Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmecombinationoperator.h"
#include "movieobjects_interfaces.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "datamodel/dmattribute.h"
#include "movieobjects/dmechannel.h"
#include "movieobjects/dmemodel.h"
#include "movieobjects/dmeshape.h"
#include "movieobjects/dmedag.h"
#include "movieobjects/dmeclip.h"
#include "movieobjects/dmelog.h"
#include "movieobjects/dmevertexdata.h"
#include "movieobjects/dmemesh.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeCombinationInputControl, CDmeCombinationInputControl );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationInputControl::OnConstruction()
{
m_RawControlNames.Init( this, "rawControlNames" );
m_bIsStereo.Init( this, "stereo" );
m_bIsEyelid.InitAndSet( this, "eyelid", false );
m_WrinkleScales.Init( this, "wrinkleScales" );
}
void CDmeCombinationInputControl::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Backward compat
//-----------------------------------------------------------------------------
void CDmeCombinationInputControl::OnElementUnserialized()
{
BaseClass::OnElementUnserialized();
int nWrinkleCount = m_WrinkleScales.Count();
int nControlCount = m_RawControlNames.Count();
if ( nWrinkleCount < nControlCount )
{
for ( int i = nWrinkleCount; i < nControlCount; ++i )
{
m_WrinkleScales.AddToTail( 0.0f );
}
}
else if ( nWrinkleCount > nControlCount )
{
m_WrinkleScales.RemoveMultiple( nControlCount, nWrinkleCount - nControlCount );
}
}
//-----------------------------------------------------------------------------
// Adds a control, returns the control index
//-----------------------------------------------------------------------------
bool CDmeCombinationInputControl::AddRawControl( const char *pRawControlName )
{
Assert( !strchr( pRawControlName, '_' ) && !strchr( pRawControlName, ' ' ) );
int nCount = m_RawControlNames.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( !Q_stricmp( pRawControlName, m_RawControlNames[i] ) )
return false;
}
m_RawControlNames.AddToTail( pRawControlName );
m_WrinkleScales.AddToTail( 0.0f );
return true;
}
//-----------------------------------------------------------------------------
// Finds a raw control by name
//-----------------------------------------------------------------------------
int CDmeCombinationInputControl::FindRawControl( const char *pRawControlName )
{
Assert( !strchr( pRawControlName, '_' ) && !strchr( pRawControlName, ' ' ) );
int nCount = m_RawControlNames.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( !Q_stricmp( pRawControlName, m_RawControlNames[i] ) )
return i;
}
return -1;
}
//-----------------------------------------------------------------------------
// Removes controls
//-----------------------------------------------------------------------------
bool CDmeCombinationInputControl::RemoveRawControl( const char *pRawControlName )
{
int i = FindRawControl( pRawControlName );
if ( i >= 0 )
{
m_RawControlNames.FastRemove( i );
m_WrinkleScales.FastRemove( i );
return true;
}
return false;
}
void CDmeCombinationInputControl::RemoveAllRawControls()
{
m_RawControlNames.RemoveAll();
m_WrinkleScales.RemoveAll( );
}
//-----------------------------------------------------------------------------
// Iterates remapped controls
//-----------------------------------------------------------------------------
int CDmeCombinationInputControl::RawControlCount() const
{
return m_RawControlNames.Count();
}
const char *CDmeCombinationInputControl::RawControlName( int nIndex ) const
{
return m_RawControlNames[ nIndex ];
}
//-----------------------------------------------------------------------------
// Is this control a stereo control?
//-----------------------------------------------------------------------------
bool CDmeCombinationInputControl::IsStereo() const
{
return m_bIsStereo;
}
void CDmeCombinationInputControl::SetStereo( bool bStereo )
{
m_bIsStereo = bStereo;
}
//-----------------------------------------------------------------------------
// Is this control an eyelid control?
//-----------------------------------------------------------------------------
bool CDmeCombinationInputControl::IsEyelid() const
{
return m_bIsEyelid;
}
void CDmeCombinationInputControl::SetEyelid( bool bEyelid )
{
m_bIsEyelid = bEyelid;
}
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationInputControl::MoveRawControlUp( const char *pRawControlName )
{
int nIndex = FindRawControl( pRawControlName );
if ( nIndex > 0 )
{
m_RawControlNames.Swap( nIndex, nIndex - 1 );
m_WrinkleScales.Swap( nIndex, nIndex - 1 );
}
}
void CDmeCombinationInputControl::MoveRawControlDown( const char *pRawControlName )
{
int nIndex = FindRawControl( pRawControlName );
int nLastIndex = m_RawControlNames.Count() - 1;
if ( nIndex >= 0 && nIndex < nLastIndex )
{
m_RawControlNames.Swap( nIndex, nIndex + 1 );
m_WrinkleScales.Swap( nIndex, nIndex + 1 );
}
}
//-----------------------------------------------------------------------------
// Returns the wrinkle scale for a particular control
//-----------------------------------------------------------------------------
float CDmeCombinationInputControl::WrinkleScale( const char *pRawControlName )
{
int nIndex = FindRawControl( pRawControlName );
return WrinkleScale( nIndex );
}
float CDmeCombinationInputControl::WrinkleScale( int nIndex )
{
if ( nIndex < 0 || ( nIndex >= m_WrinkleScales.Count() ) )
return 0.0f;
return m_WrinkleScales[ nIndex ];
}
void CDmeCombinationInputControl::SetWrinkleScale( const char *pRawControlName, float flWrinkleScale )
{
int nIndex = FindRawControl( pRawControlName );
if ( nIndex < 0 || ( nIndex >= m_WrinkleScales.Count() ) )
return;
m_WrinkleScales.Set( nIndex, flWrinkleScale );
}
//-----------------------------------------------------------------------------
// The default value of an input control is the value the UI has by default
//-----------------------------------------------------------------------------
float CDmeCombinationInputControl::GetDefaultValue() const
{
return RawControlCount() == 2 ? 0.5f : 0.0f;
}
//-----------------------------------------------------------------------------
// The base value of an input control will set the data to the base state
// i.e. The state upon which the deltas are relative. Normally this is the
// same as GetDefaultValue() except for EyeLid controls
//-----------------------------------------------------------------------------
float CDmeCombinationInputControl::GetBaseValue() const
{
if ( IsEyelid() )
return 0.0f;
return GetDefaultValue();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const char *CDmeCombinationInputControl::GetEyesUpDownFlexName() const
{
const CDmAttribute *pEyesUpDownFlexAttr = GetAttribute( "eyesUpDownFlex", AT_STRING );
if ( pEyesUpDownFlexAttr )
return pEyesUpDownFlexAttr->GetValueString();
return NULL;
}
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeCombinationDominationRule, CDmeCombinationDominationRule );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::OnConstruction()
{
m_Dominators.Init( this, "dominators", FATTRIB_HAS_CALLBACK | FATTRIB_HAS_ARRAY_CALLBACK );
m_Suppressed.Init( this, "suppressed", FATTRIB_HAS_CALLBACK | FATTRIB_HAS_ARRAY_CALLBACK );
}
void CDmeCombinationDominationRule::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Notify parent that one of our attributes has changed
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::OnAttributeChanged( CDmAttribute *pAttribute )
{
BaseClass::OnAttributeChanged( pAttribute );
if ( pAttribute == m_Dominators.GetAttribute() || pAttribute == m_Suppressed.GetAttribute() )
{
InvokeOnAttributeChangedOnReferrers( GetHandle(), pAttribute );
}
}
//-----------------------------------------------------------------------------
// Do we have this string already?
//-----------------------------------------------------------------------------
bool CDmeCombinationDominationRule::HasString( const char *pString, const CDmaStringArray& attr )
{
int nCount = attr.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( !Q_stricmp( pString, attr[i] ) )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Adds a dominating control
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::AddDominator( const char *pDominatorControl )
{
if ( HasString( pDominatorControl, m_Dominators ) )
{
Warning( "Domination rule already contains dominating control %s\n", pDominatorControl );
return;
}
if ( HasString( pDominatorControl, m_Suppressed ) )
{
Warning( "Attemped to add a control as both dominator + suppressed %s\n", pDominatorControl );
return;
}
m_Dominators.AddToTail( pDominatorControl );
}
//-----------------------------------------------------------------------------
// Add a suppressed control
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::AddSuppressed( const char *pSuppressedControl )
{
if ( HasString( pSuppressedControl, m_Suppressed ) )
{
Warning( "Domination rule already contains suppressed control %s\n", pSuppressedControl );
return;
}
if ( HasString( pSuppressedControl, m_Dominators ) )
{
Warning( "Attemped to add a control as both dominator + suppressed %s\n", pSuppressedControl );
return;
}
m_Suppressed.AddToTail( pSuppressedControl );
}
//-----------------------------------------------------------------------------
// Remove all dominatior + suppressed controls
//-----------------------------------------------------------------------------
void CDmeCombinationDominationRule::RemoveAllDominators()
{
m_Dominators.RemoveAll();
}
void CDmeCombinationDominationRule::RemoveAllSuppressed()
{
m_Suppressed.RemoveAll();
}
//-----------------------------------------------------------------------------
// Iteration
//-----------------------------------------------------------------------------
int CDmeCombinationDominationRule::DominatorCount() const
{
return m_Dominators.Count();
}
const char *CDmeCombinationDominationRule::GetDominator( int i ) const
{
return m_Dominators[i];
}
int CDmeCombinationDominationRule::SuppressedCount() const
{
return m_Suppressed.Count();
}
const char *CDmeCombinationDominationRule::GetSuppressed( int i ) const
{
return m_Suppressed[i];
}
//-----------------------------------------------------------------------------
// Search
//-----------------------------------------------------------------------------
bool CDmeCombinationDominationRule::HasDominatorControl( const char *pDominatorControl ) const
{
int nCount = DominatorCount();
for ( int i = 0; i < nCount; ++i )
{
if ( !Q_stricmp( GetDominator(i), pDominatorControl ) )
return true;
}
return false;
}
bool CDmeCombinationDominationRule::HasSuppressedControl( const char *pSuppressedControl ) const
{
int nCount = SuppressedCount();
for ( int i = 0; i < nCount; ++i )
{
if ( !Q_stricmp( GetSuppressed(i), pSuppressedControl ) )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeCombinationOperator, CDmeCombinationOperator );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::OnConstruction()
{
m_InputControls.Init( this, "controls" );
m_ControlValues[COMBO_CONTROL_NORMAL].Init( this, "controlValues" );
m_ControlValues[COMBO_CONTROL_LAGGED].Init( this, "controlValuesLagged" );
m_bSpecifyingLaggedData.Init( this, "usesLaggedValues" );
m_Dominators.Init( this, "dominators", FATTRIB_HAS_CALLBACK | FATTRIB_HAS_ARRAY_CALLBACK );
m_Targets.Init( this, "targets" );
m_flLastLaggedComputationTime = FLT_MIN;
}
void CDmeCombinationOperator::OnDestruction()
{
m_RawControlInfo.RemoveAll();
m_CombinationInfo.RemoveAll();
m_DominatorInfo.RemoveAll();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::OnAttributeChanged( CDmAttribute *pAttribute )
{
m_Dominators.GetAttribute()->AddFlag( FATTRIB_DIRTY );
}
//-----------------------------------------------------------------------------
// Finds the index of the input control with the specified name (and creates one if necessary)
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::OnElementUnserialized()
{
BaseClass::OnElementUnserialized();
// Mark all of the input as not being in their default state since we read it from a file
int nCount = m_InputControls.Count();
m_IsDefaultValue.SetCount( nCount );
for ( int i = 0; i < nCount; ++i )
{
m_IsDefaultValue[i] = false;
}
}
//-----------------------------------------------------------------------------
// Finds the index of the input control with the specified name (and creates one if necessary)
//-----------------------------------------------------------------------------
ControlIndex_t CDmeCombinationOperator::FindOrCreateControl( const char *pControlName, bool bStereo, bool bAutoAddRawControl )
{
Assert( !strchr( pControlName, '_' ) && !strchr( pControlName, ' ' ) );
int nCount = m_InputControls.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( !m_InputControls[i] )
continue;
if ( !Q_stricmp( pControlName, m_InputControls[i]->GetName() ) )
return i;
}
// NOTE: the y coordinate of the control value is -1 if it's not a stereo control
CDmeCombinationInputControl *pInputControl = CreateElement< CDmeCombinationInputControl >( pControlName, GetFileId() );
pInputControl->SetStereo( bStereo );
int nIndex = m_InputControls.AddToTail( pInputControl );
m_ControlValues[COMBO_CONTROL_NORMAL].AddToTail( Vector( 0.0f, 0.5f, 0.5f ) );
m_ControlValues[COMBO_CONTROL_LAGGED].AddToTail( Vector( 0.0f, 0.5f, 0.5f ) );
m_IsDefaultValue.AddToTail( true );
Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_NORMAL].Count() );
Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_LAGGED].Count() );
Assert( m_InputControls.Count() == m_IsDefaultValue.Count() );
if ( bAutoAddRawControl )
{
AddRawControl( nIndex, pControlName );
}
return nIndex;
}
//-----------------------------------------------------------------------------
// Finds the index of the input control with the specified name
//-----------------------------------------------------------------------------
ControlIndex_t CDmeCombinationOperator::FindControlIndex( const char *pControlName )
{
int nCount = m_InputControls.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( !m_InputControls[i] )
continue;
if ( !Q_stricmp( pControlName, m_InputControls[i]->GetName() ) )
return i;
}
return -1;
}
//-----------------------------------------------------------------------------
// Removes a control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RemoveControl( const char *pControlName )
{
ControlIndex_t nIndex = FindControlIndex( pControlName );
if ( nIndex >= 0 )
{
DestroyElement( m_InputControls[nIndex] );
m_InputControls.FastRemove( nIndex );
m_ControlValues[COMBO_CONTROL_NORMAL].FastRemove( nIndex );
m_ControlValues[COMBO_CONTROL_LAGGED].FastRemove( nIndex );
m_IsDefaultValue.FastRemove( nIndex );
Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_NORMAL].Count() );
Assert( m_InputControls.Count() == m_ControlValues[COMBO_CONTROL_LAGGED].Count() );
Assert( m_InputControls.Count() == m_IsDefaultValue.Count() );
RebuildRawControlList();
}
}
void CDmeCombinationOperator::RemoveAllControls()
{
int nCount = m_InputControls.Count();
for ( int i = 0; i < nCount; ++i )
{
CDmeCombinationInputControl *pInputControl = m_InputControls[i];
m_InputControls.Set( i, NULL );
DestroyElement( pInputControl );
}
m_InputControls.RemoveAll();
m_ControlValues[COMBO_CONTROL_NORMAL].RemoveAll( );
m_ControlValues[COMBO_CONTROL_LAGGED].RemoveAll( );
m_IsDefaultValue.RemoveAll( );
RebuildRawControlList();
}
//-----------------------------------------------------------------------------
// Changes a control's name
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetControlName( ControlIndex_t nControl, const char *pControlName )
{
ControlIndex_t nFoundIndex = FindControlIndex( pControlName );
if ( nFoundIndex >= 0 && nFoundIndex != nControl )
{
Warning( "A control with name \"%s\" already exists!\n", pControlName );
return;
}
m_InputControls[nControl]->SetName( pControlName );
}
//-----------------------------------------------------------------------------
// Updates the default value associated with a control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::UpdateDefaultValue( ControlIndex_t nControlIndex )
{
if ( m_IsDefaultValue[ nControlIndex ] )
{
float flDefaultValue = GetRawControlCount( nControlIndex ) == 2 ? 0.5f : 0.0f;
const Vector& vec = m_ControlValues[COMBO_CONTROL_NORMAL][nControlIndex];
m_ControlValues[COMBO_CONTROL_NORMAL].Set( nControlIndex, Vector( flDefaultValue, vec.y, vec.z ) );
const Vector& vec2 = m_ControlValues[COMBO_CONTROL_LAGGED][nControlIndex];
m_ControlValues[COMBO_CONTROL_LAGGED].Set( nControlIndex, Vector( flDefaultValue, vec2.y, vec2.z ) );
}
}
//-----------------------------------------------------------------------------
// Adds an output control to a input control
// If force is true, removes the raw control from any existing controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::AddRawControl( ControlIndex_t nControl, const char *pRawControlName )
{
if ( FindRawControlIndex( pRawControlName, true ) >= 0 )
{
Warning( "Attempted to add the same remapped control \"%s\" twice!\n", pRawControlName );
return;
}
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
if ( pInputControl->AddRawControl( pRawControlName ) )
{
UpdateDefaultValue( nControl );
RebuildRawControlList();
}
}
//-----------------------------------------------------------------------------
// Removes an output control from an input control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RemoveRawControl( ControlIndex_t nControl, const char *pRawControlName )
{
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
if ( pInputControl->RemoveRawControl( pRawControlName ) )
{
UpdateDefaultValue( nControl );
RebuildRawControlList();
}
}
void CDmeCombinationOperator::RemoveAllRawControls( ControlIndex_t nControl )
{
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
pInputControl->RemoveAllRawControls( );
int nCount = m_InputControls.Count();
for ( int i = 0; i < nCount; ++i )
{
UpdateDefaultValue( i );
}
RebuildRawControlList();
}
//-----------------------------------------------------------------------------
// Iterates remapped controls
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::GetRawControlCount( ControlIndex_t nControl ) const
{
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
return pInputControl->RawControlCount();
}
const char *CDmeCombinationOperator::GetRawControlName( ControlIndex_t nControl, int nIndex ) const
{
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
return pInputControl->RawControlName( nIndex );
}
float CDmeCombinationOperator::GetRawControlWrinkleScale( ControlIndex_t nControl, int nIndex ) const
{
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
return pInputControl->WrinkleScale( nIndex );
}
float CDmeCombinationOperator::GetRawControlWrinkleScale( ControlIndex_t nControl, const char *pRawControlName ) const
{
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
return pInputControl->WrinkleScale( pRawControlName );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
float CDmeCombinationOperator::GetControlDefaultValue( ControlIndex_t nControl ) const
{
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
return pInputControl->GetDefaultValue();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
float CDmeCombinationOperator::GetControlBaseValue( ControlIndex_t nControl ) const
{
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
return pInputControl->GetBaseValue();
}
//-----------------------------------------------------------------------------
// Iterates a global list of output controls
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::GetRawControlCount( ) const
{
return m_RawControlInfo.Count();
}
const char *CDmeCombinationOperator::GetRawControlName( int nIndex ) const
{
return m_RawControlInfo[nIndex].m_Name;
}
float CDmeCombinationOperator::GetRawControlWrinkleScale( int nIndex ) const
{
return m_RawControlInfo[nIndex].m_flWrinkleScale;
}
//-----------------------------------------------------------------------------
// Sets the wrinkle scale for a particular raw control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetWrinkleScale( ControlIndex_t nControl, const char *pRawControlName, float flWrinkleScale )
{
CDmeCombinationInputControl *pInputControl = m_InputControls[nControl];
Assert( pInputControl );
pInputControl->SetWrinkleScale( pRawControlName, flWrinkleScale );
RebuildRawControlList();
}
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveControlUp( const char *pControlName )
{
int nIndex = FindControlIndex( pControlName );
if ( nIndex > 0 )
{
m_InputControls.Swap( nIndex, nIndex - 1 );
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
m_ControlValues[ i ].Swap( nIndex, nIndex - 1 );
}
RebuildRawControlList();
}
}
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveControlDown( const char *pControlName )
{
int nIndex = FindControlIndex( pControlName );
int nLastIndex = m_InputControls.Count() - 1;
if ( nIndex >= 0 && nIndex < nLastIndex )
{
m_InputControls.Swap( nIndex, nIndex + 1 );
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
m_ControlValues[ i ].Swap( nIndex, nIndex + 1 );
}
RebuildRawControlList();
}
}
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveControlBefore( const char *pDragControlName, const char *pDropControlName )
{
int pDragIndex( FindControlIndex( pDragControlName ) );
int pDropIndex( FindControlIndex( pDropControlName ) );
// Have to copy because InsertAfter may reallocate memory before doing the copy and therefore might be referencing garabage
CDmeCombinationInputControl *inputControlCopy( m_InputControls[ pDragIndex ] );
m_InputControls.InsertBefore( pDropIndex, inputControlCopy );
if ( pDragIndex <= pDropIndex )
{
m_InputControls.Remove( pDragIndex );
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
const Vector controlValueCopy( m_ControlValues[ i ][ pDragIndex ] );
m_ControlValues[ i ].InsertBefore( pDropIndex, controlValueCopy );
m_ControlValues[ i ].Remove( pDragIndex );
}
}
else
{
m_InputControls.Remove( pDragIndex + 1 );
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
const Vector controlValueCopy( m_ControlValues[ i ][ pDragIndex ] );
m_ControlValues[ i ].InsertBefore( pDropIndex, controlValueCopy );
m_ControlValues[ i ].Remove( pDragIndex + 1 );
}
}
}
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveControlAfter( const char *pDragControlName, const char *pDropControlName )
{
int nDragIndex = FindControlIndex( pDragControlName );
int nDropIndex = FindControlIndex( pDropControlName );
// Have to copy because InsertAfter may reallocate memory before doing the copy and therefore might be referencing garabage
CDmeCombinationInputControl *inputControlCopy( m_InputControls[ nDragIndex ] );
m_InputControls.InsertBefore( nDropIndex + 1, inputControlCopy );
if ( nDragIndex < nDropIndex )
{
m_InputControls.Remove( nDragIndex );
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
const Vector controlValueCopy( m_ControlValues[ i ][ nDragIndex ] );
m_ControlValues[ i ].InsertBefore( nDropIndex + 1, controlValueCopy );
m_ControlValues[ i ].Remove( nDragIndex );
}
}
else
{
m_InputControls.Remove( nDragIndex + 1 );
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
const Vector controlValueCopy( m_ControlValues[ i ][ nDragIndex ] );
m_ControlValues[ i ].InsertBefore( nDropIndex + 1, controlValueCopy );
m_ControlValues[ i ].Remove( nDragIndex + 1 );
}
}
}
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveRawControlUp( ControlIndex_t nControlIndex, const char *pRawControlName )
{
m_InputControls[nControlIndex]->MoveRawControlUp( pRawControlName );
}
//-----------------------------------------------------------------------------
// Reordering controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveRawControlDown( ControlIndex_t nControlIndex, const char *pRawControlName )
{
m_InputControls[nControlIndex]->MoveRawControlDown( pRawControlName );
}
//-----------------------------------------------------------------------------
// Returns true if a control is a stereo control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetStereoControl( ControlIndex_t nControlIndex, bool bIsStereo )
{
m_InputControls[nControlIndex]->SetStereo( bIsStereo );
}
bool CDmeCombinationOperator::IsStereoControl( ControlIndex_t nControlIndex ) const
{
return m_InputControls[nControlIndex]->IsStereo();
}
bool CDmeCombinationOperator::IsStereoRawControl( int nIndex ) const
{
return IsStereoControl( m_RawControlInfo[nIndex].m_InputControl );
}
void CDmeCombinationOperator::SetEyelidControl( ControlIndex_t nControlIndex, bool bIsEyelid )
{
m_InputControls[nControlIndex]->SetEyelid( bIsEyelid );
}
bool CDmeCombinationOperator::IsEyelidControl( ControlIndex_t nControlIndex ) const
{
return m_InputControls[nControlIndex]->IsEyelid();
}
bool CDmeCombinationOperator::IsEyelidRawControl( int nIndex ) const
{
return IsEyelidControl( m_RawControlInfo[nIndex].m_InputControl );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const char *CDmeCombinationOperator::GetEyesUpDownFlexName( ControlIndex_t nControlIndex ) const
{
return m_InputControls[ nControlIndex ]->GetEyesUpDownFlexName();
}
//-----------------------------------------------------------------------------
// Sets the value of a control
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetControlValue( ControlIndex_t nControlIndex, float flValue, CombinationControlType_t type )
{
m_IsDefaultValue[ nControlIndex ] = false;
float flMultiLevel = m_ControlValues[type][nControlIndex].z;
m_ControlValues[type].Set( nControlIndex, Vector( flValue, flValue, flMultiLevel ) );
}
void CDmeCombinationOperator::SetControlValue( ControlIndex_t nControlIndex, float flLevel, float flBalance, CombinationControlType_t type )
{
Assert( IsStereoControl( nControlIndex ) );
m_IsDefaultValue[ nControlIndex ] = false;
float flMultiLevel = m_ControlValues[type][nControlIndex].z;
m_ControlValues[type].Set( nControlIndex, Vector( flLevel, flBalance, flMultiLevel ) );
}
void CDmeCombinationOperator::SetControlValue( ControlIndex_t nControlIndex, const Vector2D& vec, CombinationControlType_t type )
{
Assert( IsStereoControl( nControlIndex ) );
m_IsDefaultValue[ nControlIndex ] = false;
float flMultiLevel = m_ControlValues[type][nControlIndex].z;
m_ControlValues[type].Set( nControlIndex, Vector( vec.x, vec.y, flMultiLevel ) );
}
//-----------------------------------------------------------------------------
// Sets the value of a control
//-----------------------------------------------------------------------------
float CDmeCombinationOperator::GetControlValue( ControlIndex_t nControlIndex, CombinationControlType_t type ) const
{
Assert( !IsStereoControl( nControlIndex ) );
return m_ControlValues[type].Get( nControlIndex ).x;
}
//-----------------------------------------------------------------------------
// Sets the value of a control
//-----------------------------------------------------------------------------
const Vector2D& CDmeCombinationOperator::GetStereoControlValue( ControlIndex_t nControlIndex, CombinationControlType_t type ) const
{
return m_ControlValues[type].Get( nControlIndex ).AsVector2D();
}
//-----------------------------------------------------------------------------
// Sets the level of a control (only used by controls w/ 3 or more remappings)
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetMultiControlLevel( ControlIndex_t nControlIndex, float flMultiLevel, CombinationControlType_t type )
{
m_IsDefaultValue[ nControlIndex ] = false;
const Vector2D &value = m_ControlValues[type][nControlIndex].AsVector2D();
m_ControlValues[type].Set( nControlIndex, Vector( value.x, value.y, flMultiLevel ) );
}
float CDmeCombinationOperator::GetMultiControlLevel( ControlIndex_t nControlIndex, CombinationControlType_t type ) const
{
Assert( IsMultiControl( nControlIndex ) );
return m_ControlValues[type][nControlIndex].z;
}
//-----------------------------------------------------------------------------
// Returns true if a control is a multi control (a control w/ 3 or more remappings)
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::IsMultiControl( ControlIndex_t nControlIndex ) const
{
return m_InputControls[nControlIndex]->RawControlCount() >= 3 || IsEyelidControl( nControlIndex );
}
//-----------------------------------------------------------------------------
// Iterates controls
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::GetControlCount() const
{
return m_InputControls.Count();
}
const char *CDmeCombinationOperator::GetControlName( ControlIndex_t i ) const
{
return m_InputControls[i]->GetName();
}
//-----------------------------------------------------------------------------
// Do we have a raw control?
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::HasRawControl( const char *pRawControlName ) const
{
return FindRawControlIndex( pRawControlName ) >= 0;
}
//-----------------------------------------------------------------------------
// Finds the index of the remapped control with the specified name
//-----------------------------------------------------------------------------
CDmeCombinationOperator::RawControlIndex_t CDmeCombinationOperator::FindRawControlIndex( const char *pControlName, bool bIgnoreDefaultControls ) const
{
int nRawControlCount = m_RawControlInfo.Count();
for ( int i = 0; i < nRawControlCount; ++i )
{
if ( bIgnoreDefaultControls && m_RawControlInfo[i].m_bIsDefaultControl )
continue;
if ( !Q_stricmp( pControlName, m_RawControlInfo[i].m_Name ) )
return i;
}
return -1;
}
//-----------------------------------------------------------------------------
// Is a particular remapped control stereo?
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::IsRawControlStereo( const char *pRawControlName )
{
RawControlIndex_t nIndex = FindRawControlIndex( pRawControlName );
if ( nIndex < 0 )
return false;
CDmeCombinationInputControl *pInputControl = m_InputControls[ m_RawControlInfo[nIndex].m_InputControl ];
return pInputControl->IsStereo();
}
//-----------------------------------------------------------------------------
// Would a particular delta state attached to this combination operator end up stereo?
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::IsDeltaStateStereo( const char *pDeltaStateName )
{
int *pTemp = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) );
int nCount = ParseDeltaName( pDeltaStateName, pTemp );
for ( int i = 0; i < nCount; ++i )
{
CDmeCombinationInputControl *pInputControl = m_InputControls[ m_RawControlInfo[ pTemp[i] ].m_InputControl ];
if ( pInputControl->IsStereo() )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Does one of the targets we refer to contain a particular delta state?
//-----------------------------------------------------------------------------
bool CDmeCombinationOperator::DoesTargetContainDeltaState( const char *pSearchName )
{
int nTargetCount = m_Targets.Count();
for ( int i = 0; i < nTargetCount; ++i )
{
const CDmrElementArray<> deltaArray( m_Targets[i], "deltaStates" );
if ( !deltaArray.IsValid() )
continue;
int nDeltaCount = deltaArray.Count();
for ( int j = 0; j < nDeltaCount; ++j )
{
if ( !deltaArray[j] )
continue;
char pBuf[512];
Q_strncpy( pBuf, deltaArray[j]->GetName(), sizeof(pBuf) );
char *pEnd;
for ( char *pName = pBuf; *pName; pName = pEnd )
{
pEnd = strchr( pName, '_' );
if ( !pEnd )
{
pEnd = pName + Q_strlen( pName );
}
else
{
// Null-terminate
*pEnd = 0;
++pEnd;
}
if ( !Q_stricmp( pSearchName, pName ) )
return true;
}
}
}
return false;
}
//-----------------------------------------------------------------------------
// Computes list of all remapped controls
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RebuildRawControlList()
{
m_RawControlInfo.RemoveAll();
int nControlCount = m_InputControls.Count();
for ( int i = 0; i < nControlCount; ++i )
{
CDmeCombinationInputControl *pInputControl = m_InputControls[i];
Assert( pInputControl );
int nRemapCount = pInputControl->RawControlCount();
const bool bIsEyelid = pInputControl->IsEyelid();
float flStep = ( nRemapCount > 2 ) ? 1.0f / ( nRemapCount - 1 ) : 0.0f;
for ( int j = 0; j < nRemapCount; ++j )
{
int k = m_RawControlInfo.AddToTail( );
RawControlInfo_t &info = m_RawControlInfo[k];
info.m_Name = pInputControl->RawControlName( j );
info.m_InputControl = i;
info.m_bIsDefaultControl = false;
info.m_flWrinkleScale = pInputControl->WrinkleScale( j );
info.m_bLowerEyelid = false;
if ( bIsEyelid )
{
info.m_FilterRamp.Init( 0.0f, 1.0f, 10.0f, 11.0f );
// TODO: Right now it's implicit that the lower eyelid is first...
if ( j == 0 )
{
// Close Lower Lid
info.m_bLowerEyelid = true;
}
continue;
}
switch( nRemapCount )
{
case 1:
info.m_FilterRamp.Init( 0.0f, 1.0f, 10.0f, 11.0f );
break;
case 2:
if ( j == 0 )
{
info.m_FilterRamp.Init( -11.0f, -10.0f, 0.0f, 0.5f );
}
else
{
info.m_FilterRamp.Init( 0.5f, 1.0f, 10.0f, 11.0f );
}
break;
default:
{
if ( j == 0 )
{
info.m_FilterRamp.Init( -11.0f, -10.0f, 0, flStep );
}
else if ( j == nRemapCount-1 )
{
info.m_FilterRamp.Init( 1.0f - flStep, 1.0f, 10.0f, 11.0f );
}
else
{
float flPeak = j * flStep;
info.m_FilterRamp.Init( flPeak - flStep, flPeak, flPeak, flPeak + flStep );
}
}
break;
}
}
}
RebuildDominatorInfo();
}
//-----------------------------------------------------------------------------
// Computes lists of dominators and suppressors
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RebuildDominatorInfo()
{
m_DominatorInfo.RemoveAll();
int nCount = m_Dominators.Count();
int *pDominators = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) );
int *pSuppressed = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) );
for ( int i = 0; i < nCount; ++i )
{
CDmeCombinationDominationRule *pRule = m_Dominators[i];
bool bRuleOk = true;
int nDominatorCount = pRule->DominatorCount();
int nSuppressedCount = pRule->SuppressedCount();
if ( ( nDominatorCount == 0 ) || ( nSuppressedCount == 0 ) )
continue;
for ( int j = 0; j < nDominatorCount; ++j )
{
int nControlIndex = FindRawControlIndex( pRule->GetDominator(j) );
if ( nControlIndex < 0 )
{
bRuleOk = false;
break;
}
pDominators[j] = nControlIndex;
}
for ( int j = 0; j < nSuppressedCount; ++j )
{
int nControlIndex = FindRawControlIndex( pRule->GetSuppressed(j) );
if ( nControlIndex < 0 )
{
bRuleOk = false;
break;
}
pSuppressed[j] = nControlIndex;
}
if ( !bRuleOk )
continue;
int k = m_DominatorInfo.AddToTail();
m_DominatorInfo[k].m_DominantIndices.AddMultipleToTail( nDominatorCount, pDominators );
m_DominatorInfo[k].m_SuppressedIndices.AddMultipleToTail( nSuppressedCount, pSuppressed );
}
}
//-----------------------------------------------------------------------------
// Adds a dominator. Dominators are specified using raw control names
//-----------------------------------------------------------------------------
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( )
{
CDmeCombinationDominationRule *pDominationRule = CreateElement< CDmeCombinationDominationRule >( "rule", GetFileId() );
m_Dominators.AddToTail( pDominationRule );
return pDominationRule;
}
//-----------------------------------------------------------------------------
// Adds a dominator. Dominators are specified using raw control names
//-----------------------------------------------------------------------------
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( CDmeCombinationDominationRule *pSrcRule )
{
CDmeCombinationDominationRule *pDestRule = pSrcRule->Copy( );
pDestRule->SetFileId( GetFileId(), TD_DEEP );
m_Dominators.AddToTail( pDestRule );
return pDestRule;
}
//-----------------------------------------------------------------------------
// Adds a dominator. Dominators are specified using raw control names
//-----------------------------------------------------------------------------
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( int nDominatorCount, const char **ppDominatorControlNames, int nSuppressedCount, const char **ppSuppressedControlNames )
{
CDmeCombinationDominationRule *pDominationRule = AddDominationRule();
for ( int i = 0; i < nDominatorCount; ++i )
{
pDominationRule->AddDominator( ppDominatorControlNames[i] );
}
for ( int i = 0; i < nSuppressedCount; ++i )
{
pDominationRule->AddSuppressed( ppSuppressedControlNames[i] );
}
return pDominationRule;
}
//-----------------------------------------------------------------------------
// Adds a dominator. Dominators are specified using raw control names
//-----------------------------------------------------------------------------
CDmeCombinationDominationRule *CDmeCombinationOperator::AddDominationRule( const CUtlVector< const char * > dominators, const CUtlVector< const char * > suppressed )
{
return AddDominationRule( dominators.Count(), (const char **)dominators.Base(), suppressed.Count(), (const char **)suppressed.Base() );
}
//-----------------------------------------------------------------------------
// Removes a domination rule
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RemoveDominationRule( int nIndex )
{
CDmeCombinationDominationRule *pRule = m_Dominators[nIndex];
m_Dominators.Remove( nIndex );
DestroyElement( pRule );
}
void CDmeCombinationOperator::RemoveDominationRule( CDmeCombinationDominationRule *pRule )
{
int nCount = m_Dominators.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( m_Dominators[i] == pRule )
{
RemoveDominationRule( i );
break;
}
}
}
void CDmeCombinationOperator::RemoveAllDominationRules()
{
int nCount = m_Dominators.Count();
for ( int i = nCount; --i >= 0; )
{
RemoveDominationRule( i );
}
}
//-----------------------------------------------------------------------------
// Iteration
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::DominationRuleCount() const
{
return m_Dominators.Count();
}
CDmeCombinationDominationRule *CDmeCombinationOperator::GetDominationRule( int i )
{
return m_Dominators[i];
}
//-----------------------------------------------------------------------------
// Finds a domination rule
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::FindDominationRule( CDmeCombinationDominationRule *pRule )
{
int nCount = m_Dominators.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( m_Dominators[i] == pRule )
return i;
}
return -1;
}
//-----------------------------------------------------------------------------
// Rule reordering
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::MoveDominationRuleUp( CDmeCombinationDominationRule* pRule )
{
int nIndex = FindDominationRule( pRule );
if ( nIndex > 0 )
{
m_Dominators.Swap( nIndex, nIndex - 1 );
return;
}
}
void CDmeCombinationOperator::MoveDominationRuleDown( CDmeCombinationDominationRule* pRule )
{
int nIndex = FindDominationRule( pRule );
if ( nIndex >= 0 && nIndex < m_Dominators.Count() - 1 )
{
m_Dominators.Swap( nIndex, nIndex + 1 );
return;
}
}
//-----------------------------------------------------------------------------
// Attaches a channel to an input
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::AttachChannelToControlValue( ControlIndex_t nControlIndex, CombinationControlType_t type, CDmeChannel *pChannel )
{
pChannel->SetOutput( m_ControlValues[type].GetAttribute(), nControlIndex );
}
//-----------------------------------------------------------------------------
// Determines the weighting of input controls based on the deltaState name
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::FindDeltaStateIndex( CDmAttribute *pDeltaArray, const char *pDeltaStateName )
{
const CDmrElementArray<> deltas( pDeltaArray );
int nDeltaArrayCount = deltas.Count();
for ( int i = 0; i < nDeltaArrayCount; ++i )
{
CDmElement *pDeltaElement = deltas[i];
if ( pDeltaElement && !Q_stricmp( pDeltaElement->GetName(), pDeltaStateName ) )
return i;
}
return -1;
}
//-----------------------------------------------------------------------------
// Determines which combination to use based on the deltaState name
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::ParseDeltaName(const char *pDeltaStateName, int *pControlIndices )
{
char pBuf[512];
Q_strncpy( pBuf, pDeltaStateName, sizeof(pBuf) );
int nComboCount = 0;
char *pEnd;
for ( char *pName = pBuf; *pName; pName = pEnd )
{
pEnd = strchr( pName, '_' );
if ( !pEnd )
{
pEnd = pName + Q_strlen( pName );
}
else
{
// Null-terminate
*pEnd = 0;
++pEnd;
}
int nControlIndex = FindRawControlIndex( pName );
if ( nControlIndex < 0 )
return 0;
pControlIndices[ nComboCount++ ] = nControlIndex;
}
return nComboCount;
}
//-----------------------------------------------------------------------------
// Finds dominators
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::FindDominators( CombinationOperation_t& op )
{
// Dominators are sets of inputs, which, when set to 1, will
// supress another set of inputs. Only combinations which contain *all*
// dominators will suppress any combinatation that contains *all* suppressors
int nDominatorCount = m_DominatorInfo.Count();
for ( int i = 0; i < nDominatorCount; ++i )
{
DominatorInfo_t &info = m_DominatorInfo[i];
// Look for suppressor indices in the control indices list
int nCount = info.m_SuppressedIndices.Count();
int j;
for ( j = 0; j < nCount; ++j )
{
if ( op.m_ControlIndices.Find( info.m_SuppressedIndices[j] ) < 0 )
break;
}
if ( j != nCount )
continue;
op.m_DominatorIndices.AddToTail( i );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::ComputeCombinationInfo( int nIndex )
{
CleanUpCombinationInfo( nIndex );
int nCurrentCount = m_CombinationInfo.Count();
while ( nIndex >= nCurrentCount )
{
int j = m_CombinationInfo.AddToTail();
CombinationInfo_t &info = m_CombinationInfo[j];
for ( int k = 0; k < COMBO_CONTROL_TYPE_COUNT; ++k )
{
info.m_hDestAttribute[k] = DMATTRIBUTE_HANDLE_INVALID;
}
++nCurrentCount;
}
CombinationInfo_t &info = m_CombinationInfo[nIndex];
CDmElement *pSource = m_Targets[ nIndex ];
if ( !pSource )
return;
CDmrElementArray<> deltas( pSource, "deltaStates" );
if ( !deltas.IsValid() )
return;
CDmrArray<Vector2D> weights( pSource, "deltaStateWeights" );
if ( !weights.IsValid() )
return;
CDmrArray<Vector2D> weightsLagged( pSource, "deltaStateWeightsLagged" );
// This is an error state
if ( deltas.Count() > weights.Count() )
return;
// This is an error state
if ( weightsLagged.IsValid() && deltas.Count() > weightsLagged.Count() )
return;
info.m_hDestAttribute[COMBO_CONTROL_NORMAL] = weights.GetAttribute()->GetHandle();
info.m_hDestAttribute[COMBO_CONTROL_LAGGED] = weightsLagged.IsValid() ? weightsLagged.GetAttribute()->GetHandle() : DMATTRIBUTE_HANDLE_INVALID;
int *pTemp = (int*)_alloca( m_RawControlInfo.Count() * sizeof(int) );
int nDeltaCount = deltas.Count();
for ( int i = 0; i < nDeltaCount; ++i )
{
CDmElement *pDeltaElement = deltas[i];
if ( !pDeltaElement )
continue;
int nControlCount = ParseDeltaName( pDeltaElement->GetName(), pTemp );
if ( nControlCount == 0 )
continue;
int j = info.m_Outputs.AddToTail();
CombinationOperation_t &op = info.m_Outputs[j];
op.m_nDeltaStateIndex = i;
op.m_ControlIndices.AddMultipleToTail( nControlCount, pTemp );
// Find dominators
FindDominators( op );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::ComputeCombinationInfo()
{
int nTargetCount = m_Targets.Count();
for ( int i = 0; i < nTargetCount; ++i )
{
ComputeCombinationInfo( i );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::CleanUpCombinationInfo( int nIndex )
{
if ( nIndex >= m_CombinationInfo.Count() )
return;
CombinationInfo_t &info = m_CombinationInfo[ nIndex ];
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
info.m_hDestAttribute[i] = DMATTRIBUTE_HANDLE_INVALID;
}
info.m_Outputs.RemoveAll();
}
void CDmeCombinationOperator::CleanUpCombinationInfo( )
{
int nCount = m_CombinationInfo.Count();
for ( int i = 0; i < nCount; ++i )
{
CleanUpCombinationInfo( i );
}
m_CombinationInfo.RemoveAll();
}
//-----------------------------------------------------------------------------
// helpers for finding corrector names
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::Resolve()
{
BaseClass::Resolve();
if ( m_InputControls.IsDirty() || m_Dominators.IsDirty() )
{
RebuildRawControlList();
ComputeCombinationInfo();
}
}
//-----------------------------------------------------------------------------
// Adds a target for the combination operator
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::AddTarget( CDmElement *pElement )
{
if ( !pElement )
return;
int i = m_Targets.AddToTail( pElement );
ComputeCombinationInfo( i );
}
//-----------------------------------------------------------------------------
// Sets targets
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::AddTarget( CDmeDag *pDag )
{
if ( !pDag )
return;
CDmeShape *pShape = pDag->GetShape();
AddTarget( pShape );
int nChildCount = pDag->GetChildCount();
for ( int i = 0; i < nChildCount; ++i )
{
CDmeDag *pChild = pDag->GetChild(i);
// Do not traverse into models
if ( CastElement< CDmeModel >( pChild ) )
continue;
AddTarget( pChild );
}
}
//-----------------------------------------------------------------------------
// Remaps non-stereo -> stereo, stereo ->left/right, also adds multilevel + filter
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::ComputeInternalControlValue( RawControlIndex_t nRawControlIndex, CombinationControlType_t type, Vector2D &value )
{
const RawControlInfo_t &info = m_RawControlInfo[nRawControlIndex];
const Vector &vecControlValue = m_ControlValues[ type ][ info.m_InputControl ];
const bool bMultiControl = IsMultiControl( info.m_InputControl );
float flValue = bMultiControl ? vecControlValue.z : vecControlValue.x;
// Apply multicontrol remapping
if ( flValue <= info.m_FilterRamp.x || flValue >= info.m_FilterRamp.w )
{
flValue = 0.0f;
}
else if ( flValue < info.m_FilterRamp.y )
{
flValue = RemapVal( flValue, info.m_FilterRamp.x, info.m_FilterRamp.y, 0.0f, 1.0f );
}
else if ( flValue > info.m_FilterRamp.z )
{
flValue = RemapVal( flValue, info.m_FilterRamp.z, info.m_FilterRamp.w, 1.0f, 0.0f );
}
else
{
flValue = 1.0f;
}
if ( IsEyelidControl( info.m_InputControl ) )
{
if ( info.m_bLowerEyelid )
{
flValue = ( 1.0f - flValue ) * vecControlValue.x;
}
else
{
flValue *= vecControlValue.x;
}
}
else if ( bMultiControl )
{
flValue *= vecControlValue.x;
}
value.x = value.y = flValue;
if ( IsStereoControl( info.m_InputControl ) )
{
if ( vecControlValue.y < 0.5f )
{
float flRightAmount = RemapVal( vecControlValue.y, 0.0f, 0.5f, 0.0f, 1.0f );
value.y *= flRightAmount;
}
else
{
float flLeftAmount = RemapVal( vecControlValue.y, 0.5f, 1.0f, 1.0f, 0.0f );
value.x *= flLeftAmount;
}
}
}
//-----------------------------------------------------------------------------
// Computes lagged input values from non-lagged input
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::ComputeLaggedInputValues()
{
if ( !m_bSpecifyingLaggedData )
return;
float t = Plat_FloatTime();
if ( m_flLastLaggedComputationTime == FLT_MIN )
{
m_flLastLaggedComputationTime = t;
}
float dt = t - m_flLastLaggedComputationTime;
m_flLastLaggedComputationTime = t;
float flFactor = ExponentialDecay( 0.8, 0.033, dt );
int nCount = m_ControlValues[COMBO_CONTROL_NORMAL].Count();
for ( int i = 0; i < nCount; ++i )
{
Vector vecLerp;
VectorLerp( m_ControlValues[COMBO_CONTROL_NORMAL][i], m_ControlValues[COMBO_CONTROL_LAGGED][i], flFactor, vecLerp );
m_ControlValues[COMBO_CONTROL_LAGGED].Set( i, vecLerp );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::Operate()
{
ComputeLaggedInputValues();
int nCount = m_CombinationInfo.Count();
for ( int i = 0; i < nCount; ++i )
{
CombinationInfo_t &info = m_CombinationInfo[i];
for ( CombinationControlType_t type = COMBO_CONTROL_FIRST; type < COMBO_CONTROL_TYPE_COUNT; type = (CombinationControlType_t)(type+1) )
{
if ( ( info.m_hDestAttribute[type] == DMATTRIBUTE_HANDLE_INVALID ) || !g_pDataModel->IsAttributeHandleValid( info.m_hDestAttribute[type] ) )
continue;
CDmAttribute* pAttribute = g_pDataModel->GetAttribute( info.m_hDestAttribute[type] );
if ( !pAttribute || pAttribute->GetType() != AT_VECTOR2_ARRAY )
continue;
CDmrArray< Vector2D > vec2D( pAttribute );
CombinationControlType_t useType = m_bSpecifyingLaggedData ? type : COMBO_CONTROL_NORMAL;
int nOutputCount = info.m_Outputs.Count();
for ( int j = 0; j < nOutputCount; ++j )
{
CombinationOperation_t &op = info.m_Outputs[j];
// Compute the core combination
Vector2D vecValue( 1.0f, 1.0f );
int nCombinationCount = op.m_ControlIndices.Count();
for ( int k = 0; k < nCombinationCount; ++k )
{
Vector2D v;
ComputeInternalControlValue( op.m_ControlIndices[k], useType, v );
vecValue *= v;
}
// Compute the dominators
int nDominatorCount = op.m_DominatorIndices.Count();
for ( int k = 0; k < nDominatorCount; ++k )
{
const CUtlVector< int > &dominantIndices = m_DominatorInfo[ op.m_DominatorIndices[k] ].m_DominantIndices;
int nDominantCount = dominantIndices.Count();
Vector2D suppressor( -1.0f, -1.0f );
for ( int l = 0; l < nDominantCount; ++l )
{
Vector2D v;
ComputeInternalControlValue( dominantIndices[l], useType, v );
suppressor *= v;
}
suppressor.x += 1.0f; suppressor.y += 1.0f;
vecValue *= suppressor;
}
vec2D.Set( op.m_nDeltaStateIndex, vecValue );
}
}
}
}
void CDmeCombinationOperator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
attrs.AddToTail( m_ControlValues[i].GetAttribute() );
}
}
void CDmeCombinationOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
{
int nCount = m_CombinationInfo.Count();
for ( int i = 0; i < nCount; ++i )
{
CombinationInfo_t &info = m_CombinationInfo[i];
for ( int j = 0; j < COMBO_CONTROL_TYPE_COUNT; ++j )
{
if ( ( info.m_hDestAttribute[j] == DMATTRIBUTE_HANDLE_INVALID ) || !g_pDataModel->IsAttributeHandleValid( info.m_hDestAttribute[j] ) )
continue;
CDmAttribute* pAttribute = g_pDataModel->GetAttribute( info.m_hDestAttribute[j] );
if ( !pAttribute || pAttribute->GetType() != AT_VECTOR2_ARRAY )
continue;
attrs.AddToTail( pAttribute );
}
}
}
//-----------------------------------------------------------------------------
// Used by studiomdl to discover the various combination rules
//-----------------------------------------------------------------------------
int CDmeCombinationOperator::GetOperationTargetCount() const
{
return m_Targets.Count();
}
CDmElement *CDmeCombinationOperator::GetOperationTarget( int nTargetIndex )
{
return m_Targets[ nTargetIndex ];
}
int CDmeCombinationOperator::GetOperationCount( int nTargetIndex ) const
{
return m_CombinationInfo[ nTargetIndex ].m_Outputs.Count();
}
CDmElement *CDmeCombinationOperator::GetOperationDeltaState( int nTargetIndex, int nOpIndex )
{
CDmElement *pElement = GetOperationTarget( nTargetIndex );
const CDmrElementArray<> deltaArray( pElement, "deltaStates" );
if ( !deltaArray.IsValid() )
return NULL;
int nDeltaStateIndex = m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_nDeltaStateIndex;
return deltaArray[ nDeltaStateIndex ];
}
const CUtlVector< int > &CDmeCombinationOperator::GetOperationControls( int nTargetIndex, int nOpIndex ) const
{
return m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_ControlIndices;
}
int CDmeCombinationOperator::GetOperationDominatorCount( int nTargetIndex, int nOpIndex ) const
{
return m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_DominatorIndices.Count();
}
const CUtlVector< int > &CDmeCombinationOperator::GetOperationDominator( int nTargetIndex, int nOpIndex, int nDominatorIndex ) const
{
int nIndex = m_CombinationInfo[ nTargetIndex ].m_Outputs[ nOpIndex ].m_DominatorIndices[ nDominatorIndex ];
return m_DominatorInfo[ nIndex ].m_DominantIndices;
}
void CDmeCombinationOperator::CopyControls( CDmeCombinationOperator *pSrc )
{
// Clean Me Out!
RemoveAllControls();
// Copy The Source Controls
for ( int i = 0; i < pSrc->m_InputControls.Count(); ++i )
{
CDmeCombinationInputControl *pSrcInput = pSrc->m_InputControls[ i ];
if ( pSrcInput )
{
CDmeCombinationInputControl *pDstInput = pSrcInput->Copy( );
pDstInput->SetFileId( GetFileId(), TD_DEEP );
m_InputControls.AddToTail( pDstInput );
}
}
// Copy The Control Values
m_ControlValues[ COMBO_CONTROL_NORMAL ].CopyArray(
pSrc->m_ControlValues[ COMBO_CONTROL_NORMAL ].Base(),
pSrc->m_ControlValues[ COMBO_CONTROL_NORMAL ].Count() );
m_ControlValues[ COMBO_CONTROL_LAGGED ].CopyArray(
pSrc->m_ControlValues[ COMBO_CONTROL_LAGGED ].Base(),
pSrc->m_ControlValues[ COMBO_CONTROL_LAGGED ].Count() );
RebuildRawControlList();
m_Dominators.Purge();
// Copy The Source Controls
for ( int i = 0; i < pSrc->m_Dominators.Count(); ++i )
{
CDmeCombinationDominationRule *pSrcDom = pSrc->m_Dominators[ i ];
if ( pSrcDom )
{
CDmeCombinationDominationRule *pDstDom = pSrcDom->Copy( );
pDstDom->SetFileId( GetFileId(), TD_DEEP );
m_Dominators.AddToTail( pDstDom );
}
}
RebuildRawControlList();
}
//-----------------------------------------------------------------------------
// Generates wrinkle deltas for the uncorrected controls
// NOTE: This is only being used because we have no authoring path for wrinkle data yet
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::GenerateWrinkleDeltas( CDmeShape *pShape, bool bOverwrite )
{
CDmeMesh* pMesh = CastElement< CDmeMesh >( pShape );
CDmeVertexData *pBindState = pMesh ? pMesh->FindBaseState( "bind" ) : NULL;
if ( pBindState )
{
int nRawControlCount = m_RawControlInfo.Count();
for ( int i = 0; i < nRawControlCount; ++i )
{
CDmeVertexDeltaData* pDelta = pMesh->FindDeltaState( m_RawControlInfo[i].m_Name );
if ( pDelta )
{
pDelta->GenerateWrinkleDelta( pBindState, m_RawControlInfo[i].m_flWrinkleScale, bOverwrite );
}
}
}
}
void CDmeCombinationOperator::GenerateWrinkleDeltas( bool bOverwrite /* = true */ )
{
int nTargetCount = m_Targets.Count();
for ( int i = 0; i < nTargetCount; ++i )
{
GenerateWrinkleDeltas( CastElement< CDmeShape >( m_Targets[i] ), bOverwrite );
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::RemoveAllTargets()
{
m_Targets.RemoveAll();
CleanUpCombinationInfo();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetToDefault()
{
const int nControlsCount = m_InputControls.Count();
for ( int i = 0; i < nControlsCount; ++i )
{
m_IsDefaultValue[ i ] = true;
UpdateDefaultValue( i );
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::SetToBase()
{
const int nControlsCount = m_InputControls.Count();
for ( int i = 0; i < nControlsCount; ++i )
{
const float flBaseValue = GetControlBaseValue( i );
for ( int j = 0; j < COMBO_CONTROL_TYPE_COUNT; ++j )
{
const Vector &v = m_ControlValues[ j ][ i ];
m_ControlValues[ j ].Set( i, Vector( flBaseValue, v.y, v.z ) );
}
}
}
//-----------------------------------------------------------------------------
// * Remove all controls which refer to raw controls which refer to delta
// states which do not exist in any target
// * Remove all dominators which refer to states which no longer exist
//-----------------------------------------------------------------------------
void CDmeCombinationOperator::Purge()
{
bool bDelete = true;
const int nTargetCount = m_Targets.Count();
for ( int i = 0; i < nTargetCount; ++i )
{
CDmElement *pSource = m_Targets[ i ];
if ( !pSource )
continue;
CDmrElementArray<> deltas( pSource, "deltaStates" );
if ( !deltas.IsValid() )
continue;
const int nDeltaCount = deltas.Count();
do
{
bDelete = false;
const int nControlCount = GetControlCount();
for ( int j = 0; j < nControlCount; ++j )
{
bDelete = true;
const int nRawControlCount = GetRawControlCount( j );
for ( int k = 0; bDelete && k < nRawControlCount; ++k )
{
for ( int l = 0; l < nDeltaCount; ++l )
{
if ( !Q_strcmp( GetRawControlName( j, k ), deltas[ l ]->GetName() ) )
{
bDelete = false;
break;
}
}
}
if ( bDelete )
{
RemoveControl( GetControlName( j ) );
break;
}
}
} while ( bDelete );
}
do
{
bDelete = false;
const int nDomCount = DominationRuleCount();
for ( int i = 0; i < nDomCount; ++i )
{
bDelete = true;
CDmeCombinationDominationRule *pDom = GetDominationRule( i );
const int nDCount = pDom->DominatorCount();
for ( int j = 0; j < nDCount; ++j )
{
if ( HasRawControl( pDom->GetDominator( j ) ) )
{
bDelete = false;
break;
}
}
if ( !bDelete )
{
const int nSCount = pDom->SuppressedCount();
for ( int j = 0; j < nSCount; ++j )
{
if ( HasRawControl( pDom->GetSuppressed( j ) ) )
{
bDelete = false;
break;
}
}
}
if ( bDelete )
{
RemoveDominationRule( i );
break;
}
}
} while ( bDelete );
}
//-----------------------------------------------------------------------------
// Creates lagged log data from an input log
//-----------------------------------------------------------------------------
static void CreateLaggedLog( CDmeVector2Log *pLog, CDmeVector2Log *pLaggedLog, int nSamplesPerSec )
{
}
//-----------------------------------------------------------------------------
// Helper method to create a lagged version of channel data from source data
//-----------------------------------------------------------------------------
void CreateLaggedVertexAnimation( CDmeChannelsClip *pClip, int nSamplesPerSec )
{
if ( !pClip )
return;
int nChannelCount = pClip->m_Channels.Count();
for ( int i = 0; i < nChannelCount; ++i )
{
CDmeChannel *pChannel = pClip->m_Channels[i];
CDmElement *pDest = pChannel->GetToElement();
CDmAttribute *pDestAttr = pChannel->GetToAttribute();
int nArrayIndex = pChannel->GetToArrayIndex();
if ( pChannel->GetLog()->GetDataType() != AT_VECTOR2 )
continue;
if ( Q_stricmp( pDestAttr->GetName(), "controlValues" ) )
continue;
if ( !pDest->GetValue<bool>( "usesLaggedValues" ) )
continue;
CDmAttribute *pLaggedAttr = pDest->GetAttribute( "controlValuesLagged" );
if ( !pLaggedAttr || pLaggedAttr->GetType() != AT_VECTOR2_ARRAY )
continue;
int nLen = Q_strlen( pChannel->GetName() );
char *pNewChannelName = (char*)_alloca( nLen + 10 );
memcpy( pNewChannelName, pChannel->GetName(), nLen+1 );
Q_strncpy( &pNewChannelName[nLen], "_lagged", 10 );
CDmeChannel *pNewChannel = CreateElement< CDmeChannel >( pNewChannelName, pClip->GetFileId() );
pNewChannel->SetOutput( pLaggedAttr, nArrayIndex );
CDmeVector2Log *pNewLog = pNewChannel->CreateLog< Vector2D >( );
pClip->m_Channels.AddToTail( pNewChannel );
CreateLaggedLog( static_cast<CDmeVector2Log*>( pChannel->GetLog() ), pNewLog, nSamplesPerSec );
}
}
//-----------------------------------------------------------------------------
//
// A class used to edit combination operators in Maya.. doesn't connect to targets
//
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeMayaCombinationOperator, CDmeMayaCombinationOperator );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeMayaCombinationOperator::OnConstruction()
{
m_DeltaStates.Init( this, "deltaStates" );
m_DeltaStateWeights[COMBO_CONTROL_NORMAL].Init( this, "deltaStateWeights" );
m_DeltaStateWeights[COMBO_CONTROL_LAGGED].Init( this, "deltaStateWeightsLagged" );
AddTarget( this );
}
void CDmeMayaCombinationOperator::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Add, remove delta states
//-----------------------------------------------------------------------------
void CDmeMayaCombinationOperator::AddDeltaState( const char *pDeltaStateName )
{
m_DeltaStates.AddToTail( CreateElement<CDmElement>( pDeltaStateName ) );
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
m_DeltaStateWeights[i].AddToTail( Vector2D( 1.0f, 1.0f ) );
}
ComputeCombinationInfo( 0 );
}
void CDmeMayaCombinationOperator::RemoveDeltaState( const char *pDeltaStateName )
{
int nIndex = FindDeltaState( pDeltaStateName );
if ( nIndex >= 0 )
{
m_DeltaStates.Remove( nIndex );
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
m_DeltaStateWeights[i].Remove( nIndex );
}
}
ComputeCombinationInfo( 0 );
}
void CDmeMayaCombinationOperator::RemoveAllDeltaStates()
{
m_DeltaStates.RemoveAll( );
for ( int i = 0; i < COMBO_CONTROL_TYPE_COUNT; ++i )
{
m_DeltaStateWeights[i].RemoveAll();
}
ComputeCombinationInfo( 0 );
}
int CDmeMayaCombinationOperator::FindDeltaState( const char *pDeltaStateName )
{
int nCount = m_DeltaStates.Count();
for ( int i = 0; i < nCount; ++i )
{
if ( !Q_stricmp( pDeltaStateName, m_DeltaStates[i]->GetName() ) )
return i;
}
return -1;
}
int CDmeMayaCombinationOperator::DeltaStateCount() const
{
return m_DeltaStates.Count();
}
const char *CDmeMayaCombinationOperator::GetDeltaState( int nIndex ) const
{
return m_DeltaStates[nIndex]->GetName();
}
const Vector2D& CDmeMayaCombinationOperator::GetDeltaStateWeight( int nIndex, CombinationControlType_t type ) const
{
return m_DeltaStateWeights[type][nIndex];
}