Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

78 lines
3.2 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
// -------------------------------------------------------
// DO NOT EDIT
// This file was generated from portal\portal_gcschema.sch by SchemaCompiler.EXE
// on Mon Feb 22 13:22:55 2010
// -------------------------------------------------------
#include "cbase.h"
#include "portal_gcschema.h"
CSchGameAccount::CSchGameAccount()
{
memset( PubRecordFixed(), 0, CubRecordFixed() );
}
int CSchGameAccount::GetITable() const { return k_iTable; }
CSchGameAccount::CSchGameAccount( const CSchGameAccount &that ) { *this = that; }
void CSchGameAccount::operator=( const CSchGameAccount &that ) { CRecordBase::operator =( that ); }
CSchGameAccountClient::CSchGameAccountClient()
{
memset( PubRecordFixed(), 0, CubRecordFixed() );
}
int CSchGameAccountClient::GetITable() const { return k_iTable; }
CSchGameAccountClient::CSchGameAccountClient( const CSchGameAccountClient &that ) { *this = that; }
void CSchGameAccountClient::operator=( const CSchGameAccountClient &that ) { CRecordBase::operator =( that ); }
// statics for index IDs
int CSchGameAccount::m_nPrimaryKeyID;
int CSchGameAccountClient::m_nPrimaryKeyID;
// other initializers
// run-time initializer
namespace PORTAL_GCSCHEMA
{
void GenerateIntrinsicSQLSchema( GCSDK::CSchemaFull &schemaFull )
{
GCSDK::CSchema *pSchema;
pSchema = schemaFull.AddNewSchema();
schemaFull.SetITable( pSchema, CSchGameAccount::k_iTable ); // 0
pSchema->SetESchemaCatalog( GCSDK::k_ESchemaCatalogMain );
pSchema->SetName( "GameAccount" );
pSchema->EnsureFieldCount( CSchGameAccount::k_iFieldMax );
pSchema->SetReportingInterval( 0 );
pSchema->AddField( "unAccountID", "AccountID", k_EGCSQLType_int32, sizeof( uint32 ), 0, true, 0 );
pSchema->AddField( "unRewardPoints", "RewardPoints", k_EGCSQLType_int32, sizeof( uint32 ), 0, true, 0 );
pSchema->AddField( "unPointCap", "PointCap", k_EGCSQLType_int32, sizeof( uint32 ), 0, true, 0 );
pSchema->AddField( "unLastCapRollover", "LastCapRollover", k_EGCSQLType_int32, sizeof( RTime32 ), 0, true, 0 );
CSchGameAccount::m_nPrimaryKeyID = pSchema->PrimaryKey( true, 100, "unAccountID" );
pSchema->SetTestWipePolicy( GCSDK::k_EWipePolicyWipeForAllTests );
pSchema->SetBAllowWipeTableInProd( false );
pSchema->CalcOffsets();
schemaFull.CheckSchema( pSchema, CSchGameAccount::k_iFieldMax, sizeof( CSchGameAccount ) - sizeof( GCSDK::CRecordBase ) );
pSchema->PrepareForUse();
pSchema = schemaFull.AddNewSchema();
schemaFull.SetITable( pSchema, CSchGameAccountClient::k_iTable ); // 1
pSchema->SetESchemaCatalog( GCSDK::k_ESchemaCatalogMain );
pSchema->SetName( "GameAccountClient" );
pSchema->EnsureFieldCount( CSchGameAccountClient::k_iFieldMax );
pSchema->SetReportingInterval( 0 );
pSchema->AddField( "unAccountID", "AccountID", k_EGCSQLType_int32, sizeof( uint32 ), 0, true, 0 );
CSchGameAccountClient::m_nPrimaryKeyID = pSchema->PrimaryKey( true, 80, "unAccountID" );
pSchema->SetTestWipePolicy( GCSDK::k_EWipePolicyWipeForAllTests );
pSchema->SetBAllowWipeTableInProd( false );
pSchema->CalcOffsets();
schemaFull.CheckSchema( pSchema, CSchGameAccountClient::k_iFieldMax, sizeof( CSchGameAccountClient ) - sizeof( GCSDK::CRecordBase ) );
pSchema->PrepareForUse();
schemaFull.FinishInit();
}
} // namespace