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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmecombinationoperator.h"
#include "movieobjects_interfaces.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "datamodel/dmattribute.h"
#include "movieobjects/dmechannel.h"
#include "movieobjects/dmemodel.h"
#include "movieobjects/dmeshape.h"
#include "movieobjects/dmedag.h"
#include "movieobjects/dmeclip.h"
#include "movieobjects/dmelog.h"
#include "movieobjects/dmevertexdata.h"
#include "movieobjects/dmemesh.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeCombinationInputControl, CDmeCombinationInputControl );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationInputControl::OnConstruction() { m_RawControlNames.Init( this, "rawControlNames" ); m_bIsStereo.Init( this, "stereo" ); m_bIsEyelid.InitAndSet( this, "eyelid", false ); m_WrinkleScales.Init( this, "wrinkleScales" ); }
void CDmeCombinationInputControl::OnDestruction() { }
//-----------------------------------------------------------------------------
// Backward compat
//-----------------------------------------------------------------------------
void CDmeCombinationInputControl::OnElementUnserialized() { BaseClass::OnElementUnserialized();
int nWrinkleCount = m_WrinkleScales.Count(); int nControlCount = m_RawControlNames.Count(); if ( nWrinkleCount < nControlCount ) { for ( int i = nWrinkleCount; i < nControlCount; ++i ) { m_WrinkleScales.AddToTail( 0.0f ); } } else if ( nWrinkleCount > nControlCount ) { m_WrinkleScales.RemoveMultiple( nControlCount, nWrinkleCount - nControlCount ); } }
//-----------------------------------------------------------------------------
// Adds a control, returns the control index
//-----------------------------------------------------------------------------
bool CDmeCombinationInputControl::AddRawControl( const char *pRawControlName ) { Assert( !strchr( pRawControlName, '_' ) && !strchr( pRawControlName, ' ' ) ); int nCount = m_RawControlNames.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !Q_stricmp( pRawControlName, m_RawControlNames[i] ) ) return false; }
m_RawControlNames.AddToTail( pRawControlName ); m_WrinkleScales.AddToTail( 0.0f ); return true; }
//-----------------------------------------------------------------------------
// Finds a raw control by name
//-----------------------------------------------------------------------------
int CDmeCombinationInputControl::FindRawControl( const char *pRawControlName ) { Assert( !strchr( pRawControlName, '_' ) && !strchr( pRawControlName, ' ' ) ); int nCount = m_RawControlNames.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !Q_stricmp( pRawControlName, m_RawControlNames[i] ) ) return i; } return -1; }
//-----------------------------------------------------------------------------
// Removes controls
//-----------------------------------------------------------------------------
bool CDmeCombinationInputControl::RemoveRawControl( const char *pRawControlName ) { int i = FindRawControl( pRawControlName ); if ( i >= 0 ) { m_RawControlNames.FastRemove( i ); m_WrinkleScales.FastRemove( i ); return true; }
return false; }
void CDmeCombinationInputControl::RemoveAllRawControls() { m_RawControlNames.RemoveAll(); m_WrinkleScales.RemoveAll( ); }
//-----------------------------------------------------------------------------
// Iterates remapped controls
//-----------------------------------------------------------------------------
int CDmeCombinationInputControl::RawControlCount() const { return m_RawControlNames.Count(); }
const char *CDmeCombinationInputControl::RawControlName( int nIndex ) const { return m_RawControlNames[ nIndex ]; }
//-----------------------------------------------------------------------------
// Is this control a stereo control?
//-----------------------------------------------------------------------------
bool CDmeCombinationInputControl::IsStereo() const { return m_bIsStereo; }
void CDmeCombinationInputControl::SetStereo( bool bStereo ) { m_bIsStereo = bStereo; }
//-----------------------------------------------------------------------------
// Is this control an eyelid control?
//-----------------------------------------------------------------------------
bool CDmeCombinationInputControl::IsEyelid() const { return m_bIsEyelid; }
void CDmeCombinationInputControl::SetEyelid( bool bEyelid ) { m_bIsEyelid = bEyelid; }
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationInputControl::MoveRawControlUp( const char *pRawControlName ) { int nIndex = FindRawControl( pRawControlName ); if ( nIndex > 0 ) { m_RawControlNames.Swap( nIndex, nIndex - 1 ); m_WrinkleScales.Swap( nIndex, nIndex - 1 ); } }
void CDmeCombinationInputControl::MoveRawControlDown( const char *pRawControlName ) { int nIndex = FindRawControl( pRawControlName ); int nLastIndex = m_RawControlNames.Count() - 1; if ( nIndex >= 0 && nIndex < nLastIndex ) { m_RawControlNames.Swap( nIndex, nIndex + 1 ); m_WrinkleScales.Swap( nIndex, nIndex + 1 ); } }
//-----------------------------------------------------------------------------
// Returns the wrinkle scale for a particular control
//-----------------------------------------------------------------------------
float CDmeCombinationInputControl::WrinkleScale( const char *pRawControlName ) { int nIndex = FindRawControl( pRawControlName ); return WrinkleScale( nIndex ); }
float CDmeCombinationInputControl::WrinkleScale( int nIndex ) { if ( nIndex < 0 || ( nIndex >= m_WrinkleScales.Count() ) ) return 0.0f; return m_WrinkleScales[ nIndex ]; }
void CDmeCombinationInputControl::SetWrinkleScale( const char *pRawControlName, float flWrinkleScale ) { int nIndex = FindRawControl( pRawControlName ); if ( nIndex < 0 || ( nIndex >= m_WrinkleScales.Count() ) ) return; m_WrinkleScales.Set( nIndex, flWrinkleScale ); }
//-----------------------------------------------------------------------------
// The default value of an input control is the value the UI has by default
//-----------------------------------------------------------------------------
float CDmeCombinationInputControl::GetDefaultValue() const { return RawControlCount() == 2 ? 0.5f : 0.0f; }
//-----------------------------------------------------------------------------
// The base value of an input control will set the data to the base state
// i.e. The state upon which the deltas are relative. Normally this is the
// same as GetDefaultValue() except for EyeLid controls
//-----------------------------------------------------------------------------
float CDmeCombinationInputControl::GetBaseValue() const { if ( IsEyelid() ) return 0.0f;
return GetDefaultValue(); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const char *CDmeCombinationInputControl::GetEyesUpDownFlexName() const { const CDmAttribute *pEyesUpDownFlexAttr = GetAttribute( "eyesUpDownFlex", AT_STRING );
if ( pEyesUpDownFlexAttr ) return pEyesUpDownFlexAttr->GetValueString();
return NULL; }
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeCombinationDominationRule, CDmeCombinationDominationRule );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::OnConstruction() { m_Dominators.Init( this, "dominators", FATTRIB_HAS_CALLBACK | FATTRIB_HAS_ARRAY_CALLBACK ); m_Suppressed.Init( this, "suppressed", FATTRIB_HAS_CALLBACK | FATTRIB_HAS_ARRAY_CALLBACK ); }
void CDmeCombinationDominationRule::OnDestruction() { }
//-----------------------------------------------------------------------------
// Notify parent that one of our attributes has changed
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::OnAttributeChanged( CDmAttribute *pAttribute ) { BaseClass::OnAttributeChanged( pAttribute );
if ( pAttribute == m_Dominators.GetAttribute() || pAttribute == m_Suppressed.GetAttribute() ) { InvokeOnAttributeChangedOnReferrers( GetHandle(), pAttribute ); } }
//-----------------------------------------------------------------------------
// Do we have this string already?
//-----------------------------------------------------------------------------
bool CDmeCombinationDominationRule::HasString( const char *pString, const CDmaStringArray& attr ) { int nCount = attr.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !Q_stricmp( pString, attr[i] ) ) return true; } return false; }
//-----------------------------------------------------------------------------
// Adds a dominating control
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::AddDominator( const char *pDominatorControl ) { if ( HasString( pDominatorControl, m_Dominators ) ) { Warning( "Domination rule already contains dominating control %s\n", pDominatorControl ); return; } if ( HasString( pDominatorControl, m_Suppressed ) ) { Warning( "Attemped to add a control as both dominator + suppressed %s\n", pDominatorControl ); return; } m_Dominators.AddToTail( pDominatorControl ); }
//-----------------------------------------------------------------------------
// Add a suppressed control
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::AddSuppressed( const char *pSuppressedControl ) { if ( HasString( pSuppressedControl, m_Suppressed ) ) { Warning( "Domination rule already contains suppressed control %s\n", pSuppressedControl ); return; } if ( HasString( pSuppressedControl, m_Dominators ) ) { Warning( "Attemped to add a control as both dominator + suppressed %s\n", pSuppressedControl ); return; } m_Suppressed.AddToTail( pSuppressedControl ); }
//-----------------------------------------------------------------------------
// Remove all dominatior + suppressed controls
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::RemoveAllDominators() { m_Dominators.RemoveAll(); }
void CDmeCombinationDominationRule::RemoveAllSuppressed() { m_Suppressed.RemoveAll(); }
//-----------------------------------------------------------------------------
// Iteration
//-----------------------------------------------------------------------------
int CDmeCombinationDominationRule::DominatorCount() const { return m_Dominators.Count(); }
const char *CDmeCombinationDominationRule::GetDominator( int i ) const { return m_Dominators[i]; }
int CDmeCombinationDominationRule::SuppressedCount() const { return m_Suppressed.Count(); }
const char *CDmeCombinationDominationRule::GetSuppressed( int i ) const { return m_Suppressed[i]; }
//-----------------------------------------------------------------------------
// Search
//-----------------------------------------------------------------------------
bool CDmeCombinationDominationRule::HasDominatorControl( const char *pDominatorControl ) const { int nCount = DominatorCount(); for ( int i = 0; i < nCount; ++i ) { if ( !Q_stricmp( GetDominator(i), pDominatorControl ) ) return true; } return false; }
bool CDmeCombinationDominationRule::HasSuppressedControl( const char *pSuppressedControl ) const { int nCount = SuppressedCount(); for ( int i = 0; i < nCount; ++i ) { if ( !Q_stricmp( GetSuppressed(i), pSuppressedControl ) ) return true; } return false; }
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeCombinationOperator, CDmeCombinationOperator );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::OnConstruction() { m_InputControls.Init( this, "controls" ); m_ControlValues[COMBO_CONTROL_NORMAL].Init( this, "controlValues" ); m_ControlValues[COMBO_CONTROL_LAGGED].Init( this, "controlValuesLagged" ); m_bSpecifyingLaggedData.Init( this, "usesLaggedValues" );
m_Dominators.Init( this, "dominators", FATTRIB_HAS_CALLBACK | FATTRIB_HAS_ARRAY_CALLBACK );
m_Targets.Init( this, "targets" ); m_flLastLaggedComputationTime = FLT_MIN; }
void CDmeCombinationOperator::OnDestruction() { m_RawControlInfo.RemoveAll(); m_CombinationInfo.RemoveAll(); m_DominatorInfo.RemoveAll(); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::OnAttributeChanged( CDmAttribute *pAttribute ) { m_Dominators.GetAttribute()->AddFlag( FATTRIB_DIRTY ); }
//-----------------------------------------------------------------------------
// Finds the index of the input control with the specified name (and creates one if necessary)
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::OnElementUnserialized() { BaseClass::OnElementUnserialized();
// Mark all of the input as not being in their default state since we read it from a file
int nCount = m_InputControls.Count(); m_IsDefaultValue.SetCount( nCount ); for ( int i = 0; i < nCount; ++i ) { m_IsDefaultValue[i] = false; } }
//-----------------------------------------------------------------------------
// Finds the index of the input control with the specified name (and creates one if necessary)
//-----------------------------------------------------------------------------
ControlIndex_t CDmeCombinationOperator::FindOrCreateControl( const char *pControlName, bool bStereo, bool bAutoAddRawControl ) { Assert( !strchr( pControlName, '_' ) && !strchr( pControlName, ' ' ) ); int nCount = m_InputControls.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !m_InputControls[i] ) continue;
if ( !Q_stricmp( pControlName, m_InputControls[i]->GetName() ) ) return i; }
// NOTE: the y coordinate of the control value is -1 if it's not a stereo control
CDmeCombinationInputControl *pInputControl = CreateElement< CDmeCombinationInputControl >( pControlName, GetFileId() ); pInputControl->SetStereo( bStereo ); int nIndex = m_InputControls.AddToTail( pInputControl ); m_ControlValues[COMBO_CONTROL_NORMAL].AddToTail( Vector( 0.0f, 0.5f, 0.5f ) ); m_ControlValues[COMBO_CONTROL_LAGGED].AddToTail( Vector( 0.0f, 0.5f, 0.5f ) ); m_IsDefaultValue.AddToTail( true ); Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_NORMAL].Count() ); Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_LAGGED].Count() ); Assert( m_InputControls.Count() == m_IsDefaultValue.Count() );
if ( bAutoAddRawControl ) { AddRawControl( nIndex, pControlName ); }
return nIndex; }
//-----------------------------------------------------------------------------
// Finds the index of the input control with the specified name
//-----------------------------------------------------------------------------
ControlIndex_t CDmeCombinationOperator::FindControlIndex( const char *pControlName ) { int nCount = m_InputControls.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !m_InputControls[i] ) continue;
if ( !Q_stricmp( pControlName, m_InputControls[i]->GetName() ) ) return i; } return -1; }
//-----------------------------------------------------------------------------
// Removes a control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RemoveControl( const char *pControlName ) { ControlIndex_t nIndex = FindControlIndex( pControlName ); if ( nIndex >= 0 ) { DestroyElement( m_InputControls[nIndex] ); m_InputControls.FastRemove( nIndex ); m_ControlValues[COMBO_CONTROL_NORMAL].FastRemove( nIndex ); m_ControlValues[COMBO_CONTROL_LAGGED].FastRemove( nIndex ); m_IsDefaultValue.FastRemove( nIndex );
Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_NORMAL].Count() ); Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_LAGGED].Count() ); Assert( m_InputControls.Count() == m_IsDefaultValue.Count() );
RebuildRawControlList(); } }
void CDmeCombinationOperator::RemoveAllControls() { int nCount = m_InputControls.Count(); for ( int i = 0; i < nCount; ++i ) { CDmeCombinationInputControl *pInputControl = m_InputControls[i]; m_InputControls.Set( i, NULL ); DestroyElement( pInputControl ); } m_InputControls.RemoveAll(); m_ControlValues[COMBO_CONTROL_NORMAL].RemoveAll( ); m_ControlValues[COMBO_CONTROL_LAGGED].RemoveAll( ); m_IsDefaultValue.RemoveAll( );
RebuildRawControlList(); }
//-----------------------------------------------------------------------------
// Changes a control's name
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetControlName( ControlIndex_t nControl, const char *pControlName ) { ControlIndex_t nFoundIndex = FindControlIndex( pControlName ); if ( nFoundIndex >= 0 && nFoundIndex != nControl ) { Warning( "A control with name \"%s\" already exists!\n", pControlName ); return; } m_InputControls[nControl]->SetName( pControlName ); }
//-----------------------------------------------------------------------------
// Updates the default value associated with a control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::UpdateDefaultValue( ControlIndex_t nControlIndex ) { if ( m_IsDefaultValue[ nControlIndex ] ) { float flDefaultValue = GetRawControlCount( nControlIndex ) == 2 ? 0.5f : 0.0f; const Vector& vec = m_ControlValues[COMBO_CONTROL_NORMAL][nControlIndex]; m_ControlValues[COMBO_CONTROL_NORMAL].Set( nControlIndex, Vector( flDefaultValue, vec.y, vec.z ) ); const Vector& vec2 = m_ControlValues[COMBO_CONTROL_LAGGED][nControlIndex]; m_ControlValues[COMBO_CONTROL_LAGGED].Set( nControlIndex, Vector( flDefaultValue, vec2.y, vec2.z ) ); } }
//-----------------------------------------------------------------------------
// Adds an output control to a input control
// If force is true, removes the raw control from any existing controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::AddRawControl( ControlIndex_t nControl, const char *pRawControlName ) { if ( FindRawControlIndex( pRawControlName, true ) >= 0 ) { Warning( "Attempted to add the same remapped control \"%s\" twice!\n", pRawControlName ); return; }
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); if ( pInputControl->AddRawControl( pRawControlName ) ) { UpdateDefaultValue( nControl ); RebuildRawControlList(); } }
//-----------------------------------------------------------------------------
// Removes an output control from an input control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RemoveRawControl( ControlIndex_t nControl, const char *pRawControlName ) { CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); if ( pInputControl->RemoveRawControl( pRawControlName ) ) { UpdateDefaultValue( nControl ); RebuildRawControlList(); } }
void CDmeCombinationOperator::RemoveAllRawControls( ControlIndex_t nControl ) { CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); pInputControl->RemoveAllRawControls( );
int nCount = m_InputControls.Count(); for ( int i = 0; i < nCount; ++i ) { UpdateDefaultValue( i ); }
RebuildRawControlList(); }
//-----------------------------------------------------------------------------
// Iterates remapped controls
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::GetRawControlCount( ControlIndex_t nControl ) const { CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); return pInputControl->RawControlCount(); }
const char *CDmeCombinationOperator::GetRawControlName( ControlIndex_t nControl, int nIndex ) const { CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); return pInputControl->RawControlName( nIndex ); }
float CDmeCombinationOperator::GetRawControlWrinkleScale( ControlIndex_t nControl, int nIndex ) const { CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); return pInputControl->WrinkleScale( nIndex ); }
float CDmeCombinationOperator::GetRawControlWrinkleScale( ControlIndex_t nControl, const char *pRawControlName ) const { CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); return pInputControl->WrinkleScale( pRawControlName ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
float CDmeCombinationOperator::GetControlDefaultValue( ControlIndex_t nControl ) const { CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); return pInputControl->GetDefaultValue(); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
float CDmeCombinationOperator::GetControlBaseValue( ControlIndex_t nControl ) const { CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); return pInputControl->GetBaseValue(); }
//-----------------------------------------------------------------------------
// Iterates a global list of output controls
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::GetRawControlCount( ) const { return m_RawControlInfo.Count(); }
const char *CDmeCombinationOperator::GetRawControlName( int nIndex ) const { return m_RawControlInfo[nIndex].m_Name; }
float CDmeCombinationOperator::GetRawControlWrinkleScale( int nIndex ) const { return m_RawControlInfo[nIndex].m_flWrinkleScale; }
//-----------------------------------------------------------------------------
// Sets the wrinkle scale for a particular raw control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetWrinkleScale( ControlIndex_t nControl, const char *pRawControlName, float flWrinkleScale ) { CDmeCombinationInputControl *pInputControl = m_InputControls[nControl]; Assert( pInputControl ); pInputControl->SetWrinkleScale( pRawControlName, flWrinkleScale ); RebuildRawControlList(); }
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveControlUp( const char *pControlName ) {
int nIndex = FindControlIndex( pControlName ); if ( nIndex > 0 ) { m_InputControls.Swap( nIndex, nIndex - 1 ); for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { m_ControlValues[ i ].Swap( nIndex, nIndex - 1 ); } RebuildRawControlList(); } }
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveControlDown( const char *pControlName ) { int nIndex = FindControlIndex( pControlName ); int nLastIndex = m_InputControls.Count() - 1; if ( nIndex >= 0 && nIndex < nLastIndex ) { m_InputControls.Swap( nIndex, nIndex + 1 ); for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { m_ControlValues[ i ].Swap( nIndex, nIndex + 1 ); } RebuildRawControlList(); } }
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveControlBefore( const char *pDragControlName, const char *pDropControlName ) { int pDragIndex( FindControlIndex( pDragControlName ) ); int pDropIndex( FindControlIndex( pDropControlName ) );
// Have to copy because InsertAfter may reallocate memory before doing the copy and therefore might be referencing garabage
CDmeCombinationInputControl *inputControlCopy( m_InputControls[ pDragIndex ] ); m_InputControls.InsertBefore( pDropIndex, inputControlCopy ); if ( pDragIndex <= pDropIndex ) { m_InputControls.Remove( pDragIndex ); for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { const Vector controlValueCopy( m_ControlValues[ i ][ pDragIndex ] ); m_ControlValues[ i ].InsertBefore( pDropIndex, controlValueCopy ); m_ControlValues[ i ].Remove( pDragIndex ); } } else { m_InputControls.Remove( pDragIndex + 1 ); for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { const Vector controlValueCopy( m_ControlValues[ i ][ pDragIndex ] ); m_ControlValues[ i ].InsertBefore( pDropIndex, controlValueCopy ); m_ControlValues[ i ].Remove( pDragIndex + 1 ); } } }
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveControlAfter( const char *pDragControlName, const char *pDropControlName ) { int nDragIndex = FindControlIndex( pDragControlName ); int nDropIndex = FindControlIndex( pDropControlName );
// Have to copy because InsertAfter may reallocate memory before doing the copy and therefore might be referencing garabage
CDmeCombinationInputControl *inputControlCopy( m_InputControls[ nDragIndex ] ); m_InputControls.InsertBefore( nDropIndex + 1, inputControlCopy ); if ( nDragIndex < nDropIndex ) { m_InputControls.Remove( nDragIndex ); for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { const Vector controlValueCopy( m_ControlValues[ i ][ nDragIndex ] ); m_ControlValues[ i ].InsertBefore( nDropIndex + 1, controlValueCopy ); m_ControlValues[ i ].Remove( nDragIndex ); } } else { m_InputControls.Remove( nDragIndex + 1 ); for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { const Vector controlValueCopy( m_ControlValues[ i ][ nDragIndex ] ); m_ControlValues[ i ].InsertBefore( nDropIndex + 1, controlValueCopy ); m_ControlValues[ i ].Remove( nDragIndex + 1 ); } } }
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveRawControlUp( ControlIndex_t nControlIndex, const char *pRawControlName ) { m_InputControls[nControlIndex]->MoveRawControlUp( pRawControlName ); }
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveRawControlDown( ControlIndex_t nControlIndex, const char *pRawControlName ) { m_InputControls[nControlIndex]->MoveRawControlDown( pRawControlName ); }
//-----------------------------------------------------------------------------
// Returns true if a control is a stereo control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetStereoControl( ControlIndex_t nControlIndex, bool bIsStereo ) { m_InputControls[nControlIndex]->SetStereo( bIsStereo ); }
bool CDmeCombinationOperator::IsStereoControl( ControlIndex_t nControlIndex ) const { return m_InputControls[nControlIndex]->IsStereo(); }
bool CDmeCombinationOperator::IsStereoRawControl( int nIndex ) const { return IsStereoControl( m_RawControlInfo[nIndex].m_InputControl ); }
void CDmeCombinationOperator::SetEyelidControl( ControlIndex_t nControlIndex, bool bIsEyelid ) { m_InputControls[nControlIndex]->SetEyelid( bIsEyelid ); }
bool CDmeCombinationOperator::IsEyelidControl( ControlIndex_t nControlIndex ) const { return m_InputControls[nControlIndex]->IsEyelid(); }
bool CDmeCombinationOperator::IsEyelidRawControl( int nIndex ) const { return IsEyelidControl( m_RawControlInfo[nIndex].m_InputControl ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const char *CDmeCombinationOperator::GetEyesUpDownFlexName( ControlIndex_t nControlIndex ) const { return m_InputControls[ nControlIndex ]->GetEyesUpDownFlexName(); }
//-----------------------------------------------------------------------------
// Sets the value of a control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetControlValue( ControlIndex_t nControlIndex, float flValue, CombinationControlType_t type ) { m_IsDefaultValue[ nControlIndex ] = false; float flMultiLevel = m_ControlValues[type][nControlIndex].z; m_ControlValues[type].Set( nControlIndex, Vector( flValue, flValue, flMultiLevel ) ); }
void CDmeCombinationOperator::SetControlValue( ControlIndex_t nControlIndex, float flLevel, float flBalance, CombinationControlType_t type ) { Assert( IsStereoControl( nControlIndex ) ); m_IsDefaultValue[ nControlIndex ] = false; float flMultiLevel = m_ControlValues[type][nControlIndex].z; m_ControlValues[type].Set( nControlIndex, Vector( flLevel, flBalance, flMultiLevel ) ); }
void CDmeCombinationOperator::SetControlValue( ControlIndex_t nControlIndex, const Vector2D& vec, CombinationControlType_t type ) { Assert( IsStereoControl( nControlIndex ) ); m_IsDefaultValue[ nControlIndex ] = false; float flMultiLevel = m_ControlValues[type][nControlIndex].z; m_ControlValues[type].Set( nControlIndex, Vector( vec.x, vec.y, flMultiLevel ) ); }
//-----------------------------------------------------------------------------
// Sets the value of a control
//-----------------------------------------------------------------------------
float CDmeCombinationOperator::GetControlValue( ControlIndex_t nControlIndex, CombinationControlType_t type ) const { Assert( !IsStereoControl( nControlIndex ) ); return m_ControlValues[type].Get( nControlIndex ).x; }
//-----------------------------------------------------------------------------
// Sets the value of a control
//-----------------------------------------------------------------------------
const Vector2D& CDmeCombinationOperator::GetStereoControlValue( ControlIndex_t nControlIndex, CombinationControlType_t type ) const { return m_ControlValues[type].Get( nControlIndex ).AsVector2D(); }
//-----------------------------------------------------------------------------
// Sets the level of a control (only used by controls w/ 3 or more remappings)
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetMultiControlLevel( ControlIndex_t nControlIndex, float flMultiLevel, CombinationControlType_t type ) { m_IsDefaultValue[ nControlIndex ] = false; const Vector2D &value = m_ControlValues[type][nControlIndex].AsVector2D(); m_ControlValues[type].Set( nControlIndex, Vector( value.x, value.y, flMultiLevel ) ); }
float CDmeCombinationOperator::GetMultiControlLevel( ControlIndex_t nControlIndex, CombinationControlType_t type ) const { Assert( IsMultiControl( nControlIndex ) ); return m_ControlValues[type][nControlIndex].z; }
//-----------------------------------------------------------------------------
// Returns true if a control is a multi control (a control w/ 3 or more remappings)
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::IsMultiControl( ControlIndex_t nControlIndex ) const { return m_InputControls[nControlIndex]->RawControlCount() >= 3 || IsEyelidControl( nControlIndex ); }
//-----------------------------------------------------------------------------
// Iterates controls
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::GetControlCount() const { return m_InputControls.Count(); }
const char *CDmeCombinationOperator::GetControlName( ControlIndex_t i ) const { return m_InputControls[i]->GetName(); }
//-----------------------------------------------------------------------------
// Do we have a raw control?
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::HasRawControl( const char *pRawControlName ) const { return FindRawControlIndex( pRawControlName ) >= 0; }
//-----------------------------------------------------------------------------
// Finds the index of the remapped control with the specified name
//-----------------------------------------------------------------------------
CDmeCombinationOperator::RawControlIndex_t CDmeCombinationOperator::FindRawControlIndex( const char *pControlName, bool bIgnoreDefaultControls ) const { int nRawControlCount = m_RawControlInfo.Count(); for ( int i = 0; i < nRawControlCount; ++i ) { if ( bIgnoreDefaultControls && m_RawControlInfo[i].m_bIsDefaultControl ) continue;
if ( !Q_stricmp( pControlName, m_RawControlInfo[i].m_Name ) ) return i; } return -1; }
//-----------------------------------------------------------------------------
// Is a particular remapped control stereo?
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::IsRawControlStereo( const char *pRawControlName ) { RawControlIndex_t nIndex = FindRawControlIndex( pRawControlName ); if ( nIndex < 0 ) return false;
CDmeCombinationInputControl *pInputControl = m_InputControls[ m_RawControlInfo[nIndex].m_InputControl ]; return pInputControl->IsStereo(); }
//-----------------------------------------------------------------------------
// Would a particular delta state attached to this combination operator end up stereo?
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::IsDeltaStateStereo( const char *pDeltaStateName ) { int *pTemp = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) ); int nCount = ParseDeltaName( pDeltaStateName, pTemp ); for ( int i = 0; i < nCount; ++i ) { CDmeCombinationInputControl *pInputControl = m_InputControls[ m_RawControlInfo[ pTemp[i] ].m_InputControl ]; if ( pInputControl->IsStereo() ) return true; } return false; }
//-----------------------------------------------------------------------------
// Does one of the targets we refer to contain a particular delta state?
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::DoesTargetContainDeltaState( const char *pSearchName ) { int nTargetCount = m_Targets.Count(); for ( int i = 0; i < nTargetCount; ++i ) { const CDmrElementArray<> deltaArray( m_Targets[i], "deltaStates" ); if ( !deltaArray.IsValid() ) continue;
int nDeltaCount = deltaArray.Count(); for ( int j = 0; j < nDeltaCount; ++j ) { if ( !deltaArray[j] ) continue;
char pBuf[512]; Q_strncpy( pBuf, deltaArray[j]->GetName(), sizeof(pBuf) );
char *pEnd; for ( char *pName = pBuf; *pName; pName = pEnd ) { pEnd = strchr( pName, '_' ); if ( !pEnd ) { pEnd = pName + Q_strlen( pName ); } else { // Null-terminate
*pEnd = 0; ++pEnd; }
if ( !Q_stricmp( pSearchName, pName ) ) return true; } } } return false; }
//-----------------------------------------------------------------------------
// Computes list of all remapped controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RebuildRawControlList() { m_RawControlInfo.RemoveAll();
int nControlCount = m_InputControls.Count(); for ( int i = 0; i < nControlCount; ++i ) { CDmeCombinationInputControl *pInputControl = m_InputControls[i]; Assert( pInputControl ); int nRemapCount = pInputControl->RawControlCount();
const bool bIsEyelid = pInputControl->IsEyelid();
float flStep = ( nRemapCount > 2 ) ? 1.0f / ( nRemapCount - 1 ) : 0.0f; for ( int j = 0; j < nRemapCount; ++j ) { int k = m_RawControlInfo.AddToTail( ); RawControlInfo_t &info = m_RawControlInfo[k]; info.m_Name = pInputControl->RawControlName( j ); info.m_InputControl = i; info.m_bIsDefaultControl = false; info.m_flWrinkleScale = pInputControl->WrinkleScale( j ); info.m_bLowerEyelid = false;
if ( bIsEyelid ) { info.m_FilterRamp.Init( 0.0f, 1.0f, 10.0f, 11.0f ); // TODO: Right now it's implicit that the lower eyelid is first...
if ( j == 0 ) { // Close Lower Lid
info.m_bLowerEyelid = true; } continue; }
switch( nRemapCount ) { case 1: info.m_FilterRamp.Init( 0.0f, 1.0f, 10.0f, 11.0f ); break;
case 2: if ( j == 0 ) { info.m_FilterRamp.Init( -11.0f, -10.0f, 0.0f, 0.5f ); } else { info.m_FilterRamp.Init( 0.5f, 1.0f, 10.0f, 11.0f ); } break;
default: { if ( j == 0 ) { info.m_FilterRamp.Init( -11.0f, -10.0f, 0, flStep ); } else if ( j == nRemapCount-1 ) { info.m_FilterRamp.Init( 1.0f - flStep, 1.0f, 10.0f, 11.0f ); } else { float flPeak = j * flStep; info.m_FilterRamp.Init( flPeak - flStep, flPeak, flPeak, flPeak + flStep ); } } break; } } }
RebuildDominatorInfo(); }
//-----------------------------------------------------------------------------
// Computes lists of dominators and suppressors
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RebuildDominatorInfo() { m_DominatorInfo.RemoveAll(); int nCount = m_Dominators.Count(); int *pDominators = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) ); int *pSuppressed = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) ); for ( int i = 0; i < nCount; ++i ) { CDmeCombinationDominationRule *pRule = m_Dominators[i]; bool bRuleOk = true;
int nDominatorCount = pRule->DominatorCount(); int nSuppressedCount = pRule->SuppressedCount(); if ( ( nDominatorCount == 0 ) || ( nSuppressedCount == 0 ) ) continue;
for ( int j = 0; j < nDominatorCount; ++j ) { int nControlIndex = FindRawControlIndex( pRule->GetDominator(j) ); if ( nControlIndex < 0 ) { bRuleOk = false; break; } pDominators[j] = nControlIndex; }
for ( int j = 0; j < nSuppressedCount; ++j ) { int nControlIndex = FindRawControlIndex( pRule->GetSuppressed(j) ); if ( nControlIndex < 0 ) { bRuleOk = false; break; } pSuppressed[j] = nControlIndex; }
if ( !bRuleOk ) continue;
int k = m_DominatorInfo.AddToTail(); m_DominatorInfo[k].m_DominantIndices.AddMultipleToTail( nDominatorCount, pDominators ); m_DominatorInfo[k].m_SuppressedIndices.AddMultipleToTail( nSuppressedCount, pSuppressed ); } }
//-----------------------------------------------------------------------------
// Adds a dominator. Dominators are specified using raw control names
//-----------------------------------------------------------------------------
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( ) { CDmeCombinationDominationRule *pDominationRule = CreateElement< CDmeCombinationDominationRule >( "rule", GetFileId() ); m_Dominators.AddToTail( pDominationRule ); return pDominationRule; }
//-----------------------------------------------------------------------------
// Adds a dominator. Dominators are specified using raw control names
//-----------------------------------------------------------------------------
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( CDmeCombinationDominationRule *pSrcRule ) { CDmeCombinationDominationRule *pDestRule = pSrcRule->Copy( ); pDestRule->SetFileId( GetFileId(), TD_DEEP ); m_Dominators.AddToTail( pDestRule ); return pDestRule; }
//-----------------------------------------------------------------------------
// Adds a dominator. Dominators are specified using raw control names
//-----------------------------------------------------------------------------
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( int nDominatorCount, const char **ppDominatorControlNames, int nSuppressedCount, const char **ppSuppressedControlNames ) { CDmeCombinationDominationRule *pDominationRule = AddDominationRule(); for ( int i = 0; i < nDominatorCount; ++i ) { pDominationRule->AddDominator( ppDominatorControlNames[i] ); } for ( int i = 0; i < nSuppressedCount; ++i ) { pDominationRule->AddSuppressed( ppSuppressedControlNames[i] ); } return pDominationRule; }
//-----------------------------------------------------------------------------
// Adds a dominator. Dominators are specified using raw control names
//-----------------------------------------------------------------------------
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( const CUtlVector< const char * > dominators, const CUtlVector< const char * > suppressed ) { return AddDominationRule( dominators.Count(), (const char **)dominators.Base(), suppressed.Count(), (const char **)suppressed.Base() ); }
//-----------------------------------------------------------------------------
// Removes a domination rule
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RemoveDominationRule( int nIndex ) { CDmeCombinationDominationRule *pRule = m_Dominators[nIndex]; m_Dominators.Remove( nIndex ); DestroyElement( pRule ); }
void CDmeCombinationOperator::RemoveDominationRule( CDmeCombinationDominationRule *pRule ) { int nCount = m_Dominators.Count(); for ( int i = 0; i < nCount; ++i ) { if ( m_Dominators[i] == pRule ) { RemoveDominationRule( i ); break; } } }
void CDmeCombinationOperator::RemoveAllDominationRules() { int nCount = m_Dominators.Count(); for ( int i = nCount; --i >= 0; ) { RemoveDominationRule( i ); } }
//-----------------------------------------------------------------------------
// Iteration
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::DominationRuleCount() const { return m_Dominators.Count(); }
CDmeCombinationDominationRule *CDmeCombinationOperator::GetDominationRule( int i ) { return m_Dominators[i]; }
//-----------------------------------------------------------------------------
// Finds a domination rule
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::FindDominationRule( CDmeCombinationDominationRule *pRule ) { int nCount = m_Dominators.Count(); for ( int i = 0; i < nCount; ++i ) { if ( m_Dominators[i] == pRule ) return i; } return -1; }
//-----------------------------------------------------------------------------
// Rule reordering
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveDominationRuleUp( CDmeCombinationDominationRule* pRule ) { int nIndex = FindDominationRule( pRule ); if ( nIndex > 0 ) { m_Dominators.Swap( nIndex, nIndex - 1 ); return; } }
void CDmeCombinationOperator::MoveDominationRuleDown( CDmeCombinationDominationRule* pRule ) { int nIndex = FindDominationRule( pRule ); if ( nIndex >= 0 && nIndex < m_Dominators.Count() - 1 ) { m_Dominators.Swap( nIndex, nIndex + 1 ); return; } }
//-----------------------------------------------------------------------------
// Attaches a channel to an input
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::AttachChannelToControlValue( ControlIndex_t nControlIndex, CombinationControlType_t type, CDmeChannel *pChannel ) { pChannel->SetOutput( m_ControlValues[type].GetAttribute(), nControlIndex ); }
//-----------------------------------------------------------------------------
// Determines the weighting of input controls based on the deltaState name
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::FindDeltaStateIndex( CDmAttribute *pDeltaArray, const char *pDeltaStateName ) { const CDmrElementArray<> deltas( pDeltaArray ); int nDeltaArrayCount = deltas.Count(); for ( int i = 0; i < nDeltaArrayCount; ++i ) { CDmElement *pDeltaElement = deltas[i]; if ( pDeltaElement && !Q_stricmp( pDeltaElement->GetName(), pDeltaStateName ) ) return i; }
return -1; }
//-----------------------------------------------------------------------------
// Determines which combination to use based on the deltaState name
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::ParseDeltaName(const char *pDeltaStateName, int *pControlIndices ) { char pBuf[512]; Q_strncpy( pBuf, pDeltaStateName, sizeof(pBuf) );
int nComboCount = 0; char *pEnd; for ( char *pName = pBuf; *pName; pName = pEnd ) { pEnd = strchr( pName, '_' ); if ( !pEnd ) { pEnd = pName + Q_strlen( pName ); } else { // Null-terminate
*pEnd = 0; ++pEnd; }
int nControlIndex = FindRawControlIndex( pName ); if ( nControlIndex < 0 ) return 0;
pControlIndices[ nComboCount++ ] = nControlIndex; }
return nComboCount; }
//-----------------------------------------------------------------------------
// Finds dominators
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::FindDominators( CombinationOperation_t& op ) { // Dominators are sets of inputs, which, when set to 1, will
// supress another set of inputs. Only combinations which contain *all*
// dominators will suppress any combinatation that contains *all* suppressors
int nDominatorCount = m_DominatorInfo.Count(); for ( int i = 0; i < nDominatorCount; ++i ) { DominatorInfo_t &info = m_DominatorInfo[i];
// Look for suppressor indices in the control indices list
int nCount = info.m_SuppressedIndices.Count(); int j; for ( j = 0; j < nCount; ++j ) { if ( op.m_ControlIndices.Find( info.m_SuppressedIndices[j] ) < 0 ) break; } if ( j != nCount ) continue;
op.m_DominatorIndices.AddToTail( i ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::ComputeCombinationInfo( int nIndex ) { CleanUpCombinationInfo( nIndex );
int nCurrentCount = m_CombinationInfo.Count(); while ( nIndex >= nCurrentCount ) { int j = m_CombinationInfo.AddToTail(); CombinationInfo_t &info = m_CombinationInfo[j]; for ( int k = 0; k < COMBO_CONTROL_TYPE_COUNT; ++k ) { info.m_hDestAttribute[k] = DMATTRIBUTE_HANDLE_INVALID; } ++nCurrentCount; }
CombinationInfo_t &info = m_CombinationInfo[nIndex];
CDmElement *pSource = m_Targets[ nIndex ]; if ( !pSource ) return;
CDmrElementArray<> deltas( pSource, "deltaStates" ); if ( !deltas.IsValid() ) return;
CDmrArray<Vector2D> weights( pSource, "deltaStateWeights" ); if ( !weights.IsValid() ) return;
CDmrArray<Vector2D> weightsLagged( pSource, "deltaStateWeightsLagged" );
// This is an error state
if ( deltas.Count() > weights.Count() ) return;
// This is an error state
if ( weightsLagged.IsValid() && deltas.Count() > weightsLagged.Count() ) return;
info.m_hDestAttribute[COMBO_CONTROL_NORMAL] = weights.GetAttribute()->GetHandle(); info.m_hDestAttribute[COMBO_CONTROL_LAGGED] = weightsLagged.IsValid() ? weightsLagged.GetAttribute()->GetHandle() : DMATTRIBUTE_HANDLE_INVALID;
int *pTemp = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) ); int nDeltaCount = deltas.Count(); for ( int i = 0; i < nDeltaCount; ++i ) { CDmElement *pDeltaElement = deltas[i]; if ( !pDeltaElement ) continue;
int nControlCount = ParseDeltaName( pDeltaElement->GetName(), pTemp ); if ( nControlCount == 0 ) continue;
int j = info.m_Outputs.AddToTail(); CombinationOperation_t &op = info.m_Outputs[j]; op.m_nDeltaStateIndex = i; op.m_ControlIndices.AddMultipleToTail( nControlCount, pTemp );
// Find dominators
FindDominators( op ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::ComputeCombinationInfo() { int nTargetCount = m_Targets.Count(); for ( int i = 0; i < nTargetCount; ++i ) { ComputeCombinationInfo( i ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::CleanUpCombinationInfo( int nIndex ) { if ( nIndex >= m_CombinationInfo.Count() ) return;
CombinationInfo_t &info = m_CombinationInfo[ nIndex ]; for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { info.m_hDestAttribute[i] = DMATTRIBUTE_HANDLE_INVALID; } info.m_Outputs.RemoveAll(); }
void CDmeCombinationOperator::CleanUpCombinationInfo( ) { int nCount = m_CombinationInfo.Count(); for ( int i = 0; i < nCount; ++i ) { CleanUpCombinationInfo( i ); } m_CombinationInfo.RemoveAll(); }
//-----------------------------------------------------------------------------
// helpers for finding corrector names
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::Resolve() { BaseClass::Resolve();
if ( m_InputControls.IsDirty() || m_Dominators.IsDirty() ) { RebuildRawControlList(); ComputeCombinationInfo(); } }
//-----------------------------------------------------------------------------
// Adds a target for the combination operator
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::AddTarget( CDmElement *pElement ) { if ( !pElement ) return;
int i = m_Targets.AddToTail( pElement ); ComputeCombinationInfo( i ); }
//-----------------------------------------------------------------------------
// Sets targets
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::AddTarget( CDmeDag *pDag ) { if ( !pDag ) return;
CDmeShape *pShape = pDag->GetShape(); AddTarget( pShape ); int nChildCount = pDag->GetChildCount(); for ( int i = 0; i < nChildCount; ++i ) { CDmeDag *pChild = pDag->GetChild(i);
// Do not traverse into models
if ( CastElement< CDmeModel >( pChild ) ) continue;
AddTarget( pChild ); } }
//-----------------------------------------------------------------------------
// Remaps non-stereo -> stereo, stereo ->left/right, also adds multilevel + filter
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::ComputeInternalControlValue( RawControlIndex_t nRawControlIndex, CombinationControlType_t type, Vector2D &value ) { const RawControlInfo_t &info = m_RawControlInfo[nRawControlIndex]; const Vector &vecControlValue = m_ControlValues[ type ][ info.m_InputControl ];
const bool bMultiControl = IsMultiControl( info.m_InputControl ); float flValue = bMultiControl ? vecControlValue.z : vecControlValue.x;
// Apply multicontrol remapping
if ( flValue <= info.m_FilterRamp.x || flValue >= info.m_FilterRamp.w ) { flValue = 0.0f; } else if ( flValue < info.m_FilterRamp.y ) { flValue = RemapVal( flValue, info.m_FilterRamp.x, info.m_FilterRamp.y, 0.0f, 1.0f ); } else if ( flValue > info.m_FilterRamp.z ) { flValue = RemapVal( flValue, info.m_FilterRamp.z, info.m_FilterRamp.w, 1.0f, 0.0f ); } else { flValue = 1.0f; }
if ( IsEyelidControl( info.m_InputControl ) ) { if ( info.m_bLowerEyelid ) { flValue = ( 1.0f - flValue ) * vecControlValue.x; } else { flValue *= vecControlValue.x; } } else if ( bMultiControl ) { flValue *= vecControlValue.x; }
value.x = value.y = flValue; if ( IsStereoControl( info.m_InputControl ) ) { if ( vecControlValue.y < 0.5f ) { float flRightAmount = RemapVal( vecControlValue.y, 0.0f, 0.5f, 0.0f, 1.0f ); value.y *= flRightAmount; } else { float flLeftAmount = RemapVal( vecControlValue.y, 0.5f, 1.0f, 1.0f, 0.0f ); value.x *= flLeftAmount; } } }
//-----------------------------------------------------------------------------
// Computes lagged input values from non-lagged input
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::ComputeLaggedInputValues() { if ( !m_bSpecifyingLaggedData ) return;
float t = Plat_FloatTime(); if ( m_flLastLaggedComputationTime == FLT_MIN ) { m_flLastLaggedComputationTime = t; }
float dt = t - m_flLastLaggedComputationTime; m_flLastLaggedComputationTime = t; float flFactor = ExponentialDecay( 0.8, 0.033, dt );
int nCount = m_ControlValues[COMBO_CONTROL_NORMAL].Count(); for ( int i = 0; i < nCount; ++i ) { Vector vecLerp; VectorLerp( m_ControlValues[COMBO_CONTROL_NORMAL][i], m_ControlValues[COMBO_CONTROL_LAGGED][i], flFactor, vecLerp ); m_ControlValues[COMBO_CONTROL_LAGGED].Set( i, vecLerp ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::Operate() { ComputeLaggedInputValues();
int nCount = m_CombinationInfo.Count(); for ( int i = 0; i < nCount; ++i ) { CombinationInfo_t &info = m_CombinationInfo[i];
for ( CombinationControlType_t type = COMBO_CONTROL_FIRST; type < COMBO_CONTROL_TYPE_COUNT; type = (CombinationControlType_t)(type+1) ) { if ( ( info.m_hDestAttribute[type] == DMATTRIBUTE_HANDLE_INVALID ) || !g_pDataModel->IsAttributeHandleValid( info.m_hDestAttribute[type] ) ) continue;
CDmAttribute* pAttribute = g_pDataModel->GetAttribute( info.m_hDestAttribute[type] ); if ( !pAttribute || pAttribute->GetType() != AT_VECTOR2_ARRAY ) continue;
CDmrArray< Vector2D > vec2D( pAttribute );
CombinationControlType_t useType = m_bSpecifyingLaggedData ? type : COMBO_CONTROL_NORMAL; int nOutputCount = info.m_Outputs.Count(); for ( int j = 0; j < nOutputCount; ++j ) { CombinationOperation_t &op = info.m_Outputs[j];
// Compute the core combination
Vector2D vecValue( 1.0f, 1.0f ); int nCombinationCount = op.m_ControlIndices.Count(); for ( int k = 0; k < nCombinationCount; ++k ) { Vector2D v; ComputeInternalControlValue( op.m_ControlIndices[k], useType, v ); vecValue *= v; }
// Compute the dominators
int nDominatorCount = op.m_DominatorIndices.Count(); for ( int k = 0; k < nDominatorCount; ++k ) { const CUtlVector< int > &dominantIndices = m_DominatorInfo[ op.m_DominatorIndices[k] ].m_DominantIndices; int nDominantCount = dominantIndices.Count();
Vector2D suppressor( -1.0f, -1.0f ); for ( int l = 0; l < nDominantCount; ++l ) { Vector2D v; ComputeInternalControlValue( dominantIndices[l], useType, v ); suppressor *= v; } suppressor.x += 1.0f; suppressor.y += 1.0f;
vecValue *= suppressor; }
vec2D.Set( op.m_nDeltaStateIndex, vecValue ); } } } }
void CDmeCombinationOperator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs ) { for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { attrs.AddToTail( m_ControlValues[i].GetAttribute() ); } }
void CDmeCombinationOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) { int nCount = m_CombinationInfo.Count(); for ( int i = 0; i < nCount; ++i ) { CombinationInfo_t &info = m_CombinationInfo[i]; for ( int j = 0; j < COMBO_CONTROL_TYPE_COUNT; ++j ) { if ( ( info.m_hDestAttribute[j] == DMATTRIBUTE_HANDLE_INVALID ) || !g_pDataModel->IsAttributeHandleValid( info.m_hDestAttribute[j] ) ) continue;
CDmAttribute* pAttribute = g_pDataModel->GetAttribute( info.m_hDestAttribute[j] ); if ( !pAttribute || pAttribute->GetType() != AT_VECTOR2_ARRAY ) continue;
attrs.AddToTail( pAttribute ); } } }
//-----------------------------------------------------------------------------
// Used by studiomdl to discover the various combination rules
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::GetOperationTargetCount() const { return m_Targets.Count(); }
CDmElement *CDmeCombinationOperator::GetOperationTarget( int nTargetIndex ) { return m_Targets[ nTargetIndex ]; }
int CDmeCombinationOperator::GetOperationCount( int nTargetIndex ) const { return m_CombinationInfo[ nTargetIndex ].m_Outputs.Count(); }
CDmElement *CDmeCombinationOperator::GetOperationDeltaState( int nTargetIndex, int nOpIndex ) { CDmElement *pElement = GetOperationTarget( nTargetIndex ); const CDmrElementArray<> deltaArray( pElement, "deltaStates" ); if ( !deltaArray.IsValid() ) return NULL;
int nDeltaStateIndex = m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_nDeltaStateIndex; return deltaArray[ nDeltaStateIndex ]; }
const CUtlVector< int > &CDmeCombinationOperator::GetOperationControls( int nTargetIndex, int nOpIndex ) const { return m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_ControlIndices; }
int CDmeCombinationOperator::GetOperationDominatorCount( int nTargetIndex, int nOpIndex ) const { return m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_DominatorIndices.Count(); }
const CUtlVector< int > &CDmeCombinationOperator::GetOperationDominator( int nTargetIndex, int nOpIndex, int nDominatorIndex ) const { int nIndex = m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_DominatorIndices[ nDominatorIndex ]; return m_DominatorInfo[ nIndex ].m_DominantIndices; }
void CDmeCombinationOperator::CopyControls( CDmeCombinationOperator *pSrc ) { // Clean Me Out!
RemoveAllControls();
// Copy The Source Controls
for ( int i = 0; i < pSrc->m_InputControls.Count(); ++i ) { CDmeCombinationInputControl *pSrcInput = pSrc->m_InputControls[ i ]; if ( pSrcInput ) { CDmeCombinationInputControl *pDstInput = pSrcInput->Copy( ); pDstInput->SetFileId( GetFileId(), TD_DEEP ); m_InputControls.AddToTail( pDstInput ); } }
// Copy The Control Values
m_ControlValues[ COMBO_CONTROL_NORMAL ].CopyArray( pSrc->m_ControlValues[ COMBO_CONTROL_NORMAL ].Base(), pSrc->m_ControlValues[ COMBO_CONTROL_NORMAL ].Count() );
m_ControlValues[ COMBO_CONTROL_LAGGED ].CopyArray( pSrc->m_ControlValues[ COMBO_CONTROL_LAGGED ].Base(), pSrc->m_ControlValues[ COMBO_CONTROL_LAGGED ].Count() );
RebuildRawControlList();
m_Dominators.Purge();
// Copy The Source Controls
for ( int i = 0; i < pSrc->m_Dominators.Count(); ++i ) { CDmeCombinationDominationRule *pSrcDom = pSrc->m_Dominators[ i ]; if ( pSrcDom ) { CDmeCombinationDominationRule *pDstDom = pSrcDom->Copy( ); pDstDom->SetFileId( GetFileId(), TD_DEEP ); m_Dominators.AddToTail( pDstDom ); } }
RebuildRawControlList(); }
//-----------------------------------------------------------------------------
// Generates wrinkle deltas for the uncorrected controls
// NOTE: This is only being used because we have no authoring path for wrinkle data yet
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::GenerateWrinkleDeltas( CDmeShape *pShape, bool bOverwrite ) { CDmeMesh* pMesh = CastElement< CDmeMesh >( pShape ); CDmeVertexData *pBindState = pMesh ? pMesh->FindBaseState( "bind" ) : NULL; if ( pBindState ) { int nRawControlCount = m_RawControlInfo.Count(); for ( int i = 0; i < nRawControlCount; ++i ) { CDmeVertexDeltaData* pDelta = pMesh->FindDeltaState( m_RawControlInfo[i].m_Name ); if ( pDelta ) { pDelta->GenerateWrinkleDelta( pBindState, m_RawControlInfo[i].m_flWrinkleScale, bOverwrite ); } } } }
void CDmeCombinationOperator::GenerateWrinkleDeltas( bool bOverwrite /* = true */ ) { int nTargetCount = m_Targets.Count(); for ( int i = 0; i < nTargetCount; ++i ) { GenerateWrinkleDeltas( CastElement< CDmeShape >( m_Targets[i] ), bOverwrite ); } }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RemoveAllTargets() { m_Targets.RemoveAll();
CleanUpCombinationInfo(); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetToDefault() { const int nControlsCount = m_InputControls.Count(); for ( int i = 0; i < nControlsCount; ++i ) { m_IsDefaultValue[ i ] = true; UpdateDefaultValue( i ); } }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetToBase() { const int nControlsCount = m_InputControls.Count(); for ( int i = 0; i < nControlsCount; ++i ) { const float flBaseValue = GetControlBaseValue( i ); for ( int j = 0; j < COMBO_CONTROL_TYPE_COUNT; ++j ) { const Vector &v = m_ControlValues[ j ][ i ]; m_ControlValues[ j ].Set( i, Vector( flBaseValue, v.y, v.z ) ); } } }
//-----------------------------------------------------------------------------
// * Remove all controls which refer to raw controls which refer to delta
// states which do not exist in any target
// * Remove all dominators which refer to states which no longer exist
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::Purge() { bool bDelete = true;
const int nTargetCount = m_Targets.Count(); for ( int i = 0; i < nTargetCount; ++i ) { CDmElement *pSource = m_Targets[ i ]; if ( !pSource ) continue;
CDmrElementArray<> deltas( pSource, "deltaStates" ); if ( !deltas.IsValid() ) continue;
const int nDeltaCount = deltas.Count();
do { bDelete = false;
const int nControlCount = GetControlCount(); for ( int j = 0; j < nControlCount; ++j ) { bDelete = true; const int nRawControlCount = GetRawControlCount( j ); for ( int k = 0; bDelete && k < nRawControlCount; ++k ) { for ( int l = 0; l < nDeltaCount; ++l ) { if ( !Q_strcmp( GetRawControlName( j, k ), deltas[ l ]->GetName() ) ) { bDelete = false; break; } } }
if ( bDelete ) { RemoveControl( GetControlName( j ) ); break; } } } while ( bDelete ); }
do { bDelete = false;
const int nDomCount = DominationRuleCount(); for ( int i = 0; i < nDomCount; ++i ) { bDelete = true; CDmeCombinationDominationRule *pDom = GetDominationRule( i );
const int nDCount = pDom->DominatorCount(); for ( int j = 0; j < nDCount; ++j ) { if ( HasRawControl( pDom->GetDominator( j ) ) ) { bDelete = false; break; } }
if ( !bDelete ) { const int nSCount = pDom->SuppressedCount(); for ( int j = 0; j < nSCount; ++j ) { if ( HasRawControl( pDom->GetSuppressed( j ) ) ) { bDelete = false; break; } } }
if ( bDelete ) { RemoveDominationRule( i ); break; } } } while ( bDelete ); }
//-----------------------------------------------------------------------------
// Creates lagged log data from an input log
//-----------------------------------------------------------------------------
static void CreateLaggedLog( CDmeVector2Log *pLog, CDmeVector2Log *pLaggedLog, int nSamplesPerSec ) { }
//-----------------------------------------------------------------------------
// Helper method to create a lagged version of channel data from source data
//-----------------------------------------------------------------------------
void CreateLaggedVertexAnimation( CDmeChannelsClip *pClip, int nSamplesPerSec ) { if ( !pClip ) return;
int nChannelCount = pClip->m_Channels.Count(); for ( int i = 0; i < nChannelCount; ++i ) { CDmeChannel *pChannel = pClip->m_Channels[i]; CDmElement *pDest = pChannel->GetToElement(); CDmAttribute *pDestAttr = pChannel->GetToAttribute(); int nArrayIndex = pChannel->GetToArrayIndex();
if ( pChannel->GetLog()->GetDataType() != AT_VECTOR2 ) continue;
if ( Q_stricmp( pDestAttr->GetName(), "controlValues" ) ) continue;
if ( !pDest->GetValue<bool>( "usesLaggedValues" ) ) continue;
CDmAttribute *pLaggedAttr = pDest->GetAttribute( "controlValuesLagged" ); if ( !pLaggedAttr || pLaggedAttr->GetType() != AT_VECTOR2_ARRAY ) continue;
int nLen = Q_strlen( pChannel->GetName() ); char *pNewChannelName = (char*)_alloca( nLen + 10 ); memcpy( pNewChannelName, pChannel->GetName(), nLen+1 ); Q_strncpy( &pNewChannelName[nLen], "_lagged", 10 ); CDmeChannel *pNewChannel = CreateElement< CDmeChannel >( pNewChannelName, pClip->GetFileId() ); pNewChannel->SetOutput( pLaggedAttr, nArrayIndex ); CDmeVector2Log *pNewLog = pNewChannel->CreateLog< Vector2D >( ); pClip->m_Channels.AddToTail( pNewChannel );
CreateLaggedLog( static_cast<CDmeVector2Log*>( pChannel->GetLog() ), pNewLog, nSamplesPerSec ); } }
//-----------------------------------------------------------------------------
//
// A class used to edit combination operators in Maya.. doesn't connect to targets
//
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeMayaCombinationOperator, CDmeMayaCombinationOperator );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeMayaCombinationOperator::OnConstruction() { m_DeltaStates.Init( this, "deltaStates" ); m_DeltaStateWeights[COMBO_CONTROL_NORMAL].Init( this, "deltaStateWeights" ); m_DeltaStateWeights[COMBO_CONTROL_LAGGED].Init( this, "deltaStateWeightsLagged" ); AddTarget( this ); }
void CDmeMayaCombinationOperator::OnDestruction() { }
//-----------------------------------------------------------------------------
// Add, remove delta states
//-----------------------------------------------------------------------------
void CDmeMayaCombinationOperator::AddDeltaState( const char *pDeltaStateName ) { m_DeltaStates.AddToTail( CreateElement<CDmElement>( pDeltaStateName ) ); for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { m_DeltaStateWeights[i].AddToTail( Vector2D( 1.0f, 1.0f ) ); } ComputeCombinationInfo( 0 ); }
void CDmeMayaCombinationOperator::RemoveDeltaState( const char *pDeltaStateName ) { int nIndex = FindDeltaState( pDeltaStateName ); if ( nIndex >= 0 ) { m_DeltaStates.Remove( nIndex ); for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { m_DeltaStateWeights[i].Remove( nIndex ); } } ComputeCombinationInfo( 0 ); }
void CDmeMayaCombinationOperator::RemoveAllDeltaStates() { m_DeltaStates.RemoveAll( ); for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i ) { m_DeltaStateWeights[i].RemoveAll(); } ComputeCombinationInfo( 0 ); }
int CDmeMayaCombinationOperator::FindDeltaState( const char *pDeltaStateName ) { int nCount = m_DeltaStates.Count(); for ( int i = 0; i < nCount; ++i ) { if ( !Q_stricmp( pDeltaStateName, m_DeltaStates[i]->GetName() ) ) return i; } return -1; }
int CDmeMayaCombinationOperator::DeltaStateCount() const { return m_DeltaStates.Count(); }
const char *CDmeMayaCombinationOperator::GetDeltaState( int nIndex ) const { return m_DeltaStates[nIndex]->GetName(); }
const Vector2D& CDmeMayaCombinationOperator::GetDeltaStateWeight( int nIndex, CombinationControlType_t type ) const { return m_DeltaStateWeights[type][nIndex]; }
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