|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: vcd_sound_check.cpp : Defines the entry point for the console application.
//
//=============================================================================//
#include <stdio.h>
#include <windows.h>
#include "tier0/dbg.h"
#include "tier1/utldict.h"
#include "filesystem.h"
#include "FileSystem_Tools.h"
#include "tier1/KeyValues.h"
#include "cmdlib.h"
#include "scriplib.h"
#include "vstdlib/random.h"
#include "tier1/UtlBuffer.h"
#include "pacifier.h"
#include "appframework/appframework.h"
#include "tier0/icommandline.h"
#include "keyvaluescompiler.h"
#include "tier2/keyvaluesmacros.h"
#include "kvc_paintkit.h"
#include "tier0/fasttimer.h"
// #define TESTING 1
bool uselogfile = false; bool timing = false; qboolean verbose = false;
struct AnalysisData { CUtlSymbolTable symbols; };
static AnalysisData g_Analysis;
IBaseFileSystem *filesystem = NULL; //IFileSystem *g_pFullFileSystem = NULL;
static bool spewed = false;
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg ) { spewed = true;
printf( "%s", pMsg ); OutputDebugString( pMsg ); if ( type == SPEW_ERROR ) { printf( "\n" ); OutputDebugString( "\n" ); }
return SPEW_CONTINUE; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : depth -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void vprint( int depth, const char *fmt, ... ) { char string[ 8192 ]; va_list va; va_start( va, fmt ); vsprintf( string, fmt, va ); va_end( va );
FILE *fp = NULL;
if ( uselogfile ) { fp = fopen( "log.txt", "ab" ); }
while ( depth-- > 0 ) { printf( " " ); OutputDebugString( " " ); if ( fp ) { fprintf( fp, " " ); } }
::printf( "%s", string ); OutputDebugString( string );
if ( fp ) { char *p = string; while ( *p ) { if ( *p == '\n' ) { fputc( '\r', fp ); } fputc( *p, fp ); p++; } fclose( fp ); } }
void logprint( char const *logfile, const char *fmt, ... ) { char string[ 8192 ]; va_list va; va_start( va, fmt ); vsprintf( string, fmt, va ); va_end( va );
FILE *fp = NULL; static bool first = true; if ( first ) { first = false; fp = fopen( logfile, "wb" ); } else { fp = fopen( logfile, "ab" ); } if ( fp ) { char *p = string; while ( *p ) { if ( *p == '\n' ) { fputc( '\r', fp ); } fputc( *p, fp ); p++; } fclose( fp ); } }
void Con_Printf( const char *fmt, ... ) { va_list args; static char output[1024];
va_start( args, fmt ); vprintf( fmt, args ); vsprintf( output, fmt, args );
vprint( 0, output ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void ) { vprint( 0, "usage: kvc <wildcard path> [<wildcard path>] <outputfile>\n\
\n\ -v = verbose output\n\ -l = log to file log.txt\n\ -t = perform load timing tests\n\ -p = perform paint kit macro expansion\n\ in this mode if no output file is specified,\n\ the input file is copied to <input>_bak and <input> is overwritten\n\ with -p, each file specified is processed separately without wildcards\n\ -f = With -p, output is to <input>_fix and <input> is unchanged\n\ \n\ e.g.: kvc -l u:/xbox/game/hl2x/materials/*.vmt u:/xbox/game/hl2x/kvc/vmt.kv\n\
\n\ kvc -v -p americanpastoral_rocketlauncher.paintkit\n\ \n" );
// Exit app
exit( 1 ); }
void BuildFileList_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *extension ) { WIN32_FIND_DATA wfd;
char directory[ 256 ]; char filename[ 256 ]; HANDLE ff;
sprintf( directory, "%s\\*.*", dir );
#if defined( TESTING )
if ( files.Count() > 100 ) return; #endif
if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE ) return;
int extlen = strlen( extension );
do { #if defined( TESTING )
if ( files.Count() > 100 ) return; #endif
if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) {
if ( wfd.cFileName[ 0 ] == '.' ) continue;
// Recurse down directory
sprintf( filename, "%s\\%s", dir, wfd.cFileName ); BuildFileList_R( files, filename, extension ); } else { int len = strlen( wfd.cFileName ); if ( len > extlen ) { if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) ) { char filename[ MAX_PATH ]; Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName ); _strlwr( filename );
Q_FixSlashes( filename );
CUtlSymbol sym = g_Analysis.symbols.AddString( filename ); files.AddToTail( sym );
if ( !( files.Count() % 3000 ) ) { vprint( 0, "...found %i .%s files\n", files.Count(), extension ); } } } } } while ( FindNextFile( ff, &wfd ) ); }
void BuildFileList( CUtlVector< CUtlSymbol >& files, char const *rootdir, char const *extension ) { files.RemoveAll(); BuildFileList_R( files, rootdir, extension ); }
void BuildFileListWildcard_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *wildcard ) { // Match files in current directory againsxt the wildcard
char filesearch[ 256 ]; WIN32_FIND_DATA filedata; HANDLE h;
Q_snprintf( filesearch, sizeof( filesearch ), "%s\\%s", dir, wildcard );
if ( ( h = FindFirstFile( filesearch, &filedata ) ) != INVALID_HANDLE_VALUE ) { do { #if defined( TESTING )
if ( files.Count() > 100 ) return; #endif
if ( filedata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) { continue; }
char filename[ MAX_PATH ]; Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, filedata.cFileName ); _strlwr( filename );
Q_FixSlashes( filename );
CUtlSymbol sym = g_Analysis.symbols.AddString( filename ); files.AddToTail( sym );
if ( !( files.Count() % 3000 ) ) { vprint( 0, "...found %i files\n", files.Count() ); }
} while ( FindNextFile( h, &filedata ) ); }
// Now iterate the subdirectories and try them, too
WIN32_FIND_DATA wfd;
char directory[ 256 ]; char filename[ 256 ]; HANDLE ff;
sprintf( directory, "%s\\*.*", dir );
#if defined( TESTING )
if ( files.Count() > 100 ) return; #endif
if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE ) return;
do { #if defined( TESTING )
if ( files.Count() > 100 ) return; #endif
if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) { if ( wfd.cFileName[ 0 ] == '.' ) continue;
// Recurse down directory
sprintf( filename, "%s\\%s", dir, wfd.cFileName ); BuildFileListWildcard_R( files, filename, wildcard ); } } while ( FindNextFile( ff, &wfd ) ); }
void BuildFileListFromWildcard( CUtlVector< CUtlSymbol >& files, char const *search ) { char basepath[ 512 ]; char wildcard[ 512 ];
Q_ExtractFilePath( search, basepath, sizeof( basepath ) ); Q_StripTrailingSlash( basepath ); Q_strncpy( wildcard, &search[ Q_strlen( basepath ) + 1 ], sizeof( wildcard ) );
BuildFileListWildcard_R( files, basepath, wildcard ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckLogFile( void ) { if ( uselogfile ) { _unlink( "log.txt" ); vprint( 0, " Outputting to log.txt\n" ); } }
void PrintHeader() { vprint( 0, "Valve Software - kvc.exe (%s)\n", __DATE__ ); vprint( 0, "--- KeyValues File compiler ---\n" ); }
void CompileKeyValuesFiles( CUtlVector< CUtlSymbol >& scriptFiles, CCompiledKeyValuesWriter& writer ) { CUtlVector< CUtlSymbol > disposition;
StartPacifier( "CompileKeyValuesFiles" ); int i; int c = scriptFiles.Count(); for ( i = 0 ; i < c; ++i ) { UpdatePacifier( (float)i / (float)c ); char filename[ 512 ]; Q_strncpy( filename, g_Analysis.symbols.String( scriptFiles[ i ] ), sizeof( filename ) ); writer.AppendKeyValuesFile( &filename[ Q_strlen( gamedir ) ] ); } EndPacifier(); }
void DescribeKV( int depth, KeyValues *parent, KeyValues *kv ) { switch ( kv->GetDataType() ) { default: case KeyValues::TYPE_NONE: vprint( depth, "%s\n", kv->GetName() ); break; case KeyValues::TYPE_STRING: case KeyValues::TYPE_INT: case KeyValues::TYPE_FLOAT: case KeyValues::TYPE_PTR: case KeyValues::TYPE_WSTRING: case KeyValues::TYPE_COLOR: { vprint( depth, "%s = %s\n", kv->GetName(), kv->GetString() ); } break; }
// Describe children
for ( KeyValues *sub = kv->GetFirstSubKey(); sub; sub = sub->GetNextKey() ) { DescribeKV( depth + 1, kv, sub ); }
// Then add peers
if ( !parent && kv->GetNextKey() ) { DescribeKV( depth, NULL, kv->GetNextKey() ); } }
void ExamineKVFile( char const *filename ) { int i; CCompiledKeyValuesReader reader;
CFastTimer timer; CFastTimer timer2; CFastTimer timer3;
CUtlDict< KeyValues *, unsigned short > results;
timer.Start();
reader.LoadFile( filename );
timer.End(); timer2.Start();
// Now get the actual files
for ( i = reader.First(); i != reader.InvalidIndex(); i = reader.Next( i ) ) { char fn[ 256 ]; reader.GetFileName( i, fn, sizeof( fn ) ); // Instance keyvalues
KeyValues *kv = reader.Instance( fn ); results.Insert( fn, kv ); }
timer2.End();
timer3.Start();
KeyValues *foo = new KeyValues( "bar" );
// Now get the actual files
for ( i = reader.First(); i != reader.InvalidIndex(); i = reader.Next( i ) ) { foo->Clear(); char fn[ 256 ]; reader.GetFileName( i, fn, sizeof( fn ) ); // Instance keyvalues
reader.InstanceInPlace( *foo, fn ); }
foo->deleteThis();
timer3.End(); /*
for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) ) { vprint( 1, "%s\n", results.GetElementName( i ) ); KeyValues *kv = results[ i ]; DescribeKV( 1, NULL, kv ); } */ vprint( 0, "loading of %d elements took %.3f msec, create %.3f in-place %.3f\n", results.Count(), (float)timer.GetDuration().GetMillisecondsF(), (float)timer2.GetDuration().GetMillisecondsF(), (float)timer3.GetDuration().GetMillisecondsF());
CUtlVector< KeyValues * > test; // Now load them the hard way
CFastTimer kvt; kvt.Start(); for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) ) { KeyValues *kv = new KeyValues( results.GetElementName( i ) ); kv->LoadFromFile( filesystem, results.GetElementName( i ) ); test.AddToTail( kv ); }
kvt.End();
// Clean up
int c = test.Count(); for ( i = 0; i < c; ++i ) { test[ i ]->deleteThis(); }
for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) ) { results[ i ]->deleteThis(); }
vprint( 0, "parsing of %d elements took %.3f msec\n", results.Count(), (float)kvt.GetDuration().GetMillisecondsF() ); }
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CCompileKeyValuesApp : public CSteamAppSystemGroup { typedef CSteamAppSystemGroup BaseClass;
public: // Methods of IApplication
virtual bool Create(); virtual bool PreInit(); virtual int Main(); virtual void PostShutdown(); virtual void Destroy();
private: // Sets up the search paths
bool SetupSearchPaths(); };
bool CCompileKeyValuesApp::Create() { SpewOutputFunc( SpewFunc ); SpewActivate( "kvc", 2 );
AppSystemInfo_t appSystems[] = { { "", "" } // Required to terminate the list
};
if ( !AddSystems( appSystems ) ) return false;
g_pFullFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION ); g_pFileSystem = filesystem = g_pFullFileSystem;
if ( !filesystem ) { Error("Unable to load required library interface!\n"); }
return true; }
void CCompileKeyValuesApp::Destroy() { g_pFullFileSystem = NULL; g_pFileSystem = filesystem = NULL; }
//-----------------------------------------------------------------------------
// Sets up the game path
//-----------------------------------------------------------------------------
bool CCompileKeyValuesApp::SetupSearchPaths() { if ( !BaseClass::SetupSearchPaths( NULL, false, true ) ) return false;
// Set gamedir.
Q_MakeAbsolutePath( gamedir, sizeof( gamedir ), GetGameInfoPath() ); Q_AppendSlash( gamedir, sizeof( gamedir ) );
return true; }
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CCompileKeyValuesApp::PreInit( ) { // MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
g_pFullFileSystem->SetWarningFunc( Warning );
// Add paths...
if ( !SetupSearchPaths() ) return false;
return true; }
void CCompileKeyValuesApp::PostShutdown() { }
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CCompileKeyValuesApp::Main() { bool bOptPaintKit = false;
CUtlVector< CUtlSymbol > worklist;
int i; for ( i=1 ; i<CommandLine()->ParmCount() ; i++ ) { if ( CommandLine()->GetParm( i )[ 0 ] == '-' ) { switch( CommandLine()->GetParm( i )[ 1 ] ) { case 'l': uselogfile = true; break; case 'v': verbose = true; break; case 'g': // -game
++i; break; case 't': timing = true; break; case 'p': bOptPaintKit = true; break; case 'f': // -f is valid when -p is specified
break; default: printusage(); break; } } else if ( i != 0 ) { CUtlSymbol sym; sym = CommandLine()->GetParm( i ); worklist.AddToTail( sym ); } }
if ( bOptPaintKit ) { if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || ( worklist.Count() < 1 ) ) { PrintHeader(); printusage(); // This exits app
}
ProcessPaintKitKeyValuesFiles( worklist );
return 0; }
if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || worklist.Count() < 2 ) { PrintHeader(); printusage(); }
CheckLogFile();
PrintHeader();
char binaries[MAX_PATH]; Q_strncpy( binaries, gamedir, MAX_PATH ); Q_StripTrailingSlash( binaries ); Q_strncat( binaries, "/../bin", MAX_PATH, MAX_PATH );
char outfile[ 512 ]; Q_strncpy( outfile, worklist[ worklist.Count() - 1 ].String() , sizeof( outfile ) );
g_pFullFileSystem->AddSearchPath( binaries, "EXECUTABLE_PATH");
vprint( 0, " Compiling keyvalues files...\n" );
CUtlVector< CUtlSymbol > diskfiles;
for ( i = 0; i < worklist.Count() - 1; ++i ) { char workdir[ 256 ]; Q_snprintf( workdir, sizeof( workdir ), "%s", worklist[ i ].String() );
Q_StripTrailingSlash( workdir );
vprint( 0, "Processing '%s'\n", workdir );
int oldc = diskfiles.Count(); BuildFileListFromWildcard( diskfiles, workdir ); int added = diskfiles.Count() - oldc; vprint( 0, "found %i files\n\n", added ); }
{ CCompiledKeyValuesWriter writer; CompileKeyValuesFiles( diskfiles, writer ); vprint( 0, "Writing compiled file '%s'\n", outfile ); writer.WriteFile( outfile ); }
if ( timing ) { ExamineKVFile( outfile ); }
return 0; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] ) { CommandLine()->CreateCmdLine( argc, argv );
CCompileKeyValuesApp kvCompiler; CSteamApplication steamApplication( &kvCompiler ); int nRetVal = steamApplication.Run();
return nRetVal; }
|