Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "dme_controls/particlesystempanel.h"
#include "dme_controls/dmepanel.h"
#include "movieobjects/dmeparticlesystemdefinition.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterial.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "matsys_controls/matsyscontrols.h"
#include "vgui/IVGui.h"
#include "vgui_controls/propertypage.h"
#include "vgui_controls/propertysheet.h"
#include "vgui_controls/textentry.h"
#include "vgui_controls/splitter.h"
#include "vgui_controls/checkbutton.h"
#include "matsys_controls/colorpickerpanel.h"
#include "particles/particles.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "tier2/renderutils.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Enums
//-----------------------------------------------------------------------------
enum
{
SCROLLBAR_SIZE=18, // the width of a scrollbar
WINDOW_BORDER_WIDTH=2 // the width of the window's border
};
#define SPHERE_RADIUS 10.0f
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CParticleSystemPanel::CParticleSystemPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName )
{
m_pParticleSystem = NULL;
m_flLastTime = FLT_MAX;
m_bRenderBounds = false;
m_bRenderCullBounds = false;
m_bRenderHelpers = false;
m_bPerformNameBasedLookup = true;
m_ParticleSystemName = NULL;
InvalidateUniqueId( &m_ParticleSystemId );
InvalidateUniqueId( &m_RenderHelperId );
LookAt( SPHERE_RADIUS );
m_pLightmapTexture.Init( "//platform/materials/debug/defaultlightmap", "editor" );
m_DefaultEnvCubemap.Init( "editor/cubemap", "editor", true );
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
{
SetControlPointValue( i, Vector( 0, 0, 10.0f * i ) );
}
}
CParticleSystemPanel::~CParticleSystemPanel()
{
m_pLightmapTexture.Shutdown();
m_DefaultEnvCubemap.Shutdown();
}
//-----------------------------------------------------------------------------
// Scheme
//-----------------------------------------------------------------------------
void CParticleSystemPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetBorder( pScheme->GetBorder( "MenuBorder") );
}
//-----------------------------------------------------------------------------
// Indicates that bounds should be drawn
//-----------------------------------------------------------------------------
void CParticleSystemPanel::RenderBounds( bool bEnable )
{
m_bRenderBounds = bEnable;
}
//-----------------------------------------------------------------------------
// Indicates that cull sphere should be drawn
//-----------------------------------------------------------------------------
void CParticleSystemPanel::RenderCullBounds( bool bEnable )
{
m_bRenderCullBounds = bEnable;
}
//-----------------------------------------------------------------------------
// Indicates that bounds should be drawn
//-----------------------------------------------------------------------------
void CParticleSystemPanel::RenderHelpers( bool bEnable )
{
m_bRenderHelpers = bEnable;
}
//-----------------------------------------------------------------------------
// Indicates which helper to draw
//-----------------------------------------------------------------------------
void CParticleSystemPanel::SetRenderedHelper( CDmeParticleFunction *pOp )
{
if ( !pOp )
{
InvalidateUniqueId( &m_RenderHelperId );
}
else
{
CopyUniqueId( pOp->GetId(), &m_RenderHelperId );
}
}
static bool IsValidHierarchy( CParticleCollection *pCollection )
{
if ( !pCollection->IsValid() )
return false;
for( CParticleCollection *pChild = pCollection->m_Children.m_pHead; pChild; pChild = pChild->m_pNext )
{
if ( !IsValidHierarchy( pChild ) )
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Simulate the particle system
//-----------------------------------------------------------------------------
void CParticleSystemPanel::OnTick()
{
BaseClass::OnTick();
if ( !m_pParticleSystem )
return;
float flTime = Plat_FloatTime();
if ( m_flLastTime == FLT_MAX )
{
m_flLastTime = flTime;
}
float flDt = flTime - m_flLastTime;
m_flLastTime = flTime;
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
{
if ( !m_pParticleSystem->ReadsControlPoint( i ) )
continue;
m_pParticleSystem->SetControlPoint( i, m_pControlPointValue[i] );
m_pParticleSystem->SetControlPointOrientation( i, Vector( 1, 0, 0 ), Vector( 0, -1, 0 ), Vector( 0, 0, 1 ) );
m_pParticleSystem->SetControlPointParent( i, i );
}
// Restart the particle system if it's finished
bool bIsInvalid = !IsValidHierarchy( m_pParticleSystem );
if ( !bIsInvalid )
{
m_pParticleSystem->Simulate( flDt, false );
}
if ( m_pParticleSystem->IsFinished() || bIsInvalid )
{
delete m_pParticleSystem;
m_pParticleSystem = NULL;
if ( m_bPerformNameBasedLookup )
{
if ( m_ParticleSystemName.Length() )
{
CParticleCollection *pNewParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemName );
m_pParticleSystem = pNewParticleSystem;
}
}
else
{
if ( IsUniqueIdValid( m_ParticleSystemId ) )
{
CParticleCollection *pNewParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemId );
m_pParticleSystem = pNewParticleSystem;
}
}
if ( bIsInvalid )
{
PostActionSignal( new KeyValues( "ParticleSystemReconstructed" ) );
}
m_flLastTime = FLT_MAX;
}
}
//-----------------------------------------------------------------------------
// Startup, shutdown particle collection
//-----------------------------------------------------------------------------
void CParticleSystemPanel::StartupParticleCollection()
{
if ( m_pParticleSystem )
{
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
}
m_flLastTime = FLT_MAX;
}
void CParticleSystemPanel::ShutdownParticleCollection()
{
if ( m_pParticleSystem )
{
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
delete m_pParticleSystem;
m_pParticleSystem = NULL;
}
}
//-----------------------------------------------------------------------------
// Set the particle system to draw
//-----------------------------------------------------------------------------
void CParticleSystemPanel::SetParticleSystem( CDmeParticleSystemDefinition *pDef )
{
ShutdownParticleCollection();
if ( pDef )
{
m_bPerformNameBasedLookup = pDef->UseNameBasedLookup();
if ( m_bPerformNameBasedLookup )
{
m_ParticleSystemName = pDef->GetName();
Assert( g_pParticleSystemMgr->IsParticleSystemDefined( m_ParticleSystemName ) );
m_pParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemName );
}
else
{
CopyUniqueId( pDef->GetId(), &m_ParticleSystemId );
Assert( g_pParticleSystemMgr->IsParticleSystemDefined( m_ParticleSystemId ) );
m_pParticleSystem = g_pParticleSystemMgr->CreateParticleCollection( m_ParticleSystemId );
}
PostActionSignal( new KeyValues( "ParticleSystemReconstructed" ) );
}
StartupParticleCollection();
}
void CParticleSystemPanel::SetDmeElement( CDmeParticleSystemDefinition *pDef )
{
SetParticleSystem( pDef );
}
CParticleCollection *CParticleSystemPanel::GetParticleSystem()
{
return m_pParticleSystem;
}
//-----------------------------------------------------------------------------
// Draw bounds
//-----------------------------------------------------------------------------
void CParticleSystemPanel::DrawBounds()
{
Vector vecMins, vecMaxs;
m_pParticleSystem->GetBounds( &vecMins, &vecMaxs );
RenderWireframeBox( vec3_origin, vec3_angle, vecMins, vecMaxs, Color( 0, 255, 255, 255 ), true );
}
//-----------------------------------------------------------------------------
// Draw cull bounds
//-----------------------------------------------------------------------------
void CParticleSystemPanel::DrawCullBounds()
{
Vector vecCenter;
m_pParticleSystem->GetControlPointAtTime( m_pParticleSystem->m_pDef->GetCullControlPoint(), m_pParticleSystem->m_flCurTime, &vecCenter );
RenderWireframeSphere( vecCenter, m_pParticleSystem->m_pDef->GetCullRadius(), 32, 16, Color( 0, 255, 255, 255 ), true );
}
//-----------------------------------------------------------------------------
// paint it!
//-----------------------------------------------------------------------------
#define AXIS_SIZE 5.0f
void CParticleSystemPanel::OnPaint3D()
{
if ( !m_pParticleSystem )
return;
// This needs calling to reset various counters.
g_pParticleSystemMgr->SetLastSimulationTime( m_pParticleSystem->m_flCurTime );
CMatRenderContextPtr pRenderContext( MaterialSystem() );
pRenderContext->BindLightmapTexture( m_pLightmapTexture );
pRenderContext->BindLocalCubemap( m_DefaultEnvCubemap );
// Draw axes
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PushMatrix();
pRenderContext->LoadIdentity( );
if ( m_bRenderBounds )
{
DrawBounds();
Vector vP1;
Vector vP2;
m_pParticleSystem->GetControlPointAtTime( 0, m_pParticleSystem->m_flCurTime, &vP1 );
m_pParticleSystem->GetControlPointAtTime( 1, m_pParticleSystem->m_flCurTime, &vP2 );
RenderLine( vP1, vP2, Color( 0, 255, 255, 255 ), true );
}
if ( m_bRenderCullBounds )
{
DrawCullBounds();
}
if ( m_bRenderHelpers && IsUniqueIdValid( m_RenderHelperId ) )
{
m_pParticleSystem->VisualizeOperator( &m_RenderHelperId );
}
m_pParticleSystem->Render( pRenderContext );
m_pParticleSystem->VisualizeOperator( );
RenderAxes( vec3_origin, AXIS_SIZE, true );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PopMatrix();
}
//-----------------------------------------------------------------------------
//
// Control point page
//
//-----------------------------------------------------------------------------
class CControlPointPage : public vgui::PropertyPage
{
DECLARE_CLASS_SIMPLE( CControlPointPage, vgui::PropertyPage );
public:
// constructor, destructor
CControlPointPage( vgui::Panel *pParent, const char *pName, CParticleSystemPanel *pParticleSystemPanel );
virtual void PerformLayout();
void CreateControlPointControls( );
private:
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", params );
MESSAGE_FUNC_PARAMS( OnNewLine, "TextNewLine", params );
void LayoutControlPointControls();
void CleanUpControlPointControls();
vgui::Label *m_pControlPointName[MAX_PARTICLE_CONTROL_POINTS];
vgui::TextEntry *m_pControlPointValue[MAX_PARTICLE_CONTROL_POINTS];
CParticleSystemPanel *m_pParticleSystemPanel;
};
//-----------------------------------------------------------------------------
// Contstructor
//-----------------------------------------------------------------------------
CControlPointPage::CControlPointPage( vgui::Panel *pParent, const char *pName, CParticleSystemPanel *pParticleSystemPanel ) :
BaseClass( pParent, pName )
{
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
{
m_pControlPointName[i] = NULL;
m_pControlPointValue[i] = NULL;
}
m_pParticleSystemPanel = pParticleSystemPanel;
}
//-----------------------------------------------------------------------------
// Called when the text entry for a control point is changed
//-----------------------------------------------------------------------------
void CControlPointPage::OnTextChanged( KeyValues *pParams )
{
vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" );
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
{
if ( pPanel != m_pControlPointValue[i] )
continue;
char pBuf[512];
m_pControlPointValue[i]->GetText( pBuf, sizeof(pBuf) );
Vector vecValue( 0, 0, 0 );
sscanf( pBuf, "%f %f %f", &vecValue.x, &vecValue.y, &vecValue.z );
m_pParticleSystemPanel->SetControlPointValue( i, vecValue );
break;
}
}
//-----------------------------------------------------------------------------
// Called when the text entry for a control point is changed
//-----------------------------------------------------------------------------
void CControlPointPage::OnNewLine( KeyValues *pParams )
{
vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" );
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
{
if ( pPanel != m_pControlPointValue[i] )
continue;
char pBuf[512];
m_pControlPointValue[i]->GetText( pBuf, sizeof(pBuf) );
Vector vecValue( 0, 0, 0 );
sscanf( pBuf, "%f %f %f", &vecValue.x, &vecValue.y, &vecValue.z );
m_pParticleSystemPanel->SetControlPointValue( i, vecValue );
vecValue = m_pParticleSystemPanel->GetControlPointValue( i );
Q_snprintf( pBuf, sizeof(pBuf), "%.3f %.3f %.3f", vecValue.x, vecValue.y, vecValue.z );
m_pControlPointValue[i]->SetText( pBuf );
break;
}
}
//-----------------------------------------------------------------------------
// Called when the particle system changes
//-----------------------------------------------------------------------------
void CControlPointPage::PerformLayout()
{
BaseClass::PerformLayout();
LayoutControlPointControls();
}
//-----------------------------------------------------------------------------
// Creates controls used to modify control point values
//-----------------------------------------------------------------------------
void CControlPointPage::CreateControlPointControls()
{
CleanUpControlPointControls();
CParticleCollection* pParticleSystem = m_pParticleSystemPanel->GetParticleSystem();
if ( !pParticleSystem )
return;
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
{
if ( !pParticleSystem->ReadsControlPoint( i ) )
continue;
char pName[512];
Q_snprintf( pName, sizeof(pName), "Pt #%d:", i );
m_pControlPointName[i] = new Label( this, pName, pName );
Q_snprintf( pName, sizeof(pName), "Entry #%d:", i );
m_pControlPointValue[i] = new TextEntry( this, pName );
m_pControlPointValue[i]->AddActionSignalTarget( this );
m_pControlPointValue[i]->SendNewLine( true );
m_pControlPointValue[i]->SetMultiline( false );
const Vector &vecValue = m_pParticleSystemPanel->GetControlPointValue( i );
Q_snprintf( pName, sizeof(pName), "%.3f %.3f %.3f", vecValue.x, vecValue.y, vecValue.z );
m_pControlPointValue[i]->SetText( pName );
}
LayoutControlPointControls();
}
//-----------------------------------------------------------------------------
// Lays out the controls
//-----------------------------------------------------------------------------
void CControlPointPage::LayoutControlPointControls()
{
int nFoundControlCount = 0;
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
{
if ( !m_pControlPointName[i] )
continue;
int yVal = 8 + nFoundControlCount * 28;
m_pControlPointName[i]->SetBounds( 8, yVal, 48, 24 );
m_pControlPointValue[i]->SetBounds( 64, yVal, 160, 24 );
++nFoundControlCount;
}
}
//-----------------------------------------------------------------------------
// Cleans up controls used to modify control point values
//-----------------------------------------------------------------------------
void CControlPointPage::CleanUpControlPointControls( )
{
for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
{
if ( m_pControlPointName[i] )
{
delete m_pControlPointName[i];
m_pControlPointName[i] = NULL;
}
if ( m_pControlPointValue[i] )
{
delete m_pControlPointValue[i];
m_pControlPointValue[i] = NULL;
}
}
}
//-----------------------------------------------------------------------------
//
// CParticleSystemPreviewPanel
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Dme panel connection
//-----------------------------------------------------------------------------
IMPLEMENT_DMEPANEL_FACTORY( CParticleSystemPreviewPanel, DmeParticleSystemDefinition, "DmeParticleSystemDefinitionViewer", "Particle System Viewer", false );
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CParticleSystemPreviewPanel::CParticleSystemPreviewPanel( vgui::Panel *pParent, const char *pName ) :
BaseClass( pParent, pName )
{
m_Splitter = new vgui::Splitter( this, "Splitter", SPLITTER_MODE_VERTICAL, 1 );
vgui::Panel *pSplitterLeftSide = m_Splitter->GetChild( 0 );
vgui::Panel *pSplitterRightSide = m_Splitter->GetChild( 1 );
m_pParticleSystemPanel = new CParticleSystemPanel( pSplitterRightSide, "ParticlePreview" );
m_pParticleSystemPanel->AddActionSignalTarget( this );
m_pParticleSystemPanel->SetBackgroundColor( 0, 0, 0 );
m_pParticleCount = new vgui::Label( pSplitterRightSide, "ParticleCountLabel", "" );
m_pParticleCount->SetZPos( 1 );
m_pControlSheet = new vgui::PropertySheet( pSplitterLeftSide, "ControlSheet" );
m_pRenderPage = new vgui::PropertyPage( m_pControlSheet, "RenderPage" );
m_pRenderBounds = new vgui::CheckButton( m_pRenderPage, "RenderBounds", "Render Bounding Box" );
m_pRenderBounds->AddActionSignalTarget( this );
m_pRenderCullBounds = new vgui::CheckButton( m_pRenderPage, "RenderCullBounds", "Render Culling Bounds" );
m_pRenderCullBounds->AddActionSignalTarget( this );
m_pRenderHelpers = new vgui::CheckButton( m_pRenderPage, "RenderHelpers", "Render Helpers" );
m_pRenderHelpers->AddActionSignalTarget( this );
m_pBackgroundColor = new CColorPickerButton( m_pRenderPage, "BackgroundColor", this );
m_pBackgroundColor->SetColor( m_pParticleSystemPanel->GetBackgroundColor() );
m_pRenderPage->LoadControlSettingsAndUserConfig( "resource/particlesystempreviewpanel_renderpage.res" );
m_pControlPointPage = new CControlPointPage( m_pControlSheet, "ControlPointPage", m_pParticleSystemPanel );
// Load layout settings; has to happen before pinning occurs in code
LoadControlSettingsAndUserConfig( "resource/particlesystempreviewpanel.res" );
// NOTE: Page adding happens *after* LoadControlSettingsAndUserConfig
// because the layout of the sheet is correct at this point.
m_pControlSheet->AddPage( m_pRenderPage, "Render" );
m_pControlSheet->AddPage( m_pControlPointPage, "Ctrl Pts" );
}
CParticleSystemPreviewPanel::~CParticleSystemPreviewPanel()
{
}
//-----------------------------------------------------------------------------
// Set the particle system to draw
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::OnThink()
{
BaseClass::OnThink();
CParticleCollection* pParticleSystem = m_pParticleSystemPanel->GetParticleSystem();
if ( !pParticleSystem )
{
m_pParticleCount->SetText( "" );
}
else
{
char buf[256];
Q_snprintf( buf, sizeof(buf), "Particle Count: %5d/%5d",
pParticleSystem->m_nActiveParticles, pParticleSystem->m_nAllocatedParticles );
m_pParticleCount->SetText( buf );
}
}
//-----------------------------------------------------------------------------
// Called when the particle system changes
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::OnParticleSystemReconstructed()
{
m_pControlPointPage->CreateControlPointControls();
}
//-----------------------------------------------------------------------------
// Set the particle system to draw
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::SetParticleSystem( CDmeParticleSystemDefinition *pDef )
{
m_pParticleSystemPanel->SetParticleSystem( pDef );
}
void CParticleSystemPreviewPanel::SetDmeElement( CDmeParticleSystemDefinition *pDef )
{
m_pParticleSystemPanel->SetDmeElement( pDef );
}
//-----------------------------------------------------------------------------
// Indicates which helper to draw
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::SetParticleFunction( CDmeParticleFunction *pFunction )
{
m_pParticleSystemPanel->SetRenderedHelper( pFunction );
}
//-----------------------------------------------------------------------------
// Called when the check button is checked
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::OnCheckButtonChecked( KeyValues *pParams )
{
int state = pParams->GetInt( "state", 0 );
vgui::Panel *pPanel = (vgui::Panel*)pParams->GetPtr( "panel" );
if ( pPanel == m_pRenderBounds )
{
m_pParticleSystemPanel->RenderBounds( state );
return;
}
if ( pPanel == m_pRenderCullBounds )
{
m_pParticleSystemPanel->RenderCullBounds( state );
return;
}
if ( pPanel == m_pRenderHelpers )
{
m_pParticleSystemPanel->RenderHelpers( state );
return;
}
}
//-----------------------------------------------------------------------------
// Called when a new background color is picked
//-----------------------------------------------------------------------------
void CParticleSystemPreviewPanel::OnBackgroundColorChanged( KeyValues *pParams )
{
m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "color" ) );
}
void CParticleSystemPreviewPanel::OnBackgroundColorPreview( KeyValues *pParams )
{
m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "color" ) );
}
void CParticleSystemPreviewPanel::OnBackgroundColorCancel( KeyValues *pParams )
{
m_pParticleSystemPanel->SetBackgroundColor( pParams->GetColor( "startingColor" ) );
}