Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "tf_hud_statpanel.h"
#include "c_tf_team.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
#include "c_tf_objective_resource.h"
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_DamageTaken : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_damaged" );
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
m_iDamageTotal = 0;
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "player_damaged" ) == 0 )
{
m_iDamageTotal += event->GetInt( "amount" );
if ( m_iDamageTotal >= 1000 )
{
IncrementCount();
}
}
else if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
{
m_iDamageTotal = 0;
}
else if ( FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_iDamageTotal = 0;
}
}
private:
int m_iDamageTotal;
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_DamageTaken, ACHIEVEMENT_TF_HEAVY_DAMAGE_TAKEN, "TF_HEAVY_DAMAGE_TAKEN", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_DamageTypesTaken : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_damaged" );
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
m_iDamageTypesTaken = 0;
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "player_damaged" ) == 0 )
{
int iDmgType = event->GetInt( "type" );
// Melee weapons claim to be bullet & club. If dmg type includes club, ignore the bullet.
if ( iDmgType & (DMG_CLUB|DMG_SLASH) )
{
iDmgType &= ~DMG_BULLET;
}
m_iDamageTypesTaken |= iDmgType;
// Get the achievement once we've been shot, burned, clubbed, and exploded.
if ( (m_iDamageTypesTaken & (DMG_BULLET|DMG_BUCKSHOT)) && (m_iDamageTypesTaken & DMG_BLAST) &&
(m_iDamageTypesTaken & (DMG_BURN|DMG_IGNITE)) && (m_iDamageTypesTaken & (DMG_CLUB|DMG_SLASH)) )
{
IncrementCount();
}
}
else if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
{
m_iDamageTypesTaken = 0;
}
else if ( FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_iDamageTypesTaken = 0;
}
}
private:
int m_iDamageTypesTaken;
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_DamageTypesTaken, ACHIEVEMENT_TF_HEAVY_TAKE_MULTI_DAMAGE, "TF_HEAVY_TAKE_MULTI_DAMAGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_SurviveCrocket : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// Survive a direct hit from a critical rocket
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_SurviveCrocket, ACHIEVEMENT_TF_HEAVY_SURVIVE_CROCKET, "TF_HEAVY_SURVIVE_CROCKET", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_UncoverSpies : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 10 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->m_Shared.InCond( TF_COND_STEALTHED ) )
{
bool bSuccess = false;
// is the local player the killer or the assister?
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
bSuccess = true;
}
else
{
// did the local player assist in the kill?
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
if ( iAssisterIndex == GetLocalPlayerIndex() )
{
bSuccess = true;
}
}
}
if ( bSuccess )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_UncoverSpies, ACHIEVEMENT_TF_HEAVY_UNCOVER_SPIES, "TF_HEAVY_UNCOVER_SPIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_AssistGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 1000 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
// did the local player assist in the kill?
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
if ( iAssisterIndex == GetLocalPlayerIndex() )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_AssistGrind, ACHIEVEMENT_TF_HEAVY_ASSIST_GRIND, "TF_HEAVY_ASSIST_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillHeaviesGloves : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 10 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && event->GetInt( "weaponid" ) == TF_WEAPON_FISTS )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
{
if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "gloves" ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillHeaviesGloves, ACHIEVEMENT_TF_HEAVY_KILL_HEAVIES_GLOVES, "TF_HEAVY_KILL_HEAVIES_GLOVES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_AssistHeavyGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 25 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
C_TFPlayer *pTFAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
if ( pTFAssister == pLocalPlayer || pTFAttacker == pLocalPlayer )
{
if ( pTFAssister && pTFAssister->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) && pTFAttacker && pTFAttacker->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
{
IncrementCount();
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_AssistHeavyGrind, ACHIEVEMENT_TF_HEAVY_ASSIST_HEAVY_GRIND, "TF_HEAVY_ASSIST_HEAVY_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillDominated : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 20 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION;
if ( !bDomination ) // we didn't dominate them with *THIS* kill
{
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( pTFAttacker && pTFAttacker->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillDominated, ACHIEVEMENT_TF_HEAVY_KILL_DOMINATED, "TF_HEAVY_KILL_DOMINATED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillCritPunch : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && event->GetInt( "weaponid" ) == TF_WEAPON_FISTS )
{
if ( event->GetInt( "damagebits" ) & DMG_CRITICAL )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillCritPunch, ACHIEVEMENT_TF_HEAVY_KILL_CRIT_PUNCH, "TF_HEAVY_KILL_CRIT_PUNCH", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillUnderwater : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 50 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pAttacker == pLocalPlayer && pVictim != pLocalPlayer )
{
if ( pLocalPlayer->GetWaterLevel() >= WL_Eyes && pVictim->GetWaterLevel() >= WL_Waist )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillUnderwater, ACHIEVEMENT_TF_HEAVY_KILL_UNDERWATER, "TF_HEAVY_KILL_UNDERWATER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_HealMedikits : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
m_iHealTotal = 0;
}
virtual void UpdateAchievement( int nData )
{
if ( !LocalPlayerCanEarn() )
return;
m_iHealTotal += nData;
if ( m_iHealTotal >= 1000 )
{
IncrementCount();
}
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_iHealTotal = 0;
}
}
private:
int m_iHealTotal;
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_HealMedikits, ACHIEVEMENT_TF_HEAVY_HEAL_MEDIKITS, "TF_HEAVY_HEAL_MEDIKITS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_ReceiveUberGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 50 );
SetStoreProgressInSteam( true );
}
// client fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_ReceiveUberGrind, ACHIEVEMENT_TF_HEAVY_RECEIVE_UBER_GRIND, "TF_HEAVY_RECEIVE_UBER_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillWhileSpunup : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "localplayer_winddown" );
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
m_nNumKilled = 0;
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && event->GetInt( "weaponid" ) == TF_WEAPON_MINIGUN )
{
m_nNumKilled++;
if ( m_nNumKilled >= 5 )
{
IncrementCount();
}
}
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "localplayer_winddown" ) ||
FStrEq( event->GetName(), "teamplay_round_active" ) ||
FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_nNumKilled = 0;
}
}
private:
int m_nNumKilled;
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillWhileSpunup, ACHIEVEMENT_TF_HEAVY_KILL_WHILE_SPUNUP, "TF_HEAVY_KILL_WHILE_SPUNUP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_PayloadCapGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 50 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_PayloadCapGrind, ACHIEVEMENT_TF_HEAVY_PAYLOAD_CAP_GRIND, "TF_HEAVY_PAYLOAD_CAP_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillMidAirMinigun : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 10 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && event->GetInt( "weaponid" ) == TF_WEAPON_MINIGUN )
{
if ( !( pVictim->GetFlags() & FL_ONGROUND ) )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillMidAirMinigun, ACHIEVEMENT_TF_HEAVY_KILL_MIDAIR_MINIGUN, "TF_HEAVY_KILL_MIDAIR_MINIGUN", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_DefendControlPoint : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 25 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_DefendControlPoint, ACHIEVEMENT_TF_HEAVY_DEFEND_CONTROL_POINT, "TF_HEAVY_DEFEND_CONTROL_POINT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_FireLots : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// client weapon fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_FireLots, ACHIEVEMENT_TF_HEAVY_FIRE_LOTS, "TF_HEAVY_FIRE_LOTS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillWithShotgun : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
CTFPlayer *pAttackingPlayer = ToTFPlayer( pAttacker );
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pAttackingPlayer->GetAmmoCount( TF_AMMO_PRIMARY ) <= 0 &&
event->GetInt( "weaponid" ) == TF_WEAPON_SHOTGUN_HWG )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillWithShotgun, ACHIEVEMENT_TF_HEAVY_KILL_SHOTGUN, "TF_HEAVY_KILL_SHOTGUN", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_EarnDominationForMedic : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_EarnDominationForMedic, ACHIEVEMENT_TF_HEAVY_EARN_MEDIC_DOMINATION, "TF_HEAVY_EARN_MEDIC_DOMINATION", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_ClearStickybombs : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 20 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_ClearStickybombs, ACHIEVEMENT_TF_HEAVY_CLEAR_STICKYBOMBS, "TF_HEAVY_CLEAR_STICKYBOMBS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_FirstToCap : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "teamplay_point_startcapture" );
m_bTeamCappedThisRound = false;
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
{
m_bTeamCappedThisRound = false;
}
else if ( FStrEq( event->GetName(), "teamplay_point_startcapture" ) )
{
// only on maps with capture points
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA )
return;
// we've already started a capture this round
if ( m_bTeamCappedThisRound )
return;
// is this event about our team?
if ( GetLocalPlayerTeam() == event->GetInt( "capteam" ) )
{
m_bTeamCappedThisRound = true;
// we need to have started the capture by ourselves...not standing on the point with a group of people
const char *cappers = event->GetString( "cappers" );
if ( Q_strlen( cappers ) == 1 )
{
// is the capper the local player?
if ( GetLocalPlayerIndex() == (int)cappers[0] )
{
IncrementCount();
}
}
}
}
}
private:
bool m_bTeamCappedThisRound;
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_FirstToCap, ACHIEVEMENT_TF_HEAVY_FIRST_TO_CAP, "TF_HEAVY_FIRST_TO_CAP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillTaunt : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pAttacker == pLocalPlayer )
{
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillTaunt, ACHIEVEMENT_TF_HEAVY_KILL_TAUNT, "TF_HEAVY_KILL_TAUNT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_TeleportFastKill : public CTFAchievementTeleporterTimingKills<CBaseTFAchievement>
{
// stub -- all code in parent class
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_TeleportFastKill, ACHIEVEMENT_TF_HEAVY_TELEPORT_FAST_KILL, "TF_HEAVY_TELEPORT_FAST_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_FreezecamTaunt : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_FreezecamTaunt, ACHIEVEMENT_TF_HEAVY_FREEZECAM_TAUNT, "TF_HEAVY_FREEZECAM_TAUNT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_RevengeAssist : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 5 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
// did the assister get revenge?
if ( event->GetInt( "death_flags" ) & TF_DEATH_ASSISTER_REVENGE )
{
IncrementCount();
}
}
else
{
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
if ( iAssisterIndex == GetLocalPlayerIndex() )
{
// did the attacker get revenge?
if ( event->GetInt( "death_flags" ) & TF_DEATH_REVENGE )
{
IncrementCount();
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_RevengeAssist, ACHIEVEMENT_TF_HEAVY_REVENGE_ASSIST, "TF_HEAVY_REVENGE_ASSIST", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_DefendMedic : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 50 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_DefendMedic, ACHIEVEMENT_TF_HEAVY_DEFEND_MEDIC, "TF_HEAVY_DEFEND_MEDIC", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillCappingEnemies : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 15 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillCappingEnemies, ACHIEVEMENT_TF_HEAVY_KILL_CAPPING_ENEMIES, "TF_HEAVY_KILL_CAPPING_ENEMIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_BlockInvulnHeavy : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_BlockInvulnHeavy, ACHIEVEMENT_TF_HEAVY_BLOCK_INVULN_HEAVY, "TF_HEAVY_BLOCK_INVULN_HEAVY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillFlagCarriers : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 10 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pVictim != C_BasePlayer::GetLocalPlayer() )
{
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->HasTheFlag() )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillFlagCarriers, ACHIEVEMENT_TF_HEAVY_KILL_FLAG_CARRIERS, "TF_HEAVY_KILL_FLAG_CARRIERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_StandNearDispenser : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 20 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_StandNearDispenser, ACHIEVEMENT_TF_HEAVY_STAND_NEAR_DISPENSER, "TF_HEAVY_STAND_NEAR_DISPENSER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_EatSandwiches : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 100 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_EatSandwiches, ACHIEVEMENT_TF_HEAVY_EAT_SANDWICHES, "TF_HEAVY_EAT_SANDWICHES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillScouts : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 50 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && event->GetInt( "weaponid" ) == TF_WEAPON_MINIGUN )
{
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) )
{
if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "natascha" ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillScouts, ACHIEVEMENT_TF_HEAVY_KILL_SCOUTS, "TF_HEAVY_KILL_SCOUTS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_BlockCart : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 25 );
SetStoreProgressInSteam( true );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_capture_blocked" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !TFGameRules() || TFGameRules()->GetGameType() != TF_GAMETYPE_ESCORT )
return;
if ( Q_strcmp( event->GetName(), "teamplay_capture_blocked" ) == 0 )
{
int index = event->GetInt( "blocker", 0 );
if ( index == GetLocalPlayerIndex() )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_BlockCart, ACHIEVEMENT_TF_HEAVY_BLOCK_CART, "TF_HEAVY_BLOCK_CART", 5 );
//----------------------------------------------------------------------------------------------------------------
#define MAX_PARTNERS 12
class CAchievementTFHeavy_AssistMedicLarge : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_Partners.Purge();
}
}
int GetPartnerIndex( CBaseEntity *pPlayer )
{
for ( int i = 0; i < m_Partners.Count(); i++ )
{
if ( m_Partners[i].hPartner == pPlayer )
return i;
}
return -1;
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
if ( pVictim->GetTeamNumber() != pLocalPlayer->GetTeamNumber() )
{
if ( pLocalPlayer == pAttacker )
{
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
C_TFPlayer *pTFAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
if ( pTFAssister && pTFAssister->IsPlayerClass( TF_CLASS_MEDIC ) )
{
int index = GetPartnerIndex( pTFAssister );
if ( index == -1 )
{
if ( m_Partners.Count() >= MAX_PARTNERS )
{
// Remove the one with the least assists
int iLowest = 999;
int iLowestIndex = -1;
for ( int i = 0; i < m_Partners.Count(); i++ )
{
if ( !m_Partners[i].hPartner )
{
// Player is gone. Lets remove that one.
iLowestIndex = i;
break;
}
if ( m_Partners[i].iAssists < iLowest )
{
iLowestIndex = i;
iLowest = m_Partners[i].iAssists;
}
}
if ( iLowestIndex >= 0 )
{
//Msg("FULL Removed %d (%s)\n", iLowestIndex, g_PR->GetPlayerName(m_Partners[iLowestIndex].hPartner->entindex()) );
m_Partners.Remove(iLowestIndex);
}
}
int iNewIndex = m_Partners.AddToTail();
m_Partners[iNewIndex].hPartner = pTFAssister;
m_Partners[iNewIndex].iAssists = 1;
//Msg("Inserted %s into %d\n", g_PR->GetPlayerName(pTFAssister->entindex()), iNewIndex );
}
else
{
m_Partners[index].iAssists++;
//Msg("Incremented %s in %d to %d\n", g_PR->GetPlayerName(m_Partners[index].hPartner->entindex()), index, m_Partners[index].iAssists );
if ( m_Partners[index].iAssists >= 10 )
{
IncrementCount();
}
}
}
else
{
// Ensure this guy isn't in our list. We can have non-medics in our list if we
// earn an assist with them, and then they switch classes in the respawn room.
int index = GetPartnerIndex( pTFAssister );
if ( index != -1 )
{
m_Partners.Remove(index);
}
}
}
}
}
// See if it's one of our partners
int index = GetPartnerIndex( pVictim );
if ( index != -1 )
{
//Msg("DEATH: Removed %d (%s)\n", index, g_PR->GetPlayerName(m_Partners[index].hPartner->entindex()) );
m_Partners.Remove( index );
}
/*
Msg("State:\n");
for ( int i = 0; i < m_Partners.Count(); i++ )
{
if ( m_Partners[i].hPartner )
{
Msg(" %d: %s with %d\n", i, g_PR->GetPlayerName(m_Partners[i].hPartner->entindex()), m_Partners[i].iAssists );
}
else
{
Msg(" %d: EMPTY\n", i );
}
}
*/
}
}
private:
struct partners_t
{
EHANDLE hPartner;
int iAssists;
};
CUtlVector<partners_t> m_Partners;
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_AssistMedicLarge, ACHIEVEMENT_TF_HEAVY_ASSIST_MEDIC_LARGE, "TF_HEAVY_ASSIST_MEDIC_LARGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_KillMedicPair : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "teamplay_round_active" );
m_hTargets.Purge();
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
FStrEq( pszEventName, "teamplay_round_active" ) )
{
m_hTargets.Purge();
}
}
int GetTargetIndex( CBaseEntity *pTarget )
{
for ( int i = 0; i < m_hTargets.Count(); i++ )
{
if ( m_hTargets[i].hTarget == pTarget )
return i;
}
return -1;
}
void AddNewTarget( CBaseEntity *pTarget, CBaseEntity *pPartner )
{
if ( !pTarget || !pPartner )
return;
// see if the target is already in our list or get a new index
int iTargetIndex = GetTargetIndex( pTarget );
if ( iTargetIndex == -1 )
{
iTargetIndex = m_hTargets.AddToTail();
}
m_hTargets[iTargetIndex].hPartner = pPartner;
m_hTargets[iTargetIndex].hTarget = pTarget;
m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 15.0f; // 15 seconds to kill the target
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex > 0 )
{
C_TFPlayer *pTFAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( ( pTFAttacker == pLocalPlayer && ( pTFAssister && pTFAssister->IsPlayerClass( TF_CLASS_MEDIC ) ) ) ||
( pTFAssister == pLocalPlayer && ( pTFAttacker && pTFAttacker->IsPlayerClass( TF_CLASS_MEDIC ) ) ) )
{
C_TFPlayer *pPartner = ( pTFAttacker == pLocalPlayer ) ? pTFAssister : pTFAttacker;
// is this victim in our list of targets?
int index = GetTargetIndex( pVictim );
if ( index != -1 )
{
// did we kill them with the correct partner?
if ( m_hTargets[index].hPartner == pPartner )
{
// did we beat the time?
if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime )
{
IncrementCount();
}
}
}
else
{
C_TFPlayer *pNewTarget = NULL;
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
{
for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ )
{
pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) );
if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && pNewTarget->MedicGetHealTarget() == pTFVictim )
{
// add all of his Medics to our list of targets (could be more than one Medic)
AddNewTarget( pNewTarget, pPartner );
}
}
}
else if ( pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) )
{
pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() );
if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
{
AddNewTarget( pNewTarget, pPartner );
}
}
}
}
}
}
// is this victim in our list of targets?
int index = GetTargetIndex( pVictim );
if ( index != -1 )
{
m_hTargets.Remove( index );
}
}
private:
struct targets_t
{
EHANDLE hPartner;
EHANDLE hTarget;
float flTimeToBeat;
};
CUtlVector<targets_t> m_hTargets;
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_KillMedicPair, ACHIEVEMENT_TF_HEAVY_KILL_MEDIC_PAIR, "TF_HEAVY_KILL_MEDIC_PAIR", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_AchieveProgress1 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFHeavy_AchieveProgress1, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 10, ACHIEVEMENT_TF_HEAVY_START_RANGE, ACHIEVEMENT_TF_HEAVY_END_RANGE );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_AchieveProgress1, ACHIEVEMENT_TF_HEAVY_ACHIEVE_PROGRESS1, "TF_HEAVY_ACHIEVE_PROGRESS1", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_AchieveProgress2 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFHeavy_AchieveProgress2, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 16, ACHIEVEMENT_TF_HEAVY_START_RANGE, ACHIEVEMENT_TF_HEAVY_END_RANGE );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_AchieveProgress2, ACHIEVEMENT_TF_HEAVY_ACHIEVE_PROGRESS2, "TF_HEAVY_ACHIEVE_PROGRESS2", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFHeavy_AchieveProgress3 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFHeavy_AchieveProgress3, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 22, ACHIEVEMENT_TF_HEAVY_START_RANGE, ACHIEVEMENT_TF_HEAVY_END_RANGE );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFHeavy_AchieveProgress3, ACHIEVEMENT_TF_HEAVY_ACHIEVE_PROGRESS3, "TF_HEAVY_ACHIEVE_PROGRESS3", 5 );
#endif // CLIENT_DLL