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78 lines
2.8 KiB
78 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef BASERECORDINGSESSIONBLOCKMANAGER_H
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#define BASERECORDINGSESSIONBLOCKMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "genericpersistentmanager.h"
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#include "replay/replayhandle.h"
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#include "replay/irecordingsessionblockmanager.h"
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#include "utlstring.h"
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#include "baserecordingsession.h"
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#include "replay/basereplayserializeable.h"
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#include "baserecordingsessionblock.h"
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//----------------------------------------------------------------------------------------
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class KeyValues;
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class CBaseReplayContext;
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class IReplayContext;
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//----------------------------------------------------------------------------------------
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//
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// Maintains a persistent list of session blocks in a keyvalues file
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//
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class CBaseRecordingSessionBlockManager : public CGenericPersistentManager< CBaseRecordingSessionBlock >,
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public IRecordingSessionBlockManager
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{
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typedef CGenericPersistentManager< CBaseRecordingSessionBlock > BaseClass;
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public:
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CBaseRecordingSessionBlockManager( IReplayContext *pContext );
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virtual bool Init();
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//
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// IRecordingSessionBlockManager
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//
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CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock );
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virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock );
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virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock );
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virtual const char *GetBlockPath() const;
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virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ); // NOTE: This will not actually add the block to the session block manager - this is for loading blocks and adding them to recording sessions so they can be deleted from disk and cleaned up from the fileserver if necessary.
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// Find the block for with the given reconstruction index for the given session
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CBaseRecordingSessionBlock *FindBlockForSession( ReplayHandle_t hSession, int iReconstruction );
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// Gets something like "replays/<client|server>/blocks/"
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const char *GetSavePath() const;
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protected:
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virtual bool ShouldSerializeToIndividualFiles() const { return true; }
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virtual const char *GetRelativeIndexPath() const;
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virtual bool ShouldLoadBlocks() const = 0;
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//
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// CBaseThinker
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//
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virtual float GetNextThinkTime() const;
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IReplayContext *m_pContext;
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private:
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virtual const char *GetDebugName() const { return "block manager"; }
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virtual int GetVersion() const;
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virtual const char *GetIndexFilename() const { return "blocks." GENERIC_FILE_EXTENSION; }
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};
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//----------------------------------------------------------------------------------------
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#endif // BASERECORDINGSESSIONBLOCKMANAGER_H
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