Team Fortress 2 Source Code as on 22/4/2020
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# Microsoft Developer Studio Project File - Name="cjpeg" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=cjpeg - Win32 !MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "cjpeg.mak". !MESSAGE !MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "cjpeg.mak" CFG="cjpeg - Win32" !MESSAGE !MESSAGE F�r die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "cjpeg - Win32" (basierend auf "Win32 (x86) Console Application") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\cjpeg\Release" # PROP BASE Intermediate_Dir ".\cjpeg\Release" # PROP BASE Target_Dir ".\cjpeg" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\cjpeg\Release" # PROP Intermediate_Dir ".\cjpeg\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir ".\cjpeg" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /G6 /MT /W3 /GX /Ox /Oa /Ob2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 Release\jpeg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # Begin Target
# Name "cjpeg - Win32" # Begin Group "Quellcodedateien"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" # Begin Source File
SOURCE=.\cdjpeg.c # End Source File # Begin Source File
SOURCE=.\cjpeg.c # End Source File # Begin Source File
SOURCE=.\rdbmp.c # End Source File # Begin Source File
SOURCE=.\rdgif.c # End Source File # Begin Source File
SOURCE=.\rdppm.c # End Source File # Begin Source File
SOURCE=.\rdrle.c # End Source File # Begin Source File
SOURCE=.\rdswitch.c # End Source File # Begin Source File
SOURCE=.\rdtarga.c # End Source File # End Group # Begin Group "Header-Dateien"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File
SOURCE=.\cderror.h # End Source File # Begin Source File
SOURCE=.\cdjpeg.h # End Source File # Begin Source File
SOURCE=.\jconfig.h # End Source File # Begin Source File
SOURCE=.\jerror.h # End Source File # Begin Source File
SOURCE=.\jinclude.h # End Source File # Begin Source File
SOURCE=.\jmorecfg.h # End Source File # Begin Source File
SOURCE=.\jpeglib.h # End Source File # Begin Source File
SOURCE=.\jversion.h # End Source File # End Group # Begin Group "Ressourcendateien"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project
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