Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/Controls.h>
#include <Keyvalues.h>
#include <vgui_controls/Button.h>
using namespace vgui;
class ButtonDemo2: public DemoPage { public: ButtonDemo2(Panel *parent, const char *name); ~ButtonDemo2();
void OnCommand(const char *command); private: Button *m_pButton; };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ButtonDemo2::ButtonDemo2(Panel *parent, const char *name) : DemoPage(parent, name) { SetPos(0,80); int wide, tall; GetParent()->GetSize(wide, tall); SetSize (wide, tall - 80);
// Create a button.
m_pButton = new Button(this, "AButton", "ClickMe");
// Set its position.
m_pButton->SetPos(100, 100);
// Install a command that will be executed when the button is pressed
// Here we use a string command. Panels recieve string commands through
// a command message map, already implemented in the Panel class.
// the onCommand function parses the command string
// and takes the appropriate action.
m_pButton->SetCommand("ButtonClicked"); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ButtonDemo2::~ButtonDemo2() { }
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
//-----------------------------------------------------------------------------
void ButtonDemo2::OnCommand(const char *command) { if (!strcmp(command, "ButtonClicked") ) { ivgui()->DPrintf("Button was clicked.\n"); } }
Panel* ButtonDemo2_Create(Panel *parent) { return new ButtonDemo2(parent, "ButtonDemo2"); }
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