Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef CLIPVIEWPANEL_H
#define CLIPVIEWPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeDagEditPanel; class CDmeDag; class CDmeAnimationList; class CDmeCombinationOperator;
//-----------------------------------------------------------------------------
// Material Viewer Panel
//-----------------------------------------------------------------------------
class CClipViewPanel : public vgui::Frame { typedef vgui::Frame BaseClass;
public: // constructor, destructor
CClipViewPanel( vgui::Panel *pParent, const char *pName ); virtual ~CClipViewPanel();
// Overriden methods of vgui::Panel
virtual void PerformLayout(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
// Sets the current scene + camera
void SetScene( CDmeDag *pScene ); void SetAnimationList( CDmeAnimationList *pAnimationList ); void SetVertexAnimationList( CDmeAnimationList *pAnimationList ); void SetCombinationOperator( CDmeCombinationOperator *pComboOp ); void RefreshCombinationOperator();
CDmeDag *GetScene( );
private: CDmeDagEditPanel *m_pClipViewPreview; };
#endif // CLIPVIEWPANEL_H
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