Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

288 lines
14 KiB

<?xml version='1.0' encoding='utf-8' standalone='yes'?>
<instrumentationManifest xmlns="http://schemas.microsoft.com/win/2004/08/events">
<instrumentation
xmlns:win="http://manifests.microsoft.com/win/2004/08/windows/events"
xmlns:xs="http://www.w3.org/2001/XMLSchema"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<events xmlns="http://schemas.microsoft.com/win/2004/08/events">
<!-- Main provider to emit low to medium frequency information about game performance.
This includes Begin/End pairs, markers, and labeled thread IDs.
Documentation on ETW is available at:
http://msdn.microsoft.com/en-us/magazine/cc163437.aspx
http://blogs.msdn.com/b/ryanmy/archive/2005/05/27/422772.aspx
http://msdn.microsoft.com/en-us/library/aa363668(VS.85).aspx
Documentation of the data types available for event payload templates is here:
http://msdn.microsoft.com/en-us/library/aa382774(v=VS.85).aspx
See also the Windows Platform SDK SimpleProvider sample and the Scenario
libary at http://archive.msdn.microsoft.com/Scenario
Before recording traces you need to execute these commands to register the provider:
xcopy /y %vgame%\bin\tier0.dll %temp%
wevtutil um %vgame%\..\src\tier0\valveetwprovider.man
wevtutil im %vgame%\..\src\tier0\valveetwprovider.man
-->
<provider
guid="{3fa9201e-73b0-43fe-9821-7e145359bc6f}"
name="Valve-Main"
symbol="VALVE_MAIN"
messageFileName="%temp%\tier0.dll"
resourceFileName="%temp%\tier0.dll" >
<templates>
<template tid="T_Start">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Int32" name="Depth" />
</template>
<template tid="T_End">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Int32" name="Depth" />
<data inType="win:Float" name="Duration (ms)" />
</template>
<template tid="T_Mark">
<data inType="win:AnsiString" name="Description" />
</template>
<template tid="T_Mark1F">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Float" name="Data 1" />
</template>
<template tid="T_Mark2F">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Float" name="Data 1" />
<data inType="win:Float" name="Data 2" />
</template>
<template tid="T_Mark3F">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Float" name="Data 1" />
<data inType="win:Float" name="Data 2" />
<data inType="win:Float" name="Data 3" />
</template>
<template tid="T_Mark4F">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Float" name="Data 1" />
<data inType="win:Float" name="Data 2" />
<data inType="win:Float" name="Data 3" />
<data inType="win:Float" name="Data 4" />
</template>
<template tid="T_Mark1I">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Int32" name="Data 1" />
</template>
<template tid="T_Mark2I">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Int32" name="Data 1" />
<data inType="win:Int32" name="Data 2" />
</template>
<template tid="T_Mark3I">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Int32" name="Data 1" />
<data inType="win:Int32" name="Data 2" />
<data inType="win:Int32" name="Data 3" />
</template>
<template tid="T_Mark4I">
<data inType="win:AnsiString" name="Description" />
<data inType="win:Int32" name="Data 1" />
<data inType="win:Int32" name="Data 2" />
<data inType="win:Int32" name="Data 3" />
<data inType="win:Int32" name="Data 4" />
</template>
<template tid="T_Mark1S">
<data inType="win:AnsiString" name="Description" />
<data inType="win:AnsiString" name="Data 1" />
</template>
<template tid="T_Mark2S">
<data inType="win:AnsiString" name="Description" />
<data inType="win:AnsiString" name="Data 1" />
<data inType="win:AnsiString" name="Data 2" />
</template>
<template tid="T_ThreadID">
<data inType="win:Int32" name="ThreadID" />
<data inType="win:AnsiString" name="ThreadName" />
</template>
</templates>
<events>
<event symbol="Start" template="T_Start" value="100" task="Block" opcode="Begin" />
<event symbol="Stop" template="T_End" value="101" task="Block" opcode="End" />
<event symbol="Mark" template="T_Mark" value="102" task="Block" opcode="Mark" />
<event symbol="Mark1F" template="T_Mark1F" value="103" task="Block" opcode="Mark1F" />
<event symbol="Mark2F" template="T_Mark2F" value="104" task="Block" opcode="Mark2F" />
<event symbol="Mark3F" template="T_Mark3F" value="105" task="Block" opcode="Mark3F" />
<event symbol="Mark4F" template="T_Mark4F" value="106" task="Block" opcode="Mark4F" />
<event symbol="Mark1I" template="T_Mark1I" value="107" task="Block" opcode="Mark1I" />
<event symbol="Mark2I" template="T_Mark2I" value="108" task="Block" opcode="Mark2I" />
<event symbol="Mark3I" template="T_Mark3I" value="109" task="Block" opcode="Mark3I" />
<event symbol="Mark4I" template="T_Mark4I" value="110" task="Block" opcode="Mark4I" />
<event symbol="Mark1S" template="T_Mark1S" value="111" task="Block" opcode="Mark1S" />
<event symbol="Mark2S" template="T_Mark2S" value="112" task="Block" opcode="Mark2S" />
<event level="win:Informational" symbol="Thread_ID" template="T_ThreadID" value="113" task="ThreadID" opcode="Information" />
</events>
<opcodes>
<opcode name="Begin" symbol="_BeginOpcode" value="10"/>
<opcode name="End" symbol="_EndOpcode" value="11"/>
<opcode name="Step" symbol="_StepOpcode" value="12"/>
<opcode name="Mark" symbol="_MarkOpcode" value="13"/>
<opcode name="Mark1F" symbol="_MarkOpcode1F" value="14"/>
<opcode name="Mark2F" symbol="_MarkOpcode2F" value="15"/>
<opcode name="Mark3F" symbol="_MarkOpcode3F" value="16"/>
<opcode name="Mark4F" symbol="_MarkOpcode4F" value="17"/>
<opcode name="Mark1I" symbol="_MarkOpcode1I" value="18"/>
<opcode name="Mark2I" symbol="_MarkOpcode2I" value="19"/>
<opcode name="Mark3I" symbol="_MarkOpcode3I" value="20"/>
<opcode name="Mark4I" symbol="_MarkOpcode4I" value="21"/>
<opcode name="Mark1S" symbol="_MarkOpcode1S" value="22"/>
<opcode name="Mark2S" symbol="_MarkOpcode2S" value="23"/>
<opcode name="Information" symbol="_InformationOpcode" value="24"/>
</opcodes>
<tasks>
<task name="Block" symbol="Block_Task" value="1" eventGUID="{F15F363A-49FD-4de3-967C-1732464945FF}"/>
<task name="ThreadID" symbol="ThreadID_Task" value="2" eventGUID="{F15F363A-493D-4dea-967C-1123464945FF}"/>
</tasks>
</provider>
<!-- Additional provider, to emit high frequency information about game performance, mainly frame events. -->
<provider
guid="{47a9201e-73b0-42ce-9821-7e134361bc6f}"
name="Valve-FrameRate"
symbol="VALVE_FRAMERATE"
messageFileName="%temp%\tier0.dll"
resourceFileName="%temp%\tier0.dll"
>
<templates>
<template tid="T_FrameMark">
<data inType="win:Int32" name="Frame number" />
<data inType="win:Float" name="Duration (ms)" />
</template>
</templates>
<events>
<event symbol="RenderFrameMark" template="T_FrameMark" value="200" task="Frame" opcode="RenderFrameMark" />
<event symbol="SimFrameMark" template="T_FrameMark" value="201" task="Frame" opcode="SimFrameMark" />
</events>
<opcodes>
<opcode name="RenderFrameMark" symbol="_RenderFrameMarkOpcode" value="10"/>
<opcode name="SimFrameMark" symbol="_SimFrameMarkOpcode" value="11"/>
</opcodes>
<tasks>
<task name="Frame" symbol="Frame_Task" value="1" eventGUID="{F15F363A-49FD-4FFa-967C-1739364945FF}"/>
</tasks>
</provider>
<!-- Additional provider, to emit high frequency information about server performance. -->
<provider
guid="{58a9201e-73b0-42ce-9821-7e134361bc70}"
name="Valve-ServerFrameRate"
symbol="VALVE_SERVERFRAMERATE"
messageFileName="%temp%\tier0.dll"
resourceFileName="%temp%\tier0.dll"
>
<templates>
<template tid="T_FrameMark">
<data inType="win:Int32" name="Frame number" />
<data inType="win:Float" name="Duration (ms)" />
</template>
</templates>
<events>
<event symbol="ServerRenderFrameMark" template="T_FrameMark" value="300" task="ServerFrame" opcode="ServerRenderFrameMark" />
<event symbol="ServerSimFrameMark" template="T_FrameMark" value="301" task="ServerFrame" opcode="ServerSimFrameMark" />
</events>
<opcodes>
<opcode name="ServerRenderFrameMark" symbol="_ServerRenderFrameMarkOpcode" value="10"/>
<opcode name="ServerSimFrameMark" symbol="_ServerSimFrameMarkOpcode" value="11"/>
</opcodes>
<tasks>
<task name="ServerFrame" symbol="Frame_Task" value="1" eventGUID="{025F363A-49FD-4FFa-967C-173936494500}"/>
</tasks>
</provider>
<!-- Additional provider, to emit information about user input. -->
<provider
guid="{1432afee-73b0-42ce-9821-7e134361b433}"
name="Valve-Input"
symbol="VALVE_INPUT"
messageFileName="%temp%\tier0.dll"
resourceFileName="%temp%\tier0.dll"
>
<templates>
<template tid="T_MouseClick">
<data inType="win:Int32" name="x" />
<data inType="win:Int32" name="y" />
<data inType="win:Int32" name="Button Type" />
</template>
<template tid="T_KeyPress">
<data inType="win:AnsiString" name="Character" />
<data inType="win:Int32" name="Scan Code" />
<data inType="win:Int32" name="Virtual Code" />
</template>
<template tid="T_MouseMove">
<data inType="win:Int32" name="x" />
<data inType="win:Int32" name="y" />
</template>
<template tid="T_MouseWheel">
<data inType="win:Int32" name="x" />
<data inType="win:Int32" name="y" />
<data inType="win:Int32" name="wheelDelta" />
</template>
</templates>
<events>
<event symbol="Mouse_down" template="T_MouseClick" value="400" task="Mouse" opcode="MouseDown" />
<event symbol="Mouse_up" template="T_MouseClick" value="401" task="Mouse" opcode="MouseUp" />
<event symbol="Key_down" template="T_KeyPress" value="402" task="Keyboard" opcode="KeyDown" />
<event symbol="Mouse_Move" template="T_MouseMove" value="403" task="Mouse" opcode="MouseMove" />
<event symbol="Mouse_Wheel" template="T_MouseWheel" value="404" task="Mouse" opcode="MouseWheel" />
</events>
<opcodes>
<opcode name="MouseDown" symbol="_MouseDownOpcode" value="10" />
<opcode name="MouseUp" symbol="_MouseUpOpcode" value="11" />
<opcode name="KeyDown" symbol="_KeyDownOpcode" value="12" />
<opcode name="MouseMove" symbol="_MouseMoveOpcode" value="13" />
<opcode name="MouseWheel" symbol="_MouseWheelOpcode" value="14" />
</opcodes>
<tasks>
<task name="Mouse" symbol="Mouse_Task" value="1" eventGUID="{363A49FD-F15F-4FFa-967C-173936494433}"/>
<task name="Keyboard" symbol="Keyboard_Task" value="2" eventGUID="{123A49FD-F15F-4FFa-967C-17393649BEAD}"/>
</tasks>
</provider>
<!-- Additional provider, to emit information about networking. -->
<provider
guid="{4372afee-73b0-42ce-9821-7e134361b519}"
name="Valve-Network"
symbol="VALVE_NETWORK"
messageFileName="%temp%\tier0.dll"
resourceFileName="%temp%\tier0.dll"
>
<templates>
<template tid="T_SendPacket">
<data inType="win:AnsiString" name="To" />
<data inType="win:Int32" name="WireSize" />
<data inType="win:Int32" name="outSequenceNR" />
<data inType="win:Int32" name="outSequenceNrAck" />
<data inType="win:Int32" name="CumulativeWireSize" />
</template>
<template tid="T_Throttled">
</template>
<template tid="T_ReadPacket">
<data inType="win:AnsiString" name="From" />
<data inType="win:Int32" name="WireSize" />
<data inType="win:Int32" name="inSequenceNR" />
<data inType="win:Int32" name="outSequenceNrAck" />
<data inType="win:Int32" name="CumulativeWireSize" />
</template>
</templates>
<events>
<event symbol="SendPacket" template="T_SendPacket" value="500" task="Transmit" opcode="Send" />
<event symbol="Throttled" template="T_Throttled" value="501" task="Throttled" opcode="Throttled" />
<event symbol="ReadPacket" template="T_ReadPacket" value="502" task="Transmit" opcode="Read" />
</events>
<opcodes>
<opcode name="Send" symbol="_SendOpcode" value="10" />
<opcode name="Throttled" symbol="_ThrottledOpcode" value="11" />
<opcode name="Read" symbol="_ReadOpcode" value="12" />
</opcodes>
<tasks>
<task name="Transmit" symbol="Transmit_Task" value="1" eventGUID="{932A49FD-F15F-4FFa-967C-173936494901}"/>
<task name="Throttled" symbol="Network_Task" value="2" eventGUID="{A32A49FD-F15F-4FFa-967C-173936494902}"/>
</tasks>
</provider>
</events>
</instrumentation>
</instrumentationManifest>