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881 lines
29 KiB
881 lines
29 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "attribute_manager.h"
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#include "gamestringpool.h"
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#include "saverestore.h"
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#include "saverestore_utlvector.h"
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#include "fmtstr.h"
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#include "KeyValues.h"
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#include "econ_item_system.h"
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#if defined( TF_DLL ) || defined( TF_CLIENT_DLL )
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#include "tf_gamerules.h" // attribute cache flushing; can be generalized if/when Dota needs similar functionality
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#endif // defined( TF_DLL ) || defined( TF_CLIENT_DLL )
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#define PROVIDER_PARITY_BITS 6
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#define PROVIDER_PARITY_MASK ((1<<PROVIDER_PARITY_BITS)-1)
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//==================================================================================================================
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// ATTRIBUTE MANAGER SAVE/LOAD & NETWORKING
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//===================================================================================================================
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BEGIN_DATADESC_NO_BASE( CAttributeManager )
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DEFINE_UTLVECTOR( m_Providers, FIELD_EHANDLE ),
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DEFINE_UTLVECTOR( m_Receivers, FIELD_EHANDLE ),
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DEFINE_FIELD( m_iReapplyProvisionParity, FIELD_INTEGER ),
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DEFINE_FIELD( m_hOuter, FIELD_EHANDLE ),
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// DEFINE_FIELD( m_bPreventLoopback, FIELD_BOOLEAN ), // Don't need to save
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DEFINE_FIELD( m_ProviderType, FIELD_INTEGER ),
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END_DATADESC()
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BEGIN_DATADESC( CAttributeContainer )
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DEFINE_EMBEDDED( m_Item ),
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END_DATADESC()
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#ifndef DOTA_DLL
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BEGIN_DATADESC( CAttributeContainerPlayer )
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END_DATADESC()
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#endif
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#ifndef CLIENT_DLL
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EXTERN_SEND_TABLE( DT_ScriptCreatedItem );
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#else
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EXTERN_RECV_TABLE( DT_ScriptCreatedItem );
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#endif
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BEGIN_NETWORK_TABLE_NOBASE( CAttributeManager, DT_AttributeManager )
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#ifndef CLIENT_DLL
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SendPropEHandle( SENDINFO(m_hOuter) ),
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SendPropInt( SENDINFO(m_ProviderType), 4, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_iReapplyProvisionParity), PROVIDER_PARITY_BITS, SPROP_UNSIGNED ),
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#else
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RecvPropEHandle( RECVINFO(m_hOuter) ),
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RecvPropInt( RECVINFO(m_ProviderType) ),
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RecvPropInt( RECVINFO(m_iReapplyProvisionParity) ),
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#endif
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END_NETWORK_TABLE()
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BEGIN_NETWORK_TABLE_NOBASE( CAttributeContainer, DT_AttributeContainer )
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#ifndef CLIENT_DLL
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SendPropEHandle( SENDINFO(m_hOuter) ),
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SendPropInt( SENDINFO(m_ProviderType), 4, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_iReapplyProvisionParity), PROVIDER_PARITY_BITS, SPROP_UNSIGNED ),
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SendPropDataTable(SENDINFO_DT(m_Item), &REFERENCE_SEND_TABLE(DT_ScriptCreatedItem)),
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#else
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RecvPropEHandle( RECVINFO(m_hOuter) ),
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RecvPropInt( RECVINFO(m_ProviderType) ),
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RecvPropInt( RECVINFO(m_iReapplyProvisionParity) ),
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RecvPropDataTable(RECVINFO_DT(m_Item), 0, &REFERENCE_RECV_TABLE(DT_ScriptCreatedItem)),
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#endif
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END_NETWORK_TABLE()
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#ifndef DOTA_DLL
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BEGIN_NETWORK_TABLE_NOBASE( CAttributeContainerPlayer, DT_AttributeContainerPlayer )
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#ifndef CLIENT_DLL
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SendPropEHandle( SENDINFO(m_hOuter) ),
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SendPropInt( SENDINFO(m_ProviderType), 4, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_iReapplyProvisionParity), PROVIDER_PARITY_BITS, SPROP_UNSIGNED ),
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SendPropEHandle( SENDINFO(m_hPlayer) ),
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#else
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RecvPropEHandle( RECVINFO(m_hOuter) ),
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RecvPropInt( RECVINFO(m_ProviderType) ),
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RecvPropInt( RECVINFO(m_iReapplyProvisionParity) ),
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RecvPropEHandle( RECVINFO( m_hPlayer ) ),
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#endif
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END_NETWORK_TABLE()
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#endif
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template< class T > T AttributeConvertFromFloat( float flValue )
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{
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return static_cast<T>( flValue );
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}
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template<> float AttributeConvertFromFloat<float>( float flValue )
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{
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return flValue;
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}
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template<> int AttributeConvertFromFloat<int>( float flValue )
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{
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return RoundFloatToInt( flValue );
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}
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//-----------------------------------------------------------------------------
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// All fields in the object are all initialized to 0.
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//-----------------------------------------------------------------------------
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void *CAttributeManager::operator new( size_t stAllocateBlock )
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{
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// call into engine to get memory
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Assert( stAllocateBlock != 0 );
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void *pMem = malloc( stAllocateBlock );
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memset( pMem, 0, stAllocateBlock );
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return pMem;
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};
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void *CAttributeManager::operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine )
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{
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// call into engine to get memory
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Assert( stAllocateBlock != 0 );
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void *pMem = malloc( stAllocateBlock );
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memset( pMem, 0, stAllocateBlock );
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return pMem;
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}
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CAttributeManager::CAttributeManager()
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{
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m_nCalls = 0;
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m_nCurrentTick = 0;
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}
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#ifdef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAttributeManager::OnPreDataChanged( DataUpdateType_t updateType )
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{
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m_iOldReapplyProvisionParity = m_iReapplyProvisionParity;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAttributeManager::OnDataChanged( DataUpdateType_t updateType )
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{
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if ( m_iReapplyProvisionParity != m_iOldReapplyProvisionParity )
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{
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// We've changed who we're providing to in some way. Reapply it.
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IHasAttributes *pAttribInterface = GetAttribInterface( GetOuter() );
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if ( pAttribInterface )
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{
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pAttribInterface->ReapplyProvision();
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}
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ClearCache();
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m_iOldReapplyProvisionParity = m_iReapplyProvisionParity.Get();
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}
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}
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#endif // CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose: Call this inside your entity's Spawn()
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//-----------------------------------------------------------------------------
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void CAttributeManager::InitializeAttributes( CBaseEntity *pEntity )
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{
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Assert( GetAttribInterface( pEntity ) );
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m_hOuter = pEntity;
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m_bPreventLoopback = false;
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}
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//=====================================================================================================
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// ATTRIBUTE PROVIDERS
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//=====================================================================================================
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAttributeManager::ProvideTo( CBaseEntity *pProvider )
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{
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IHasAttributes *pOwnerAttribInterface = GetAttribInterface( pProvider );
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if ( pOwnerAttribInterface )
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{
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pOwnerAttribInterface->GetAttributeManager()->AddProvider( m_hOuter.Get() );
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#ifndef CLIENT_DLL
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m_iReapplyProvisionParity = (m_iReapplyProvisionParity + 1) & PROVIDER_PARITY_MASK;
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NetworkStateChanged();
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAttributeManager::StopProvidingTo( CBaseEntity *pProvider )
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{
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IHasAttributes *pOwnerAttribInterface = GetAttribInterface( pProvider );
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if ( pOwnerAttribInterface )
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{
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pOwnerAttribInterface->GetAttributeManager()->RemoveProvider( m_hOuter.Get() );
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#ifndef CLIENT_DLL
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m_iReapplyProvisionParity = (m_iReapplyProvisionParity + 1) & PROVIDER_PARITY_MASK;
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NetworkStateChanged();
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAttributeManager::AddProvider( CBaseEntity *pProvider )
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{
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// Make sure he's not already in our list, and prevent circular provision
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Assert( !IsBeingProvidedToBy(pProvider) );
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Assert( !IsProvidingTo(pProvider) );
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// Ensure he's allowed to provide
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IHasAttributes *pProviderAttrInterface = GetAttribInterface( pProvider );
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Assert( pProviderAttrInterface );
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m_Providers.AddToTail( pProvider );
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pProviderAttrInterface->GetAttributeManager()->m_Receivers.AddToTail( GetOuter() );
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ClearCache();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAttributeManager::RemoveProvider( CBaseEntity *pProvider )
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{
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Assert( pProvider );
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IHasAttributes *pProviderAttrInterface = GetAttribInterface( pProvider );
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Assert( pProviderAttrInterface );
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if ( !IsBeingProvidedToBy( pProvider ) )
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return;
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Assert( pProviderAttrInterface->GetAttributeManager()->IsProvidingTo( GetOuter() ) );
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Assert( pProviderAttrInterface->GetAttributeManager()->m_Receivers.Find( GetOuter() ) != pProviderAttrInterface->GetAttributeManager()->m_Receivers.InvalidIndex() );
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m_Providers.FindAndFastRemove( pProvider );
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pProviderAttrInterface->GetAttributeManager()->m_Receivers.FindAndFastRemove( GetOuter() );
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ClearCache();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAttributeManager::ClearCache( void )
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{
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if ( m_bPreventLoopback )
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return;
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m_CachedResults.Purge();
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m_bPreventLoopback = true;
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// Tell all providers relying on me that they need to wipe their cache too
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FOR_EACH_VEC( m_Receivers, i )
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{
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IHasAttributes *pAttribInterface = GetAttribInterface( m_Receivers[i].Get() );
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if ( pAttribInterface )
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{
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pAttribInterface->GetAttributeManager()->ClearCache();
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}
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}
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// Tell our owner that he needs to clear his too, in case he has attributes affecting him
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IHasAttributes *pMyAttribInterface = GetAttribInterface( m_hOuter.Get().Get() );
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if ( pMyAttribInterface )
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{
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pMyAttribInterface->GetAttributeManager()->ClearCache();
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}
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m_bPreventLoopback = false;
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#ifndef CLIENT_DLL
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// Force out client to clear their cache as well
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m_iReapplyProvisionParity = (m_iReapplyProvisionParity + 1) & PROVIDER_PARITY_MASK;
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NetworkStateChanged();
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CAttributeManager::GetGlobalCacheVersion() const
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{
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#if defined( TF_DLL ) || defined( TF_CLIENT_DLL )
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return TFGameRules() ? TFGameRules()->GetGlobalAttributeCacheVersion() : 0;
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#else
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return 0;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return true if this entity is providing attributes to the specified entity
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//-----------------------------------------------------------------------------
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bool CAttributeManager::IsProvidingTo( CBaseEntity *pEntity ) const
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{
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IHasAttributes *pAttribInterface = GetAttribInterface( pEntity );
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if ( pAttribInterface )
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{
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if ( pAttribInterface->GetAttributeManager()->IsBeingProvidedToBy( GetOuter() ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return true if this entity is being provided attributes by the specified entity
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//-----------------------------------------------------------------------------
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bool CAttributeManager::IsBeingProvidedToBy( CBaseEntity *pEntity ) const
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{
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return ( m_Providers.Find( pEntity ) != m_Providers.InvalidIndex() );
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}
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//=====================================================================================================
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// ATTRIBUTE HOOKS
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//=====================================================================================================
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//-----------------------------------------------------------------------------
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// Purpose: Wrapper that checks to see if we've already got the result in our cache
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//-----------------------------------------------------------------------------
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float CAttributeManager::ApplyAttributeFloatWrapper( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList )
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{
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VPROF_BUDGET( "CAttributeManager::ApplyAttributeFloatWrapper", VPROF_BUDGETGROUP_ATTRIBUTES );
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#ifdef DEBUG
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AssertMsg1( m_nCalls != 5000, "%d calls for attributes in a single tick. This is slow and bad.", m_nCalls );
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if( m_nCurrentTick != gpGlobals->tickcount )
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{
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m_nCalls = 0;
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m_nCurrentTick = gpGlobals->tickcount;
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}
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++m_nCalls;
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#endif
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// Have we requested a global attribute cache flush?
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const int iGlobalCacheVersion = GetGlobalCacheVersion();
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if ( m_iCacheVersion != iGlobalCacheVersion )
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{
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ClearCache();
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m_iCacheVersion = iGlobalCacheVersion;
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}
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// We can't cache off item references so if we asked for them we need to execute the whole slow path.
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if ( !pItemList )
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{
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int iCount = m_CachedResults.Count();
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for ( int i = iCount-1; i >= 0; i-- )
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{
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if ( m_CachedResults[i].iAttribHook == iszAttribHook )
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{
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if ( m_CachedResults[i].in.fl == flValue )
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return m_CachedResults[i].out.fl;
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// We've got a cached result for a different flIn value. Remove the cached result to
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// prevent stacking up entries for different requests (i.e. crit chance)
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m_CachedResults.Remove(i);
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break;
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}
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}
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}
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// Wasn't in cache, or we need item references. Do the work.
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float flResult = ApplyAttributeFloat( flValue, pInitiator, iszAttribHook, pItemList );
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// Add it to our cache if we didn't ask for item references. We could add the result value here
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// even if we did but we'd need to walk the cache to search for an old entry to overwrite first.
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if ( !pItemList )
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{
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int iIndex = m_CachedResults.AddToTail();
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m_CachedResults[iIndex].in.fl = flValue;
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m_CachedResults[iIndex].out.fl = flResult;
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m_CachedResults[iIndex].iAttribHook = iszAttribHook;
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}
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return flResult;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Wrapper that checks to see if we've already got the result in our cache
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//-----------------------------------------------------------------------------
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string_t CAttributeManager::ApplyAttributeStringWrapper( string_t iszValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList /*= NULL*/ )
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{
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// Have we requested a global attribute cache flush?
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const int iGlobalCacheVersion = GetGlobalCacheVersion();
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if ( m_iCacheVersion != iGlobalCacheVersion )
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{
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ClearCache();
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m_iCacheVersion = iGlobalCacheVersion;
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}
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// We can't cache off item references so if we asked for them we need to execute the whole slow path.
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if ( !pItemList )
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{
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int iCount = m_CachedResults.Count();
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for ( int i = iCount-1; i >= 0; i-- )
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{
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if ( m_CachedResults[i].iAttribHook == iszAttribHook )
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{
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if ( m_CachedResults[i].in.isz == iszValue )
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{
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return m_CachedResults[i].out.isz;
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}
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// We've got a cached result for a different flIn value. Remove the cached result to
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// prevent stacking up entries for different requests (i.e. crit chance)
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m_CachedResults.Remove(i);
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break;
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}
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}
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}
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// Wasn't in cache, or we need item references. Do the work.
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string_t iszOut = ApplyAttributeString( iszValue, pInitiator, iszAttribHook, pItemList );
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// Add it to our cache if we didn't ask for item references. We could add the result value here
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// even if we did but we'd need to walk the cache to search for an old entry to overwrite first.
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if ( !pItemList )
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{
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int iIndex = m_CachedResults.AddToTail();
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m_CachedResults[iIndex].in.isz = iszValue;
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m_CachedResults[iIndex].out.isz = iszOut;
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m_CachedResults[iIndex].iAttribHook = iszAttribHook;
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}
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return iszOut;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float CAttributeManager::ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList )
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{
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VPROF_BUDGET( "CAttributeManager::ApplyAttributeFloat", VPROF_BUDGETGROUP_ATTRIBUTES );
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if ( m_bPreventLoopback || !GetOuter() )
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return flValue;
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// We need to prevent loopback between two items both providing to the same entity.
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m_bPreventLoopback = true;
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IHasAttributes *pInitiatorAttribInterface = GetAttribInterface( pInitiator );
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// See if we have any providers. If we do, tell them to apply.
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FOR_EACH_VEC( m_Providers, iHook )
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{
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CBaseEntity *pProvider = m_Providers[iHook].Get();
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if ( !pProvider )
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continue;
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if ( pProvider == pInitiator )
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continue;
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IHasAttributes *pAttribInterface = GetAttribInterface( pProvider );
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Assert( pAttribInterface );
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// Don't allow weapons to provide to other weapons being carried by the same person
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if ( pInitiatorAttribInterface &&
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pAttribInterface->GetAttributeManager()->GetProviderType() == PROVIDER_WEAPON &&
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pInitiatorAttribInterface->GetAttributeManager()->GetProviderType() == PROVIDER_WEAPON )
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{
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continue;
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}
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flValue = pAttribInterface->GetAttributeManager()->ApplyAttributeFloat( flValue, pInitiator, iszAttribHook, pItemList );
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}
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// Then see if our owner has any attributes he wants to apply as well.
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// i.e. An aura is providing attributes to this weapon's carrier.
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IHasAttributes *pMyAttribInterface = GetAttribInterface( m_hOuter.Get().Get() );
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Assert( pMyAttribInterface );
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if ( pMyAttribInterface && pMyAttribInterface->GetAttributeOwner() )
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{
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IHasAttributes *pOwnerAttribInterface = GetAttribInterface( pMyAttribInterface->GetAttributeOwner() );
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if ( pOwnerAttribInterface )
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{
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flValue = pOwnerAttribInterface->GetAttributeManager()->ApplyAttributeFloat( flValue, pInitiator, iszAttribHook, pItemList );
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}
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}
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m_bPreventLoopback = false;
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return flValue;
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}
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string_t CAttributeManager::ApplyAttributeString( string_t iszValue, CBaseEntity *pInitiator, string_t iszAttribHook /*= NULL_STRING*/, CUtlVector<CBaseEntity*> *pItemList /*= NULL*/ )
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{
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|
VPROF_BUDGET( "CAttributeManager::ApplyAttributeString", VPROF_BUDGETGROUP_ATTRIBUTES );
|
|
|
|
if ( m_bPreventLoopback || !GetOuter() )
|
|
return iszValue;
|
|
|
|
// We need to prevent loopback between two items both providing to the same entity.
|
|
m_bPreventLoopback = true;
|
|
|
|
IHasAttributes *pInitiatorAttribInterface = GetAttribInterface( pInitiator );
|
|
|
|
// See if we have any providers. If we do, tell them to apply.
|
|
FOR_EACH_VEC( m_Providers, iHook )
|
|
{
|
|
CBaseEntity *pProvider = m_Providers[iHook].Get();
|
|
|
|
if ( !pProvider )
|
|
continue;
|
|
|
|
if ( pProvider == pInitiator )
|
|
continue;
|
|
|
|
IHasAttributes *pAttribInterface = GetAttribInterface( pProvider );
|
|
Assert( pAttribInterface );
|
|
|
|
// Don't allow weapons to provide to other weapons being carried by the same person
|
|
if ( pInitiatorAttribInterface &&
|
|
pAttribInterface->GetAttributeManager()->GetProviderType() == PROVIDER_WEAPON &&
|
|
pInitiatorAttribInterface->GetAttributeManager()->GetProviderType() == PROVIDER_WEAPON )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
iszValue = pAttribInterface->GetAttributeManager()->ApplyAttributeString( iszValue, pInitiator, iszAttribHook, pItemList );
|
|
}
|
|
|
|
// Then see if our owner has any attributes he wants to apply as well.
|
|
// i.e. An aura is providing attributes to this weapon's carrier.
|
|
IHasAttributes *pMyAttribInterface = GetAttribInterface( m_hOuter.Get().Get() );
|
|
Assert( pMyAttribInterface );
|
|
|
|
if ( pMyAttribInterface->GetAttributeOwner() )
|
|
{
|
|
IHasAttributes *pOwnerAttribInterface = GetAttribInterface( pMyAttribInterface->GetAttributeOwner() );
|
|
if ( pOwnerAttribInterface )
|
|
{
|
|
iszValue = pOwnerAttribInterface->GetAttributeManager()->ApplyAttributeString( iszValue, pInitiator, iszAttribHook, pItemList );
|
|
}
|
|
}
|
|
|
|
m_bPreventLoopback = false;
|
|
|
|
return iszValue;
|
|
}
|
|
|
|
//=====================================================================================================
|
|
// ATTRIBUTE CONTAINER
|
|
//=====================================================================================================
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Call this inside your entity's Spawn()
|
|
//-----------------------------------------------------------------------------
|
|
void CAttributeContainer::InitializeAttributes( CBaseEntity *pEntity )
|
|
{
|
|
BaseClass::InitializeAttributes( pEntity );
|
|
|
|
#ifndef CLIENT_DLL
|
|
/*
|
|
if ( !m_Item.IsValid() )
|
|
{
|
|
Warning("Item '%s' not setup correctly. Attempting to create attributes on an unitialized item.\n", m_hOuter.Get()->GetDebugName() );
|
|
}
|
|
*/
|
|
#endif
|
|
|
|
m_Item.GetAttributeList()->SetManager( this );
|
|
|
|
OnAttributeValuesChanged();
|
|
}
|
|
|
|
static void ApplyAttribute( const CEconItemAttributeDefinition *pAttributeDef, float& flValue, const float flValueModifier )
|
|
{
|
|
Assert( pAttributeDef );
|
|
Assert( pAttributeDef->GetAttributeType() );
|
|
AssertMsg1( pAttributeDef->GetAttributeType()->BSupportsGameplayModificationAndNetworking(), "Attempt to hook the value of attribute '%s' which doesn't support hooking! Pull the value of the attribute directly using FindAttribute()!", pAttributeDef->GetDefinitionName() );
|
|
|
|
const int iAttrDescFormat = pAttributeDef->GetDescriptionFormat();
|
|
|
|
switch ( iAttrDescFormat )
|
|
{
|
|
case ATTDESCFORM_VALUE_IS_PERCENTAGE:
|
|
case ATTDESCFORM_VALUE_IS_INVERTED_PERCENTAGE:
|
|
{
|
|
flValue *= flValueModifier;
|
|
}
|
|
break;
|
|
|
|
case ATTDESCFORM_VALUE_IS_ADDITIVE:
|
|
case ATTDESCFORM_VALUE_IS_ADDITIVE_PERCENTAGE:
|
|
case ATTDESCFORM_VALUE_IS_PARTICLE_INDEX:
|
|
{
|
|
flValue += flValueModifier;
|
|
}
|
|
break;
|
|
|
|
case ATTDESCFORM_VALUE_IS_KILLSTREAK_IDLEEFFECT_INDEX:
|
|
case ATTDESCFORM_VALUE_IS_KILLSTREAKEFFECT_INDEX:
|
|
case ATTDESCFORM_VALUE_IS_FROM_LOOKUP_TABLE:
|
|
{
|
|
flValue = flValueModifier;
|
|
}
|
|
break;
|
|
|
|
case ATTDESCFORM_VALUE_IS_OR:
|
|
{
|
|
int iTmp = flValue;
|
|
iTmp |= (int)flValueModifier;
|
|
flValue = iTmp;
|
|
}
|
|
break;
|
|
|
|
case ATTDESCFORM_VALUE_IS_DATE:
|
|
Assert( !"Attempt to apply date attribute in ApplyAttribute()." ); // No-one should be hooking date descriptions
|
|
break;
|
|
|
|
default:
|
|
// Unknown value format.
|
|
AssertMsg1( false, "Unknown attribute value type %i in ApplyAttribute().", iAttrDescFormat );
|
|
break;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Given two attributes, return a collated value.
|
|
//-----------------------------------------------------------------------------
|
|
float CollateAttributeValues( const CEconItemAttributeDefinition *pAttrDef1, const float flAttribValue1, const CEconItemAttributeDefinition *pAttrDef2, const float flAttribValue2 )
|
|
{
|
|
Assert( pAttrDef1 );
|
|
Assert( pAttrDef2 );
|
|
AssertMsg2( !Q_stricmp( pAttrDef1->GetAttributeClass(), pAttrDef2->GetAttributeClass() ), "We can only collate attributes of matching definitions: mismatch between '%s' / '%s'!", pAttrDef1->GetAttributeClass(), pAttrDef2->GetAttributeClass() );
|
|
AssertMsg2( pAttrDef1->GetDescriptionFormat() == pAttrDef2->GetDescriptionFormat(), "We can only collate attributes of matching description format: mismatch between '%u' / '%u'!", pAttrDef1->GetDescriptionFormat(), pAttrDef2->GetDescriptionFormat() );
|
|
|
|
const int iAttrDescFormat = pAttrDef1->GetDescriptionFormat();
|
|
|
|
float flValue = 0;
|
|
switch ( iAttrDescFormat )
|
|
{
|
|
case ATTDESCFORM_VALUE_IS_PERCENTAGE:
|
|
case ATTDESCFORM_VALUE_IS_INVERTED_PERCENTAGE:
|
|
{
|
|
flValue = 1.0;
|
|
}
|
|
break;
|
|
|
|
case ATTDESCFORM_VALUE_IS_ADDITIVE:
|
|
case ATTDESCFORM_VALUE_IS_ADDITIVE_PERCENTAGE:
|
|
case ATTDESCFORM_VALUE_IS_FROM_LOOKUP_TABLE:
|
|
case ATTDESCFORM_VALUE_IS_OR:
|
|
{
|
|
flValue = 0;
|
|
}
|
|
break;
|
|
|
|
case ATTDESCFORM_VALUE_IS_DATE:
|
|
Assert( !"Attempt to apply date attribute in CollateAttributeValues()." ); // No-one should be hooking date descriptions
|
|
break;
|
|
|
|
default:
|
|
// Unknown value format.
|
|
AssertMsg1( false, "Unknown attribute value type %i in ApplyAttribute().", iAttrDescFormat );
|
|
break;
|
|
}
|
|
|
|
ApplyAttribute( pAttrDef1, flValue, flAttribValue1 );
|
|
ApplyAttribute( pAttrDef2, flValue, flAttribValue2 );
|
|
|
|
return flValue;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CEconItemAttributeIterator_ApplyAttributeFloat : public CEconItemSpecificAttributeIterator
|
|
{
|
|
public:
|
|
CEconItemAttributeIterator_ApplyAttributeFloat( CBaseEntity *pOuter, float flInitialValue, string_t iszAttribHook, CUtlVector<CBaseEntity *> *pItemList )
|
|
: m_pOuter( pOuter )
|
|
, m_flValue( flInitialValue )
|
|
, m_iszAttribHook( iszAttribHook )
|
|
, m_pItemList( pItemList )
|
|
{
|
|
Assert( pOuter );
|
|
}
|
|
|
|
virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, attrib_value_t value )
|
|
{
|
|
COMPILE_TIME_ASSERT( sizeof( value ) == sizeof( float ) );
|
|
|
|
Assert( pAttrDef );
|
|
|
|
if ( pAttrDef->GetCachedClass() != m_iszAttribHook )
|
|
return true;
|
|
|
|
if ( m_pItemList && !m_pItemList->HasElement( m_pOuter ) )
|
|
{
|
|
m_pItemList->AddToTail( m_pOuter );
|
|
}
|
|
|
|
ApplyAttribute( pAttrDef, m_flValue, *reinterpret_cast<float *>( &value ) );
|
|
|
|
// We assume that each attribute can only be in the attribute list for a single item once, but we're
|
|
// iterating over attribute *classes* here, not unique attribute types, so we carry on looking.
|
|
return true;
|
|
}
|
|
|
|
float GetResultValue() const
|
|
{
|
|
return m_flValue;
|
|
}
|
|
|
|
private:
|
|
CBaseEntity *m_pOuter;
|
|
float m_flValue;
|
|
string_t m_iszAttribHook;
|
|
CUtlVector<CBaseEntity *> *m_pItemList;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
float CAttributeContainer::ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList )
|
|
{
|
|
if ( m_bPreventLoopback || !GetOuter() )
|
|
return flValue;
|
|
|
|
// We need to prevent loopback between two items both providing to the same entity.
|
|
m_bPreventLoopback = true;
|
|
|
|
// ...
|
|
CEconItemAttributeIterator_ApplyAttributeFloat it( GetOuter(), flValue, iszAttribHook, pItemList );
|
|
m_Item.IterateAttributes( &it );
|
|
|
|
m_bPreventLoopback = false;
|
|
|
|
return BaseClass::ApplyAttributeFloat( it.GetResultValue(), pInitiator, iszAttribHook, pItemList );
|
|
}
|
|
|
|
#ifndef DOTA_DLL
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
float CAttributeContainerPlayer::ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList )
|
|
{
|
|
if ( m_bPreventLoopback || !GetOuter() )
|
|
return flValue;
|
|
|
|
m_bPreventLoopback = true;
|
|
|
|
CEconItemAttributeIterator_ApplyAttributeFloat it( GetOuter(), flValue, iszAttribHook, pItemList );
|
|
|
|
CBasePlayer *pPlayer = GetPlayer();
|
|
if ( pPlayer )
|
|
{
|
|
pPlayer->m_AttributeList.IterateAttributes( &it );
|
|
}
|
|
|
|
m_bPreventLoopback = false;
|
|
|
|
return BaseClass::ApplyAttributeFloat( it.GetResultValue(), pInitiator, iszAttribHook, pItemList );
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CEconItemAttributeIterator_ApplyAttributeString : public CEconItemSpecificAttributeIterator
|
|
{
|
|
public:
|
|
CEconItemAttributeIterator_ApplyAttributeString( CBaseEntity *pOuter, string_t iszInitialValue, string_t iszAttribHook, CUtlVector<CBaseEntity *> *pItemList )
|
|
: m_pOuter( pOuter )
|
|
, m_iszValue( iszInitialValue )
|
|
, m_iszAttribHook( iszAttribHook )
|
|
, m_pItemList( pItemList )
|
|
, m_bFoundString( false )
|
|
{
|
|
Assert( pOuter );
|
|
}
|
|
|
|
virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, attrib_value_t value )
|
|
{
|
|
COMPILE_TIME_ASSERT( sizeof( value ) == sizeof( float ) );
|
|
|
|
// Do we want to process attribute of this type?
|
|
Assert( pAttrDef );
|
|
Assert( pAttrDef->GetCachedClass() != m_iszAttribHook );
|
|
//AssertMsg( 0, "OnIterateAttributeValue of type CAttribute_String, we shouldn't get here." );
|
|
|
|
return true;
|
|
}
|
|
|
|
virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_String& value )
|
|
{
|
|
Assert( pAttrDef );
|
|
|
|
if ( pAttrDef->GetCachedClass() != m_iszAttribHook )
|
|
return true;
|
|
|
|
if ( FoundString() )
|
|
return true;
|
|
|
|
m_iszValue = AllocPooledString( value.value().c_str() );
|
|
|
|
m_bFoundString = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
string_t GetResultValue()
|
|
{
|
|
return m_iszValue;
|
|
}
|
|
|
|
private:
|
|
bool FoundString()
|
|
{
|
|
// Implement something for the case where there's more than one of the same attribute
|
|
AssertMsg( !m_bFoundString, "Already found a string attribute with %s class, return the first attribute found.", STRING( m_iszAttribHook ) );
|
|
|
|
return m_bFoundString;
|
|
}
|
|
|
|
CBaseEntity *m_pOuter;
|
|
string_t m_iszValue;
|
|
string_t m_iszAttribHook;
|
|
CUtlVector<CBaseEntity *> *m_pItemList;
|
|
bool m_bFoundString;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
string_t CAttributeContainer::ApplyAttributeString( string_t iszValue, CBaseEntity *pInitiator, string_t iszAttribHook /*= NULL_STRING*/, CUtlVector<CBaseEntity*> *pItemList /*= NULL*/ )
|
|
{
|
|
if ( m_bPreventLoopback || !GetOuter() )
|
|
return iszValue;
|
|
|
|
// We need to prevent loopback between two items both providing to the same entity.
|
|
m_bPreventLoopback = true;
|
|
|
|
// ...
|
|
CEconItemAttributeIterator_ApplyAttributeString it( GetOuter(), iszValue, iszAttribHook, pItemList );
|
|
m_Item.IterateAttributes( &it );
|
|
|
|
m_bPreventLoopback = false;
|
|
|
|
return BaseClass::ApplyAttributeString( it.GetResultValue(), pInitiator, iszAttribHook, pItemList );
|
|
}
|
|
|
|
|
|
string_t CAttributeContainerPlayer::ApplyAttributeString( string_t iszValue, CBaseEntity *pInitiator, string_t iszAttribHook /*= NULL_STRING*/, CUtlVector<CBaseEntity*> *pItemList /*= NULL*/ )
|
|
{
|
|
if ( m_bPreventLoopback || !GetOuter() )
|
|
return iszValue;
|
|
|
|
m_bPreventLoopback = true;
|
|
|
|
CEconItemAttributeIterator_ApplyAttributeString it( GetOuter(), iszValue, iszAttribHook, pItemList );
|
|
|
|
CBasePlayer *pPlayer = GetPlayer();
|
|
if ( pPlayer )
|
|
{
|
|
pPlayer->m_AttributeList.IterateAttributes( &it );
|
|
}
|
|
|
|
m_bPreventLoopback = false;
|
|
|
|
return BaseClass::ApplyAttributeString( it.GetResultValue(), pInitiator, iszAttribHook, pItemList );
|
|
}
|