Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef BASERECORDINGSESSIONBLOCKMANAGER_H
#define BASERECORDINGSESSIONBLOCKMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "genericpersistentmanager.h"
#include "replay/replayhandle.h"
#include "replay/irecordingsessionblockmanager.h"
#include "utlstring.h"
#include "baserecordingsession.h"
#include "replay/basereplayserializeable.h"
#include "baserecordingsessionblock.h"
//----------------------------------------------------------------------------------------
class KeyValues; class CBaseReplayContext; class IReplayContext;
//----------------------------------------------------------------------------------------
//
// Maintains a persistent list of session blocks in a keyvalues file
//
class CBaseRecordingSessionBlockManager : public CGenericPersistentManager< CBaseRecordingSessionBlock >, public IRecordingSessionBlockManager { typedef CGenericPersistentManager< CBaseRecordingSessionBlock > BaseClass;
public: CBaseRecordingSessionBlockManager( IReplayContext *pContext );
virtual bool Init();
//
// IRecordingSessionBlockManager
//
CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock ); virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock ); virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock ); virtual const char *GetBlockPath() const; virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ); // NOTE: This will not actually add the block to the session block manager - this is for loading blocks and adding them to recording sessions so they can be deleted from disk and cleaned up from the fileserver if necessary.
// Find the block for with the given reconstruction index for the given session
CBaseRecordingSessionBlock *FindBlockForSession( ReplayHandle_t hSession, int iReconstruction );
// Gets something like "replays/<client|server>/blocks/"
const char *GetSavePath() const;
protected: virtual bool ShouldSerializeToIndividualFiles() const { return true; } virtual const char *GetRelativeIndexPath() const;
virtual bool ShouldLoadBlocks() const = 0;
//
// CBaseThinker
//
virtual float GetNextThinkTime() const;
IReplayContext *m_pContext;
private: virtual const char *GetDebugName() const { return "block manager"; } virtual int GetVersion() const; virtual const char *GetIndexFilename() const { return "blocks." GENERIC_FILE_EXTENSION; } };
//----------------------------------------------------------------------------------------
#endif // BASERECORDINGSESSIONBLOCKMANAGER_H
|