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710 lines
15 KiB
710 lines
15 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: vcd_sound_check.cpp : Defines the entry point for the console application.
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//
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//=============================================================================//
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#include <stdio.h>
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#include <windows.h>
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#include "tier0/dbg.h"
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#include "tier1/utldict.h"
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#include "filesystem.h"
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#include "FileSystem_Tools.h"
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#include "tier1/KeyValues.h"
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#include "cmdlib.h"
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#include "scriplib.h"
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#include "vstdlib/random.h"
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#include "tier1/UtlBuffer.h"
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#include "pacifier.h"
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#include "appframework/appframework.h"
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#include "tier0/icommandline.h"
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#include "keyvaluescompiler.h"
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#include "tier2/keyvaluesmacros.h"
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#include "kvc_paintkit.h"
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#include "tier0/fasttimer.h"
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// #define TESTING 1
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bool uselogfile = false;
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bool timing = false;
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qboolean verbose = false;
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struct AnalysisData
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{
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CUtlSymbolTable symbols;
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};
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static AnalysisData g_Analysis;
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IBaseFileSystem *filesystem = NULL;
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//IFileSystem *g_pFullFileSystem = NULL;
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static bool spewed = false;
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
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{
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spewed = true;
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printf( "%s", pMsg );
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OutputDebugString( pMsg );
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if ( type == SPEW_ERROR )
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{
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printf( "\n" );
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OutputDebugString( "\n" );
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}
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return SPEW_CONTINUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : depth -
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// *fmt -
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// ... -
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//-----------------------------------------------------------------------------
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void vprint( int depth, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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FILE *fp = NULL;
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if ( uselogfile )
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{
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fp = fopen( "log.txt", "ab" );
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}
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while ( depth-- > 0 )
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{
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printf( " " );
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OutputDebugString( " " );
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if ( fp )
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{
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fprintf( fp, " " );
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}
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}
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::printf( "%s", string );
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OutputDebugString( string );
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if ( fp )
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{
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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}
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void logprint( char const *logfile, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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FILE *fp = NULL;
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static bool first = true;
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if ( first )
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{
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first = false;
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fp = fopen( logfile, "wb" );
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}
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else
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{
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fp = fopen( logfile, "ab" );
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}
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if ( fp )
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{
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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}
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void Con_Printf( const char *fmt, ... )
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{
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va_list args;
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static char output[1024];
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va_start( args, fmt );
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vprintf( fmt, args );
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vsprintf( output, fmt, args );
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vprint( 0, output );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void printusage( void )
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{
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vprint( 0, "usage: kvc <wildcard path> [<wildcard path>] <outputfile>\n\
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\n\
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-v = verbose output\n\
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-l = log to file log.txt\n\
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-t = perform load timing tests\n\
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-p = perform paint kit macro expansion\n\
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in this mode if no output file is specified,\n\
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the input file is copied to <input>_bak and <input> is overwritten\n\
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with -p, each file specified is processed separately without wildcards\n\
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-f = With -p, output is to <input>_fix and <input> is unchanged\n\
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\n\
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e.g.: kvc -l u:/xbox/game/hl2x/materials/*.vmt u:/xbox/game/hl2x/kvc/vmt.kv\n\
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\n\
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kvc -v -p americanpastoral_rocketlauncher.paintkit\n\
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\n" );
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// Exit app
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exit( 1 );
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}
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void BuildFileList_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *extension )
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{
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WIN32_FIND_DATA wfd;
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char directory[ 256 ];
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char filename[ 256 ];
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HANDLE ff;
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sprintf( directory, "%s\\*.*", dir );
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#if defined( TESTING )
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if ( files.Count() > 100 )
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return;
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#endif
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if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
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return;
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int extlen = strlen( extension );
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do
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{
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#if defined( TESTING )
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if ( files.Count() > 100 )
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return;
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#endif
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if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
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{
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if ( wfd.cFileName[ 0 ] == '.' )
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continue;
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// Recurse down directory
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sprintf( filename, "%s\\%s", dir, wfd.cFileName );
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BuildFileList_R( files, filename, extension );
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}
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else
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{
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int len = strlen( wfd.cFileName );
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if ( len > extlen )
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{
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if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) )
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{
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char filename[ MAX_PATH ];
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Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName );
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_strlwr( filename );
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Q_FixSlashes( filename );
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CUtlSymbol sym = g_Analysis.symbols.AddString( filename );
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files.AddToTail( sym );
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if ( !( files.Count() % 3000 ) )
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{
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vprint( 0, "...found %i .%s files\n", files.Count(), extension );
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}
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}
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}
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}
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} while ( FindNextFile( ff, &wfd ) );
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}
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void BuildFileList( CUtlVector< CUtlSymbol >& files, char const *rootdir, char const *extension )
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{
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files.RemoveAll();
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BuildFileList_R( files, rootdir, extension );
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}
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void BuildFileListWildcard_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *wildcard )
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{
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// Match files in current directory againsxt the wildcard
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char filesearch[ 256 ];
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WIN32_FIND_DATA filedata;
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HANDLE h;
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Q_snprintf( filesearch, sizeof( filesearch ), "%s\\%s", dir, wildcard );
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if ( ( h = FindFirstFile( filesearch, &filedata ) ) != INVALID_HANDLE_VALUE )
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{
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do
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{
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#if defined( TESTING )
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if ( files.Count() > 100 )
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return;
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#endif
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if ( filedata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
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{
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continue;
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}
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char filename[ MAX_PATH ];
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Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, filedata.cFileName );
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_strlwr( filename );
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Q_FixSlashes( filename );
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CUtlSymbol sym = g_Analysis.symbols.AddString( filename );
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files.AddToTail( sym );
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if ( !( files.Count() % 3000 ) )
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{
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vprint( 0, "...found %i files\n", files.Count() );
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}
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} while ( FindNextFile( h, &filedata ) );
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}
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// Now iterate the subdirectories and try them, too
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WIN32_FIND_DATA wfd;
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char directory[ 256 ];
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char filename[ 256 ];
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HANDLE ff;
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sprintf( directory, "%s\\*.*", dir );
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#if defined( TESTING )
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if ( files.Count() > 100 )
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return;
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#endif
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if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
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return;
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do
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{
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#if defined( TESTING )
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if ( files.Count() > 100 )
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return;
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#endif
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if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
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{
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if ( wfd.cFileName[ 0 ] == '.' )
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continue;
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// Recurse down directory
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sprintf( filename, "%s\\%s", dir, wfd.cFileName );
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BuildFileListWildcard_R( files, filename, wildcard );
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}
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} while ( FindNextFile( ff, &wfd ) );
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}
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void BuildFileListFromWildcard( CUtlVector< CUtlSymbol >& files, char const *search )
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{
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char basepath[ 512 ];
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char wildcard[ 512 ];
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Q_ExtractFilePath( search, basepath, sizeof( basepath ) );
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Q_StripTrailingSlash( basepath );
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Q_strncpy( wildcard, &search[ Q_strlen( basepath ) + 1 ], sizeof( wildcard ) );
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BuildFileListWildcard_R( files, basepath, wildcard );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CheckLogFile( void )
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{
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if ( uselogfile )
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{
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_unlink( "log.txt" );
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vprint( 0, " Outputting to log.txt\n" );
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}
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}
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void PrintHeader()
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{
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vprint( 0, "Valve Software - kvc.exe (%s)\n", __DATE__ );
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vprint( 0, "--- KeyValues File compiler ---\n" );
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}
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void CompileKeyValuesFiles( CUtlVector< CUtlSymbol >& scriptFiles, CCompiledKeyValuesWriter& writer )
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{
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CUtlVector< CUtlSymbol > disposition;
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StartPacifier( "CompileKeyValuesFiles" );
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int i;
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int c = scriptFiles.Count();
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for ( i = 0 ; i < c; ++i )
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{
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UpdatePacifier( (float)i / (float)c );
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char filename[ 512 ];
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Q_strncpy( filename, g_Analysis.symbols.String( scriptFiles[ i ] ), sizeof( filename ) );
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writer.AppendKeyValuesFile( &filename[ Q_strlen( gamedir ) ] );
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}
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EndPacifier();
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}
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void DescribeKV( int depth, KeyValues *parent, KeyValues *kv )
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{
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switch ( kv->GetDataType() )
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{
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default:
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case KeyValues::TYPE_NONE:
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vprint( depth, "%s\n", kv->GetName() );
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break;
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case KeyValues::TYPE_STRING:
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case KeyValues::TYPE_INT:
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case KeyValues::TYPE_FLOAT:
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case KeyValues::TYPE_PTR:
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case KeyValues::TYPE_WSTRING:
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case KeyValues::TYPE_COLOR:
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{
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vprint( depth, "%s = %s\n", kv->GetName(), kv->GetString() );
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}
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break;
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}
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// Describe children
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for ( KeyValues *sub = kv->GetFirstSubKey(); sub; sub = sub->GetNextKey() )
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{
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DescribeKV( depth + 1, kv, sub );
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}
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// Then add peers
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if ( !parent && kv->GetNextKey() )
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{
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DescribeKV( depth, NULL, kv->GetNextKey() );
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}
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}
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void ExamineKVFile( char const *filename )
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{
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int i;
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CCompiledKeyValuesReader reader;
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CFastTimer timer;
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CFastTimer timer2;
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CFastTimer timer3;
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CUtlDict< KeyValues *, unsigned short > results;
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timer.Start();
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reader.LoadFile( filename );
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timer.End();
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timer2.Start();
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// Now get the actual files
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for ( i = reader.First(); i != reader.InvalidIndex(); i = reader.Next( i ) )
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{
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char fn[ 256 ];
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reader.GetFileName( i, fn, sizeof( fn ) );
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// Instance keyvalues
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KeyValues *kv = reader.Instance( fn );
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results.Insert( fn, kv );
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}
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timer2.End();
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timer3.Start();
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KeyValues *foo = new KeyValues( "bar" );
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// Now get the actual files
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for ( i = reader.First(); i != reader.InvalidIndex(); i = reader.Next( i ) )
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{
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foo->Clear();
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char fn[ 256 ];
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reader.GetFileName( i, fn, sizeof( fn ) );
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// Instance keyvalues
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reader.InstanceInPlace( *foo, fn );
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}
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foo->deleteThis();
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timer3.End();
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/*
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for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) )
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{
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vprint( 1, "%s\n", results.GetElementName( i ) );
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KeyValues *kv = results[ i ];
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DescribeKV( 1, NULL, kv );
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}
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*/
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vprint( 0, "loading of %d elements took %.3f msec, create %.3f in-place %.3f\n",
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results.Count(),
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(float)timer.GetDuration().GetMillisecondsF(),
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(float)timer2.GetDuration().GetMillisecondsF(),
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(float)timer3.GetDuration().GetMillisecondsF());
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CUtlVector< KeyValues * > test;
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// Now load them the hard way
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CFastTimer kvt;
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kvt.Start();
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for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) )
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{
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KeyValues *kv = new KeyValues( results.GetElementName( i ) );
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kv->LoadFromFile( filesystem, results.GetElementName( i ) );
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test.AddToTail( kv );
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}
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kvt.End();
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// Clean up
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int c = test.Count();
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for ( i = 0; i < c; ++i )
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{
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test[ i ]->deleteThis();
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}
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for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) )
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{
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results[ i ]->deleteThis();
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}
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vprint( 0, "parsing of %d elements took %.3f msec\n", results.Count(), (float)kvt.GetDuration().GetMillisecondsF() );
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CCompileKeyValuesApp : public CSteamAppSystemGroup
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{
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typedef CSteamAppSystemGroup BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit();
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virtual int Main();
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virtual void PostShutdown();
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virtual void Destroy();
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private:
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// Sets up the search paths
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bool SetupSearchPaths();
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};
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bool CCompileKeyValuesApp::Create()
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{
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SpewOutputFunc( SpewFunc );
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SpewActivate( "kvc", 2 );
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AppSystemInfo_t appSystems[] =
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{
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{ "", "" } // Required to terminate the list
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};
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if ( !AddSystems( appSystems ) )
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return false;
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g_pFullFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
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g_pFileSystem = filesystem = g_pFullFileSystem;
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if ( !filesystem )
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{
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Error("Unable to load required library interface!\n");
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}
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return true;
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}
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void CCompileKeyValuesApp::Destroy()
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{
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g_pFullFileSystem = NULL;
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g_pFileSystem = filesystem = NULL;
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}
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//-----------------------------------------------------------------------------
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// Sets up the game path
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//-----------------------------------------------------------------------------
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bool CCompileKeyValuesApp::SetupSearchPaths()
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{
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if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
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return false;
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// Set gamedir.
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Q_MakeAbsolutePath( gamedir, sizeof( gamedir ), GetGameInfoPath() );
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Q_AppendSlash( gamedir, sizeof( gamedir ) );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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bool CCompileKeyValuesApp::PreInit( )
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{
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// MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
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g_pFullFileSystem->SetWarningFunc( Warning );
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// Add paths...
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if ( !SetupSearchPaths() )
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return false;
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return true;
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}
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void CCompileKeyValuesApp::PostShutdown()
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{
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}
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//-----------------------------------------------------------------------------
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// main application
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//-----------------------------------------------------------------------------
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int CCompileKeyValuesApp::Main()
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{
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bool bOptPaintKit = false;
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CUtlVector< CUtlSymbol > worklist;
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int i;
|
|
for ( i=1 ; i<CommandLine()->ParmCount() ; i++ )
|
|
{
|
|
if ( CommandLine()->GetParm( i )[ 0 ] == '-' )
|
|
{
|
|
switch( CommandLine()->GetParm( i )[ 1 ] )
|
|
{
|
|
case 'l':
|
|
uselogfile = true;
|
|
break;
|
|
case 'v':
|
|
verbose = true;
|
|
break;
|
|
case 'g': // -game
|
|
++i;
|
|
break;
|
|
case 't':
|
|
timing = true;
|
|
break;
|
|
case 'p':
|
|
bOptPaintKit = true;
|
|
break;
|
|
case 'f': // -f is valid when -p is specified
|
|
break;
|
|
default:
|
|
printusage();
|
|
break;
|
|
}
|
|
}
|
|
else if ( i != 0 )
|
|
{
|
|
CUtlSymbol sym;
|
|
sym = CommandLine()->GetParm( i );
|
|
worklist.AddToTail( sym );
|
|
}
|
|
}
|
|
|
|
if ( bOptPaintKit )
|
|
{
|
|
if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || ( worklist.Count() < 1 ) )
|
|
{
|
|
PrintHeader();
|
|
printusage(); // This exits app
|
|
}
|
|
|
|
ProcessPaintKitKeyValuesFiles( worklist );
|
|
|
|
return 0;
|
|
}
|
|
|
|
if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || worklist.Count() < 2 )
|
|
{
|
|
PrintHeader();
|
|
printusage();
|
|
}
|
|
|
|
CheckLogFile();
|
|
|
|
PrintHeader();
|
|
|
|
char binaries[MAX_PATH];
|
|
Q_strncpy( binaries, gamedir, MAX_PATH );
|
|
Q_StripTrailingSlash( binaries );
|
|
Q_strncat( binaries, "/../bin", MAX_PATH, MAX_PATH );
|
|
|
|
char outfile[ 512 ];
|
|
Q_strncpy( outfile, worklist[ worklist.Count() - 1 ].String() , sizeof( outfile ) );
|
|
|
|
g_pFullFileSystem->AddSearchPath( binaries, "EXECUTABLE_PATH");
|
|
|
|
vprint( 0, " Compiling keyvalues files...\n" );
|
|
|
|
CUtlVector< CUtlSymbol > diskfiles;
|
|
|
|
for ( i = 0; i < worklist.Count() - 1; ++i )
|
|
{
|
|
char workdir[ 256 ];
|
|
Q_snprintf( workdir, sizeof( workdir ), "%s", worklist[ i ].String() );
|
|
|
|
Q_StripTrailingSlash( workdir );
|
|
|
|
vprint( 0, "Processing '%s'\n", workdir );
|
|
|
|
int oldc = diskfiles.Count();
|
|
BuildFileListFromWildcard( diskfiles, workdir );
|
|
int added = diskfiles.Count() - oldc;
|
|
vprint( 0, "found %i files\n\n", added );
|
|
}
|
|
|
|
{
|
|
CCompiledKeyValuesWriter writer;
|
|
CompileKeyValuesFiles( diskfiles, writer );
|
|
vprint( 0, "Writing compiled file '%s'\n", outfile );
|
|
writer.WriteFile( outfile );
|
|
}
|
|
|
|
if ( timing )
|
|
{
|
|
ExamineKVFile( outfile );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : argc -
|
|
// argv[] -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int main( int argc, char* argv[] )
|
|
{
|
|
CommandLine()->CreateCmdLine( argc, argv );
|
|
|
|
CCompileKeyValuesApp kvCompiler;
|
|
CSteamApplication steamApplication( &kvCompiler );
|
|
int nRetVal = steamApplication.Run();
|
|
|
|
return nRetVal;
|
|
}
|