Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef CLIPVIEWPANEL_H
#define CLIPVIEWPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeDagEditPanel;
class CDmeDag;
class CDmeAnimationList;
class CDmeCombinationOperator;
//-----------------------------------------------------------------------------
// Material Viewer Panel
//-----------------------------------------------------------------------------
class CClipViewPanel : public vgui::Frame
{
typedef vgui::Frame BaseClass;
public:
// constructor, destructor
CClipViewPanel( vgui::Panel *pParent, const char *pName );
virtual ~CClipViewPanel();
// Overriden methods of vgui::Panel
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
// Sets the current scene + camera
void SetScene( CDmeDag *pScene );
void SetAnimationList( CDmeAnimationList *pAnimationList );
void SetVertexAnimationList( CDmeAnimationList *pAnimationList );
void SetCombinationOperator( CDmeCombinationOperator *pComboOp );
void RefreshCombinationOperator();
CDmeDag *GetScene( );
private:
CDmeDagEditPanel *m_pClipViewPreview;
};
#endif // CLIPVIEWPANEL_H