
// our parent entity is selected.
//
m_CullBox.ResetBounds(); m_CullBox.UpdateBounds(m_Origin);
for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i);
Vector Center; pFace->GetCenter(Center); m_CullBox.UpdateBounds(Center); } m_BoundingBox = m_CullBox; }
//-----------------------------------------------------------------------------
// Purpose: Returns a copy of this object.
// Input : bUpdateDependencies - Whether the new object should link to any
// other objects in the world when it copies pointers.
//-----------------------------------------------------------------------------
CMapClass *CMapSideList::Copy(bool bUpdateDependencies) { CMapSideList *pCopy = new CMapSideList; if (pCopy != NULL) { pCopy->CopyFrom(this, bUpdateDependencies); } return(pCopy); }
//-----------------------------------------------------------------------------
// Purpose: Turns us into an exact copy of the given object.
// Input : pFrom - Object to copy.
// Input : bUpdateDependencies - Whether we should link to any other objects
// in the world when we copy pointers.
//-----------------------------------------------------------------------------
CMapClass *CMapSideList::CopyFrom(CMapClass *pOther, bool bUpdateDependencies) { CMapSideList *pFrom = dynamic_cast <CMapSideList *>(pOther); Assert(pFrom != NULL);
CMapClass::CopyFrom(pOther, bUpdateDependencies);
strcpy(m_szKeyName, pFrom->m_szKeyName); m_Faces = pFrom->m_Faces;
if (bUpdateDependencies) { for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(pSolid, NULL); } }
return(this); }
//-----------------------------------------------------------------------------
// Purpose: Searches for a face with the given unique ID in the list of objects.
// FIXME: should this be in CMapObjectList?
// Input : nFaceID - Face ID to search for.
// List - List of objects to search.
// Output : Returns the face with the given ID if it was found, NULL if not.
//-----------------------------------------------------------------------------
CMapFace *CMapSideList::FindFaceIDInList(int nFaceID, const CMapObjectList &List) { FOR_EACH_OBJ( List, pos ) { //
// If this object is a solid, look for the face there.
//
CMapClass *pObject = List.Element(pos); CMapSolid *pSolid = dynamic_cast <CMapSolid *>(pObject); if (pSolid != NULL) { CMapFace *pFace = pSolid->FindFaceID(nFaceID); if (pFace != NULL) { return(pFace); } }
//
// Check all of this object's solid children.
//
EnumChildrenPos_t pos2; CMapClass *pChild = pObject->GetFirstDescendent(pos2); while (pChild != NULL) { pSolid = dynamic_cast <CMapSolid *>(pChild); if (pSolid != NULL) { CMapFace *pFace = pSolid->FindFaceID(nFaceID); if (pFace != NULL) { return(pFace); } }
pChild = pObject->GetNextDescendent(pos2); } }
return(NULL); }
//-----------------------------------------------------------------------------
// Purpose: Returns the total approximate memory consumed by this object.
//-----------------------------------------------------------------------------
size_t CMapSideList::GetSize(void) { return(sizeof(this) + m_Faces.Count() * sizeof(CMapFace *)); }
//-----------------------------------------------------------------------------
// Purpose: Notification that we have just been cloned. Fix up our clone's
// face list based on the the objects that were cloned with it.
// Input : pClone -
// OriginalList -
// NewList -
//-----------------------------------------------------------------------------
void CMapSideList::OnClone(CMapClass *pCloneObject, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList) { ReplaceFacesInCopy((CMapSideList *)pCloneObject, OriginalList, NewList); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pCopy -
// pSourceWorld -
// pDestWorld -
// OriginalList -
// NewList -
//-----------------------------------------------------------------------------
void CMapSideList::OnPaste(CMapClass *pCopyObject, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList) { CMapSideList *pCopy = (CMapSideList *)pCopyObject;
//
// HACK: This is kinda nasty. Build a list of face IDs from our parent keyvalue so
// we can remap them to faces in the clipboard.
//
CMapEntity *pParent = dynamic_cast <CMapEntity *>(pCopy->GetParent()); const char *pszValue = pParent->GetKeyValue(m_szKeyName); if (pszValue != NULL) { char szVal[KEYVALUE_MAX_VALUE_LENGTH]; strcpy(szVal, pszValue);
char *psz = strtok(szVal, " "); while (psz != NULL) { //
// The substring should now be a single face ID. Get the corresponding
// face and add it to the list.
//
int nFaceID = atoi(psz); CMapFace *pFace = FindFaceIDInList(nFaceID, OriginalList); if (pFace != NULL) { pCopy->m_Faces.AddToTail(pFace); }
//
// Get the next substring.
//
psz = strtok(NULL, " "); } }
//
// Now replace all faces with their new counterparts, as in Clone.
//
ReplaceFacesInCopy(pCopy, OriginalList, NewList); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pObject -
// eNotifyType -
//-----------------------------------------------------------------------------
void CMapSideList::OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( pDoc->IsLoading() ) return;
if ( eNotifyType == Notify_Changed ) { // Remove? Purge?
m_Faces.RemoveAll(); // Rebuild the face list
RebuildFaceList(); }
if (eNotifyType == Notify_Removed || eNotifyType == Notify_Clipped) { //
// Check for a solid that we refer to via face ID going away.
//
CMapSolid *pSolid = dynamic_cast<CMapSolid *>(pObject); if ((pSolid != NULL) && (m_Faces.Count() > 0)) { //
// Remove faces from our list that are in this solid.
// Do it backwards so we can remove them as we go. Also, add
// the face IDs to our list of lost IDs so that we can reacquire
// the face in our list if the solid comes back later.
//
for (int i = m_Faces.Count() - 1; i >= 0; i--) { CMapFace *pFace = m_Faces.Element(i); if (pFace != NULL) { CMapSolid *pParent = (CMapSolid *)pFace->GetParent(); if (pParent == pSolid) { m_LostFaceIDs.AddToTail(pFace->GetFaceID()); m_Faces.FastRemove(i); } } } //
// Submit the updated face list to our parent entity.
//
UpdateParentKey(); } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : key -
// value -
//-----------------------------------------------------------------------------
void CMapSideList::OnParentKeyChanged(char const *pszKey, char const *pszValue) { CMapWorld *pWorld = GetWorldObject(this); if (pWorld == NULL) { // We're probably being copied into the clipboard.
return; }
//
// Update our face list if the key we care about is changing.
//
if (!stricmp(pszKey, m_szKeyName)) { BuildFaceListForValue(pszValue, pWorld); } }
//-----------------------------------------------------------------------------
// Purpose: Called just after this object has been removed from the world so
// that it can unlink itself from other objects in the world.
// Input : pWorld - The world that we were just removed from.
// bNotifyChildren - Whether we should forward notification to our children.
//-----------------------------------------------------------------------------
void CMapSideList::OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren) { CMapClass::OnRemoveFromWorld(pWorld, bNotifyChildren);
for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(pSolid, NULL); } m_Faces.RemoveAll(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : List -
//-----------------------------------------------------------------------------
void CMapSideList::RemoveFacesNotInList(const CMapObjectList &List) { if (m_Faces.Count() > 0) { for (int i = m_Faces.Count() - 1; i >= 0; i--) { CMapFace *pFace = m_Faces.Element(i);
if (FindFaceIDInList(pFace->GetFaceID(), List) == NULL) { CMapSolid *pSolid = (CMapSolid *)pFace->GetParent(); UpdateDependency(pSolid, NULL); m_Faces.FastRemove(i); } } } }
//-----------------------------------------------------------------------------
// Purpose: Called from OnClone and OnPaste. Replaces references (in the
// cloned object) to faces in the original list of objects with references
// to corresponding faces in the new list of objects.
// Input : pClone -
// OriginalList -
// NewList -
//-----------------------------------------------------------------------------
void CMapSideList::ReplaceFacesInCopy(CMapSideList *pCopy, const CMapObjectList &OriginalList, CMapObjectList &NewList) { Assert( OriginalList.Count() == NewList.Count() ); FOR_EACH_OBJ( OriginalList, pos ) { CMapClass *pOriginal = OriginalList.Element(pos); CMapClass *pNew = NewList.Element(pos);
if (pOriginal != this) { //
// Check to see if these two objects are solids.
//
CMapSolid *pOrigSolid = dynamic_cast <CMapSolid *>(pOriginal); if (pOrigSolid != NULL) { CMapSolid *pNewSolid = dynamic_cast <CMapSolid *>(pNew); Assert(pNewSolid != NULL);
if (pNewSolid != NULL) { pCopy->ReplaceSolidFaces(pOrigSolid, pNewSolid); } }
//
// Check all of these objects' children.
//
EnumChildrenPos_t e1; EnumChildrenPos_t e2;
CMapClass *pOrigChild = pOriginal->GetFirstDescendent(e1); CMapClass *pNewChild = pNew->GetFirstDescendent(e2);
while (pOrigChild != NULL) { Assert(pNewChild != NULL);
pOrigSolid = dynamic_cast <CMapSolid *>(pOrigChild); if (pOrigSolid != NULL) { CMapSolid *pNewSolid = dynamic_cast <CMapSolid *>(pNewChild); Assert(pNewSolid != NULL);
if (pNewSolid != NULL) { pCopy->ReplaceSolidFaces(pOrigSolid, pNewSolid); } }
pOrigChild = pOriginal->GetNextDescendent(e1); pNewChild = pNew->GetNextDescendent(e2); } } } //
// Update the keyvalue in the copy's parent entity.
//
pCopy->UpdateParentKey(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender - Interface to use for rendering.
//-----------------------------------------------------------------------------
void CMapSideList::Render2D(CRender2D *pRender) { }
//-----------------------------------------------------------------------------
// Purpose: Renders us in the 3D view.
// Input : pRender - Interface to use for rendering.
//-----------------------------------------------------------------------------
void CMapSideList::Render3D(CRender3D *pRender) { if ( !m_pParent->IsSelected() ) return; //
// Draw lines from us to the center of all faces in the list.
//
pRender->PushRenderMode(RENDER_MODE_WIREFRAME);
CMeshBuilder meshBuilder; CMatRenderContextPtr pRenderContext( MaterialSystemInterface() ); IMesh* pMesh = pRenderContext->GetDynamicMesh();
meshBuilder.Begin(pMesh, MATERIAL_LINES, m_Faces.Count());
for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i);
Vector Center; pFace->GetCenter(Center);
unsigned char color[3]; color[0] = SELECT_EDGE_RED; color[1] = SELECT_EDGE_GREEN; color[2] = SELECT_EDGE_BLUE;
meshBuilder.Color3ubv( color ); meshBuilder.Position3f(m_Origin.x, m_Origin.y, m_Origin.z); meshBuilder.AdvanceVertex();
meshBuilder.Color3ubv( color ); meshBuilder.Position3f(Center.x, Center.y, Center.z); meshBuilder.AdvanceVertex(); }
meshBuilder.End(); pMesh->Draw();
pRender->PopRenderMode(); }
//-----------------------------------------------------------------------------
// Purpose: Called from OnClone and OnPaste, updates references to face IDs
// in the one solid with references to corresponding face IDs in
// another solid.
// Input : pOrigSolid - Solid with faces to find.
// pNewSolid - Solid with faces to replace with.
// Output : Returns true if it replaced at least one face.
//-----------------------------------------------------------------------------
bool CMapSideList::ReplaceSolidFaces(CMapSolid *pOrigSolid, CMapSolid *pNewSolid) { bool bDidSomething = false; for (int i = 0; i < pOrigSolid->GetFaceCount(); i++) { CMapFace *pFace = pOrigSolid->GetFace(i);
int nIndex = m_Faces.FindFaceID(pFace->GetFaceID()); if (nIndex != -1) { //
// Replace the element in our face list and unlink
// us from the original solid, relinking us to the new solid.
//
m_Faces.Element(nIndex) = pNewSolid->GetFace(i); UpdateDependency(pOrigSolid, pNewSolid); bDidSomething = true; } }
return(bDidSomething); }
//-----------------------------------------------------------------------------
// Purpose: Something happened in the world that requires us to refresh our
// dependencies. Try to reacquire face IDs in our deleted faces list.
// Input : pWorld -
//-----------------------------------------------------------------------------
void CMapSideList::UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject) { CMapClass::UpdateDependencies(pWorld, pObject);
//
// See if it is a solid that holds faces in our lost faces list.
//
CMapSolid *pSolid = dynamic_cast <CMapSolid *>(pObject); if ((pSolid != NULL) && (m_LostFaceIDs.Count() > 0)) { //
// Walk the list backwards so we can remove as we go.
//
for (int i = m_LostFaceIDs.Count() - 1; i >= 0; i--) { int nFaceID = m_LostFaceIDs.Element(i);
CMapFace *pFace = pSolid->FindFaceID(nFaceID); if (pFace != NULL) { if (m_Faces.Find(pFace) == -1) { m_Faces.AddToTail(pFace); }
//
// We've reacquired the face, so it's no longer lost.
//
m_LostFaceIDs.FastRemove(i); } }
UpdateParentKey(); } }
//-----------------------------------------------------------------------------
// Purpose: Builds a new value string for our parent's facelist key from our
// current list of faces and submits the keyvalue to our parent for
// storage.
//-----------------------------------------------------------------------------
void CMapSideList::UpdateParentKey(void) { char szValue[KEYVALUE_MAX_VALUE_LENGTH]; CMapWorld::FaceID_FaceListsToString(szValue, sizeof(szValue), &m_Faces, NULL);
CMapEntity *pEntity = dynamic_cast<CMapEntity *>(m_pParent); if (pEntity != NULL) { pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue); } }
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