Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

263 lines
7.4 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "vgui_budgetpanelshared.h"
#include "vgui/IVGui.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "vgui_controls/Label.h"
#include "ivprofexport.h"
#include "convar.h"
#include "mathlib/mathlib.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#ifdef VPROF_ENABLED
#ifdef BUDGET_ADMIN_SERVER
#define BUDGET_CVAR_CALLBACK NULL
#else
#define BUDGET_CVAR_CALLBACK PanelGeometryChangedCallBack
#endif
// Global ConVars.
ConVar budget_history_range_ms( "budget_history_range_ms", "66.666666667", FCVAR_ARCHIVE, "budget history range in milliseconds", BUDGET_CVAR_CALLBACK );
ConVar budget_panel_bottom_of_history_fraction( "budget_panel_bottom_of_history_fraction", ".25", FCVAR_ARCHIVE, "number between 0 and 1", BUDGET_CVAR_CALLBACK );
ConVar budget_bargraph_range_ms( "budget_bargraph_range_ms", "16.6666666667", FCVAR_ARCHIVE, "budget bargraph range in milliseconds", BUDGET_CVAR_CALLBACK );
ConVar budget_background_alpha( "budget_background_alpha", "128", FCVAR_ARCHIVE, "how translucent the budget panel is" );
ConVar budget_panel_x( "budget_panel_x", "0", FCVAR_ARCHIVE, "number of pixels from the left side of the game screen to draw the budget panel", BUDGET_CVAR_CALLBACK );
ConVar budget_panel_y( "budget_panel_y", "50", FCVAR_ARCHIVE, "number of pixels from the top side of the game screen to draw the budget panel", BUDGET_CVAR_CALLBACK );
ConVar budget_panel_width( "budget_panel_width", "512", FCVAR_ARCHIVE, "width in pixels of the budget panel", BUDGET_CVAR_CALLBACK );
ConVar budget_panel_height( "budget_panel_height", "384", FCVAR_ARCHIVE, "height in pixels of the budget panel", BUDGET_CVAR_CALLBACK );
static CUtlVector<IVProfExport::CExportedBudgetGroupInfo> g_TempBudgetGroupSpace;
double CBudgetPanelShared::g_fFrameTimeLessBudget = 0;
double CBudgetPanelShared::g_fFrameRate = 0;
static CFastTimer g_TimerLessBudget;
static CBudgetPanelShared *g_pBudgetPanelShared = NULL;
extern IVProfExport *g_pVProfExport;
void PanelGeometryChangedCallBack( IConVar *var, const char *pOldString, float flOldValue )
{
// screw it . . rebuild the whole damn thing.
// GetBudgetPanel()->InvalidateLayout();
if ( g_pBudgetPanelShared )
{
g_pBudgetPanelShared->SendConfigDataToBase();
}
}
// -------------------------------------------------------------------------------------------------------------------- //
// CBudgetPanelShared implementation.
// -------------------------------------------------------------------------------------------------------------------- //
CBudgetPanelShared::CBudgetPanelShared( vgui::Panel *pParent, const char *pElementName, int budgetFlagsFilter )
: BaseClass( pParent, pElementName )
{
Assert( !g_pBudgetPanelShared );
g_pBudgetPanelShared = this;
if ( g_pVProfExport )
g_pVProfExport->SetBudgetFlagsFilter( budgetFlagsFilter );
SendConfigDataToBase();
SetZPos( 1001 );
SetVisible( false );
vgui::ivgui()->AddTickSignal( GetVPanel() );
SetPostChildPaintEnabled( true ); // so we can turn vprof back on
}
CBudgetPanelShared::~CBudgetPanelShared()
{
Assert( g_pBudgetPanelShared == this );
g_pBudgetPanelShared = NULL;
}
void CBudgetPanelShared::OnNumBudgetGroupsChanged()
{
SendConfigDataToBase();
}
void CBudgetPanelShared::SetupCustomConfigData( CBudgetPanelConfigData &data )
{
data.m_xCoord = budget_panel_x.GetInt();
data.m_yCoord = budget_panel_y.GetInt();
data.m_Width = budget_panel_width.GetInt();
data.m_Height = budget_panel_height.GetInt();
}
void CBudgetPanelShared::SendConfigDataToBase()
{
// Setup all the data.
CBudgetPanelConfigData data;
// Copy the budget group names in.
int nGroups = 0;
if ( g_pVProfExport )
{
nGroups = g_pVProfExport->GetNumBudgetGroups();
// Make sure we have space to store the results.
if ( g_TempBudgetGroupSpace.Count() < nGroups )
g_TempBudgetGroupSpace.SetSize( nGroups );
g_pVProfExport->GetBudgetGroupInfos( g_TempBudgetGroupSpace.Base() );
}
data.m_BudgetGroupInfo.SetSize( nGroups );
for ( int i=0; i < nGroups; i++ )
{
data.m_BudgetGroupInfo[i].m_Name = g_TempBudgetGroupSpace[i].m_pName;
data.m_BudgetGroupInfo[i].m_Color = g_TempBudgetGroupSpace[i].m_Color;
}
data.m_HistoryLabelValues.AddToTail( 1000.0 / 20 );
data.m_HistoryLabelValues.AddToTail( 1000.0 / 30 );
data.m_HistoryLabelValues.AddToTail( 1000.0 / 60 );
// Copy all the cvars in.
data.m_flHistoryRange = budget_history_range_ms.GetFloat();
data.m_flBottomOfHistoryFraction = budget_panel_bottom_of_history_fraction.GetFloat();
data.m_flBarGraphRange = budget_bargraph_range_ms.GetFloat();
data.m_flTimeLabelInterval = 5;
data.m_nLinesPerTimeLabel = 5;
data.m_flBackgroundAlpha = budget_background_alpha.GetFloat();
SetupCustomConfigData( data );
// Send the config data to the base class.
OnConfigDataChanged( data );
}
void CBudgetPanelShared::DrawColoredText(
vgui::HFont font,
int x, int y,
int r, int g, int b, int a,
const char *pText,
... )
{
char msg[4096];
va_list marker;
va_start( marker, pText );
_vsnprintf( msg, sizeof( msg ), pText, marker );
va_end( marker );
wchar_t unicodeStr[4096];
int nChars = g_pVGuiLocalize->ConvertANSIToUnicode( msg, unicodeStr, sizeof( unicodeStr ) );
vgui::surface()->DrawSetTextFont( font );
vgui::surface()->DrawSetTextColor( r, g, b, a );
vgui::surface()->DrawSetTextPos( x, y );
vgui::surface()->DrawPrintText( unicodeStr, nChars );
}
void CBudgetPanelShared::PaintBackground()
{
if ( g_pVProfExport )
g_pVProfExport->PauseProfile();
BaseClass::PaintBackground();
}
void CBudgetPanelShared::Paint()
{
if( m_BudgetGroupTimes.Count() == 0 )
{
return;
}
static bool TimerInitialized = false;
if( !TimerInitialized )
{
g_TimerLessBudget.Start();
TimerInitialized=true;
}
g_TimerLessBudget.End();
BaseClass::Paint();
g_fFrameTimeLessBudget = ( g_TimerLessBudget.GetDuration().GetSeconds() );
g_fFrameRate = 1.0 / g_fFrameTimeLessBudget;
}
void CBudgetPanelShared::PostChildPaint()
{
g_TimerLessBudget.Start();
if ( g_pVProfExport )
g_pVProfExport->ResumeProfile();
}
void CBudgetPanelShared::SnapshotVProfHistory( float filteredtime )
{
m_BudgetHistoryOffset = ( m_BudgetHistoryOffset + 1 ) % BUDGET_HISTORY_COUNT;
ClearTimesForAllGroupsForThisFrame();
if ( g_pVProfExport )
{
if ( GetNumCachedBudgetGroups() != g_pVProfExport->GetNumBudgetGroups() )
{
SendConfigDataToBase();
}
float times[IVProfExport::MAX_BUDGETGROUP_TIMES];
g_pVProfExport->GetBudgetGroupTimes( times );
for ( int groupID=0; groupID < GetNumCachedBudgetGroups(); groupID++ )
{
float dt = times[groupID];
// Hack: add filtered time into unnaccounted group...
if ( groupID == VPROF_BUDGET_GROUP_ID_UNACCOUNTED )
{
dt += 1000.0f * filteredtime;
}
m_BudgetGroupTimes[groupID].m_Time[m_BudgetHistoryOffset] = dt;
}
}
}
void CBudgetPanelShared::SetTimeLabelText()
{
for ( int i=0; i < m_TimeLabels.Count(); i++ )
{
char text[512];
Q_snprintf( text, sizeof( text ), "%dms", (int)( i * GetConfigData().m_flTimeLabelInterval ) );
m_TimeLabels[i]->SetText( text );
}
}
void CBudgetPanelShared::SetHistoryLabelText()
{
Assert( m_HistoryLabels.Count() == 3 );
m_HistoryLabels[0]->SetText( "20 fps (50 ms)" );
m_HistoryLabels[1]->SetText( "30 fps (33 1/3 ms)" );
m_HistoryLabels[2]->SetText( "60 fps (16 2/3 ms)" );
}
#endif // VPROF_ENABLED