Team Fortress 2 Source Code as on 22/4/2020
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# Microsoft Developer Studio Project File - Name="cjpeg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=cjpeg - Win32
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "cjpeg.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "cjpeg.mak" CFG="cjpeg - Win32"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "cjpeg - Win32" (basierend auf "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\cjpeg\Release"
# PROP BASE Intermediate_Dir ".\cjpeg\Release"
# PROP BASE Target_Dir ".\cjpeg"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\cjpeg\Release"
# PROP Intermediate_Dir ".\cjpeg\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ".\cjpeg"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /G6 /MT /W3 /GX /Ox /Oa /Ob2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 Release\jpeg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# Begin Target
# Name "cjpeg - Win32"
# Begin Group "Quellcodedateien"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\cdjpeg.c
# End Source File
# Begin Source File
SOURCE=.\cjpeg.c
# End Source File
# Begin Source File
SOURCE=.\rdbmp.c
# End Source File
# Begin Source File
SOURCE=.\rdgif.c
# End Source File
# Begin Source File
SOURCE=.\rdppm.c
# End Source File
# Begin Source File
SOURCE=.\rdrle.c
# End Source File
# Begin Source File
SOURCE=.\rdswitch.c
# End Source File
# Begin Source File
SOURCE=.\rdtarga.c
# End Source File
# End Group
# Begin Group "Header-Dateien"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\cderror.h
# End Source File
# Begin Source File
SOURCE=.\cdjpeg.h
# End Source File
# Begin Source File
SOURCE=.\jconfig.h
# End Source File
# Begin Source File
SOURCE=.\jerror.h
# End Source File
# Begin Source File
SOURCE=.\jinclude.h
# End Source File
# Begin Source File
SOURCE=.\jmorecfg.h
# End Source File
# Begin Source File
SOURCE=.\jpeglib.h
# End Source File
# Begin Source File
SOURCE=.\jversion.h
# End Source File
# End Group
# Begin Group "Ressourcendateien"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project