Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef SAVEWINDOWPOSITIONS_H
#define SAVEWINDOWPOSITIONS_H
#ifdef _WIN32
#pragma once
#endif
namespace vgui { class Panel; class ToolWindow; class IToolWindowFactory; };
class CMovieView;
//-----------------------------------------------------------------------------
// Purpose: This will save the bounds and the visibility state of UI elements registered during startup
//-----------------------------------------------------------------------------
class IWindowPositionMgr { public: virtual void SavePositions( char const *filename, char const *key ) = 0; virtual bool LoadPositions( char const *filename, vgui::Panel *parent, vgui::IToolWindowFactory *factory, char const *key, bool force = false ) = 0; virtual void RegisterPanel( char const *saveName, vgui::Panel *panel, bool contextMenu ) = 0; virtual void UnregisterPanel( vgui::Panel *panel ) = 0; };
extern IWindowPositionMgr *windowposmgr;
#endif // SAVEWINDOWPOSITIONS_H
|