Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "te_particlesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches sparks
//-----------------------------------------------------------------------------
class CTESparks : public CTEParticleSystem
{
public:
DECLARE_CLASS( CTESparks, CTEParticleSystem );
DECLARE_SERVERCLASS();
CTESparks( const char *name );
virtual ~CTESparks( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
CNetworkVar( int, m_nMagnitude );
CNetworkVar( int, m_nTrailLength );
CNetworkVector( m_vecDir );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTESparks::CTESparks( const char *name ) :
BaseClass( name )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTESparks::~CTESparks( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTESparks::Test( const Vector& current_origin, const QAngle& current_angles )
{
// Fill in data
m_vecOrigin = current_origin;
Vector forward;
m_vecOrigin.GetForModify()[2] += 24;
AngleVectors( current_angles, &forward );
forward[2] = 0.0;
VectorNormalize( forward );
m_vecOrigin += forward * 100;
CBroadcastRecipientFilter filter;
Create( filter, 0.0 );
}
IMPLEMENT_SERVERCLASS_ST(CTESparks, DT_TESparks)
SendPropInt( SENDINFO( m_nMagnitude ), 4, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_nTrailLength ), 4, SPROP_UNSIGNED ),
SendPropVector( SENDINFO( m_vecDir ), -1, SPROP_COORD ),
END_SEND_TABLE()
// Singleton to fire TESparks objects
static CTESparks g_TESparks( "Sparks" );
void TE_Sparks( IRecipientFilter& filter, float delay,
const Vector *pos, int nMagnitude, int nTrailLength, const Vector *pDir )
{
g_TESparks.m_vecOrigin = *pos;
g_TESparks.m_nMagnitude = nMagnitude;
g_TESparks.m_nTrailLength = nTrailLength;
if ( pDir )
{
g_TESparks.m_vecDir = *pDir;
}
else
{
g_TESparks.m_vecDir = vec3_origin;
}
// Send it over the wire
g_TESparks.Create( filter, delay );
}