Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements a helper that manages a single keyvalue of type "side"
// or "sidelist" for the entity that is its parent.
//
//=============================================================================//
#include "stdafx.h"
#include "fgdlib/HelperInfo.h"
#include "materialsystem/imesh.h"
#include "MapClass.h"
#include "MapSolid.h"
#include "MapWorld.h" // For the world's face ID functions.
#include "MapSideList.h"
#include "Material.h"
#include "Render3D.h"
#include "mapdoc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
IMPLEMENT_MAPCLASS(CMapSideList);
//-----------------------------------------------------------------------------
// Purpose: Factory function. Used for creating a CMapSideList from a set
// of string parameters from the FGD file.
// Input : pInfo - Pointer to helper info class which gives us information
// about how to create the class.
// Output : Returns a pointer to the class, NULL if an error occurs.
//-----------------------------------------------------------------------------
CMapClass *CMapSideList::CreateMapSideList(CHelperInfo *pHelperInfo, CMapEntity *pParent)
{
CMapSideList *pSideList = NULL;
const char *pszParam = pHelperInfo->GetParameter(0);
if (pszParam != NULL)
{
pSideList = new CMapSideList(pszParam);
}
else
{
pSideList = new CMapSideList("sides");
}
return(pSideList);
}
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CMapSideList::CMapSideList(void)
{
m_szKeyName[0] = '\0';
}
//-----------------------------------------------------------------------------
// Purpose: Constructor with key name.
//-----------------------------------------------------------------------------
CMapSideList::CMapSideList(char const *pszKeyName)
{
strcpy( m_szKeyName, pszKeyName );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CMapSideList::~CMapSideList(void)
{
}
//-----------------------------------------------------------------------------
// Gets the keyvalue from our parent entity and rebuilds the face list from that.
//-----------------------------------------------------------------------------
void CMapSideList::RebuildFaceList()
{
CMapWorld *pWorld = GetWorldObject(this);
if (pWorld == NULL)
{
return;
}
CMapEntity *pParent = dynamic_cast <CMapEntity *>(GetParent());
const char *pszValue = pParent->GetKeyValue(m_szKeyName);
if (pszValue != NULL)
{
BuildFaceListForValue(pszValue, pWorld);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszValue -
// pWorld - The world object that we are contained in.
//-----------------------------------------------------------------------------
void CMapSideList::BuildFaceListForValue(char const *pszValue, CMapWorld *pWorld)
{
CMapFaceList NewFaces;
pWorld->FaceID_StringToFaceLists(&NewFaces, NULL, pszValue);
//
// Detach from the faces that are not in the new list. Go
// in reverse order since we are removing items as we go.
//
if (m_Faces.Count() > 0)
{
for (int i = m_Faces.Count() - 1; i >= 0; i--)
{
CMapFace *pFace = m_Faces.Element(i);
Assert(pFace != NULL);
if ((pFace != NULL) && (NewFaces.Find(pFace) == -1))
{
CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
UpdateDependency(pSolid, NULL);
m_Faces.FastRemove(i);
}
}
}
//
// Attach to the faces that are not in the old list.
//
for (int i = 0; i < NewFaces.Count(); i++)
{
CMapFace *pFace = NewFaces.Element(i);
Assert(pFace != NULL);
if ((pFace != NULL) && (m_Faces.Find(pFace) == -1))
{
CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
UpdateDependency(NULL, pSolid);
m_Faces.AddToTail(pFace);
}
}
CalcBounds();
}
//-----------------------------------------------------------------------------
// Purpose: Calculates our bounds.
// Input : bFullUpdate -
//-----------------------------------------------------------------------------
void CMapSideList::CalcBounds(BOOL bFullUpdate)
{
//
// We're just a point in the 2D view because we don't render there.
//
m_Render2DBox.ResetBounds();
m_Render2DBox.UpdateBounds(m_Origin);
//
// Our culling bounds includes the endpoints of all the lines we draw when
// our parent entity is selected.
//
m_CullBox.ResetBounds();
m_CullBox.UpdateBounds(m_Origin);
for (int i = 0; i < m_Faces.Count(); i++)
{
CMapFace *pFace = m_Faces.Element(i);
Vector Center;
pFace->GetCenter(Center);
m_CullBox.UpdateBounds(Center);
}
m_BoundingBox = m_CullBox;
}
//-----------------------------------------------------------------------------
// Purpose: Returns a copy of this object.
// Input : bUpdateDependencies - Whether the new object should link to any
// other objects in the world when it copies pointers.
//-----------------------------------------------------------------------------
CMapClass *CMapSideList::Copy(bool bUpdateDependencies)
{
CMapSideList *pCopy = new CMapSideList;
if (pCopy != NULL)
{
pCopy->CopyFrom(this, bUpdateDependencies);
}
return(pCopy);
}
//-----------------------------------------------------------------------------
// Purpose: Turns us into an exact copy of the given object.
// Input : pFrom - Object to copy.
// Input : bUpdateDependencies - Whether we should link to any other objects
// in the world when we copy pointers.
//-----------------------------------------------------------------------------
CMapClass *CMapSideList::CopyFrom(CMapClass *pOther, bool bUpdateDependencies)
{
CMapSideList *pFrom = dynamic_cast <CMapSideList *>(pOther);
Assert(pFrom != NULL);
CMapClass::CopyFrom(pOther, bUpdateDependencies);
strcpy(m_szKeyName, pFrom->m_szKeyName);
m_Faces = pFrom->m_Faces;
if (bUpdateDependencies)
{
for (int i = 0; i < m_Faces.Count(); i++)
{
CMapFace *pFace = m_Faces.Element(i);
CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
UpdateDependency(pSolid, NULL);
}
}
return(this);
}
//-----------------------------------------------------------------------------
// Purpose: Searches for a face with the given unique ID in the list of objects.
// FIXME: should this be in CMapObjectList?
// Input : nFaceID - Face ID to search for.
// List - List of objects to search.
// Output : Returns the face with the given ID if it was found, NULL if not.
//-----------------------------------------------------------------------------
CMapFace *CMapSideList::FindFaceIDInList(int nFaceID, const CMapObjectList &List)
{
FOR_EACH_OBJ( List, pos )
{
//
// If this object is a solid, look for the face there.
//
CMapClass *pObject = List.Element(pos);
CMapSolid *pSolid = dynamic_cast <CMapSolid *>(pObject);
if (pSolid != NULL)
{
CMapFace *pFace = pSolid->FindFaceID(nFaceID);
if (pFace != NULL)
{
return(pFace);
}
}
//
// Check all of this object's solid children.
//
EnumChildrenPos_t pos2;
CMapClass *pChild = pObject->GetFirstDescendent(pos2);
while (pChild != NULL)
{
pSolid = dynamic_cast <CMapSolid *>(pChild);
if (pSolid != NULL)
{
CMapFace *pFace = pSolid->FindFaceID(nFaceID);
if (pFace != NULL)
{
return(pFace);
}
}
pChild = pObject->GetNextDescendent(pos2);
}
}
return(NULL);
}
//-----------------------------------------------------------------------------
// Purpose: Returns the total approximate memory consumed by this object.
//-----------------------------------------------------------------------------
size_t CMapSideList::GetSize(void)
{
return(sizeof(this) + m_Faces.Count() * sizeof(CMapFace *));
}
//-----------------------------------------------------------------------------
// Purpose: Notification that we have just been cloned. Fix up our clone's
// face list based on the the objects that were cloned with it.
// Input : pClone -
// OriginalList -
// NewList -
//-----------------------------------------------------------------------------
void CMapSideList::OnClone(CMapClass *pCloneObject, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList)
{
ReplaceFacesInCopy((CMapSideList *)pCloneObject, OriginalList, NewList);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pCopy -
// pSourceWorld -
// pDestWorld -
// OriginalList -
// NewList -
//-----------------------------------------------------------------------------
void CMapSideList::OnPaste(CMapClass *pCopyObject, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList)
{
CMapSideList *pCopy = (CMapSideList *)pCopyObject;
//
// HACK: This is kinda nasty. Build a list of face IDs from our parent keyvalue so
// we can remap them to faces in the clipboard.
//
CMapEntity *pParent = dynamic_cast <CMapEntity *>(pCopy->GetParent());
const char *pszValue = pParent->GetKeyValue(m_szKeyName);
if (pszValue != NULL)
{
char szVal[KEYVALUE_MAX_VALUE_LENGTH];
strcpy(szVal, pszValue);
char *psz = strtok(szVal, " ");
while (psz != NULL)
{
//
// The substring should now be a single face ID. Get the corresponding
// face and add it to the list.
//
int nFaceID = atoi(psz);
CMapFace *pFace = FindFaceIDInList(nFaceID, OriginalList);
if (pFace != NULL)
{
pCopy->m_Faces.AddToTail(pFace);
}
//
// Get the next substring.
//
psz = strtok(NULL, " ");
}
}
//
// Now replace all faces with their new counterparts, as in Clone.
//
ReplaceFacesInCopy(pCopy, OriginalList, NewList);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pObject -
// eNotifyType -
//-----------------------------------------------------------------------------
void CMapSideList::OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( pDoc->IsLoading() )
return;
if ( eNotifyType == Notify_Changed )
{
// Remove? Purge?
m_Faces.RemoveAll();
// Rebuild the face list
RebuildFaceList();
}
if (eNotifyType == Notify_Removed || eNotifyType == Notify_Clipped)
{
//
// Check for a solid that we refer to via face ID going away.
//
CMapSolid *pSolid = dynamic_cast<CMapSolid *>(pObject);
if ((pSolid != NULL) && (m_Faces.Count() > 0))
{
//
// Remove faces from our list that are in this solid.
// Do it backwards so we can remove them as we go. Also, add
// the face IDs to our list of lost IDs so that we can reacquire
// the face in our list if the solid comes back later.
//
for (int i = m_Faces.Count() - 1; i >= 0; i--)
{
CMapFace *pFace = m_Faces.Element(i);
if (pFace != NULL)
{
CMapSolid *pParent = (CMapSolid *)pFace->GetParent();
if (pParent == pSolid)
{
m_LostFaceIDs.AddToTail(pFace->GetFaceID());
m_Faces.FastRemove(i);
}
}
}
//
// Submit the updated face list to our parent entity.
//
UpdateParentKey();
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : key -
// value -
//-----------------------------------------------------------------------------
void CMapSideList::OnParentKeyChanged(char const *pszKey, char const *pszValue)
{
CMapWorld *pWorld = GetWorldObject(this);
if (pWorld == NULL)
{
// We're probably being copied into the clipboard.
return;
}
//
// Update our face list if the key we care about is changing.
//
if (!stricmp(pszKey, m_szKeyName))
{
BuildFaceListForValue(pszValue, pWorld);
}
}
//-----------------------------------------------------------------------------
// Purpose: Called just after this object has been removed from the world so
// that it can unlink itself from other objects in the world.
// Input : pWorld - The world that we were just removed from.
// bNotifyChildren - Whether we should forward notification to our children.
//-----------------------------------------------------------------------------
void CMapSideList::OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren)
{
CMapClass::OnRemoveFromWorld(pWorld, bNotifyChildren);
for (int i = 0; i < m_Faces.Count(); i++)
{
CMapFace *pFace = m_Faces.Element(i);
CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
UpdateDependency(pSolid, NULL);
}
m_Faces.RemoveAll();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : List -
//-----------------------------------------------------------------------------
void CMapSideList::RemoveFacesNotInList(const CMapObjectList &List)
{
if (m_Faces.Count() > 0)
{
for (int i = m_Faces.Count() - 1; i >= 0; i--)
{
CMapFace *pFace = m_Faces.Element(i);
if (FindFaceIDInList(pFace->GetFaceID(), List) == NULL)
{
CMapSolid *pSolid = (CMapSolid *)pFace->GetParent();
UpdateDependency(pSolid, NULL);
m_Faces.FastRemove(i);
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Called from OnClone and OnPaste. Replaces references (in the
// cloned object) to faces in the original list of objects with references
// to corresponding faces in the new list of objects.
// Input : pClone -
// OriginalList -
// NewList -
//-----------------------------------------------------------------------------
void CMapSideList::ReplaceFacesInCopy(CMapSideList *pCopy, const CMapObjectList &OriginalList, CMapObjectList &NewList)
{
Assert( OriginalList.Count() == NewList.Count() );
FOR_EACH_OBJ( OriginalList, pos )
{
CMapClass *pOriginal = OriginalList.Element(pos);
CMapClass *pNew = NewList.Element(pos);
if (pOriginal != this)
{
//
// Check to see if these two objects are solids.
//
CMapSolid *pOrigSolid = dynamic_cast <CMapSolid *>(pOriginal);
if (pOrigSolid != NULL)
{
CMapSolid *pNewSolid = dynamic_cast <CMapSolid *>(pNew);
Assert(pNewSolid != NULL);
if (pNewSolid != NULL)
{
pCopy->ReplaceSolidFaces(pOrigSolid, pNewSolid);
}
}
//
// Check all of these objects' children.
//
EnumChildrenPos_t e1;
EnumChildrenPos_t e2;
CMapClass *pOrigChild = pOriginal->GetFirstDescendent(e1);
CMapClass *pNewChild = pNew->GetFirstDescendent(e2);
while (pOrigChild != NULL)
{
Assert(pNewChild != NULL);
pOrigSolid = dynamic_cast <CMapSolid *>(pOrigChild);
if (pOrigSolid != NULL)
{
CMapSolid *pNewSolid = dynamic_cast <CMapSolid *>(pNewChild);
Assert(pNewSolid != NULL);
if (pNewSolid != NULL)
{
pCopy->ReplaceSolidFaces(pOrigSolid, pNewSolid);
}
}
pOrigChild = pOriginal->GetNextDescendent(e1);
pNewChild = pNew->GetNextDescendent(e2);
}
}
}
//
// Update the keyvalue in the copy's parent entity.
//
pCopy->UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender - Interface to use for rendering.
//-----------------------------------------------------------------------------
void CMapSideList::Render2D(CRender2D *pRender)
{
}
//-----------------------------------------------------------------------------
// Purpose: Renders us in the 3D view.
// Input : pRender - Interface to use for rendering.
//-----------------------------------------------------------------------------
void CMapSideList::Render3D(CRender3D *pRender)
{
if ( !m_pParent->IsSelected() )
return;
//
// Draw lines from us to the center of all faces in the list.
//
pRender->PushRenderMode(RENDER_MODE_WIREFRAME);
CMeshBuilder meshBuilder;
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
IMesh* pMesh = pRenderContext->GetDynamicMesh();
meshBuilder.Begin(pMesh, MATERIAL_LINES, m_Faces.Count());
for (int i = 0; i < m_Faces.Count(); i++)
{
CMapFace *pFace = m_Faces.Element(i);
Vector Center;
pFace->GetCenter(Center);
unsigned char color[3];
color[0] = SELECT_EDGE_RED;
color[1] = SELECT_EDGE_GREEN;
color[2] = SELECT_EDGE_BLUE;
meshBuilder.Color3ubv( color );
meshBuilder.Position3f(m_Origin.x, m_Origin.y, m_Origin.z);
meshBuilder.AdvanceVertex();
meshBuilder.Color3ubv( color );
meshBuilder.Position3f(Center.x, Center.y, Center.z);
meshBuilder.AdvanceVertex();
}
meshBuilder.End();
pMesh->Draw();
pRender->PopRenderMode();
}
//-----------------------------------------------------------------------------
// Purpose: Called from OnClone and OnPaste, updates references to face IDs
// in the one solid with references to corresponding face IDs in
// another solid.
// Input : pOrigSolid - Solid with faces to find.
// pNewSolid - Solid with faces to replace with.
// Output : Returns true if it replaced at least one face.
//-----------------------------------------------------------------------------
bool CMapSideList::ReplaceSolidFaces(CMapSolid *pOrigSolid, CMapSolid *pNewSolid)
{
bool bDidSomething = false;
for (int i = 0; i < pOrigSolid->GetFaceCount(); i++)
{
CMapFace *pFace = pOrigSolid->GetFace(i);
int nIndex = m_Faces.FindFaceID(pFace->GetFaceID());
if (nIndex != -1)
{
//
// Replace the element in our face list and unlink
// us from the original solid, relinking us to the new solid.
//
m_Faces.Element(nIndex) = pNewSolid->GetFace(i);
UpdateDependency(pOrigSolid, pNewSolid);
bDidSomething = true;
}
}
return(bDidSomething);
}
//-----------------------------------------------------------------------------
// Purpose: Something happened in the world that requires us to refresh our
// dependencies. Try to reacquire face IDs in our deleted faces list.
// Input : pWorld -
//-----------------------------------------------------------------------------
void CMapSideList::UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject)
{
CMapClass::UpdateDependencies(pWorld, pObject);
//
// See if it is a solid that holds faces in our lost faces list.
//
CMapSolid *pSolid = dynamic_cast <CMapSolid *>(pObject);
if ((pSolid != NULL) && (m_LostFaceIDs.Count() > 0))
{
//
// Walk the list backwards so we can remove as we go.
//
for (int i = m_LostFaceIDs.Count() - 1; i >= 0; i--)
{
int nFaceID = m_LostFaceIDs.Element(i);
CMapFace *pFace = pSolid->FindFaceID(nFaceID);
if (pFace != NULL)
{
if (m_Faces.Find(pFace) == -1)
{
m_Faces.AddToTail(pFace);
}
//
// We've reacquired the face, so it's no longer lost.
//
m_LostFaceIDs.FastRemove(i);
}
}
UpdateParentKey();
}
}
//-----------------------------------------------------------------------------
// Purpose: Builds a new value string for our parent's facelist key from our
// current list of faces and submits the keyvalue to our parent for
// storage.
//-----------------------------------------------------------------------------
void CMapSideList::UpdateParentKey(void)
{
char szValue[KEYVALUE_MAX_VALUE_LENGTH];
CMapWorld::FaceID_FaceListsToString(szValue, sizeof(szValue), &m_Faces, NULL);
CMapEntity *pEntity = dynamic_cast<CMapEntity *>(m_pParent);
if (pEntity != NULL)
{
pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue);
}
}