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1026 lines
26 KiB
1026 lines
26 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cl_performancecontroller.h"
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#include "cl_replaycontext.h"
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#include "globalvars_base.h"
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#include "cl_replaycontext.h"
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#include "replay/replay.h"
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#include "replay/ireplaycamera.h"
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#include "replay/replayutils.h"
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#include "replay/ireplayperformanceplaybackhandler.h"
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#include "replay/ireplayperformanceeditor.h"
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#include "filesystem.h"
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#include "KeyValues.h"
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#include "replaysystem.h"
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#include "cl_replaymanager.h"
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#include "vprof.h"
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#include "cl_performance_common.h"
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#include "engine/ivdebugoverlay.h"
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#include "utlbuffer.h"
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#undef Yield
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#include "vstdlib/jobthread.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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#ifdef _DEBUG
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ConVar replay_simulate_long_save( "replay_simulate_long_save", "0", FCVAR_DONTRECORD, "Simulate a long save. Seconds." );
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#endif
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//----------------------------------------------------------------------------------------
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class CSaveJob : public CJob
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{
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public:
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CSaveJob( KeyValues *pInData, const char *pFullFilename )
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: m_pInData( pInData )
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{
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SetFlags( GetFlags() | JF_IO );
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V_strncpy( m_szFullFilename, pFullFilename, sizeof( m_szFullFilename ) );
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}
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virtual JobStatus_t DoExecute()
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{
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if ( !m_pInData )
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return JOB_FAILED;
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if ( !V_strlen( m_szFullFilename ) )
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return JOB_FAILED;
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#ifdef _DEBUG
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const int nDelay = replay_simulate_long_save.GetInt();
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if ( nDelay )
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{
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ThreadSleep( nDelay * 1000 );
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}
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#endif
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return m_pInData->SaveToFile( g_pFullFileSystem, m_szFullFilename, "MOD" ) ? JOB_OK : JOB_FAILED;
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}
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private:
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KeyValues *m_pInData;
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char m_szFullFilename[MAX_OSPATH];
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};
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//----------------------------------------------------------------------------------------
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CPerformanceController::CPerformanceController()
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: m_pRoot( NULL ),
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m_pCurEvent( NULL ),
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m_pDbgRoot( NULL ),
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m_pPlaybackHandler( NULL ),
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m_pSetViewEvent( NULL ),
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m_pSaveJob( NULL ),
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m_bViewOverrideMode( false ),
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m_bDirty( false ),
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m_bLastSaveStatus( false ),
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m_bRewinding( false ),
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m_pSavedPerformance( NULL ),
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m_pScratchPerformance( NULL ),
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m_hReplay( REPLAY_HANDLE_INVALID ),
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m_nState( STATE_DORMANT ),
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m_pEditor( NULL ),
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m_flLastCamSetViewTime( 0.0f ),
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m_flTimeScale( 1.0f )
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{
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}
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CPerformanceController::~CPerformanceController()
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{
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Cleanup();
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}
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void CPerformanceController::Cleanup()
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{
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AssertMsg(
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!m_pScratchPerformance || m_pScratchPerformance != m_pSavedPerformance,
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"Sanity check failed. We should never be assigning saved to scratch or vice versa."
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);
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m_pSavedPerformance = NULL;
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if ( m_pScratchPerformance )
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{
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delete m_pScratchPerformance;
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m_pScratchPerformance = NULL;
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}
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CleanupStream();
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CleanupDbgStream();
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ClearDirtyFlag();
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m_pCurEvent = NULL;
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m_pEditor = NULL;
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m_pPlaybackHandler = NULL;
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m_hReplay = REPLAY_HANDLE_INVALID;
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m_nState = STATE_DORMANT;
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m_flLastCamSetViewTime = 0.0f;
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m_flTimeScale = 1.0f;
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// Remove all queued events
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FOR_EACH_LL( m_EventQueue, i )
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{
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m_EventQueue[ i ]->deleteThis();
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}
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m_EventQueue.RemoveAll();
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}
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void CPerformanceController::CleanupStream()
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{
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if ( m_pRoot )
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{
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m_pRoot->deleteThis();
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m_pRoot = NULL;
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}
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}
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void CPerformanceController::CleanupDbgStream()
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{
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if ( m_pDbgRoot )
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{
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m_pDbgRoot->deleteThis();
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m_pDbgRoot = NULL;
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}
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}
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float CPerformanceController::GetTime() const
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{
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Assert( m_pCurEvent );
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return atof( m_pCurEvent->GetName() );
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}
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void CPerformanceController::SetEditor( IReplayPerformanceEditor *pEditor )
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{
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AssertMsg( pEditor, "This is bad. You must supply a valid editor pointer." );
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// Cache editor
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m_pEditor = pEditor;
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}
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void CPerformanceController::StartRecording( CReplay *pReplay, bool bSnip )
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{
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Assert( !IsRecording() );
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AssertMsg(
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m_nState == STATE_PLAYING || !m_pRoot,
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"Unless we're playing, root should be NULL here"
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);
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if ( m_nState == STATE_DORMANT )
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{
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Assert( !m_pSavedPerformance );
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// Create the performance KeyValues
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m_pRoot = new KeyValues( "performance" );
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}
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else if ( m_nState == STATE_PLAYING )
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{
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// Nuke everything after the current event, or does nothing if we've past the end of the playback stream
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if ( bSnip )
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{
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Snip();
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}
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// When we go from playback to recording, we need to reset override view
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g_pClient->GetReplayCamera()->ClearOverrideView();
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}
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// Update the state
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m_nState = STATE_RECORDING;
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// Mark as dirty
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m_bDirty = true;
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}
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void CPerformanceController::Stop()
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{
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Assert( !m_bRewinding );
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ClearRewinding();
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Cleanup();
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}
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bool CPerformanceController::DumpStreamToFileAsync( const char *pFullFilename )
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{
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// m_pRoot can be NULL if the user only set an in and/or out point, and wants to save.
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if ( !m_pRoot )
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return true;
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// Save the file
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m_pSaveJob = new CSaveJob( m_pRoot, pFullFilename );
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if ( !m_pSaveJob )
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return false;
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IThreadPool *pThreadPool = CL_GetThreadPool();
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if ( !pThreadPool )
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return false;
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pThreadPool->AddJob( m_pSaveJob );
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return true;
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}
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bool CPerformanceController::FlushReplay()
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{
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// Get the replay
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CReplay *pReplay = GetReplay( m_hReplay );
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if ( !pReplay )
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return false;
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// Add the performance to the replay and save
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Assert( !m_pSavedPerformance || pReplay->HasPerformance( m_pSavedPerformance ) );
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CL_GetReplayManager()->FlagReplayForFlush( pReplay, true );
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return true;
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}
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bool CPerformanceController::SaveAsync()
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{
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if ( !m_pRoot )
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return false;
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if ( !m_pScratchPerformance )
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{
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AssertMsg( 0, "Scratch performance should always be valid at this point." );
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return false;
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}
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// NOTE: m_pSavedPerformance should always be valid here, as 'save' is disabled until it
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// has an actual performance to save to.
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// Copy the relevant data from scratch -> saved - we want to preserve the filename
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// the saved performance, and have no reason to copy over duplicate data (eg the replay
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// handle).
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m_pSavedPerformance->CopyTicks( m_pScratchPerformance );
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// Copy title
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V_wcsncpy( m_pSavedPerformance->m_wszTitle, m_pScratchPerformance->m_wszTitle, sizeof( m_pSavedPerformance->m_wszTitle ) );
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// Use the saved performance's filename
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DumpStreamToFileAsync( m_pSavedPerformance->GetFullPerformanceFilename() );
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// Save the replay file
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FlushReplay();
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// Clear dirty flag
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ClearDirtyFlag();
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return true;
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}
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bool CPerformanceController::SaveAsAsync( const wchar_t *pTitle )
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{
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//
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// NOTE: This function assumes the following:
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//
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// * We've already dealt with checking the given title versus existing performances
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// in the replay and that the user has selected to overwrite.
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//
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CReplay *pReplay = m_pEditor->GetReplay();
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if ( !pReplay )
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{
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AssertMsg( 0, "Replay must exist!" );
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return false;
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}
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// Find existing performance in replay, if it exists.
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CReplayPerformance *pExistingPerformance = pReplay->GetPerformanceWithTitle( pTitle );
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if ( !pExistingPerformance )
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{
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// Create and add a new performance to the replay with a unique filename - do not generate a title since we will
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// use the incoming title.
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CReplayPerformance *pCopy = pReplay->AddNewPerformance( false, true );
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// Copy the ticks, which is all we care about
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pCopy->CopyTicks( m_pScratchPerformance );
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// Set the title
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pCopy->SetTitle( pTitle );
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// Dump to the new file and save the replay
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if ( !DumpStreamToFileAsync( pCopy->GetFullPerformanceFilename() ) ||
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!FlushReplay() )
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{
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return false;
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}
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// If we didn't spawn a thread, we want this to be true here, since the replay flushed
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// and DumpStreamToFileAsync() succeeded.
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m_bLastSaveStatus = true;
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// Saved performance is now replaced with the newly created performance
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m_pSavedPerformance = pCopy;
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// Clear dirty flag
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ClearDirtyFlag();
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return true;
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}
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// Overwriting an existing performance?
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else
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{
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// Performance with the given name already exists - overwrite it (again, this function
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// assumes that any UI around asking the user if they're sure they want to replace has
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// already been navigated, and the user has selected to overwrite).
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m_pSavedPerformance = pExistingPerformance;
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}
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// Copy the title to the scratch
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V_wcsncpy( m_pScratchPerformance->m_wszTitle, pTitle, MAX_TAKE_TITLE_LENGTH * sizeof( wchar_t ) );
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// Attempt to save
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if ( !SaveAsync() )
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return false;
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// Clear dirty flag
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ClearDirtyFlag();
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return true;
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}
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bool CPerformanceController::IsSaving() const
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{
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return m_pSaveJob != NULL;
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}
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void CPerformanceController::SaveThink()
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{
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if ( !m_pSaveJob )
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return;
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if ( m_pSaveJob->IsFinished() )
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{
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// Cache save status
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m_bLastSaveStatus = m_pSaveJob->GetStatus() == JOB_OK;
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m_pSaveJob->Release();
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m_pSaveJob = NULL;
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}
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}
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bool CPerformanceController::GetLastSaveStatus() const
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{
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return m_bLastSaveStatus;
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}
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void CPerformanceController::ClearDirtyFlag()
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{
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m_bDirty = false;
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}
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bool CPerformanceController::IsRecording() const
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{
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return m_nState == STATE_RECORDING;
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}
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bool CPerformanceController::IsPlaying() const
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{
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return m_nState == STATE_PLAYING;
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}
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bool CPerformanceController::IsPlaybackDataLeft()
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{
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return m_pCurEvent && m_pCurEvent->GetNextTrueSubKey();
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}
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bool CPerformanceController::IsDirty() const
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{
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return m_bDirty;
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}
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void CPerformanceController::NotifyDirty()
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{
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AssertMsg( GetPerformance() != NULL, "Can't mark empty performance as dirty." );
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m_bDirty = true;
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}
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void CPerformanceController::OnSignonStateFull()
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{
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if ( !g_pEngineClient->IsDemoPlayingBack() )
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return;
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// User hit rewind button (which reloads the map)?
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if ( m_bRewinding )
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{
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// Setup controller for playback from existing data.
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SetupPlaybackExistingStream();
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// Clear rewinding
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ClearRewinding();
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// Let the editor know the rewind has completed.
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m_pEditor->OnRewindComplete();
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}
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else
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{
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AssertMsg( !m_pScratchPerformance, "Scratch replay should not be valid yet." );
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// If we've gotten this far and the replay is invalid, we're likely playing back a
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// regular demo and didn't early out somewhere up the chain.
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CReplay *pReplay = g_pReplayDemoPlayer->GetCurrentReplay();
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if ( !pReplay )
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return;
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// Cache replay
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m_hReplay = pReplay->GetHandle();
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// Play a performance from the beginning.
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CReplayPerformance *pPerformance = g_pReplayDemoPlayer->GetCurrentPerformance();
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if ( pPerformance )
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{
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SetupPlaybackFromPerformance( pPerformance );
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// Make a copy of the performance we're playing back so the user can make changes
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// w/o fucking up the original.
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m_pScratchPerformance = pPerformance->MakeCopy();
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}
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else
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{
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CreateNewScratchPerformance( pReplay );
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}
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}
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}
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float CPerformanceController::GetPlaybackTimeScale() const
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{
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return m_flTimeScale;
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}
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void CPerformanceController::CreateNewScratchPerformance( CReplay *pReplay )
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{
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// Create a new performance, but don't add it to the replay yet
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m_pScratchPerformance = CL_GetPerformanceManager()->CreatePerformance( pReplay );
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// Give it a default name
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m_pScratchPerformance->AutoNameIfHasNoTitle( pReplay->m_szMapName );
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// Generate a filename for the new performance
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m_pScratchPerformance->SetFilename( CL_GetPerformanceManager()->GeneratePerformanceFilename( pReplay ) );
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}
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//----------------------------------------------------------------------------------------
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void CPerformanceController::NotifyPauseState( bool bPaused )
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{
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if ( m_bPaused == bPaused )
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return;
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m_bPaused = bPaused;
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// Unpause?
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if ( !bPaused )
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{
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// Add queued events
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for( int i = m_EventQueue.Tail(); i != m_EventQueue.InvalidIndex(); i = m_EventQueue.Previous( i ) )
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{
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KeyValues *pCurEvent = m_EventQueue[ i ];
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AddEvent( pCurEvent );
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}
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m_EventQueue.RemoveAll();
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}
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}
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CReplayPerformance *CPerformanceController::GetPerformance()
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{
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return m_pScratchPerformance;
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}
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CReplayPerformance *CPerformanceController::GetSavedPerformance()
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{
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return m_pSavedPerformance;
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}
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bool CPerformanceController::HasSavedPerformance()
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{
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return m_pSavedPerformance != NULL;
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}
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void CPerformanceController::Snip()
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{
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if ( !m_pCurEvent )
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return;
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const float flTime = GetTime();
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// Go through all events and delete anything on or after flSnipTime
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for ( KeyValues *pCurEvent = m_pRoot->GetFirstTrueSubKey(); pCurEvent != NULL; )
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{
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// Get next first, in case we delete
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KeyValues *pNext = pCurEvent->GetNextTrueSubKey();
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const float flCurEventTime = atof( pCurEvent->GetName() );
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if ( flCurEventTime >= flTime )
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{
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// Delete the key
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m_pRoot->RemoveSubKey( pCurEvent );
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pCurEvent->deleteThis();
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}
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pCurEvent = pNext;
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}
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}
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bool CPerformanceController::IsCameraChangeEvent( int nType ) const
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{
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return nType >= EVENTTYPE_CAMERA_CHANGE_BEGIN && nType <= EVENTTYPE_CAMERA_CHANGE_END;
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}
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void CPerformanceController::NotifyRewinding()
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{
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m_bRewinding = true;
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m_flLastCamSetViewTime = 0.0f;
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}
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void CPerformanceController::ClearRewinding()
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{
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m_bRewinding = false;
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}
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//----------------------------------------------------------------------------------------
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#define CREATE_EVENT( time_, type_ ) \
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new KeyValues( Replay_va( "%f", time_ ), "type", type_ )
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#define RECORD_EVENT_( event_, time_, type_ ) \
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event_ = CREATE_EVENT( time_, type_ ); \
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AddEvent( event_ )
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#define RECORD_EVENT( event_, time_, type_ ) \
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KeyValues *event_ = RECORD_EVENT_( event_, time_, type_ )
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#define QUEUE_OR_RECORD_EVENT( event_, time_, type_ ) \
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if ( !m_pRoot ) \
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return; \
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\
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KeyValues *event_; \
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if ( m_bPaused ) \
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{ \
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KeyValues *pQueuedEvent = CREATE_EVENT( time_, type_ ); \
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event_ = pQueuedEvent; \
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m_EventQueue.AddToHead( pQueuedEvent ); \
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RemoveDuplicateEventsFromQueue(); \
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} \
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else \
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{ \
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RECORD_EVENT_( event_, time_, type_ ); \
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}
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|
void CPerformanceController::RemoveDuplicateEventsFromQueue()
|
|
{
|
|
// Add queued events - only add the most recent camera change event, and the most recent
|
|
// player change event.
|
|
bool bFoundCameraChange = false;
|
|
bool bFoundPlayerChange = false;
|
|
bool bFoundSetView = false;
|
|
bool bFoundTimeScale = false;
|
|
|
|
for( int i = m_EventQueue.Head(); i != m_EventQueue.InvalidIndex(); )
|
|
{
|
|
KeyValues *pCurEvent = m_EventQueue[ i ];
|
|
const int nType = pCurEvent->GetInt( "type" );
|
|
|
|
bool bDitchEvent = false;
|
|
bool bSetupCut = false;
|
|
|
|
// Determine whether we should record the event or not
|
|
if ( nType == EVENTTYPE_CHANGEPLAYER )
|
|
{
|
|
bDitchEvent = bFoundPlayerChange;
|
|
bFoundPlayerChange = true;
|
|
}
|
|
else if ( IsCameraChangeEvent( nType ) )
|
|
{
|
|
bDitchEvent = bFoundCameraChange;
|
|
bFoundCameraChange = true;
|
|
}
|
|
else if ( nType == EVENTTYPE_CAMERA_SETVIEW )
|
|
{
|
|
bDitchEvent = bFoundSetView;
|
|
bFoundSetView = true;
|
|
bSetupCut = true; // If we end up keeping this event, it should be a cut.
|
|
}
|
|
else if ( nType == EVENTTYPE_TIMESCALE )
|
|
{
|
|
bDitchEvent = bFoundTimeScale;
|
|
bFoundTimeScale = true;
|
|
}
|
|
|
|
// Setup as cut
|
|
if ( bSetupCut )
|
|
{
|
|
pCurEvent->SetInt( "cut", 1 );
|
|
}
|
|
|
|
int itNext = m_EventQueue.Next( i );
|
|
|
|
if ( bDitchEvent )
|
|
{
|
|
#if _DEBUG
|
|
CUtlBuffer buf;
|
|
pCurEvent->RecursiveSaveToFile( buf, 1 );
|
|
IF_REPLAY_DBG( Warning( "Ditching event of type %s\n...", ( const char * )buf.Base() ) );
|
|
#endif
|
|
|
|
// Free the event
|
|
pCurEvent->deleteThis();
|
|
m_EventQueue.Remove( i );
|
|
}
|
|
|
|
i = itNext;
|
|
}
|
|
}
|
|
|
|
void CPerformanceController::AddEvent( KeyValues *pEvent )
|
|
{
|
|
IF_REPLAY_DBG2(
|
|
CUtlBuffer buf;
|
|
pEvent->RecursiveSaveToFile( buf, 1 );
|
|
Warning( "Recording event:\n%s\n", ( const char * )buf.Base() );
|
|
);
|
|
m_pRoot->AddSubKey( pEvent );
|
|
}
|
|
|
|
void CPerformanceController::AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex )
|
|
{
|
|
QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_CAMERA_CHANGE_FIRSTPERSON );
|
|
pEvent->SetInt( "ent", nEntityIndex );
|
|
}
|
|
|
|
void CPerformanceController::AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex )
|
|
{
|
|
QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_CAMERA_CHANGE_THIRDPERSON );
|
|
pEvent->SetInt( "ent", nEntityIndex );
|
|
}
|
|
|
|
void CPerformanceController::AddEvent_Camera_Change_Free( float flTime )
|
|
{
|
|
QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_CAMERA_CHANGE_FREE );
|
|
}
|
|
|
|
void CPerformanceController::AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex )
|
|
{
|
|
QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_CHANGEPLAYER );
|
|
pEvent->SetInt( "ent", nEntIndex );
|
|
}
|
|
|
|
void CPerformanceController::AddEvent_Camera_SetView( const SetViewParams_t ¶ms )
|
|
{
|
|
QUEUE_OR_RECORD_EVENT( pEvent, params.m_flTime, EVENTTYPE_CAMERA_SETVIEW );
|
|
pEvent->SetString( "pos", Replay_va( "%f %f %f", params.m_pOrigin->x, params.m_pOrigin->y, params.m_pOrigin->z ) );
|
|
pEvent->SetString( "ang", Replay_va( "%f %f %f", params.m_pAngles->x, params.m_pAngles->y, params.m_pAngles->z ) );
|
|
pEvent->SetFloat( "fov", params.m_flFov );
|
|
pEvent->SetFloat( "a", params.m_flAccel );
|
|
pEvent->SetFloat( "s", params.m_flSpeed );
|
|
pEvent->SetFloat( "rf", params.m_flRotationFilter );
|
|
}
|
|
|
|
void CPerformanceController::AddEvent_TimeScale( float flTime, float flScale )
|
|
{
|
|
QUEUE_OR_RECORD_EVENT( pEvent, flTime, EVENTTYPE_TIMESCALE );
|
|
pEvent->SetFloat( "scale", flScale );
|
|
|
|
m_flTimeScale = flScale;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
bool CPerformanceController::SetupPlaybackHandler()
|
|
{
|
|
IReplayPerformancePlaybackHandler *pHandler = g_pClient->GetPerformancePlaybackHandler();
|
|
if ( !pHandler )
|
|
return false;
|
|
|
|
// Cache
|
|
m_pPlaybackHandler = pHandler;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CPerformanceController::FinishBeginPerformancePlayback()
|
|
{
|
|
// Root should be setup by now
|
|
Assert( m_pRoot );
|
|
|
|
// Make sure the camera isn't setup for camera override
|
|
// TODO: Definitely need this here?
|
|
g_pClient->GetReplayCamera()->ClearOverrideView();
|
|
|
|
// Set to initial event
|
|
m_pCurEvent = m_pRoot->GetFirstTrueSubKey();
|
|
|
|
IF_REPLAY_DBG(
|
|
m_pDbgRoot = m_pRoot->MakeCopy();
|
|
);
|
|
|
|
m_nState = STATE_PLAYING;
|
|
m_bViewOverrideMode = false;
|
|
}
|
|
|
|
void CPerformanceController::SetupPlaybackExistingStream()
|
|
{
|
|
// m_pRoot can be NULL here if the user is watching the original replay and has rewound
|
|
// without changing anything.
|
|
if ( !m_pRoot )
|
|
return;
|
|
|
|
if ( !SetupPlaybackHandler() )
|
|
return;
|
|
|
|
FinishBeginPerformancePlayback();
|
|
}
|
|
|
|
void CPerformanceController::SetupPlaybackFromPerformance( CReplayPerformance *pPerformance )
|
|
{
|
|
AssertMsg( !m_pSavedPerformance, "This probably hit because either SaveNow() or Discard() were not called. One of those should always be called on disconnect after watching or editing a replay." );
|
|
AssertMsg( !m_pScratchPerformance, "Scratch performance should be NULL here." );
|
|
|
|
if ( !pPerformance )
|
|
return;
|
|
|
|
if ( !pPerformance->m_pReplay )
|
|
{
|
|
AssertMsg( 0, "Performance passed in with an invalid replay pointer! This bad!" );
|
|
return;
|
|
}
|
|
|
|
if ( !SetupPlaybackHandler() )
|
|
return;
|
|
|
|
// Cache off the performance and replay for playback
|
|
m_pSavedPerformance = pPerformance;
|
|
m_pScratchPerformance = NULL;
|
|
m_hReplay = pPerformance->m_pReplay->GetHandle();
|
|
|
|
// Read the file
|
|
Assert( !m_pRoot );
|
|
const char *pFilename = pPerformance->GetFullPerformanceFilename();
|
|
m_pRoot = new KeyValues( pFilename );
|
|
if ( !m_pRoot->LoadFromFile( g_pFullFileSystem, pFilename ) )
|
|
{
|
|
Warning( "Failed to load replay file, \"%s\"!\n", pFilename );
|
|
return;
|
|
}
|
|
|
|
FinishBeginPerformancePlayback();
|
|
}
|
|
|
|
void CPerformanceController::ReadSetViewEvent( KeyValues *pEventSubKey, Vector &origin, QAngle &angles, float &fov,
|
|
float *pAccel, float *pSpeed, float *pRotFilter )
|
|
{
|
|
const char *pViewStr[2];
|
|
|
|
pViewStr[0] = pEventSubKey->GetString( "pos" );
|
|
pViewStr[1] = pEventSubKey->GetString( "ang" );
|
|
|
|
sscanf( pViewStr[0], "%f %f %f", &origin.x, &origin.y, &origin.z );
|
|
sscanf( pViewStr[1], "%f %f %f", &angles.x, &angles.y, &angles.z );
|
|
fov = pEventSubKey->GetFloat( "fov", 90 );
|
|
|
|
if ( pAccel && pSpeed && pRotFilter )
|
|
{
|
|
*pAccel = pEventSubKey->GetFloat( "a" );
|
|
*pSpeed = pEventSubKey->GetFloat( "s" );
|
|
*pRotFilter = pEventSubKey->GetFloat( "rf" );
|
|
}
|
|
}
|
|
|
|
void CPerformanceController::PlaybackThink()
|
|
{
|
|
static Vector aOrigin[3];
|
|
static QAngle aAngles[3];
|
|
static float aFov[3];
|
|
float flAccel = 0.0f, flSpeed = 0.0f, flRotFilter = 0.0f;
|
|
|
|
KeyValues *pSearch = NULL;
|
|
float t;
|
|
|
|
if ( !IsPlaying() )
|
|
return;
|
|
|
|
if ( !m_pCurEvent )
|
|
return;
|
|
|
|
if ( !m_pPlaybackHandler )
|
|
return;
|
|
|
|
CReplay *pReplay = GetReplay( m_hReplay );
|
|
if ( !pReplay )
|
|
return;
|
|
|
|
const CGlobalVarsBase *g_pClientGlobalVariables = g_pEngineClient->GetClientGlobalVars();
|
|
|
|
const int nReplaySpawnTick = pReplay->m_nSpawnTick;
|
|
Assert( nReplaySpawnTick >= 0 );
|
|
const float flCurTime = g_pClientGlobalVariables->curtime - g_pEngine->TicksToTime( nReplaySpawnTick );
|
|
|
|
float flEventTime = 0;
|
|
bool bShouldCut = false;
|
|
|
|
while ( 1 )
|
|
{
|
|
// Get event time
|
|
flEventTime = GetTime();
|
|
|
|
// Get out if this event shouldn't fire yet
|
|
if ( flEventTime > flCurTime )
|
|
break;
|
|
|
|
IF_REPLAY_DBG2(
|
|
CUtlBuffer buf;
|
|
m_pCurEvent->RecursiveSaveToFile( buf, 1 );
|
|
Warning( "%s\n", ( const char * )buf.Base() );
|
|
);
|
|
|
|
switch ( m_pCurEvent->GetInt( "type", EVENTTYPE_INVALID ) )
|
|
{
|
|
case EVENTTYPE_CAMERA_CHANGE_FIRSTPERSON:
|
|
m_bViewOverrideMode = false;
|
|
m_pPlaybackHandler->OnEvent_Camera_Change_FirstPerson( flEventTime, m_pCurEvent->GetInt( "ent" ) );
|
|
break;
|
|
|
|
case EVENTTYPE_CAMERA_CHANGE_THIRDPERSON:
|
|
m_bViewOverrideMode = true;
|
|
m_pPlaybackHandler->OnEvent_Camera_Change_ThirdPerson( flEventTime, m_pCurEvent->GetInt( "ent" ) );
|
|
break;
|
|
|
|
case EVENTTYPE_CAMERA_CHANGE_FREE:
|
|
m_bViewOverrideMode = true;
|
|
m_pPlaybackHandler->OnEvent_Camera_Change_Free( flEventTime );
|
|
break;
|
|
|
|
case EVENTTYPE_CHANGEPLAYER:
|
|
m_pPlaybackHandler->OnEvent_Camera_ChangePlayer( flEventTime, m_pCurEvent->GetInt( "ent" ) );
|
|
break;
|
|
|
|
case EVENTTYPE_CAMERA_SETVIEW:
|
|
AssertMsg( m_bViewOverrideMode, "Camera mode needs to be set before a setview can take effect." );
|
|
|
|
if ( m_bViewOverrideMode )
|
|
{
|
|
// Get sample for current time
|
|
ReadSetViewEvent( m_pCurEvent, aOrigin[0], aAngles[0], aFov[0], &flAccel, &flSpeed, &flRotFilter );
|
|
// g_pEngineClient->Con_NPrintf( 0, "sample 0 time: %f", flEventTime );
|
|
m_flLastCamSetViewTime = flEventTime;
|
|
m_pSetViewEvent = m_pCurEvent; // Stomp any previous set view - we want the last one
|
|
bShouldCut = bShouldCut || m_pCurEvent->GetBool( "cut" ); // We cut if any set-view event cuts, otherwise we will interpolate
|
|
}
|
|
break;
|
|
|
|
case EVENTTYPE_TIMESCALE:
|
|
m_flTimeScale = m_pCurEvent->GetFloat( "scale" );
|
|
m_pPlaybackHandler->OnEvent_TimeScale( flEventTime, m_flTimeScale );
|
|
break;
|
|
|
|
default:
|
|
AssertMsg( 0, "Unknown event in performance playback!\n" );
|
|
Warning( "Unknown event in performance playback!\n" );
|
|
}
|
|
|
|
// Get next event (or NULL if there isn't one)
|
|
m_pCurEvent = m_pCurEvent->GetNextTrueSubKey();
|
|
|
|
// Get out if no more events
|
|
if ( !m_pCurEvent )
|
|
break;
|
|
}
|
|
|
|
// If in override mode, interpolate and setup camera
|
|
if ( m_bViewOverrideMode && m_pSetViewEvent )
|
|
{
|
|
if ( bShouldCut )
|
|
{
|
|
DBG2( "CUT\n" );
|
|
aOrigin[2] = aOrigin[0];
|
|
aAngles[2] = aAngles[0];
|
|
aFov[2] = aFov[0];
|
|
}
|
|
else
|
|
{
|
|
// Default second sample to first, in case we don't find a sample to interpolate with
|
|
aOrigin[1] = aOrigin[0];
|
|
aAngles[1] = aAngles[0];
|
|
aFov[1] = aFov[0];
|
|
|
|
// Parameter for interpolation
|
|
t = 0.0f;
|
|
|
|
// Seek forward to half a second from current event time and see if there
|
|
// are any other set view events.
|
|
pSearch = m_pSetViewEvent->GetNextTrueSubKey();
|
|
while ( pSearch )
|
|
{
|
|
// Another sample not available
|
|
float flSearchTime = atof( pSearch->GetName() );
|
|
if ( flSearchTime > m_flLastCamSetViewTime + 0.5f )
|
|
break;
|
|
|
|
if ( pSearch->GetInt( "type", EVENTTYPE_INVALID ) == EVENTTYPE_CAMERA_SETVIEW )
|
|
{
|
|
// Found next sample within half a second - calc interpolation parameter & get data
|
|
float flDiff = flSearchTime - m_flLastCamSetViewTime;
|
|
Assert( flDiff > 0.0f );
|
|
if ( flDiff > 0.0f )
|
|
{
|
|
t = clamp ( ( flCurTime - m_flLastCamSetViewTime ) / flDiff, 0.0f, 1.0f );
|
|
|
|
// If the next set-view is a cut, we don't want to interpolate
|
|
if ( pSearch->GetBool( "cut" ) )
|
|
{
|
|
const int iSrc = clamp( (int)( .5f + t ), 0, 1 ); // Round t to 0 or 1, so we set the camera to the current frame if t < 0.5f, and we set the camera to the 'cut'/next frame if t >= 0.5.
|
|
aOrigin[2] = aOrigin[ iSrc ];
|
|
aAngles[2] = aAngles[ iSrc ];
|
|
aFov[2] = aFov[ iSrc ];
|
|
}
|
|
else
|
|
{
|
|
ReadSetViewEvent( pSearch, aOrigin[1], aAngles[1], aFov[1], &flAccel, &flSpeed, &flRotFilter );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
pSearch = pSearch->GetNextTrueSubKey();
|
|
}
|
|
|
|
// Interpolate
|
|
aOrigin[2] = Lerp( t, aOrigin[0], aOrigin[1] );
|
|
aAngles[2] = Lerp( t, aAngles[0], aAngles[1] ); // NOTE: Calls QuaternionSlerp() internally
|
|
aFov[2] = Lerp( t, aFov[0], aFov[1] );
|
|
}
|
|
|
|
// Setup current view
|
|
SetViewParams_t params( flEventTime, &aOrigin[2], &aAngles[2], aFov[2], flAccel, flSpeed, flRotFilter );
|
|
m_pPlaybackHandler->OnEvent_Camera_SetView( params );
|
|
}
|
|
|
|
IF_REPLAY_DBG( DebugRender() );
|
|
}
|
|
|
|
void CPerformanceController::DebugRender()
|
|
{
|
|
KeyValues *pIt = m_pDbgRoot->GetFirstTrueSubKey();
|
|
|
|
Vector prevpos, pos;
|
|
QAngle angles;
|
|
float fov;
|
|
bool bPrev = false;
|
|
|
|
g_pDebugOverlay->ClearDeadOverlays();
|
|
|
|
while ( pIt )
|
|
{
|
|
if ( pIt->GetInt( "type", EVENTTYPE_INVALID ) == EVENTTYPE_CAMERA_SETVIEW )
|
|
{
|
|
ReadSetViewEvent( pIt, pos, angles, fov, NULL, NULL, NULL );
|
|
|
|
// Skip first view event since no previous
|
|
if ( !bPrev )
|
|
{
|
|
bPrev = true;
|
|
}
|
|
else
|
|
{
|
|
const bool bCut = pIt->GetBool( "cut" );
|
|
const int r = bCut ? 0 : 255;
|
|
const int g = bCut ? 255 : 0;
|
|
const int b = 0;
|
|
Vector tickpos = pos + Vector(10,0,0);
|
|
g_pDebugOverlay->AddLineOverlay( prevpos, pos, r, g, b, true, 0.0f );
|
|
g_pDebugOverlay->AddLineOverlay( pos, tickpos, 0, 255, 255, true, 0.0f );
|
|
}
|
|
|
|
prevpos = pos;
|
|
}
|
|
|
|
pIt = pIt->GetNextTrueSubKey();
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
void CPerformanceController::Think()
|
|
{
|
|
VPROF_BUDGET( "CReplayPerformancePlayer::Think", VPROF_BUDGETGROUP_REPLAY );
|
|
|
|
CBaseThinker::Think();
|
|
|
|
PlaybackThink();
|
|
}
|
|
|
|
float CPerformanceController::GetNextThinkTime() const
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------
|