Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. // vkeyedit.h : main header file for the VKEYEDIT application
  9. //
  10. #if !defined(AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_)
  11. #define AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_
  12. #if _MSC_VER > 1000
  13. #pragma once
  14. #endif // _MSC_VER > 1000
  15. #ifndef __AFXWIN_H__
  16. #error include 'stdafx.h' before including this file for PCH
  17. #endif
  18. #include "resource.h" // main symbols
  19. #include <filesystem.h>
  20. /////////////////////////////////////////////////////////////////////////////
  21. // CVkeyeditApp:
  22. // See vkeyedit.cpp for the implementation of this class
  23. //
  24. extern IFileSystem *g_pFileSystem;
  25. class CVkeyeditApp : public CWinApp
  26. {
  27. public:
  28. CVkeyeditApp();
  29. ~CVkeyeditApp();
  30. // Overrides
  31. // ClassWizard generated virtual function overrides
  32. //{{AFX_VIRTUAL(CVkeyeditApp)
  33. public:
  34. virtual BOOL InitInstance();
  35. virtual int ExitInstance();
  36. //}}AFX_VIRTUAL
  37. // Implementation
  38. //{{AFX_MSG(CVkeyeditApp)
  39. afx_msg void OnAppAbout();
  40. // NOTE - the ClassWizard will add and remove member functions here.
  41. // DO NOT EDIT what you see in these blocks of generated code !
  42. //}}AFX_MSG
  43. DECLARE_MESSAGE_MAP()
  44. };
  45. /////////////////////////////////////////////////////////////////////////////
  46. //{{AFX_INSERT_LOCATION}}
  47. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  48. #endif // !defined(AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_)