Team Fortress 2 Source Code as on 22/4/2020
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<?xml version='1.0' encoding='utf-8' standalone='yes'?> <instrumentationManifest xmlns="http://schemas.microsoft.com/win/2004/08/events"> <instrumentation xmlns:win="http://manifests.microsoft.com/win/2004/08/windows/events" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <events xmlns="http://schemas.microsoft.com/win/2004/08/events"> <!-- Main provider to emit low to medium frequency information about game performance. This includes Begin/End pairs, markers, and labeled thread IDs. Documentation on ETW is available at: http://msdn.microsoft.com/en-us/magazine/cc163437.aspx http://blogs.msdn.com/b/ryanmy/archive/2005/05/27/422772.aspx http://msdn.microsoft.com/en-us/library/aa363668(VS.85).aspx
Documentation of the data types available for event payload templates is here: http://msdn.microsoft.com/en-us/library/aa382774(v=VS.85).aspx See also the Windows Platform SDK SimpleProvider sample and the Scenario libary at http://archive.msdn.microsoft.com/Scenario
Before recording traces you need to execute these commands to register the provider: xcopy /y %vgame%\bin\tier0.dll %temp% wevtutil um %vgame%\..\src\tier0\valveetwprovider.man wevtutil im %vgame%\..\src\tier0\valveetwprovider.man --> <provider guid="{3fa9201e-73b0-43fe-9821-7e145359bc6f}" name="Valve-Main" symbol="VALVE_MAIN" messageFileName="%temp%\tier0.dll" resourceFileName="%temp%\tier0.dll" > <templates> <template tid="T_Start"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Int32" name="Depth" /> </template> <template tid="T_End"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Int32" name="Depth" /> <data inType="win:Float" name="Duration (ms)" /> </template> <template tid="T_Mark"> <data inType="win:AnsiString" name="Description" /> </template> <template tid="T_Mark1F"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Float" name="Data 1" /> </template> <template tid="T_Mark2F"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Float" name="Data 1" /> <data inType="win:Float" name="Data 2" /> </template> <template tid="T_Mark3F"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Float" name="Data 1" /> <data inType="win:Float" name="Data 2" /> <data inType="win:Float" name="Data 3" /> </template> <template tid="T_Mark4F"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Float" name="Data 1" /> <data inType="win:Float" name="Data 2" /> <data inType="win:Float" name="Data 3" /> <data inType="win:Float" name="Data 4" /> </template> <template tid="T_Mark1I"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Int32" name="Data 1" /> </template> <template tid="T_Mark2I"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Int32" name="Data 1" /> <data inType="win:Int32" name="Data 2" /> </template> <template tid="T_Mark3I"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Int32" name="Data 1" /> <data inType="win:Int32" name="Data 2" /> <data inType="win:Int32" name="Data 3" /> </template> <template tid="T_Mark4I"> <data inType="win:AnsiString" name="Description" /> <data inType="win:Int32" name="Data 1" /> <data inType="win:Int32" name="Data 2" /> <data inType="win:Int32" name="Data 3" /> <data inType="win:Int32" name="Data 4" /> </template> <template tid="T_Mark1S"> <data inType="win:AnsiString" name="Description" /> <data inType="win:AnsiString" name="Data 1" /> </template> <template tid="T_Mark2S"> <data inType="win:AnsiString" name="Description" /> <data inType="win:AnsiString" name="Data 1" /> <data inType="win:AnsiString" name="Data 2" /> </template> <template tid="T_ThreadID"> <data inType="win:Int32" name="ThreadID" /> <data inType="win:AnsiString" name="ThreadName" /> </template> </templates> <events> <event symbol="Start" template="T_Start" value="100" task="Block" opcode="Begin" /> <event symbol="Stop" template="T_End" value="101" task="Block" opcode="End" /> <event symbol="Mark" template="T_Mark" value="102" task="Block" opcode="Mark" /> <event symbol="Mark1F" template="T_Mark1F" value="103" task="Block" opcode="Mark1F" /> <event symbol="Mark2F" template="T_Mark2F" value="104" task="Block" opcode="Mark2F" /> <event symbol="Mark3F" template="T_Mark3F" value="105" task="Block" opcode="Mark3F" /> <event symbol="Mark4F" template="T_Mark4F" value="106" task="Block" opcode="Mark4F" /> <event symbol="Mark1I" template="T_Mark1I" value="107" task="Block" opcode="Mark1I" /> <event symbol="Mark2I" template="T_Mark2I" value="108" task="Block" opcode="Mark2I" /> <event symbol="Mark3I" template="T_Mark3I" value="109" task="Block" opcode="Mark3I" /> <event symbol="Mark4I" template="T_Mark4I" value="110" task="Block" opcode="Mark4I" /> <event symbol="Mark1S" template="T_Mark1S" value="111" task="Block" opcode="Mark1S" /> <event symbol="Mark2S" template="T_Mark2S" value="112" task="Block" opcode="Mark2S" /> <event level="win:Informational" symbol="Thread_ID" template="T_ThreadID" value="113" task="ThreadID" opcode="Information" /> </events> <opcodes> <opcode name="Begin" symbol="_BeginOpcode" value="10"/> <opcode name="End" symbol="_EndOpcode" value="11"/> <opcode name="Step" symbol="_StepOpcode" value="12"/> <opcode name="Mark" symbol="_MarkOpcode" value="13"/> <opcode name="Mark1F" symbol="_MarkOpcode1F" value="14"/> <opcode name="Mark2F" symbol="_MarkOpcode2F" value="15"/> <opcode name="Mark3F" symbol="_MarkOpcode3F" value="16"/> <opcode name="Mark4F" symbol="_MarkOpcode4F" value="17"/> <opcode name="Mark1I" symbol="_MarkOpcode1I" value="18"/> <opcode name="Mark2I" symbol="_MarkOpcode2I" value="19"/> <opcode name="Mark3I" symbol="_MarkOpcode3I" value="20"/> <opcode name="Mark4I" symbol="_MarkOpcode4I" value="21"/> <opcode name="Mark1S" symbol="_MarkOpcode1S" value="22"/> <opcode name="Mark2S" symbol="_MarkOpcode2S" value="23"/> <opcode name="Information" symbol="_InformationOpcode" value="24"/> </opcodes> <tasks> <task name="Block" symbol="Block_Task" value="1" eventGUID="{F15F363A-49FD-4de3-967C-1732464945FF}"/> <task name="ThreadID" symbol="ThreadID_Task" value="2" eventGUID="{F15F363A-493D-4dea-967C-1123464945FF}"/> </tasks> </provider>
<!-- Additional provider, to emit high frequency information about game performance, mainly frame events. --> <provider guid="{47a9201e-73b0-42ce-9821-7e134361bc6f}" name="Valve-FrameRate" symbol="VALVE_FRAMERATE" messageFileName="%temp%\tier0.dll" resourceFileName="%temp%\tier0.dll" > <templates> <template tid="T_FrameMark"> <data inType="win:Int32" name="Frame number" /> <data inType="win:Float" name="Duration (ms)" /> </template> </templates> <events> <event symbol="RenderFrameMark" template="T_FrameMark" value="200" task="Frame" opcode="RenderFrameMark" /> <event symbol="SimFrameMark" template="T_FrameMark" value="201" task="Frame" opcode="SimFrameMark" /> </events> <opcodes> <opcode name="RenderFrameMark" symbol="_RenderFrameMarkOpcode" value="10"/> <opcode name="SimFrameMark" symbol="_SimFrameMarkOpcode" value="11"/> </opcodes> <tasks> <task name="Frame" symbol="Frame_Task" value="1" eventGUID="{F15F363A-49FD-4FFa-967C-1739364945FF}"/> </tasks> </provider>
<!-- Additional provider, to emit high frequency information about server performance. --> <provider guid="{58a9201e-73b0-42ce-9821-7e134361bc70}" name="Valve-ServerFrameRate" symbol="VALVE_SERVERFRAMERATE" messageFileName="%temp%\tier0.dll" resourceFileName="%temp%\tier0.dll" > <templates> <template tid="T_FrameMark"> <data inType="win:Int32" name="Frame number" /> <data inType="win:Float" name="Duration (ms)" /> </template> </templates> <events> <event symbol="ServerRenderFrameMark" template="T_FrameMark" value="300" task="ServerFrame" opcode="ServerRenderFrameMark" /> <event symbol="ServerSimFrameMark" template="T_FrameMark" value="301" task="ServerFrame" opcode="ServerSimFrameMark" /> </events> <opcodes> <opcode name="ServerRenderFrameMark" symbol="_ServerRenderFrameMarkOpcode" value="10"/> <opcode name="ServerSimFrameMark" symbol="_ServerSimFrameMarkOpcode" value="11"/> </opcodes> <tasks> <task name="ServerFrame" symbol="Frame_Task" value="1" eventGUID="{025F363A-49FD-4FFa-967C-173936494500}"/> </tasks> </provider>
<!-- Additional provider, to emit information about user input. --> <provider guid="{1432afee-73b0-42ce-9821-7e134361b433}" name="Valve-Input" symbol="VALVE_INPUT" messageFileName="%temp%\tier0.dll" resourceFileName="%temp%\tier0.dll" > <templates> <template tid="T_MouseClick"> <data inType="win:Int32" name="x" /> <data inType="win:Int32" name="y" /> <data inType="win:Int32" name="Button Type" /> </template> <template tid="T_KeyPress"> <data inType="win:AnsiString" name="Character" /> <data inType="win:Int32" name="Scan Code" /> <data inType="win:Int32" name="Virtual Code" /> </template> <template tid="T_MouseMove"> <data inType="win:Int32" name="x" /> <data inType="win:Int32" name="y" /> </template> <template tid="T_MouseWheel"> <data inType="win:Int32" name="x" /> <data inType="win:Int32" name="y" /> <data inType="win:Int32" name="wheelDelta" /> </template> </templates> <events> <event symbol="Mouse_down" template="T_MouseClick" value="400" task="Mouse" opcode="MouseDown" /> <event symbol="Mouse_up" template="T_MouseClick" value="401" task="Mouse" opcode="MouseUp" /> <event symbol="Key_down" template="T_KeyPress" value="402" task="Keyboard" opcode="KeyDown" /> <event symbol="Mouse_Move" template="T_MouseMove" value="403" task="Mouse" opcode="MouseMove" /> <event symbol="Mouse_Wheel" template="T_MouseWheel" value="404" task="Mouse" opcode="MouseWheel" /> </events> <opcodes> <opcode name="MouseDown" symbol="_MouseDownOpcode" value="10" /> <opcode name="MouseUp" symbol="_MouseUpOpcode" value="11" /> <opcode name="KeyDown" symbol="_KeyDownOpcode" value="12" /> <opcode name="MouseMove" symbol="_MouseMoveOpcode" value="13" /> <opcode name="MouseWheel" symbol="_MouseWheelOpcode" value="14" /> </opcodes> <tasks> <task name="Mouse" symbol="Mouse_Task" value="1" eventGUID="{363A49FD-F15F-4FFa-967C-173936494433}"/> <task name="Keyboard" symbol="Keyboard_Task" value="2" eventGUID="{123A49FD-F15F-4FFa-967C-17393649BEAD}"/> </tasks> </provider>
<!-- Additional provider, to emit information about networking. --> <provider guid="{4372afee-73b0-42ce-9821-7e134361b519}" name="Valve-Network" symbol="VALVE_NETWORK" messageFileName="%temp%\tier0.dll" resourceFileName="%temp%\tier0.dll" > <templates> <template tid="T_SendPacket"> <data inType="win:AnsiString" name="To" /> <data inType="win:Int32" name="WireSize" /> <data inType="win:Int32" name="outSequenceNR" /> <data inType="win:Int32" name="outSequenceNrAck" /> <data inType="win:Int32" name="CumulativeWireSize" /> </template> <template tid="T_Throttled"> </template> <template tid="T_ReadPacket"> <data inType="win:AnsiString" name="From" /> <data inType="win:Int32" name="WireSize" /> <data inType="win:Int32" name="inSequenceNR" /> <data inType="win:Int32" name="outSequenceNrAck" /> <data inType="win:Int32" name="CumulativeWireSize" /> </template> </templates> <events> <event symbol="SendPacket" template="T_SendPacket" value="500" task="Transmit" opcode="Send" /> <event symbol="Throttled" template="T_Throttled" value="501" task="Throttled" opcode="Throttled" /> <event symbol="ReadPacket" template="T_ReadPacket" value="502" task="Transmit" opcode="Read" /> </events> <opcodes> <opcode name="Send" symbol="_SendOpcode" value="10" /> <opcode name="Throttled" symbol="_ThrottledOpcode" value="11" /> <opcode name="Read" symbol="_ReadOpcode" value="12" /> </opcodes> <tasks> <task name="Transmit" symbol="Transmit_Task" value="1" eventGUID="{932A49FD-F15F-4FFa-967C-173936494901}"/> <task name="Throttled" symbol="Network_Task" value="2" eventGUID="{A32A49FD-F15F-4FFa-967C-173936494902}"/> </tasks> </provider> </events> </instrumentation> </instrumentationManifest>
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