Team Fortress 2 Source Code as on 22/4/2020
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888 B

ALWAYS_SEARCH_USER_PATHS = YES
HEADER_SEARCH_PATHS = $(HEADER_SEARCH_PATHS) $(SDKROOT)/usr/include/malloc
ARCHS = i386
ONLY_ACTIVE_ARCH = NO
COPY_PHASE_STRIP = NO
DEBUG_INFORMATION_FORMAT = dwarf-with-dsym
DEAD_CODE_STRIPPING = YES
PRESERVE_DEAD_CODE_INITS_AND_TERMS = YES
GCC_C_LANGUAGE_STANDARD = gnu99
GCC_ENABLE_OBJC_EXCEPTIONS = YES
GCC_PREPROCESSOR_DEFINITIONS = _DLL_EXT=.dylib
GCC_SYMBOLS_PRIVATE_EXTERN = YES
GCC_WARN_ABOUT_INVALID_OFFSETOF_MACRO = NO
// CLANG - and use the ccache wrapper
GCC_VERSION = com.apple.compilers.llvm.clang.1_0
CC = $(SOURCE_ROOT)/devtools/bin/osx32/xcode_ccache_wrapper
LDPLUSPLUS = $(DT_TOOLCHAIN_DIR)/usr/bin/clang++
WARNING_CFLAGS = -Wno-deprecated-writable-strings
CLANG_WARN_CXX0X_EXTENSIONS = NO
// this combination of sdk and deploy target allows building on 10.7 (lion) targeting 10.5
SDKROOT = macosx10.6
MACOSX_DEPLOYMENT_TARGET=10.5