Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef SAVEWINDOWPOSITIONS_H
#define SAVEWINDOWPOSITIONS_H
#ifdef _WIN32
#pragma once
#endif
namespace vgui
{
class Panel;
class ToolWindow;
class IToolWindowFactory;
};
class CMovieView;
//-----------------------------------------------------------------------------
// Purpose: This will save the bounds and the visibility state of UI elements registered during startup
//-----------------------------------------------------------------------------
class IWindowPositionMgr
{
public:
virtual void SavePositions( char const *filename, char const *key ) = 0;
virtual bool LoadPositions( char const *filename, vgui::Panel *parent, vgui::IToolWindowFactory *factory, char const *key, bool force = false ) = 0;
virtual void RegisterPanel( char const *saveName, vgui::Panel *panel, bool contextMenu ) = 0;
virtual void UnregisterPanel( vgui::Panel *panel ) = 0;
};
extern IWindowPositionMgr *windowposmgr;
#endif // SAVEWINDOWPOSITIONS_H