Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vkeyedit.h : main header file for the VKEYEDIT application
//
#if !defined(AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_)
#define AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include <filesystem.h>
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditApp:
// See vkeyedit.cpp for the implementation of this class
//
extern IFileSystem *g_pFileSystem;
class CVkeyeditApp : public CWinApp
{
public:
CVkeyeditApp();
~CVkeyeditApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CVkeyeditApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CVkeyeditApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VKEYEDIT_H__E87E87D1_270E_4DB9_92BB_C4FA27B4369C__INCLUDED_)