Team Fortress 2 Source Code as on 22/4/2020
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="smp" ProjectGUID="{6ACEBE96-D4A4-439D-881A-A3DD1F6FEB89}" RootNamespace="smp" SccProjectName="" SccLocalPath="" Keyword="AtlProj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Unicode Release MinSize|Win32" OutputDirectory=".\ReleaseUMinSize" IntermediateDirectory=".\ReleaseUMinSize" ConfigurationType="1" UseOfMFC="0" UseOfATL="2" ATLMinimizesCRunTimeLibraryUsage="TRUE" CharacterSet="1"> <Tool Name="VCCLCompilerTool" Optimization="1" InlineFunctionExpansion="1" AdditionalIncludeDirectories=".;..\..\common;..\..\dx8sdk\include;..\WMPSDK10\include" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS" StringPooling="TRUE" ExceptionHandling="TRUE" RuntimeLibrary="5" EnableFunctionLevelLinking="TRUE" ForceConformanceInForLoopScope="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\ReleaseUMinSize/smp.pch" 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