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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cl_replaymoviemanager.h"
#include "replay/ireplaymoviemanager.h"
#include "replay/ireplaymovierenderer.h"
#include "replay/replay.h"
#include "replay/replayutils.h"
#include "replay/rendermovieparams.h"
#include "replay/shared_defs.h"
#include "cl_replaymovie.h"
#include "cl_renderqueue.h"
#include "cl_replaycontext.h"
#include "filesystem.h"
#include "KeyValues.h"
#include "replaysystem.h"
#include "cl_replaymanager.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/materialsystem_config.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
#define MOVIE_MANAGER_VERSION 1
//----------------------------------------------------------------------------------------
extern IMaterialSystem *materials;
//----------------------------------------------------------------------------------------
CReplayMovieManager::CReplayMovieManager() : m_pPendingMovie( NULL ), m_pVidModeSettings( NULL ), m_pRenderMovieSettings( NULL ), m_bIsRendering( false ), m_bRenderingCancelled( false ) { m_pVidModeSettings = new MaterialSystem_Config_t(); m_pRenderMovieSettings = new RenderMovieParams_t();
m_wszCachedMovieTitle[0] = L'\0'; }
CReplayMovieManager::~CReplayMovieManager() { delete m_pVidModeSettings; }
bool CReplayMovieManager::Init() { // Create "rendered" dir
const char *pRenderedDir = Replay_va( "%s%s%c", CL_GetReplayBaseDir(), SUBDIR_RENDERED, CORRECT_PATH_SEPARATOR ); g_pFullFileSystem->CreateDirHierarchy( pRenderedDir );
return BaseClass::Init(); }
int CReplayMovieManager::GetMovieCount() { return Count(); }
void CReplayMovieManager::GetMovieList( CUtlLinkedList< IReplayMovie * > &list ) { FOR_EACH_OBJ( this, i ) { list.AddToTail( ToMovie( m_vecObjs[ i ] ) ); } }
IReplayMovie *CReplayMovieManager::GetMovie( ReplayHandle_t hMovie ) { return ToMovie( Find( hMovie ) ); }
void CReplayMovieManager::AddMovie( CReplayMovie *pNewMovie ) { Add( pNewMovie ); Save(); }
CReplayMovie *CReplayMovieManager::Create() { return new CReplayMovie(); }
const char *CReplayMovieManager::GetRelativeIndexPath() const { return Replay_va( "%s%c", SUBDIR_MOVIES, CORRECT_PATH_SEPARATOR ); }
IReplayMovie *CReplayMovieManager::CreateAndAddMovie( ReplayHandle_t hReplay ) { CReplayMovie *pNewMovie = CreateAndGenerateHandle(); // Sets m_hThis (which is accessed via GetHandle())
// Cache replay handle.
pNewMovie->m_hReplay = hReplay;
// Copy cached render settings to the movie itself.
V_memcpy( &pNewMovie->m_RenderSettings, &m_pRenderMovieSettings->m_Settings, sizeof( ReplayRenderSettings_t ) );
AddMovie( pNewMovie );
return pNewMovie; }
void CReplayMovieManager::DeleteMovie( ReplayHandle_t hMovie ) { // Cache owner replay
CReplayMovie *pMovie = Find( hMovie ); CReplay *pOwnerReplay = pMovie ? CL_GetReplayManager()->GetReplay( pMovie->m_hReplay ) : NULL;
Remove( hMovie );
// If no more movies for the given replay, mark as unrendered & save
if ( pOwnerReplay && GetNumMoviesDependentOnReplay( pOwnerReplay ) == 0 ) { pOwnerReplay->m_bRendered = false; CL_GetReplayManager()->FlagReplayForFlush( pOwnerReplay, false ); } }
int CReplayMovieManager::GetNumMoviesDependentOnReplay( const CReplay *pReplay ) { if ( !pReplay ) return 0;
// Go through all movies and find any that depend on the given replay
int nNumMovies = 0; FOR_EACH_OBJ( this, i ) { CReplayMovie *pMovie = ToMovie( m_vecObjs[ i ] ); if ( pMovie->m_hReplay == pReplay->GetHandle() ) { ++nNumMovies; } }
return nNumMovies; }
void CReplayMovieManager::SetPendingMovie( IReplayMovie *pMovie ) { m_pPendingMovie = pMovie; }
IReplayMovie *CReplayMovieManager::GetPendingMovie() { return m_pPendingMovie; }
void CReplayMovieManager::FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate ) { FlagForFlush( CastMovie( pMovie ), bImmediate ); }
CReplayMovie *CReplayMovieManager::CastMovie( IReplayMovie *pMovie ) { return static_cast< CReplayMovie * >( pMovie ); }
int CReplayMovieManager::GetVersion() const { return MOVIE_MANAGER_VERSION; }
IReplayContext *CReplayMovieManager::GetReplayContext() const { return g_pClientReplayContextInternal; }
float CReplayMovieManager::GetNextThinkTime() const { return 0.1f; }
void CReplayMovieManager::CacheMovieTitle( const wchar_t *pTitle ) { V_wcsncpy( m_wszCachedMovieTitle, pTitle, sizeof( m_wszCachedMovieTitle ) ); }
void CReplayMovieManager::GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength ) { const int nLength = wcslen( m_wszCachedMovieTitle ); wcsncpy( pOut, m_wszCachedMovieTitle, nOutBufLength ); pOut[ nLength ] = L'\0'; m_wszCachedMovieTitle[0] = L'\0'; }
void CReplayMovieManager::AddReplayForRender( CReplay *pReplay, int iPerformance ) { if ( !g_pClientReplayContextInternal->ReconstructReplayIfNecessary( pReplay ) ) { CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Render_ReconstructFailed" ); return; }
// Store in the demo player's list
g_pReplayDemoPlayer->AddReplayToList( pReplay->GetHandle(), iPerformance ); }
void CReplayMovieManager::ClearRenderCancelledFlag() { m_bRenderingCancelled = false; }
void CReplayMovieManager::RenderMovie( RenderMovieParams_t const& params ) { // Save state
m_bIsRendering = true;
// Change video settings for recording
SetupVideo( params );
// Clear any old replays in the player
g_pReplayDemoPlayer->ClearReplayList();
// Render all unrendered replays
if ( params.m_hReplay == REPLAY_HANDLE_INVALID ) { CRenderQueue *pRenderQueue = g_pClientReplayContextInternal->m_pRenderQueue; const int nQueueCount = pRenderQueue->GetCount(); for ( int i = 0; i < nQueueCount; ++i ) { ReplayHandle_t hCurReplay; int iCurPerformance;
if ( !pRenderQueue->GetEntryData( i, &hCurReplay, &iCurPerformance ) ) continue;
CReplay *pReplay = CL_GetReplayManager()->GetReplay( hCurReplay ); if ( !pReplay ) continue;
AddReplayForRender( pReplay, iCurPerformance ); } } else { // Cache the title
CReplayMovieManager *pMovieManager = CL_GetMovieManager(); pMovieManager->CacheMovieTitle( params.m_wszTitle );
// Only render the specified replay
AddReplayForRender( CL_GetReplayManager()->GetReplay( params.m_hReplay ), params.m_iPerformance ); }
g_pReplayDemoPlayer->PlayNextReplay(); }
void CReplayMovieManager::RenderNextMovie() { m_bIsRendering = true;
g_pReplayDemoPlayer->PlayNextReplay(); }
void CReplayMovieManager::SetupHighDetailModels() { g_pEngine->Cbuf_AddText( "r_rootlod 0\n" ); }
void CReplayMovieManager::SetupHighDetailTextures() { g_pEngine->Cbuf_AddText( "mat_picmip -1\n" ); }
void CReplayMovieManager::SetupHighQualityAntialiasing() { int nNumSamples = 1; int nQualityLevel = 0;
if ( materials->SupportsCSAAMode(8, 2) ) { nNumSamples = 8; nQualityLevel = 2; } else if ( materials->SupportsMSAAMode(8) ) { nNumSamples = 8; nQualityLevel = 0; } else if ( materials->SupportsCSAAMode(4, 4) ) { nNumSamples = 4; nQualityLevel = 4; } else if ( materials->SupportsCSAAMode(4, 2) ) { nNumSamples = 4; nQualityLevel = 2; } else if ( materials->SupportsMSAAMode(6) ) { nNumSamples = 6; nQualityLevel = 0; } else if ( materials->SupportsMSAAMode(4) ) { nNumSamples = 4; nQualityLevel = 0; } else if ( materials->SupportsMSAAMode(2) ) { nNumSamples = 2; nQualityLevel = 0; }
g_pEngine->Cbuf_AddText( Replay_va( "mat_antialias %i\n", nNumSamples ) ); g_pEngine->Cbuf_AddText( Replay_va( "mat_aaquality %i\n", nQualityLevel ) ); }
void CReplayMovieManager::SetupHighQualityFiltering() { g_pEngine->Cbuf_AddText( "mat_forceaniso\n" ); }
void CReplayMovieManager::SetupHighQualityShadowDetail() { if ( materials->SupportsShadowDepthTextures() ) { g_pEngine->Cbuf_AddText( "r_shadowrendertotexture 1\n" ); g_pEngine->Cbuf_AddText( "r_flashlightdepthtexture 1\n" ); } else { g_pEngine->Cbuf_AddText( "r_shadowrendertotexture 1\n" ); g_pEngine->Cbuf_AddText( "r_flashlightdepthtexture 0\n" ); } }
void CReplayMovieManager::SetupHighQualityHDR() { ConVarRef mat_dxlevel( "mat_dxlevel" ); if ( mat_dxlevel.GetInt() < 80 ) return;
g_pEngine->Cbuf_AddText( Replay_va( "mat_hdr_level %i\n", materials->SupportsHDRMode( HDR_TYPE_INTEGER ) ? 2 : 1 ) ); }
void CReplayMovieManager::SetupHighQualityWaterDetail() { #ifndef _X360
g_pEngine->Cbuf_AddText( "r_waterforceexpensive 1\n" ); #endif
g_pEngine->Cbuf_AddText( "r_waterforcereflectentities 1\n" ); }
void CReplayMovieManager::SetupMulticoreRender() { g_pEngine->Cbuf_AddText( "mat_queue_mode 0\n" ); }
void CReplayMovieManager::SetupHighQualityShaderDetail() { g_pEngine->Cbuf_AddText( "mat_reducefillrate 0\n" ); }
void CReplayMovieManager::SetupColorCorrection() { g_pEngine->Cbuf_AddText( "mat_colorcorrection 1\n" ); }
void CReplayMovieManager::SetupMotionBlur() { g_pEngine->Cbuf_AddText( "mat_motion_blur_enabled 1\n" ); }
void CReplayMovieManager::SetupVideo( RenderMovieParams_t const ¶ms ) { // Get current video config
const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard();
// Cache config
V_memcpy( m_pVidModeSettings, &config, sizeof( config ) );
// Cache quit when done
V_memcpy( m_pRenderMovieSettings, ¶ms, sizeof( params ) );
g_pEngine->Cbuf_Execute(); }
void CReplayMovieManager::CompleteRender( bool bSuccess, bool bShowBrowser ) { // Store state
m_bIsRendering = false;
// Shutdown renderer
IReplayMovieRenderer *pRenderer = CL_GetMovieRenderer(); if ( pRenderer ) { pRenderer->ShutdownRenderer(); }
if ( !bSuccess ) { // Delete the movie from the manager
IReplayMovie *pMovie = CL_GetMovieManager()->GetPendingMovie(); if ( pMovie ) { CL_GetMovieManager()->DeleteMovie( pMovie->GetMovieHandle() ); } }
// Clear render queue if we're done
if ( bShowBrowser ) { CL_GetRenderQueue()->Clear(); }
// Notify UI that rendering is complete
g_pClient->OnRenderComplete( *m_pRenderMovieSettings, m_bRenderingCancelled, bSuccess, bShowBrowser );
// Quit now?
if ( m_pRenderMovieSettings->m_bQuitWhenFinished ) { g_pEngine->HostState_Shutdown(); return; }
// Otherwise, play a sound.
g_pClient->PlaySound( "replay\\rendercomplete.wav" ); }
void CReplayMovieManager::CancelRender() { m_bRenderingCancelled = true; CompleteRender( false, true ); g_pEngine->Host_Disconnect( false ); // CReplayDemoPlayer::StopPlayback() will be called
}
void CReplayMovieManager::GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies ) { lstMovies.RemoveAll(); FOR_EACH_OBJ( this, i ) { lstMovies.AddToHead( ToMovie( m_vecObjs[ i ] ) ); } }
const char *CReplayMovieManager::GetRenderDir() const { return Replay_va( "%s%s%c", g_pClientReplayContextInternal->GetBaseDir(), SUBDIR_RENDERED, CORRECT_PATH_SEPARATOR ); }
const char *CReplayMovieManager::GetRawExportDir() const { static CFmtStr s_fmtExportDir;
CReplayTime time; time.InitDateAndTimeToNow();
int nDay, nMonth, nYear; time.GetDate( nDay, nMonth, nYear );
int nHour, nMin, nSec; time.GetTime( nHour, nMin, nSec );
s_fmtExportDir.sprintf( "%smovie_%02i%02i%04i_%02i%02i%02i%c", GetRenderDir(), nMonth, nDay, nYear, nHour, nMin, nSec, CORRECT_PATH_SEPARATOR );
return s_fmtExportDir.Access(); }
//----------------------------------------------------------------------------------------
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