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80 lines
2.0 KiB
80 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "DemoPage.h"
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#include <VGUI/IVGui.h>
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#include <vgui_controls/Controls.h>
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#include <Keyvalues.h>
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#include <vgui_controls/Button.h>
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using namespace vgui;
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class ButtonDemo2: public DemoPage
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{
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public:
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ButtonDemo2(Panel *parent, const char *name);
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~ButtonDemo2();
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void OnCommand(const char *command);
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private:
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Button *m_pButton;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ButtonDemo2::ButtonDemo2(Panel *parent, const char *name) : DemoPage(parent, name)
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{
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SetPos(0,80);
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int wide, tall;
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GetParent()->GetSize(wide, tall);
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SetSize (wide, tall - 80);
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// Create a button.
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m_pButton = new Button(this, "AButton", "ClickMe");
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// Set its position.
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m_pButton->SetPos(100, 100);
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// Install a command that will be executed when the button is pressed
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// Here we use a string command. Panels recieve string commands through
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// a command message map, already implemented in the Panel class.
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// the onCommand function parses the command string
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// and takes the appropriate action.
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m_pButton->SetCommand("ButtonClicked");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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ButtonDemo2::~ButtonDemo2()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Respond to a message based action signal
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//-----------------------------------------------------------------------------
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void ButtonDemo2::OnCommand(const char *command)
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{
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if (!strcmp(command, "ButtonClicked") )
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{
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ivgui()->DPrintf("Button was clicked.\n");
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}
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}
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Panel* ButtonDemo2_Create(Panel *parent)
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{
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return new ButtonDemo2(parent, "ButtonDemo2");
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}
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