Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dialog for selecting game configurations
//
//=====================================================================================//
#include <windows.h>
#include <vgui/IVGui.h>
#include <vgui/IInput.h>
#include <vgui/ISystem.h>
#include <vgui_controls/MessageBox.h>
#include "matsys_controls/QCGenerator.h"
#include "CQCGenMain.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
CQCGenMain *g_pCQCGenMain = NULL;
class CModalPreserveMessageBox : public vgui::MessageBox { public: CModalPreserveMessageBox(const char *title, const char *text, vgui::Panel *parent) : vgui::MessageBox( title, text, parent ) { m_PrevAppFocusPanel = vgui::input()->GetAppModalSurface(); }
~CModalPreserveMessageBox() { vgui::input()->SetAppModalSurface( m_PrevAppFocusPanel ); }
public: vgui::VPANEL m_PrevAppFocusPanel; }; //-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CQCGenMain::CQCGenMain( Panel *parent, const char *pszPath, const char *pszScene , const char *name ) : BaseClass( parent, name ), m_bChanged( false ) { Assert( !g_pCQCGenMain ); g_pCQCGenMain = this; SetMinimizeButtonVisible( true );
SetSize( 846, 770 ); SetMinimumSize(846, 770); char szTitle[MAX_PATH]; strcpy( szTitle, pszPath ); strcat( szTitle, "\\" ); strcat( szTitle, pszScene ); SetTitle( szTitle, true );
m_pQCGenerator = new CQCGenerator( this, pszPath, pszScene ); }
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
CQCGenMain::~CQCGenMain() { g_pCQCGenMain = NULL; }
//-----------------------------------------------------------------------------
// Purpose: Kills the whole app on close
//-----------------------------------------------------------------------------
void CQCGenMain::OnClose( void ) { BaseClass::OnClose(); ivgui()->Stop(); }
//-----------------------------------------------------------------------------
// Purpose: Parse commands coming in from the VGUI dialog
//-----------------------------------------------------------------------------
void CQCGenMain::OnCommand( const char *command ) { BaseClass::OnCommand( command ); }
void CQCGenMain::OnRefresh() { Repaint(); }
|