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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "dme_controls/particlesystempanel.h"
#include "dme_controls/dmepanel.h"
#include "movieobjects/dmeparticlesystemdefinition.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterial.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "matsys_controls/matsyscontrols.h"
#include "vgui/IVGui.h"
#include "vgui_controls/propertypage.h"
#include "vgui_controls/propertysheet.h"
#include "vgui_controls/textentry.h"
#include "vgui_controls/splitter.h"
#include "vgui_controls/checkbutton.h"
#include "matsys_controls/colorpickerpanel.h"
#include "particles/particles.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "tier2/renderutils.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Enums
//-----------------------------------------------------------------------------
enum { SCROLLBAR_SIZE=18, // the width of a scrollbar
WINDOW_BORDER_WIDTH=2 // the width of the window's border
};
#define SPHERE_RADIUS 10.0f
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CParticleSystemPanel::CParticleSystemPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_pParticleSystem = NULL; m_flLastTime = FLT_MAX; m_bRenderBounds = false; m_bRenderCullBounds = false; m_bRenderHelpers = false; m_bPerformNameBasedLookup = true; m_ParticleSystemName = NULL; InvalidateUniqueId( &m_ParticleSystemId ); InvalidateUniqueId( &m_RenderHelperId );
LookAt( SPHERE_RADIUS );
m_pLightmapTexture.Init( "//platform/materials/debug/defaultlightmap", "editor" ); m_DefaultEnvCubemap.Init( "editor/cubemap", "editor", true ); for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { SetControlPointValue( i, Vector( 0, 0, 10.0f * i ) ); } }
CParticleSystemPanel::~CParticleSystemPanel() { m_pLightmapTexture.Shutdown(); m_DefaultEnvCubemap.Shutdown(); }
//-----------------------------------------------------------------------------
// Scheme
//-----------------------------------------------------------------------------
void CParticleSystemPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); SetBorder( pScheme->GetBorder( "MenuBorder") ); }
//-----------------------------------------------------------------------------
// Indicates that bounds should be drawn
//-----------------------------------------------------------------------------
void CParticleSystemPanel::RenderBounds( bool bEnable ) { m_bRenderBounds = bEnable; }
//-----------------------------------------------------------------------------
// Indicates that cull sphere should be drawn
//-----------------------------------------------------------------------------
void CParticleSystemPanel::RenderCullBounds( bool bEnable ) { m_bRenderCullBounds = bEnable; }
//-----------------------------------------------------------------------------
// Indicates that bounds should be drawn
//-----------------------------------------------------------------------------
void CParticleSystemPanel::RenderHelpers( bool bEnable ) { m_bRenderHelpers = bEnable; }
//-----------------------------------------------------------------------------
// Indicates which helper to draw
//-----------------------------------------------------------------------------
void CParticleSystemPanel::SetRenderedHelper( CDmeParticleFunction *pOp ) { if ( !pOp ) { InvalidateUniqueId( &m_RenderHelperId ); } else { CopyUniqueId( pOp->GetId(), &m_RenderHelperId ); } }
static bool IsValidHierarchy( CParticleCollection *pCollection ) { if ( !pCollection->IsValid() ) return false;
for( CParticleCollection *pChild = pCollection->m_Children.m_pHead; pChild; pChild = pChild->m_pNext ) { if ( !IsValidHierarchy( pChild ) ) return false; } return true; }
//-----------------------------------------------------------------------------
// Simulate the particle system
//-----------------------------------------------------------------------------
void CParticleSystemPanel::OnTick() { BaseClass::OnTick(); if ( !m_pParticleSystem ) return;
float flTime = Plat_FloatTime(); if ( m_flLastTime == FLT_MAX ) { m_flLastTime = flTime; }
float flDt = flTime - m_flLastTime; m_flLastTime = flTime;
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( !m_pParticleSystem->ReadsControlPoint( i ) ) continue;
m_pParticleSystem->SetControlPoint( i, m_pControlPointValue[i] ); m_pParticleSystem->SetControlPointOrientation( i, Vector( 1, 0, 0 ), Vector( 0, -1, 0 ), Vector( 0, 0, 1 ) ); m_pParticleSystem->SetControlPointParent( i, i ); }
// Restart the particle system if it's finished
bool bIsInvalid = !IsValidHierarchy( m_pParticleSystem );
if ( !bIsInvalid ) { m_pParticleSystem->Simulate( flDt, false ); }
if ( m_pParticleSystem->IsFinished() || bIsInvalid ) { delete m_pParticleSystem; m_pParticleSystem = NULL;
if ( m_bPerformNameBasedLookup ) { if ( m_ParticleSystemName.Length() ) { CParticleCollection *pNewParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemName ); m_pParticleSystem = pNewParticleSystem; } } else { if ( IsUniqueIdValid( m_ParticleSystemId ) ) { CParticleCollection *pNewParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemId ); m_pParticleSystem = pNewParticleSystem; } }
if ( bIsInvalid ) { PostActionSignal( new KeyValues( "ParticleSystemReconstructed" ) ); } m_flLastTime = FLT_MAX; } }
//-----------------------------------------------------------------------------
// Startup, shutdown particle collection
//-----------------------------------------------------------------------------
void CParticleSystemPanel::StartupParticleCollection() { if ( m_pParticleSystem ) { vgui::ivgui()->AddTickSignal( GetVPanel(), 0 ); } m_flLastTime = FLT_MAX; }
void CParticleSystemPanel::ShutdownParticleCollection() { if ( m_pParticleSystem ) { vgui::ivgui()->RemoveTickSignal( GetVPanel() ); delete m_pParticleSystem; m_pParticleSystem = NULL; } }
//-----------------------------------------------------------------------------
// Set the particle system to draw
//-----------------------------------------------------------------------------
void CParticleSystemPanel::SetParticleSystem( CDmeParticleSystemDefinition *pDef ) { ShutdownParticleCollection(); if ( pDef ) { m_bPerformNameBasedLookup = pDef->UseNameBasedLookup(); if ( m_bPerformNameBasedLookup ) { m_ParticleSystemName = pDef->GetName(); Assert( g_pParticleSystemMgr->IsParticleSystemDefined( m_ParticleSystemName ) ); m_pParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemName ); } else { CopyUniqueId( pDef->GetId(), &m_ParticleSystemId ); Assert( g_pParticleSystemMgr->IsParticleSystemDefined( m_ParticleSystemId ) ); m_pParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemId ); } PostActionSignal( new KeyValues( "ParticleSystemReconstructed" ) ); } StartupParticleCollection(); }
void CParticleSystemPanel::SetDmeElement( CDmeParticleSystemDefinition *pDef ) { SetParticleSystem( pDef ); }
CParticleCollection *CParticleSystemPanel::GetParticleSystem() { return m_pParticleSystem; }
//-----------------------------------------------------------------------------
// Draw bounds
//-----------------------------------------------------------------------------
void CParticleSystemPanel::DrawBounds() { Vector vecMins, vecMaxs; m_pParticleSystem->GetBounds( &vecMins, &vecMaxs ); RenderWireframeBox( vec3_origin, vec3_angle, vecMins, vecMaxs, Color( 0, 255, 255, 255 ), true ); }
//-----------------------------------------------------------------------------
// Draw cull bounds
//-----------------------------------------------------------------------------
void CParticleSystemPanel::DrawCullBounds() { Vector vecCenter; m_pParticleSystem->GetControlPointAtTime( m_pParticleSystem->m_pDef->GetCullControlPoint(), m_pParticleSystem->m_flCurTime, &vecCenter ); RenderWireframeSphere( vecCenter, m_pParticleSystem->m_pDef->GetCullRadius(), 32, 16, Color( 0, 255, 255, 255 ), true ); }
//-----------------------------------------------------------------------------
// paint it!
//-----------------------------------------------------------------------------
#define AXIS_SIZE 5.0f
void CParticleSystemPanel::OnPaint3D() { if ( !m_pParticleSystem ) return;
// This needs calling to reset various counters.
g_pParticleSystemMgr->SetLastSimulationTime( m_pParticleSystem->m_flCurTime );
CMatRenderContextPtr pRenderContext( MaterialSystem() ); pRenderContext->BindLightmapTexture( m_pLightmapTexture ); pRenderContext->BindLocalCubemap( m_DefaultEnvCubemap ); // Draw axes
pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->PushMatrix(); pRenderContext->LoadIdentity( );
if ( m_bRenderBounds ) { DrawBounds(); Vector vP1; Vector vP2; m_pParticleSystem->GetControlPointAtTime( 0, m_pParticleSystem->m_flCurTime, &vP1 ); m_pParticleSystem->GetControlPointAtTime( 1, m_pParticleSystem->m_flCurTime, &vP2 ); RenderLine( vP1, vP2, Color( 0, 255, 255, 255 ), true ); }
if ( m_bRenderCullBounds ) { DrawCullBounds(); }
if ( m_bRenderHelpers && IsUniqueIdValid( m_RenderHelperId ) ) { m_pParticleSystem->VisualizeOperator( &m_RenderHelperId ); } m_pParticleSystem->Render( pRenderContext ); m_pParticleSystem->VisualizeOperator( ); RenderAxes( vec3_origin, AXIS_SIZE, true );
pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->PopMatrix(); }
//-----------------------------------------------------------------------------
//
// Control point page
//
//-----------------------------------------------------------------------------
class CControlPointPage : public vgui::PropertyPage { DECLARE_CLASS_SIMPLE( CControlPointPage, vgui::PropertyPage );
public: // constructor, destructor
CControlPointPage( vgui::Panel *pParent, const char *pName, CParticleSystemPanel *pParticleSystemPanel );
virtual void PerformLayout();
void CreateControlPointControls( );
private: MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", params ); MESSAGE_FUNC_PARAMS( OnNewLine, "TextNewLine", params );
void LayoutControlPointControls(); void CleanUpControlPointControls();
vgui::Label *m_pControlPointName[MAX_PARTICLE_CONTROL_POINTS]; vgui::TextEntry *m_pControlPointValue[MAX_PARTICLE_CONTROL_POINTS]; CParticleSystemPanel *m_pParticleSystemPanel; };
//-----------------------------------------------------------------------------
// Contstructor
//-----------------------------------------------------------------------------
CControlPointPage::CControlPointPage( vgui::Panel *pParent, const char *pName, CParticleSystemPanel *pParticleSystemPanel ) : BaseClass( pParent, pName ) { for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { m_pControlPointName[i] = NULL; m_pControlPointValue[i] = NULL; }
m_pParticleSystemPanel = pParticleSystemPanel; }
//-----------------------------------------------------------------------------
// Called when the text entry for a control point is changed
//-----------------------------------------------------------------------------
void CControlPointPage::OnTextChanged( KeyValues *pParams ) { vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" ); for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( pPanel != m_pControlPointValue[i] ) continue;
char pBuf[512]; m_pControlPointValue[i]->GetText( pBuf, sizeof(pBuf) );
Vector vecValue( 0, 0, 0 ); sscanf( pBuf, "%f %f %f", &vecValue.x, &vecValue.y, &vecValue.z ); m_pParticleSystemPanel->SetControlPointValue( i, vecValue ); break; } }
//-----------------------------------------------------------------------------
// Called when the text entry for a control point is changed
//-----------------------------------------------------------------------------
void CControlPointPage::OnNewLine( KeyValues *pParams ) { vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" ); for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( pPanel != m_pControlPointValue[i] ) continue;
char pBuf[512]; m_pControlPointValue[i]->GetText( pBuf, sizeof(pBuf) );
Vector vecValue( 0, 0, 0 ); sscanf( pBuf, "%f %f %f", &vecValue.x, &vecValue.y, &vecValue.z ); m_pParticleSystemPanel->SetControlPointValue( i, vecValue );
vecValue = m_pParticleSystemPanel->GetControlPointValue( i ); Q_snprintf( pBuf, sizeof(pBuf), "%.3f %.3f %.3f", vecValue.x, vecValue.y, vecValue.z ); m_pControlPointValue[i]->SetText( pBuf ); break; } }
//-----------------------------------------------------------------------------
// Called when the particle system changes
//-----------------------------------------------------------------------------
void CControlPointPage::PerformLayout() { BaseClass::PerformLayout(); LayoutControlPointControls(); }
//-----------------------------------------------------------------------------
// Creates controls used to modify control point values
//-----------------------------------------------------------------------------
void CControlPointPage::CreateControlPointControls() { CleanUpControlPointControls(); CParticleCollection* pParticleSystem = m_pParticleSystemPanel->GetParticleSystem(); if ( !pParticleSystem ) return;
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( !pParticleSystem->ReadsControlPoint( i ) ) continue;
char pName[512]; Q_snprintf( pName, sizeof(pName), "Pt #%d:", i ); m_pControlPointName[i] = new Label( this, pName, pName );
Q_snprintf( pName, sizeof(pName), "Entry #%d:", i ); m_pControlPointValue[i] = new TextEntry( this, pName ); m_pControlPointValue[i]->AddActionSignalTarget( this ); m_pControlPointValue[i]->SendNewLine( true ); m_pControlPointValue[i]->SetMultiline( false );
const Vector &vecValue = m_pParticleSystemPanel->GetControlPointValue( i ); Q_snprintf( pName, sizeof(pName), "%.3f %.3f %.3f", vecValue.x, vecValue.y, vecValue.z ); m_pControlPointValue[i]->SetText( pName ); }
LayoutControlPointControls(); }
//-----------------------------------------------------------------------------
// Lays out the controls
//-----------------------------------------------------------------------------
void CControlPointPage::LayoutControlPointControls() { int nFoundControlCount = 0; for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( !m_pControlPointName[i] ) continue;
int yVal = 8 + nFoundControlCount * 28; m_pControlPointName[i]->SetBounds( 8, yVal, 48, 24 ); m_pControlPointValue[i]->SetBounds( 64, yVal, 160, 24 ); ++nFoundControlCount; } }
//-----------------------------------------------------------------------------
// Cleans up controls used to modify control point values
//-----------------------------------------------------------------------------
void CControlPointPage::CleanUpControlPointControls( ) { for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i ) { if ( m_pControlPointName[i] ) { delete m_pControlPointName[i]; m_pControlPointName[i] = NULL; }
if ( m_pControlPointValue[i] ) { delete m_pControlPointValue[i]; m_pControlPointValue[i] = NULL; } } }
//-----------------------------------------------------------------------------
//
// CParticleSystemPreviewPanel
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Dme panel connection
//-----------------------------------------------------------------------------
IMPLEMENT_DMEPANEL_FACTORY( CParticleSystemPreviewPanel, DmeParticleSystemDefinition, "DmeParticleSystemDefinitionViewer", "Particle System Viewer", false );
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CParticleSystemPreviewPanel::CParticleSystemPreviewPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_Splitter = new vgui::Splitter( this, "Splitter", SPLITTER_MODE_VERTICAL, 1 ); vgui::Panel *pSplitterLeftSide = m_Splitter->GetChild( 0 ); vgui::Panel *pSplitterRightSide = m_Splitter->GetChild( 1 );
m_pParticleSystemPanel = new CParticleSystemPanel( pSplitterRightSide, "ParticlePreview" ); m_pParticleSystemPanel->AddActionSignalTarget( this ); m_pParticleSystemPanel->SetBackgroundColor( 0, 0, 0 );
m_pParticleCount = new vgui::Label( pSplitterRightSide, "ParticleCountLabel", "" ); m_pParticleCount->SetZPos( 1 );
m_pControlSheet = new vgui::PropertySheet( pSplitterLeftSide, "ControlSheet" );
m_pRenderPage = new vgui::PropertyPage( m_pControlSheet, "RenderPage" );
m_pRenderBounds = new vgui::CheckButton( m_pRenderPage, "RenderBounds", "Render Bounding Box" ); m_pRenderBounds->AddActionSignalTarget( this );
m_pRenderCullBounds = new vgui::CheckButton( m_pRenderPage, "RenderCullBounds", "Render Culling Bounds" ); m_pRenderCullBounds->AddActionSignalTarget( this );
m_pRenderHelpers = new vgui::CheckButton( m_pRenderPage, "RenderHelpers", "Render Helpers" ); m_pRenderHelpers->AddActionSignalTarget( this );
m_pBackgroundColor = new CColorPickerButton( m_pRenderPage, "BackgroundColor", this ); m_pBackgroundColor->SetColor( m_pParticleSystemPanel->GetBackgroundColor() );
m_pRenderPage->LoadControlSettingsAndUserConfig( "resource/particlesystempreviewpanel_renderpage.res" );
m_pControlPointPage = new CControlPointPage( m_pControlSheet, "ControlPointPage", m_pParticleSystemPanel );
// Load layout settings; has to happen before pinning occurs in code
LoadControlSettingsAndUserConfig( "resource/particlesystempreviewpanel.res" );
// NOTE: Page adding happens *after* LoadControlSettingsAndUserConfig
// because the layout of the sheet is correct at this point.
m_pControlSheet->AddPage( m_pRenderPage, "Render" ); m_pControlSheet->AddPage( m_pControlPointPage, "Ctrl Pts" ); }
CParticleSystemPreviewPanel::~CParticleSystemPreviewPanel() { }
//-----------------------------------------------------------------------------
// Set the particle system to draw
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::OnThink() { BaseClass::OnThink(); CParticleCollection* pParticleSystem = m_pParticleSystemPanel->GetParticleSystem(); if ( !pParticleSystem ) { m_pParticleCount->SetText( "" ); } else { char buf[256]; Q_snprintf( buf, sizeof(buf), "Particle Count: %5d/%5d", pParticleSystem->m_nActiveParticles, pParticleSystem->m_nAllocatedParticles ); m_pParticleCount->SetText( buf ); } }
//-----------------------------------------------------------------------------
// Called when the particle system changes
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::OnParticleSystemReconstructed() { m_pControlPointPage->CreateControlPointControls(); }
//-----------------------------------------------------------------------------
// Set the particle system to draw
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::SetParticleSystem( CDmeParticleSystemDefinition *pDef ) { m_pParticleSystemPanel->SetParticleSystem( pDef ); }
void CParticleSystemPreviewPanel::SetDmeElement( CDmeParticleSystemDefinition *pDef ) { m_pParticleSystemPanel->SetDmeElement( pDef ); }
//-----------------------------------------------------------------------------
// Indicates which helper to draw
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::SetParticleFunction( CDmeParticleFunction *pFunction ) { m_pParticleSystemPanel->SetRenderedHelper( pFunction ); }
//-----------------------------------------------------------------------------
// Called when the check button is checked
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::OnCheckButtonChecked( KeyValues *pParams ) { int state = pParams->GetInt( "state", 0 ); vgui::Panel *pPanel = (vgui::Panel*)pParams->GetPtr( "panel" ); if ( pPanel == m_pRenderBounds ) { m_pParticleSystemPanel->RenderBounds( state ); return; } if ( pPanel == m_pRenderCullBounds ) { m_pParticleSystemPanel->RenderCullBounds( state ); return; } if ( pPanel == m_pRenderHelpers ) { m_pParticleSystemPanel->RenderHelpers( state ); return; } }
//-----------------------------------------------------------------------------
// Called when a new background color is picked
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::OnBackgroundColorChanged( KeyValues *pParams ) { m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "color" ) ); }
void CParticleSystemPreviewPanel::OnBackgroundColorPreview( KeyValues *pParams ) { m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "color" ) ); }
void CParticleSystemPreviewPanel::OnBackgroundColorCancel( KeyValues *pParams ) { m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "startingColor" ) ); }
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