Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dialog for selecting game configurations
//
//=====================================================================================//
#include <windows.h>
#include <vgui/IVGui.h>
#include <vgui/IInput.h>
#include <vgui/ISystem.h>
#include <vgui_controls/MessageBox.h>
#include "matsys_controls/QCGenerator.h"
#include "CQCGenMain.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
CQCGenMain *g_pCQCGenMain = NULL;
class CModalPreserveMessageBox : public vgui::MessageBox
{
public:
CModalPreserveMessageBox(const char *title, const char *text, vgui::Panel *parent)
: vgui::MessageBox( title, text, parent )
{
m_PrevAppFocusPanel = vgui::input()->GetAppModalSurface();
}
~CModalPreserveMessageBox()
{
vgui::input()->SetAppModalSurface( m_PrevAppFocusPanel );
}
public:
vgui::VPANEL m_PrevAppFocusPanel;
};
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CQCGenMain::CQCGenMain( Panel *parent, const char *pszPath, const char *pszScene , const char *name ) : BaseClass( parent, name ), m_bChanged( false )
{
Assert( !g_pCQCGenMain );
g_pCQCGenMain = this;
SetMinimizeButtonVisible( true );
SetSize( 846, 770 );
SetMinimumSize(846, 770);
char szTitle[MAX_PATH];
strcpy( szTitle, pszPath );
strcat( szTitle, "\\" );
strcat( szTitle, pszScene );
SetTitle( szTitle, true );
m_pQCGenerator = new CQCGenerator( this, pszPath, pszScene );
}
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
CQCGenMain::~CQCGenMain()
{
g_pCQCGenMain = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Kills the whole app on close
//-----------------------------------------------------------------------------
void CQCGenMain::OnClose( void )
{
BaseClass::OnClose();
ivgui()->Stop();
}
//-----------------------------------------------------------------------------
// Purpose: Parse commands coming in from the VGUI dialog
//-----------------------------------------------------------------------------
void CQCGenMain::OnCommand( const char *command )
{
BaseClass::OnCommand( command );
}
void CQCGenMain::OnRefresh()
{
Repaint();
}