Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // MATERIALSYSTEM.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;DEFINE_MATERIALSYSTEM_INTERFACE;MATERIALSYSTEM_EXPORTS;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS] $Create/UsePCHThroughFile "pch_materialsystem.h" } $Linker { $SystemLibraries "iconv" [$OSXALL] } }
$Configuration "Debug" { $Linker [$X360] { $AdditionalDependencies "$BASE d3dx9d.lib" } }
$Configuration "Release" { $Linker [$X360] { $AdditionalDependencies "$BASE d3dx9.lib" } }
$Project "MaterialSystem" { $Folder "Source Files" { $File "CColorCorrection.cpp" $File "cmaterial.cpp" $File "cmaterial_queuefriendly.cpp" $File "CMaterialSubRect.cpp" $File "cmaterialvar.cpp" $File "cmatnullrendercontext.cpp" $File "colorspace.cpp" $File "ctexture.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "imagepacker.cpp" $File "mat_stub.cpp" $File "materialsystem_global.cpp" $File "morph.cpp" $File "occlusionquerymgr.cpp" $File "shadersystem.cpp" $File "texturemanager.cpp"
$File "pch_materialsystem.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } }
$File "cmaterialdict.cpp" \ "cmaterialsystem.cpp" \ "cmatlightmaps.cpp" \ "cmatrendercontext.cpp" \ "cmatqueuedrendercontext.cpp" \ "ctexturecompositor.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" } } } }
$Folder "Public Header Files" { $File "$SRCDIR\public\mathlib\amd3dx.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\tier1\convar.h" $File "$SRCDIR\public\crtmemdebug.h" $File "$SRCDIR\common\cstringhash.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\materialsystem\combineoperations.h" $File "$SRCDIR\public\materialsystem\IColorCorrection.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialproxy.h" $File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\materialsystem\imesh.h" $File "$SRCDIR\public\materialsystem\imorph.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\materialsystem\IShader.h" $File "$SRCDIR\public\materialsystem\ishaderapi.h" $File "$SRCDIR\public\materialsystem\itexture.h" $File "$SRCDIR\public\materialsystem\itexturecompositor.h" $File "$SRCDIR\public\tier1\KeyValues.h" $File "$SRCDIR\public\materialsystem\materialsystem_config.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier1\mempool.h" $File "$SRCDIR\public\pixelwriter.h" $File "$SRCDIR\public\renderparm.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\vtf\vtf.h" }
$Folder "Header Files" { $File "cmaterial_queuefriendly.h" $File "cmaterialdict.h" $File "cmaterialsystem.h" $File "cmatlightmaps.h" $File "cmatnullrendercontext.h" $File "cmatqueuedrendercontext.h" $File "cmatrendercontext.h" $File "colorspace.h" $File "ctexturecompositor.h" $File "IHardwareConfigInternal.h" $File "imagepacker.h" $File "imaterialinternal.h" $File "imaterialsysteminternal.h" $File "imatrendercontextinternal.h" $File "imorphinternal.h" $File "IShaderSystem.h" $File "$SRCDIR\public\shaderapi\ishaderutil.h" $File "itextureinternal.h" $File "materialsystem_global.h" $File "occlusionquerymgr.h" $File "shader_dll_verify.h" [$WIN32] $File "shadersystem.h" $File "texturemanager.h" }
$Folder "Link Libraries" { $Lib bitmap $Lib mathlib $Lib shaderlib $Lib tier2 $Lib vtf } }
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