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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cl_performancecontroller.h"
#include "cl_replaycontext.h"
#include "globalvars_base.h"
#include "cl_replaycontext.h"
#include "replay/replay.h"
#include "replay/ireplaycamera.h"
#include "replay/replayutils.h"
#include "replay/ireplayperformanceplaybackhandler.h"
#include "replay/ireplayperformanceeditor.h"
#include "filesystem.h"
#include "KeyValues.h"
#include "replaysystem.h"
#include "cl_replaymanager.h"
#include "vprof.h"
#include "cl_performance_common.h"
#include "engine/ivdebugoverlay.h"
#include "utlbuffer.h"
#undef Yield
#include "vstdlib/jobthread.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
#ifdef _DEBUG
ConVar replay_simulate_long_save( "replay_simulate_long_save", "0", FCVAR_DONTRECORD, "Simulate a long save. Seconds." ); #endif
//----------------------------------------------------------------------------------------
class CSaveJob : public CJob { public: CSaveJob( KeyValues *pInData, const char *pFullFilename ) : m_pInData( pInData ) { SetFlags( GetFlags() | JF_IO );
V_strncpy( m_szFullFilename, pFullFilename, sizeof( m_szFullFilename ) ); }
virtual JobStatus_t DoExecute() { if ( !m_pInData ) return JOB_FAILED;
if ( !V_strlen( m_szFullFilename ) ) return JOB_FAILED;
#ifdef _DEBUG
const int nDelay = replay_simulate_long_save.GetInt(); if ( nDelay ) { ThreadSleep( nDelay * 1000 ); } #endif
return m_pInData->SaveToFile( g_pFullFileSystem, m_szFullFilename, "MOD" ) ? JOB_OK : JOB_FAILED; }
private: KeyValues *m_pInData; char m_szFullFilename[MAX_OSPATH]; };
//----------------------------------------------------------------------------------------
CPerformanceController::CPerformanceController() : m_pRoot( NULL ), m_pCurEvent( NULL ), m_pDbgRoot( NULL ), m_pPlaybackHandler( NULL ), m_pSetViewEvent( NULL ), m_pSaveJob( NULL ), m_bViewOverrideMode( false ), m_bDirty( false ), m_bLastSaveStatus( false ), m_bRewinding( false ), m_pSavedPerformance( NULL ), m_pScratchPerformance( NULL ), m_hReplay( REPLAY_HANDLE_INVALID ), m_nState( STATE_DORMANT ), m_pEditor( NULL ), m_flLastCamSetViewTime( 0.0f ), m_flTimeScale( 1.0f ) { }
CPerformanceController::~CPerformanceController() { Cleanup(); }
void CPerformanceController::Cleanup() { AssertMsg( !m_pScratchPerformance || m_pScratchPerformance != m_pSavedPerformance, "Sanity check failed. We should never be assigning saved to scratch or vice versa." );
m_pSavedPerformance = NULL;
if ( m_pScratchPerformance ) { delete m_pScratchPerformance; m_pScratchPerformance = NULL; }
CleanupStream(); CleanupDbgStream();
ClearDirtyFlag();
m_pCurEvent = NULL; m_pEditor = NULL; m_pPlaybackHandler = NULL; m_hReplay = REPLAY_HANDLE_INVALID; m_nState = STATE_DORMANT; m_flLastCamSetViewTime = 0.0f; m_flTimeScale = 1.0f;
// Remove all queued events
FOR_EACH_LL( m_EventQueue, i ) { m_EventQueue[ i ]->deleteThis(); } m_EventQueue.RemoveAll(); }
void CPerformanceController::CleanupStream() { if ( m_pRoot ) { m_pRoot->deleteThis(); m_pRoot = NULL; } }
void CPerformanceController::CleanupDbgStream() { if ( m_pDbgRoot ) { m_pDbgRoot->deleteThis(); m_pDbgRoot = NULL; } }
float CPerformanceController::GetTime() const { Assert( m_pCurEvent ); return atof( m_pCurEvent->GetName() ); }
void CPerformanceController::SetEditor( IReplayPerformanceEditor *pEditor ) { AssertMsg( pEditor, "This is bad. You must supply a valid editor pointer." );
// Cache editor
m_pEditor = pEditor; }
void CPerformanceController::StartRecording( CReplay *pReplay, bool bSnip ) { Assert( !IsRecording() );
AssertMsg( m_nState == STATE_PLAYING || !m_pRoot, "Unless we're playing, root should be NULL here" );
if ( m_nState == STATE_DORMANT ) { Assert( !m_pSavedPerformance );
// Create the performance KeyValues
m_pRoot = new KeyValues( "performance" ); } else if ( m_nState == STATE_PLAYING ) { // Nuke everything after the current event, or does nothing if we've past the end of the playback stream
if ( bSnip ) { Snip(); }
// When we go from playback to recording, we need to reset override view
g_pClient->GetReplayCamera()->ClearOverrideView(); }
// Update the state
m_nState = STATE_RECORDING;
// Mark as dirty
m_bDirty = true; }
void CPerformanceController::Stop() { Assert( !m_bRewinding );
ClearRewinding(); Cleanup(); }
bool CPerformanceController::DumpStreamToFileAsync( const char *pFullFilename ) { // m_pRoot can be NULL if the user only set an in and/or out point, and wants to save.
if ( !m_pRoot ) return true;
// Save the file
m_pSaveJob = new CSaveJob( m_pRoot, pFullFilename ); if ( !m_pSaveJob ) return false;
IThreadPool *pThreadPool = CL_GetThreadPool(); if ( !pThreadPool ) return false;
pThreadPool->AddJob( m_pSaveJob );
return true; }
bool CPerformanceController::FlushReplay() { // Get the replay
CReplay *pReplay = GetReplay( m_hReplay ); if ( !pReplay ) return false;
// Add the performance to the replay and save
Assert( !m_pSavedPerformance || pReplay->HasPerformance( m_pSavedPerformance ) ); CL_GetReplayManager()->FlagReplayForFlush( pReplay, true );
return true; }
bool CPerformanceController::SaveAsync() { if ( !m_pRoot ) return false;
if ( !m_pScratchPerformance ) { AssertMsg( 0, "Scratch performance should always be valid at this point." ); return false; } // NOTE: m_pSavedPerformance should always be valid here, as 'save' is disabled until it
// has an actual performance to save to.
// Copy the relevant data from scratch -> saved - we want to preserve the filename
// the saved performance, and have no reason to copy over duplicate data (eg the replay
// handle).
m_pSavedPerformance->CopyTicks( m_pScratchPerformance );
// Copy title
V_wcsncpy( m_pSavedPerformance->m_wszTitle, m_pScratchPerformance->m_wszTitle, sizeof( m_pSavedPerformance->m_wszTitle ) );
// Use the saved performance's filename
DumpStreamToFileAsync( m_pSavedPerformance->GetFullPerformanceFilename() );
// Save the replay file
FlushReplay();
// Clear dirty flag
ClearDirtyFlag();
return true; }
bool CPerformanceController::SaveAsAsync( const wchar_t *pTitle ) { //
// NOTE: This function assumes the following:
//
// * We've already dealt with checking the given title versus existing performances
// in the replay and that the user has selected to overwrite.
//
CReplay *pReplay = m_pEditor->GetReplay(); if ( !pReplay ) { AssertMsg( 0, "Replay must exist!" ); return false; }
// Find existing performance in replay, if it exists.
CReplayPerformance *pExistingPerformance = pReplay->GetPerformanceWithTitle( pTitle ); if ( !pExistingPerformance ) { // Create and add a new performance to the replay with a unique filename - do not generate a title since we will
// use the incoming title.
CReplayPerformance *pCopy = pReplay->AddNewPerformance( false, true );
// Copy the ticks, which is all we care about
pCopy->CopyTicks( m_pScratchPerformance );
// Set the title
pCopy->SetTitle( pTitle );
// Dump to the new file and save the replay
if ( !DumpStreamToFileAsync( pCopy->GetFullPerformanceFilename() ) || !FlushReplay() ) { return false; }
// If we didn't spawn a thread, we want this to be true here, since the replay flushed
// and DumpStreamToFileAsync() succeeded.
m_bLastSaveStatus = true;
// Saved performance is now replaced with the newly created performance
m_pSavedPerformance = pCopy;
// Clear dirty flag
ClearDirtyFlag();
return true; }
// Overwriting an existing performance?
else { // Performance with the given name already exists - overwrite it (again, this function
// assumes that any UI around asking the user if they're sure they want to replace has
// already been navigated, and the user has selected to overwrite).
m_pSavedPerformance = pExistingPerformance; }
// Copy the title to the scratch
V_wcsncpy( m_pScratchPerformance->m_wszTitle, pTitle, MAX_TAKE_TITLE_LENGTH * sizeof( wchar_t ) );
// Attempt to save
if ( !SaveAsync() ) return false;
// Clear dirty flag
ClearDirtyFlag();
return true; }
bool CPerformanceController::IsSaving() const { return m_pSaveJob != NULL; }
void CPerformanceController::SaveThink() { if ( !m_pSaveJob ) return;
if ( m_pSaveJob->IsFinished() ) { // Cache save status
m_bLastSaveStatus = m_pSaveJob->GetStatus() == JOB_OK;
m_pSaveJob->Release(); m_pSaveJob = NULL; } }
bool CPerformanceController::GetLastSaveStatus() const { return m_bLastSaveStatus; }
void CPerformanceController::ClearDirtyFlag() { m_bDirty = false; }
bool CPerformanceController::IsRecording() const { return m_nState == STATE_RECORDING; }
bool CPerformanceController::IsPlaying() const { return m_nState == STATE_PLAYING; }
bool CPerformanceController::IsPlaybackDataLeft() { return m_pCurEvent && m_pCurEvent->GetNextTrueSubKey(); }
bool CPerformanceController::IsDirty() const { return m_bDirty; }
void CPerformanceController::NotifyDirty() { AssertMsg( GetPerformance() != NULL, "Can't mark empty performance as dirty." ); m_bDirty = true; }
void CPerformanceController::OnSignonStateFull() { if ( !g_pEngineClient->IsDemoPlayingBack() ) return;
// User hit rewind button (which reloads the map)?
if ( m_bRewinding ) { // Setup controller for playback from existing data.
SetupPlaybackExistingStream();
// Clear rewinding
ClearRewinding(); // Let the editor know the rewind has completed.
m_pEditor->OnRewindComplete(); } else { AssertMsg( !m_pScratchPerformance, "Scratch replay should not be valid yet." );
// If we've gotten this far and the replay is invalid, we're likely playing back a
// regular demo and didn't early out somewhere up the chain.
CReplay *pReplay = g_pReplayDemoPlayer->GetCurrentReplay(); if ( !pReplay ) return;
// Cache replay
m_hReplay = pReplay->GetHandle();
// Play a performance from the beginning.
CReplayPerformance *pPerformance = g_pReplayDemoPlayer->GetCurrentPerformance(); if ( pPerformance ) { SetupPlaybackFromPerformance( pPerformance );
// Make a copy of the performance we're playing back so the user can make changes
// w/o fucking up the original.
m_pScratchPerformance = pPerformance->MakeCopy(); } else { CreateNewScratchPerformance( pReplay ); } } }
float CPerformanceController::GetPlaybackTimeScale() const { return m_flTimeScale; }
void CPerformanceController::CreateNewScratchPerformance( CReplay *pReplay ) { // Create a new performance, but don't add it to the replay yet
m_pScratchPerformance = CL_GetPerformanceManager()->CreatePerformance( pReplay );
// Give it a default name
m_pScratchPerformance->AutoNameIfHasNoTitle( pReplay->m_szMapName );
// Generate a filename for the new performance
m_pScratchPerformance->SetFilename( CL_GetPerformanceManager()->GeneratePerformanceFilename( pReplay ) ); }
//----------------------------------------------------------------------------------------
void CPerformanceController::NotifyPauseState( bool bPaused ) { if ( m_bPaused == bPaused ) return;
m_bPaused = bPaused;
// Unpause?
if ( !bPaused ) { // Add queued events
for( int i = m_EventQueue.Tail(); i != m_EventQueue.InvalidIndex(); i = m_EventQueue.Previous( i ) ) { KeyValues *pCurEvent = m_EventQueue[ i ]; AddEvent( pCurEvent ); }
m_EventQueue.RemoveAll(); } }
CReplayPerformance *CPerformanceController::GetPerformance() { return m_pScratchPerformance; }
CReplayPerformance *CPerformanceController::GetSavedPerformance() { return m_pSavedPerformance; }
bool CPerformanceController::HasSavedPerformance() { return m_pSavedPerformance != NULL; }
void CPerformanceController::Snip() { if ( !m_pCurEvent ) return;
const float flTime = GetTime();
// Go through all events and delete anything on or after flSnipTime
for ( KeyValues *pCurEvent = m_pRoot->GetFirstTrueSubKey(); pCurEvent != NULL; ) { // Get next first, in case we delete
KeyValues *pNext = pCurEvent->GetNextTrueSubKey();
const float flCurEventTime = atof( pCurEvent->GetName() ); if ( flCurEventTime >= flTime ) { // Delete the key
m_pRoot->RemoveSubKey( pCurEvent ); pCurEvent->deleteThis(); }
pCurEvent = pNext; } }
bool CPerformanceController::IsCameraChangeEvent( int nType ) const { return nType >= EVENTTYPE_CAMERA_CHANGE_BEGIN && nType <= EVENTTYPE_CAMERA_CHANGE_END; }
void CPerformanceController::NotifyRewinding() { m_bRewinding = true; m_flLastCamSetViewTime = 0.0f; }
void CPerformanceController::ClearRewinding() { m_bRewinding = false; }
//----------------------------------------------------------------------------------------
#define CREATE_EVENT( time_, type_ ) \
new KeyValues( Replay_va( "%f", time_ ), "type", type_ )
#define RECORD_EVENT_( event_, time_, type_ ) \
event_ = CREATE_EVENT( time_, type_ ); \ AddEvent( event_ )
#define RECORD_EVENT( event_, time_, type_ ) \
KeyValues *event_ = RECORD_EVENT_( event_, time_, type_ )
#define QUEUE_OR_RECORD_EVENT( event_, time_, type_ ) \
if ( !m_pRoot ) \ return; \ \ KeyValues *event_; \ if ( m_bPaused ) \ { \ KeyValues *pQueuedEvent = CREATE_EVENT( time_, type_ ); \ event_ = pQueuedEvent; \ m_EventQueue.AddToHead( pQueuedEvent ); \ RemoveDuplicateEventsFromQueue(); \ } \ else \ { \ RECORD_EVENT_( event_, time_, type_ ); \ }
void CPerformanceController::RemoveDuplicateEventsFromQueue() { // Add queued events - only add the most recent camera change event, and the most recent
// player change event.
bool bFoundCameraChange = false; bool bFoundPlayerChange = false; bool bFoundSetView = false; bool bFoundTimeScale = false;
for( int i = m_EventQueue.Head(); i != m_EventQueue.InvalidIndex(); ) { KeyValues *pCurEvent = m_EventQueue[ i ]; const int nType = pCurEvent->GetInt( "type" );
bool bDitchEvent = false; bool bSetupCut = false;
// Determine whether we should record the event or not
if ( nType == EVENTTYPE_CHANGEPLAYER ) { bDitchEvent = bFoundPlayerChange; bFoundPlayerChange = true; } else if ( IsCameraChangeEvent( nType ) ) { bDitchEvent = bFoundCameraChange; bFoundCameraChange = true; } else if ( nType == EVENTTYPE_CAMERA_SETVIEW ) { bDitchEvent = bFoundSetView; bFoundSetView = true; bSetupCut = true; // If we end up keeping this event, it should be a cut.
} else if ( nType == EVENTTYPE_TIMESCALE ) { bDitchEvent = bFoundTimeScale; bFoundTimeScale = true; }
// Setup as cut
if ( bSetupCut ) { pCurEvent->SetInt( "cut", 1 ); }
int itNext = m_EventQueue.Next( i );
if ( bDitchEvent ) { #if _DEBUG
CUtlBuffer buf; pCurEvent->RecursiveSaveToFile( buf, 1 ); IF_REPLAY_DBG( Warning( "Ditching event of type %s\n...", ( const char * )buf.Base() ) ); #endif
// Free the event
pCurEvent->deleteThis(); m_EventQueue.Remove( i ); }
i = itNext; } }
void CPerformanceController::AddEvent( KeyValues *pEvent ) { IF_REPLAY_DBG2( CUtlBuffer buf; pEvent->RecursiveSaveToFile( buf, 1 ); Warning( "Recording event:\n%s\n", ( const char * )buf.Base() ); ); m_pRoot->AddSubKey( pEvent ); }
void CPerformanceController::AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) { QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_CAMERA_CHANGE_FIRSTPERSON ); pEvent->SetInt( "ent", nEntityIndex ); }
void CPerformanceController::AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) { QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_CAMERA_CHANGE_THIRDPERSON ); pEvent->SetInt( "ent", nEntityIndex ); }
void CPerformanceController::AddEvent_Camera_Change_Free( float flTime ) { QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_CAMERA_CHANGE_FREE ); }
void CPerformanceController::AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) { QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_CHANGEPLAYER ); pEvent->SetInt( "ent", nEntIndex ); }
void CPerformanceController::AddEvent_Camera_SetView( const SetViewParams_t ¶ms ) { QUEUE_OR_RECORD_EVENT( pEvent, params.m_flTime, EVENTTYPE_CAMERA_SETVIEW ); pEvent->SetString( "pos", Replay_va( "%f %f %f", params.m_pOrigin->x, params.m_pOrigin->y, params.m_pOrigin->z ) ); pEvent->SetString( "ang", Replay_va( "%f %f %f", params.m_pAngles->x, params.m_pAngles->y, params.m_pAngles->z ) ); pEvent->SetFloat( "fov", params.m_flFov ); pEvent->SetFloat( "a", params.m_flAccel ); pEvent->SetFloat( "s", params.m_flSpeed ); pEvent->SetFloat( "rf", params.m_flRotationFilter ); }
void CPerformanceController::AddEvent_TimeScale( float flTime, float flScale ) { QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_TIMESCALE ); pEvent->SetFloat( "scale", flScale );
m_flTimeScale = flScale; }
//----------------------------------------------------------------------------------------
bool CPerformanceController::SetupPlaybackHandler() { IReplayPerformancePlaybackHandler *pHandler = g_pClient->GetPerformancePlaybackHandler(); if ( !pHandler ) return false;
// Cache
m_pPlaybackHandler = pHandler; return true; }
void CPerformanceController::FinishBeginPerformancePlayback() { // Root should be setup by now
Assert( m_pRoot );
// Make sure the camera isn't setup for camera override
// TODO: Definitely need this here?
g_pClient->GetReplayCamera()->ClearOverrideView();
// Set to initial event
m_pCurEvent = m_pRoot->GetFirstTrueSubKey();
IF_REPLAY_DBG( m_pDbgRoot = m_pRoot->MakeCopy(); );
m_nState = STATE_PLAYING; m_bViewOverrideMode = false; }
void CPerformanceController::SetupPlaybackExistingStream() { // m_pRoot can be NULL here if the user is watching the original replay and has rewound
// without changing anything.
if ( !m_pRoot ) return;
if ( !SetupPlaybackHandler() ) return;
FinishBeginPerformancePlayback(); }
void CPerformanceController::SetupPlaybackFromPerformance( CReplayPerformance *pPerformance ) { AssertMsg( !m_pSavedPerformance, "This probably hit because either SaveNow() or Discard() were not called. One of those should always be called on disconnect after watching or editing a replay." ); AssertMsg( !m_pScratchPerformance, "Scratch performance should be NULL here." );
if ( !pPerformance ) return;
if ( !pPerformance->m_pReplay ) { AssertMsg( 0, "Performance passed in with an invalid replay pointer! This bad!" ); return; }
if ( !SetupPlaybackHandler() ) return;
// Cache off the performance and replay for playback
m_pSavedPerformance = pPerformance; m_pScratchPerformance = NULL; m_hReplay = pPerformance->m_pReplay->GetHandle();
// Read the file
Assert( !m_pRoot ); const char *pFilename = pPerformance->GetFullPerformanceFilename(); m_pRoot = new KeyValues( pFilename ); if ( !m_pRoot->LoadFromFile( g_pFullFileSystem, pFilename ) ) { Warning( "Failed to load replay file, \"%s\"!\n", pFilename ); return; }
FinishBeginPerformancePlayback(); }
void CPerformanceController::ReadSetViewEvent( KeyValues *pEventSubKey, Vector &origin, QAngle &angles, float &fov, float *pAccel, float *pSpeed, float *pRotFilter ) { const char *pViewStr[2];
pViewStr[0] = pEventSubKey->GetString( "pos" ); pViewStr[1] = pEventSubKey->GetString( "ang" );
sscanf( pViewStr[0], "%f %f %f", &origin.x, &origin.y, &origin.z ); sscanf( pViewStr[1], "%f %f %f", &angles.x, &angles.y, &angles.z ); fov = pEventSubKey->GetFloat( "fov", 90 );
if ( pAccel && pSpeed && pRotFilter ) { *pAccel = pEventSubKey->GetFloat( "a" ); *pSpeed = pEventSubKey->GetFloat( "s" ); *pRotFilter = pEventSubKey->GetFloat( "rf" ); } }
void CPerformanceController::PlaybackThink() { static Vector aOrigin[3]; static QAngle aAngles[3]; static float aFov[3]; float flAccel = 0.0f, flSpeed = 0.0f, flRotFilter = 0.0f;
KeyValues *pSearch = NULL; float t;
if ( !IsPlaying() ) return;
if ( !m_pCurEvent ) return;
if ( !m_pPlaybackHandler ) return;
CReplay *pReplay = GetReplay( m_hReplay ); if ( !pReplay ) return;
const CGlobalVarsBase *g_pClientGlobalVariables = g_pEngineClient->GetClientGlobalVars();
const int nReplaySpawnTick = pReplay->m_nSpawnTick; Assert( nReplaySpawnTick >= 0 ); const float flCurTime = g_pClientGlobalVariables->curtime - g_pEngine->TicksToTime( nReplaySpawnTick );
float flEventTime = 0; bool bShouldCut = false;
while ( 1 ) { // Get event time
flEventTime = GetTime();
// Get out if this event shouldn't fire yet
if ( flEventTime > flCurTime ) break;
IF_REPLAY_DBG2( CUtlBuffer buf; m_pCurEvent->RecursiveSaveToFile( buf, 1 ); Warning( "%s\n", ( const char * )buf.Base() ); );
switch ( m_pCurEvent->GetInt( "type", EVENTTYPE_INVALID ) ) { case EVENTTYPE_CAMERA_CHANGE_FIRSTPERSON: m_bViewOverrideMode = false; m_pPlaybackHandler->OnEvent_Camera_Change_FirstPerson( flEventTime, m_pCurEvent->GetInt( "ent" ) ); break;
case EVENTTYPE_CAMERA_CHANGE_THIRDPERSON: m_bViewOverrideMode = true; m_pPlaybackHandler->OnEvent_Camera_Change_ThirdPerson( flEventTime, m_pCurEvent->GetInt( "ent" ) ); break;
case EVENTTYPE_CAMERA_CHANGE_FREE: m_bViewOverrideMode = true; m_pPlaybackHandler->OnEvent_Camera_Change_Free( flEventTime ); break;
case EVENTTYPE_CHANGEPLAYER: m_pPlaybackHandler->OnEvent_Camera_ChangePlayer( flEventTime, m_pCurEvent->GetInt( "ent" ) ); break;
case EVENTTYPE_CAMERA_SETVIEW: AssertMsg( m_bViewOverrideMode, "Camera mode needs to be set before a setview can take effect." );
if ( m_bViewOverrideMode ) { // Get sample for current time
ReadSetViewEvent( m_pCurEvent, aOrigin[0], aAngles[0], aFov[0], &flAccel, &flSpeed, &flRotFilter ); // g_pEngineClient->Con_NPrintf( 0, "sample 0 time: %f", flEventTime );
m_flLastCamSetViewTime = flEventTime; m_pSetViewEvent = m_pCurEvent; // Stomp any previous set view - we want the last one
bShouldCut = bShouldCut || m_pCurEvent->GetBool( "cut" ); // We cut if any set-view event cuts, otherwise we will interpolate
} break;
case EVENTTYPE_TIMESCALE: m_flTimeScale = m_pCurEvent->GetFloat( "scale" ); m_pPlaybackHandler->OnEvent_TimeScale( flEventTime, m_flTimeScale ); break;
default: AssertMsg( 0, "Unknown event in performance playback!\n" ); Warning( "Unknown event in performance playback!\n" ); }
// Get next event (or NULL if there isn't one)
m_pCurEvent = m_pCurEvent->GetNextTrueSubKey();
// Get out if no more events
if ( !m_pCurEvent ) break; }
// If in override mode, interpolate and setup camera
if ( m_bViewOverrideMode && m_pSetViewEvent ) { if ( bShouldCut ) { DBG2( "CUT\n" ); aOrigin[2] = aOrigin[0]; aAngles[2] = aAngles[0]; aFov[2] = aFov[0]; } else { // Default second sample to first, in case we don't find a sample to interpolate with
aOrigin[1] = aOrigin[0]; aAngles[1] = aAngles[0]; aFov[1] = aFov[0];
// Parameter for interpolation
t = 0.0f;
// Seek forward to half a second from current event time and see if there
// are any other set view events.
pSearch = m_pSetViewEvent->GetNextTrueSubKey(); while ( pSearch ) { // Another sample not available
float flSearchTime = atof( pSearch->GetName() ); if ( flSearchTime > m_flLastCamSetViewTime + 0.5f ) break;
if ( pSearch->GetInt( "type", EVENTTYPE_INVALID ) == EVENTTYPE_CAMERA_SETVIEW ) { // Found next sample within half a second - calc interpolation parameter & get data
float flDiff = flSearchTime - m_flLastCamSetViewTime; Assert( flDiff > 0.0f ); if ( flDiff > 0.0f ) { t = clamp ( ( flCurTime - m_flLastCamSetViewTime ) / flDiff, 0.0f, 1.0f );
// If the next set-view is a cut, we don't want to interpolate
if ( pSearch->GetBool( "cut" ) ) { const int iSrc = clamp( (int)( .5f + t ), 0, 1 ); // Round t to 0 or 1, so we set the camera to the current frame if t < 0.5f, and we set the camera to the 'cut'/next frame if t >= 0.5.
aOrigin[2] = aOrigin[ iSrc ]; aAngles[2] = aAngles[ iSrc ]; aFov[2] = aFov[ iSrc ]; } else { ReadSetViewEvent( pSearch, aOrigin[1], aAngles[1], aFov[1], &flAccel, &flSpeed, &flRotFilter ); } } break; }
pSearch = pSearch->GetNextTrueSubKey(); }
// Interpolate
aOrigin[2] = Lerp( t, aOrigin[0], aOrigin[1] ); aAngles[2] = Lerp( t, aAngles[0], aAngles[1] ); // NOTE: Calls QuaternionSlerp() internally
aFov[2] = Lerp( t, aFov[0], aFov[1] ); }
// Setup current view
SetViewParams_t params( flEventTime, &aOrigin[2], &aAngles[2], aFov[2], flAccel, flSpeed, flRotFilter ); m_pPlaybackHandler->OnEvent_Camera_SetView( params ); }
IF_REPLAY_DBG( DebugRender() ); }
void CPerformanceController::DebugRender() { KeyValues *pIt = m_pDbgRoot->GetFirstTrueSubKey();
Vector prevpos, pos; QAngle angles; float fov; bool bPrev = false;
g_pDebugOverlay->ClearDeadOverlays();
while ( pIt ) { if ( pIt->GetInt( "type", EVENTTYPE_INVALID ) == EVENTTYPE_CAMERA_SETVIEW ) { ReadSetViewEvent( pIt, pos, angles, fov, NULL, NULL, NULL );
// Skip first view event since no previous
if ( !bPrev ) { bPrev = true; } else { const bool bCut = pIt->GetBool( "cut" ); const int r = bCut ? 0 : 255; const int g = bCut ? 255 : 0; const int b = 0; Vector tickpos = pos + Vector(10,0,0); g_pDebugOverlay->AddLineOverlay( prevpos, pos, r, g, b, true, 0.0f ); g_pDebugOverlay->AddLineOverlay( pos, tickpos, 0, 255, 255, true, 0.0f ); }
prevpos = pos; }
pIt = pIt->GetNextTrueSubKey(); } }
//----------------------------------------------------------------------------------------
void CPerformanceController::Think() { VPROF_BUDGET( "CReplayPerformancePlayer::Think", VPROF_BUDGETGROUP_REPLAY );
CBaseThinker::Think();
PlaybackThink(); }
float CPerformanceController::GetNextThinkTime() const { return 0.0f; }
//----------------------------------------------------------------------------------------
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