Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// MATERIALSYSTEM.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEFINE_MATERIALSYSTEM_INTERFACE;MATERIALSYSTEM_EXPORTS;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS]
$Create/UsePCHThroughFile "pch_materialsystem.h"
}
$Linker
{
$SystemLibraries "iconv" [$OSXALL]
}
}
$Configuration "Debug"
{
$Linker [$X360]
{
$AdditionalDependencies "$BASE d3dx9d.lib"
}
}
$Configuration "Release"
{
$Linker [$X360]
{
$AdditionalDependencies "$BASE d3dx9.lib"
}
}
$Project "MaterialSystem"
{
$Folder "Source Files"
{
$File "CColorCorrection.cpp"
$File "cmaterial.cpp"
$File "cmaterial_queuefriendly.cpp"
$File "CMaterialSubRect.cpp"
$File "cmaterialvar.cpp"
$File "cmatnullrendercontext.cpp"
$File "colorspace.cpp"
$File "ctexture.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "imagepacker.cpp"
$File "mat_stub.cpp"
$File "materialsystem_global.cpp"
$File "morph.cpp"
$File "occlusionquerymgr.cpp"
$File "shadersystem.cpp"
$File "texturemanager.cpp"
$File "pch_materialsystem.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
$File "cmaterialdict.cpp" \
"cmaterialsystem.cpp" \
"cmatlightmaps.cpp" \
"cmatrendercontext.cpp" \
"cmatqueuedrendercontext.cpp" \
"ctexturecompositor.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
}
}
}
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\tier1\convar.h"
$File "$SRCDIR\public\crtmemdebug.h"
$File "$SRCDIR\common\cstringhash.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\materialsystem\combineoperations.h"
$File "$SRCDIR\public\materialsystem\IColorCorrection.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialproxy.h"
$File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
$File "$SRCDIR\public\materialsystem\imaterialsystemstub.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\materialsystem\imesh.h"
$File "$SRCDIR\public\materialsystem\imorph.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\materialsystem\IShader.h"
$File "$SRCDIR\public\materialsystem\ishaderapi.h"
$File "$SRCDIR\public\materialsystem\itexture.h"
$File "$SRCDIR\public\materialsystem\itexturecompositor.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier1\mempool.h"
$File "$SRCDIR\public\pixelwriter.h"
$File "$SRCDIR\public\renderparm.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\vtf\vtf.h"
}
$Folder "Header Files"
{
$File "cmaterial_queuefriendly.h"
$File "cmaterialdict.h"
$File "cmaterialsystem.h"
$File "cmatlightmaps.h"
$File "cmatnullrendercontext.h"
$File "cmatqueuedrendercontext.h"
$File "cmatrendercontext.h"
$File "colorspace.h"
$File "ctexturecompositor.h"
$File "IHardwareConfigInternal.h"
$File "imagepacker.h"
$File "imaterialinternal.h"
$File "imaterialsysteminternal.h"
$File "imatrendercontextinternal.h"
$File "imorphinternal.h"
$File "IShaderSystem.h"
$File "$SRCDIR\public\shaderapi\ishaderutil.h"
$File "itextureinternal.h"
$File "materialsystem_global.h"
$File "occlusionquerymgr.h"
$File "shader_dll_verify.h" [$WIN32]
$File "shadersystem.h"
$File "texturemanager.h"
}
$Folder "Link Libraries"
{
$Lib bitmap
$Lib mathlib
$Lib shaderlib
$Lib tier2
$Lib vtf
}
}