Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cl_replaymoviemanager.h"
#include "replay/ireplaymoviemanager.h"
#include "replay/ireplaymovierenderer.h"
#include "replay/replay.h"
#include "replay/replayutils.h"
#include "replay/rendermovieparams.h"
#include "replay/shared_defs.h"
#include "cl_replaymovie.h"
#include "cl_renderqueue.h"
#include "cl_replaycontext.h"
#include "filesystem.h"
#include "KeyValues.h"
#include "replaysystem.h"
#include "cl_replaymanager.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/materialsystem_config.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//----------------------------------------------------------------------------------------
#define MOVIE_MANAGER_VERSION 1
//----------------------------------------------------------------------------------------
extern IMaterialSystem *materials;
//----------------------------------------------------------------------------------------
CReplayMovieManager::CReplayMovieManager()
: m_pPendingMovie( NULL ),
m_pVidModeSettings( NULL ),
m_pRenderMovieSettings( NULL ),
m_bIsRendering( false ),
m_bRenderingCancelled( false )
{
m_pVidModeSettings = new MaterialSystem_Config_t();
m_pRenderMovieSettings = new RenderMovieParams_t();
m_wszCachedMovieTitle[0] = L'\0';
}
CReplayMovieManager::~CReplayMovieManager()
{
delete m_pVidModeSettings;
}
bool CReplayMovieManager::Init()
{
// Create "rendered" dir
const char *pRenderedDir = Replay_va( "%s%s%c", CL_GetReplayBaseDir(), SUBDIR_RENDERED, CORRECT_PATH_SEPARATOR );
g_pFullFileSystem->CreateDirHierarchy( pRenderedDir );
return BaseClass::Init();
}
int CReplayMovieManager::GetMovieCount()
{
return Count();
}
void CReplayMovieManager::GetMovieList( CUtlLinkedList< IReplayMovie * > &list )
{
FOR_EACH_OBJ( this, i )
{
list.AddToTail( ToMovie( m_vecObjs[ i ] ) );
}
}
IReplayMovie *CReplayMovieManager::GetMovie( ReplayHandle_t hMovie )
{
return ToMovie( Find( hMovie ) );
}
void CReplayMovieManager::AddMovie( CReplayMovie *pNewMovie )
{
Add( pNewMovie );
Save();
}
CReplayMovie *CReplayMovieManager::Create()
{
return new CReplayMovie();
}
const char *CReplayMovieManager::GetRelativeIndexPath() const
{
return Replay_va( "%s%c", SUBDIR_MOVIES, CORRECT_PATH_SEPARATOR );
}
IReplayMovie *CReplayMovieManager::CreateAndAddMovie( ReplayHandle_t hReplay )
{
CReplayMovie *pNewMovie = CreateAndGenerateHandle(); // Sets m_hThis (which is accessed via GetHandle())
// Cache replay handle.
pNewMovie->m_hReplay = hReplay;
// Copy cached render settings to the movie itself.
V_memcpy( &pNewMovie->m_RenderSettings, &m_pRenderMovieSettings->m_Settings, sizeof( ReplayRenderSettings_t ) );
AddMovie( pNewMovie );
return pNewMovie;
}
void CReplayMovieManager::DeleteMovie( ReplayHandle_t hMovie )
{
// Cache owner replay
CReplayMovie *pMovie = Find( hMovie );
CReplay *pOwnerReplay = pMovie ? CL_GetReplayManager()->GetReplay( pMovie->m_hReplay ) : NULL;
Remove( hMovie );
// If no more movies for the given replay, mark as unrendered & save
if ( pOwnerReplay && GetNumMoviesDependentOnReplay( pOwnerReplay ) == 0 )
{
pOwnerReplay->m_bRendered = false;
CL_GetReplayManager()->FlagReplayForFlush( pOwnerReplay, false );
}
}
int CReplayMovieManager::GetNumMoviesDependentOnReplay( const CReplay *pReplay )
{
if ( !pReplay )
return 0;
// Go through all movies and find any that depend on the given replay
int nNumMovies = 0;
FOR_EACH_OBJ( this, i )
{
CReplayMovie *pMovie = ToMovie( m_vecObjs[ i ] );
if ( pMovie->m_hReplay == pReplay->GetHandle() )
{
++nNumMovies;
}
}
return nNumMovies;
}
void CReplayMovieManager::SetPendingMovie( IReplayMovie *pMovie )
{
m_pPendingMovie = pMovie;
}
IReplayMovie *CReplayMovieManager::GetPendingMovie()
{
return m_pPendingMovie;
}
void CReplayMovieManager::FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate )
{
FlagForFlush( CastMovie( pMovie ), bImmediate );
}
CReplayMovie *CReplayMovieManager::CastMovie( IReplayMovie *pMovie )
{
return static_cast< CReplayMovie * >( pMovie );
}
int CReplayMovieManager::GetVersion() const
{
return MOVIE_MANAGER_VERSION;
}
IReplayContext *CReplayMovieManager::GetReplayContext() const
{
return g_pClientReplayContextInternal;
}
float CReplayMovieManager::GetNextThinkTime() const
{
return 0.1f;
}
void CReplayMovieManager::CacheMovieTitle( const wchar_t *pTitle )
{
V_wcsncpy( m_wszCachedMovieTitle, pTitle, sizeof( m_wszCachedMovieTitle ) );
}
void CReplayMovieManager::GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength )
{
const int nLength = wcslen( m_wszCachedMovieTitle );
wcsncpy( pOut, m_wszCachedMovieTitle, nOutBufLength );
pOut[ nLength ] = L'\0';
m_wszCachedMovieTitle[0] = L'\0';
}
void CReplayMovieManager::AddReplayForRender( CReplay *pReplay, int iPerformance )
{
if ( !g_pClientReplayContextInternal->ReconstructReplayIfNecessary( pReplay ) )
{
CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Render_ReconstructFailed" );
return;
}
// Store in the demo player's list
g_pReplayDemoPlayer->AddReplayToList( pReplay->GetHandle(), iPerformance );
}
void CReplayMovieManager::ClearRenderCancelledFlag()
{
m_bRenderingCancelled = false;
}
void CReplayMovieManager::RenderMovie( RenderMovieParams_t const& params )
{
// Save state
m_bIsRendering = true;
// Change video settings for recording
SetupVideo( params );
// Clear any old replays in the player
g_pReplayDemoPlayer->ClearReplayList();
// Render all unrendered replays
if ( params.m_hReplay == REPLAY_HANDLE_INVALID )
{
CRenderQueue *pRenderQueue = g_pClientReplayContextInternal->m_pRenderQueue;
const int nQueueCount = pRenderQueue->GetCount();
for ( int i = 0; i < nQueueCount; ++i )
{
ReplayHandle_t hCurReplay;
int iCurPerformance;
if ( !pRenderQueue->GetEntryData( i, &hCurReplay, &iCurPerformance ) )
continue;
CReplay *pReplay = CL_GetReplayManager()->GetReplay( hCurReplay );
if ( !pReplay )
continue;
AddReplayForRender( pReplay, iCurPerformance );
}
}
else
{
// Cache the title
CReplayMovieManager *pMovieManager = CL_GetMovieManager();
pMovieManager->CacheMovieTitle( params.m_wszTitle );
// Only render the specified replay
AddReplayForRender( CL_GetReplayManager()->GetReplay( params.m_hReplay ), params.m_iPerformance );
}
g_pReplayDemoPlayer->PlayNextReplay();
}
void CReplayMovieManager::RenderNextMovie()
{
m_bIsRendering = true;
g_pReplayDemoPlayer->PlayNextReplay();
}
void CReplayMovieManager::SetupHighDetailModels()
{
g_pEngine->Cbuf_AddText( "r_rootlod 0\n" );
}
void CReplayMovieManager::SetupHighDetailTextures()
{
g_pEngine->Cbuf_AddText( "mat_picmip -1\n" );
}
void CReplayMovieManager::SetupHighQualityAntialiasing()
{
int nNumSamples = 1;
int nQualityLevel = 0;
if ( materials->SupportsCSAAMode(8, 2) )
{
nNumSamples = 8;
nQualityLevel = 2;
}
else if ( materials->SupportsMSAAMode(8) )
{
nNumSamples = 8;
nQualityLevel = 0;
}
else if ( materials->SupportsCSAAMode(4, 4) )
{
nNumSamples = 4;
nQualityLevel = 4;
}
else if ( materials->SupportsCSAAMode(4, 2) )
{
nNumSamples = 4;
nQualityLevel = 2;
}
else if ( materials->SupportsMSAAMode(6) )
{
nNumSamples = 6;
nQualityLevel = 0;
}
else if ( materials->SupportsMSAAMode(4) )
{
nNumSamples = 4;
nQualityLevel = 0;
}
else if ( materials->SupportsMSAAMode(2) )
{
nNumSamples = 2;
nQualityLevel = 0;
}
g_pEngine->Cbuf_AddText( Replay_va( "mat_antialias %i\n", nNumSamples ) );
g_pEngine->Cbuf_AddText( Replay_va( "mat_aaquality %i\n", nQualityLevel ) );
}
void CReplayMovieManager::SetupHighQualityFiltering()
{
g_pEngine->Cbuf_AddText( "mat_forceaniso\n" );
}
void CReplayMovieManager::SetupHighQualityShadowDetail()
{
if ( materials->SupportsShadowDepthTextures() )
{
g_pEngine->Cbuf_AddText( "r_shadowrendertotexture 1\n" );
g_pEngine->Cbuf_AddText( "r_flashlightdepthtexture 1\n" );
}
else
{
g_pEngine->Cbuf_AddText( "r_shadowrendertotexture 1\n" );
g_pEngine->Cbuf_AddText( "r_flashlightdepthtexture 0\n" );
}
}
void CReplayMovieManager::SetupHighQualityHDR()
{
ConVarRef mat_dxlevel( "mat_dxlevel" );
if ( mat_dxlevel.GetInt() < 80 )
return;
g_pEngine->Cbuf_AddText( Replay_va( "mat_hdr_level %i\n", materials->SupportsHDRMode( HDR_TYPE_INTEGER ) ? 2 : 1 ) );
}
void CReplayMovieManager::SetupHighQualityWaterDetail()
{
#ifndef _X360
g_pEngine->Cbuf_AddText( "r_waterforceexpensive 1\n" );
#endif
g_pEngine->Cbuf_AddText( "r_waterforcereflectentities 1\n" );
}
void CReplayMovieManager::SetupMulticoreRender()
{
g_pEngine->Cbuf_AddText( "mat_queue_mode 0\n" );
}
void CReplayMovieManager::SetupHighQualityShaderDetail()
{
g_pEngine->Cbuf_AddText( "mat_reducefillrate 0\n" );
}
void CReplayMovieManager::SetupColorCorrection()
{
g_pEngine->Cbuf_AddText( "mat_colorcorrection 1\n" );
}
void CReplayMovieManager::SetupMotionBlur()
{
g_pEngine->Cbuf_AddText( "mat_motion_blur_enabled 1\n" );
}
void CReplayMovieManager::SetupVideo( RenderMovieParams_t const &params )
{
// Get current video config
const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard();
// Cache config
V_memcpy( m_pVidModeSettings, &config, sizeof( config ) );
// Cache quit when done
V_memcpy( m_pRenderMovieSettings, &params, sizeof( params ) );
g_pEngine->Cbuf_Execute();
}
void CReplayMovieManager::CompleteRender( bool bSuccess, bool bShowBrowser )
{
// Store state
m_bIsRendering = false;
// Shutdown renderer
IReplayMovieRenderer *pRenderer = CL_GetMovieRenderer();
if ( pRenderer )
{
pRenderer->ShutdownRenderer();
}
if ( !bSuccess )
{
// Delete the movie from the manager
IReplayMovie *pMovie = CL_GetMovieManager()->GetPendingMovie();
if ( pMovie )
{
CL_GetMovieManager()->DeleteMovie( pMovie->GetMovieHandle() );
}
}
// Clear render queue if we're done
if ( bShowBrowser )
{
CL_GetRenderQueue()->Clear();
}
// Notify UI that rendering is complete
g_pClient->OnRenderComplete( *m_pRenderMovieSettings, m_bRenderingCancelled, bSuccess, bShowBrowser );
// Quit now?
if ( m_pRenderMovieSettings->m_bQuitWhenFinished )
{
g_pEngine->HostState_Shutdown();
return;
}
// Otherwise, play a sound.
g_pClient->PlaySound( "replay\\rendercomplete.wav" );
}
void CReplayMovieManager::CancelRender()
{
m_bRenderingCancelled = true;
CompleteRender( false, true );
g_pEngine->Host_Disconnect( false ); // CReplayDemoPlayer::StopPlayback() will be called
}
void CReplayMovieManager::GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies )
{
lstMovies.RemoveAll();
FOR_EACH_OBJ( this, i )
{
lstMovies.AddToHead( ToMovie( m_vecObjs[ i ] ) );
}
}
const char *CReplayMovieManager::GetRenderDir() const
{
return Replay_va( "%s%s%c", g_pClientReplayContextInternal->GetBaseDir(), SUBDIR_RENDERED, CORRECT_PATH_SEPARATOR );
}
const char *CReplayMovieManager::GetRawExportDir() const
{
static CFmtStr s_fmtExportDir;
CReplayTime time;
time.InitDateAndTimeToNow();
int nDay, nMonth, nYear;
time.GetDate( nDay, nMonth, nYear );
int nHour, nMin, nSec;
time.GetTime( nHour, nMin, nSec );
s_fmtExportDir.sprintf(
"%smovie_%02i%02i%04i_%02i%02i%02i%c",
GetRenderDir(),
nMonth, nDay, nYear,
nHour, nMin, nSec,
CORRECT_PATH_SEPARATOR
);
return s_fmtExportDir.Access();
}
//----------------------------------------------------------------------------------------