Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: vcd_sound_check.cpp : Defines the entry point for the console application.
//
//=============================================================================//
#include <stdio.h>
#include <windows.h>
#include "tier0/dbg.h"
#include "tier1/utldict.h"
#include "filesystem.h"
#include "FileSystem_Tools.h"
#include "tier1/KeyValues.h"
#include "cmdlib.h"
#include "scriplib.h"
#include "vstdlib/random.h"
#include "tier1/UtlBuffer.h"
#include "pacifier.h"
#include "appframework/appframework.h"
#include "tier0/icommandline.h"
#include "keyvaluescompiler.h"
#include "tier2/keyvaluesmacros.h"
#include "kvc_paintkit.h"
#include "tier0/fasttimer.h"
// #define TESTING 1
bool uselogfile = false;
bool timing = false;
qboolean verbose = false;
struct AnalysisData
{
CUtlSymbolTable symbols;
};
static AnalysisData g_Analysis;
IBaseFileSystem *filesystem = NULL;
//IFileSystem *g_pFullFileSystem = NULL;
static bool spewed = false;
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
{
spewed = true;
printf( "%s", pMsg );
OutputDebugString( pMsg );
if ( type == SPEW_ERROR )
{
printf( "\n" );
OutputDebugString( "\n" );
}
return SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : depth -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void vprint( int depth, const char *fmt, ... )
{
char string[ 8192 ];
va_list va;
va_start( va, fmt );
vsprintf( string, fmt, va );
va_end( va );
FILE *fp = NULL;
if ( uselogfile )
{
fp = fopen( "log.txt", "ab" );
}
while ( depth-- > 0 )
{
printf( " " );
OutputDebugString( " " );
if ( fp )
{
fprintf( fp, " " );
}
}
::printf( "%s", string );
OutputDebugString( string );
if ( fp )
{
char *p = string;
while ( *p )
{
if ( *p == '\n' )
{
fputc( '\r', fp );
}
fputc( *p, fp );
p++;
}
fclose( fp );
}
}
void logprint( char const *logfile, const char *fmt, ... )
{
char string[ 8192 ];
va_list va;
va_start( va, fmt );
vsprintf( string, fmt, va );
va_end( va );
FILE *fp = NULL;
static bool first = true;
if ( first )
{
first = false;
fp = fopen( logfile, "wb" );
}
else
{
fp = fopen( logfile, "ab" );
}
if ( fp )
{
char *p = string;
while ( *p )
{
if ( *p == '\n' )
{
fputc( '\r', fp );
}
fputc( *p, fp );
p++;
}
fclose( fp );
}
}
void Con_Printf( const char *fmt, ... )
{
va_list args;
static char output[1024];
va_start( args, fmt );
vprintf( fmt, args );
vsprintf( output, fmt, args );
vprint( 0, output );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void )
{
vprint( 0, "usage: kvc <wildcard path> [<wildcard path>] <outputfile>\n\
\n\
-v = verbose output\n\
-l = log to file log.txt\n\
-t = perform load timing tests\n\
-p = perform paint kit macro expansion\n\
in this mode if no output file is specified,\n\
the input file is copied to <input>_bak and <input> is overwritten\n\
with -p, each file specified is processed separately without wildcards\n\
-f = With -p, output is to <input>_fix and <input> is unchanged\n\
\n\
e.g.: kvc -l u:/xbox/game/hl2x/materials/*.vmt u:/xbox/game/hl2x/kvc/vmt.kv\n\
\n\
kvc -v -p americanpastoral_rocketlauncher.paintkit\n\
\n" );
// Exit app
exit( 1 );
}
void BuildFileList_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *extension )
{
WIN32_FIND_DATA wfd;
char directory[ 256 ];
char filename[ 256 ];
HANDLE ff;
sprintf( directory, "%s\\*.*", dir );
#if defined( TESTING )
if ( files.Count() > 100 )
return;
#endif
if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
return;
int extlen = strlen( extension );
do
{
#if defined( TESTING )
if ( files.Count() > 100 )
return;
#endif
if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
{
if ( wfd.cFileName[ 0 ] == '.' )
continue;
// Recurse down directory
sprintf( filename, "%s\\%s", dir, wfd.cFileName );
BuildFileList_R( files, filename, extension );
}
else
{
int len = strlen( wfd.cFileName );
if ( len > extlen )
{
if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) )
{
char filename[ MAX_PATH ];
Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName );
_strlwr( filename );
Q_FixSlashes( filename );
CUtlSymbol sym = g_Analysis.symbols.AddString( filename );
files.AddToTail( sym );
if ( !( files.Count() % 3000 ) )
{
vprint( 0, "...found %i .%s files\n", files.Count(), extension );
}
}
}
}
} while ( FindNextFile( ff, &wfd ) );
}
void BuildFileList( CUtlVector< CUtlSymbol >& files, char const *rootdir, char const *extension )
{
files.RemoveAll();
BuildFileList_R( files, rootdir, extension );
}
void BuildFileListWildcard_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *wildcard )
{
// Match files in current directory againsxt the wildcard
char filesearch[ 256 ];
WIN32_FIND_DATA filedata;
HANDLE h;
Q_snprintf( filesearch, sizeof( filesearch ), "%s\\%s", dir, wildcard );
if ( ( h = FindFirstFile( filesearch, &filedata ) ) != INVALID_HANDLE_VALUE )
{
do
{
#if defined( TESTING )
if ( files.Count() > 100 )
return;
#endif
if ( filedata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
{
continue;
}
char filename[ MAX_PATH ];
Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, filedata.cFileName );
_strlwr( filename );
Q_FixSlashes( filename );
CUtlSymbol sym = g_Analysis.symbols.AddString( filename );
files.AddToTail( sym );
if ( !( files.Count() % 3000 ) )
{
vprint( 0, "...found %i files\n", files.Count() );
}
} while ( FindNextFile( h, &filedata ) );
}
// Now iterate the subdirectories and try them, too
WIN32_FIND_DATA wfd;
char directory[ 256 ];
char filename[ 256 ];
HANDLE ff;
sprintf( directory, "%s\\*.*", dir );
#if defined( TESTING )
if ( files.Count() > 100 )
return;
#endif
if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
return;
do
{
#if defined( TESTING )
if ( files.Count() > 100 )
return;
#endif
if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
{
if ( wfd.cFileName[ 0 ] == '.' )
continue;
// Recurse down directory
sprintf( filename, "%s\\%s", dir, wfd.cFileName );
BuildFileListWildcard_R( files, filename, wildcard );
}
} while ( FindNextFile( ff, &wfd ) );
}
void BuildFileListFromWildcard( CUtlVector< CUtlSymbol >& files, char const *search )
{
char basepath[ 512 ];
char wildcard[ 512 ];
Q_ExtractFilePath( search, basepath, sizeof( basepath ) );
Q_StripTrailingSlash( basepath );
Q_strncpy( wildcard, &search[ Q_strlen( basepath ) + 1 ], sizeof( wildcard ) );
BuildFileListWildcard_R( files, basepath, wildcard );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckLogFile( void )
{
if ( uselogfile )
{
_unlink( "log.txt" );
vprint( 0, " Outputting to log.txt\n" );
}
}
void PrintHeader()
{
vprint( 0, "Valve Software - kvc.exe (%s)\n", __DATE__ );
vprint( 0, "--- KeyValues File compiler ---\n" );
}
void CompileKeyValuesFiles( CUtlVector< CUtlSymbol >& scriptFiles, CCompiledKeyValuesWriter& writer )
{
CUtlVector< CUtlSymbol > disposition;
StartPacifier( "CompileKeyValuesFiles" );
int i;
int c = scriptFiles.Count();
for ( i = 0 ; i < c; ++i )
{
UpdatePacifier( (float)i / (float)c );
char filename[ 512 ];
Q_strncpy( filename, g_Analysis.symbols.String( scriptFiles[ i ] ), sizeof( filename ) );
writer.AppendKeyValuesFile( &filename[ Q_strlen( gamedir ) ] );
}
EndPacifier();
}
void DescribeKV( int depth, KeyValues *parent, KeyValues *kv )
{
switch ( kv->GetDataType() )
{
default:
case KeyValues::TYPE_NONE:
vprint( depth, "%s\n", kv->GetName() );
break;
case KeyValues::TYPE_STRING:
case KeyValues::TYPE_INT:
case KeyValues::TYPE_FLOAT:
case KeyValues::TYPE_PTR:
case KeyValues::TYPE_WSTRING:
case KeyValues::TYPE_COLOR:
{
vprint( depth, "%s = %s\n", kv->GetName(), kv->GetString() );
}
break;
}
// Describe children
for ( KeyValues *sub = kv->GetFirstSubKey(); sub; sub = sub->GetNextKey() )
{
DescribeKV( depth + 1, kv, sub );
}
// Then add peers
if ( !parent && kv->GetNextKey() )
{
DescribeKV( depth, NULL, kv->GetNextKey() );
}
}
void ExamineKVFile( char const *filename )
{
int i;
CCompiledKeyValuesReader reader;
CFastTimer timer;
CFastTimer timer2;
CFastTimer timer3;
CUtlDict< KeyValues *, unsigned short > results;
timer.Start();
reader.LoadFile( filename );
timer.End();
timer2.Start();
// Now get the actual files
for ( i = reader.First(); i != reader.InvalidIndex(); i = reader.Next( i ) )
{
char fn[ 256 ];
reader.GetFileName( i, fn, sizeof( fn ) );
// Instance keyvalues
KeyValues *kv = reader.Instance( fn );
results.Insert( fn, kv );
}
timer2.End();
timer3.Start();
KeyValues *foo = new KeyValues( "bar" );
// Now get the actual files
for ( i = reader.First(); i != reader.InvalidIndex(); i = reader.Next( i ) )
{
foo->Clear();
char fn[ 256 ];
reader.GetFileName( i, fn, sizeof( fn ) );
// Instance keyvalues
reader.InstanceInPlace( *foo, fn );
}
foo->deleteThis();
timer3.End();
/*
for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) )
{
vprint( 1, "%s\n", results.GetElementName( i ) );
KeyValues *kv = results[ i ];
DescribeKV( 1, NULL, kv );
}
*/
vprint( 0, "loading of %d elements took %.3f msec, create %.3f in-place %.3f\n",
results.Count(),
(float)timer.GetDuration().GetMillisecondsF(),
(float)timer2.GetDuration().GetMillisecondsF(),
(float)timer3.GetDuration().GetMillisecondsF());
CUtlVector< KeyValues * > test;
// Now load them the hard way
CFastTimer kvt;
kvt.Start();
for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) )
{
KeyValues *kv = new KeyValues( results.GetElementName( i ) );
kv->LoadFromFile( filesystem, results.GetElementName( i ) );
test.AddToTail( kv );
}
kvt.End();
// Clean up
int c = test.Count();
for ( i = 0; i < c; ++i )
{
test[ i ]->deleteThis();
}
for ( i = results.First(); i != results.InvalidIndex(); i = results.Next( i ) )
{
results[ i ]->deleteThis();
}
vprint( 0, "parsing of %d elements took %.3f msec\n", results.Count(), (float)kvt.GetDuration().GetMillisecondsF() );
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CCompileKeyValuesApp : public CSteamAppSystemGroup
{
typedef CSteamAppSystemGroup BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit();
virtual int Main();
virtual void PostShutdown();
virtual void Destroy();
private:
// Sets up the search paths
bool SetupSearchPaths();
};
bool CCompileKeyValuesApp::Create()
{
SpewOutputFunc( SpewFunc );
SpewActivate( "kvc", 2 );
AppSystemInfo_t appSystems[] =
{
{ "", "" } // Required to terminate the list
};
if ( !AddSystems( appSystems ) )
return false;
g_pFullFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
g_pFileSystem = filesystem = g_pFullFileSystem;
if ( !filesystem )
{
Error("Unable to load required library interface!\n");
}
return true;
}
void CCompileKeyValuesApp::Destroy()
{
g_pFullFileSystem = NULL;
g_pFileSystem = filesystem = NULL;
}
//-----------------------------------------------------------------------------
// Sets up the game path
//-----------------------------------------------------------------------------
bool CCompileKeyValuesApp::SetupSearchPaths()
{
if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
return false;
// Set gamedir.
Q_MakeAbsolutePath( gamedir, sizeof( gamedir ), GetGameInfoPath() );
Q_AppendSlash( gamedir, sizeof( gamedir ) );
return true;
}
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CCompileKeyValuesApp::PreInit( )
{
// MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
g_pFullFileSystem->SetWarningFunc( Warning );
// Add paths...
if ( !SetupSearchPaths() )
return false;
return true;
}
void CCompileKeyValuesApp::PostShutdown()
{
}
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CCompileKeyValuesApp::Main()
{
bool bOptPaintKit = false;
CUtlVector< CUtlSymbol > worklist;
int i;
for ( i=1 ; i<CommandLine()->ParmCount() ; i++ )
{
if ( CommandLine()->GetParm( i )[ 0 ] == '-' )
{
switch( CommandLine()->GetParm( i )[ 1 ] )
{
case 'l':
uselogfile = true;
break;
case 'v':
verbose = true;
break;
case 'g': // -game
++i;
break;
case 't':
timing = true;
break;
case 'p':
bOptPaintKit = true;
break;
case 'f': // -f is valid when -p is specified
break;
default:
printusage();
break;
}
}
else if ( i != 0 )
{
CUtlSymbol sym;
sym = CommandLine()->GetParm( i );
worklist.AddToTail( sym );
}
}
if ( bOptPaintKit )
{
if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || ( worklist.Count() < 1 ) )
{
PrintHeader();
printusage(); // This exits app
}
ProcessPaintKitKeyValuesFiles( worklist );
return 0;
}
if ( CommandLine()->ParmCount() < 2 || ( i != CommandLine()->ParmCount() ) || worklist.Count() < 2 )
{
PrintHeader();
printusage();
}
CheckLogFile();
PrintHeader();
char binaries[MAX_PATH];
Q_strncpy( binaries, gamedir, MAX_PATH );
Q_StripTrailingSlash( binaries );
Q_strncat( binaries, "/../bin", MAX_PATH, MAX_PATH );
char outfile[ 512 ];
Q_strncpy( outfile, worklist[ worklist.Count() - 1 ].String() , sizeof( outfile ) );
g_pFullFileSystem->AddSearchPath( binaries, "EXECUTABLE_PATH");
vprint( 0, " Compiling keyvalues files...\n" );
CUtlVector< CUtlSymbol > diskfiles;
for ( i = 0; i < worklist.Count() - 1; ++i )
{
char workdir[ 256 ];
Q_snprintf( workdir, sizeof( workdir ), "%s", worklist[ i ].String() );
Q_StripTrailingSlash( workdir );
vprint( 0, "Processing '%s'\n", workdir );
int oldc = diskfiles.Count();
BuildFileListFromWildcard( diskfiles, workdir );
int added = diskfiles.Count() - oldc;
vprint( 0, "found %i files\n\n", added );
}
{
CCompiledKeyValuesWriter writer;
CompileKeyValuesFiles( diskfiles, writer );
vprint( 0, "Writing compiled file '%s'\n", outfile );
writer.WriteFile( outfile );
}
if ( timing )
{
ExamineKVFile( outfile );
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
CommandLine()->CreateCmdLine( argc, argv );
CCompileKeyValuesApp kvCompiler;
CSteamApplication steamApplication( &kvCompiler );
int nRetVal = steamApplication.Run();
return nRetVal;
}