Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SHARED_OBJECT_MANAGER_H
#define SHARED_OBJECT_MANAGER_H
#include "GameEventListener.h"
#include "econ_item_constants.h"
#include "econ_item_inventory.h"
#ifdef GAME_DLL
#include "tf_player.h"
#else
#include "c_tf_player.h"
#include "local_steam_shared_object_listener.h"
#endif
#if defined( _WIN32 )
#pragma once
#endif
using namespace GCSDK;
class CSOTrackerManager;
extern short g_nQuestSpewFlags;
#define SO_TRACKER_SPEW_OBJECTIVES 1<<0
#define SO_TRACKER_SPEW_ITEM_TRACKER_MANAGEMENT 1<<1
#define SO_TRACKER_SPEW_GC_COMMITS 1<<2
#define SO_TRACKER_SPEW_OBJECTIVE_TRACKER_MANAGEMENT 1<<3
#define SO_TRACKER_SPEW_SOCACHE_ACTIVITY 1<<4
#define SO_TRACKER_SPEW_TRACKER_ACCEPTANCE 1<<5
void SOTrackerSpew( const char* pszBuff, int nType );
#define SO_TRACKER_SPEW( pszBuff, nType ) SOTrackerSpew( pszBuff, nType );
class CBaseSOTracker
{
public:
DECLARE_CLASS_NOBASE( CBaseSOTracker )
CBaseSOTracker( const CSharedObject* pSObject, CSteamID steamIDOwner, CSOTrackerManager* pManager );
virtual ~CBaseSOTracker();
const CSharedObject* GetSObject() const { return m_pSObject; }
const CSteamID GetOwnerSteamID() const { return m_steamIDOwner; }
const CTFPlayer* GetTrackedPlayer() const { return ToTFPlayer( GetPlayerBySteamID( m_steamIDOwner ) ); }
virtual void Spew() const;
virtual void CommitChangesToDB() = 0;
virtual void OnUpdate() = 0;
virtual void OnRemove() = 0;
protected:
const CSharedObject* m_pSObject;
CSteamID m_steamIDOwner;
CSOTrackerManager* m_pManager;
};
struct CommitRecord_t
{
CommitRecord_t( ::google::protobuf::Message* pMessage )
: m_flLastCommitTime( Plat_FloatTime() )
, m_flReportedTime( Plat_FloatTime() )
, m_pProtoMsg( pMessage )
{}
~CommitRecord_t()
{
if ( m_pProtoMsg )
delete m_pProtoMsg;
}
double m_flLastCommitTime;
double m_flReportedTime;
::google::protobuf::Message* m_pProtoMsg;
private:
CommitRecord_t(); // Nope
};
typedef CUtlMap< uint64, CommitRecord_t* > CommitsMap_t;
// A class to handle the creation and deletion of shared object trackers. Automatically
// subscribes to the local player's SOCache and will subscribe to any connecting players'
// SOCaches when they connect.
#ifdef GAME_DLL
class CSOTrackerManager : public ISharedObjectListener, public CGameEventListener, public CAutoGameSystemPerFrame
#else
class CSOTrackerManager : public CLocalSteamSharedObjectListener, public CGameEventListener, public CAutoGameSystemPerFrame
#endif
{
public:
DECLARE_CLASS_NOBASE( CSOTrackerManager )
typedef CUtlMap< uint64, CBaseSOTracker * > SOTrackerMap_t;
CSOTrackerManager();
virtual ~CSOTrackerManager();
virtual void Initialize();
virtual void Shutdown();
virtual void FireGameEvent( IGameEvent *pEvent ) OVERRIDE;
void EnsureTrackersForPlayer( const CSteamID& steamIDPlayer );
void EnsureTrackersForPlayer( CTFPlayer* pPlayer );
void SOCreated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE;
void PreSOUpdate( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) OVERRIDE {};
void SOUpdated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE;
void PostSOUpdate( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) OVERRIDE {};
void SODestroyed( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE;
void SOCacheSubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) OVERRIDE;
void SOCacheUnsubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) OVERRIDE;
#ifdef GAME_DLL
virtual void FrameUpdatePreEntityThink() OVERRIDE;
void AddCommitRecord( const ::google::protobuf::Message* pRecord, uint64 nKey, bool bRequireResponse );
void AcknowledgeCommit( const ::google::protobuf::Message* pRecord, uint64 nKey );
void DBG_SpewPendingCommits();
#endif
void Spew();
virtual SOTrackerMap_t::KeyType_t GetKeyForObjectTracker( const CSharedObject* pItem, CSteamID steamIDOwner ) = 0;
CBaseSOTracker* GetTracker( SOTrackerMap_t::KeyType_t nKey ) const;
template< class T >
T GetTypedTracker( SOTrackerMap_t::KeyType_t nKey ) const { return assert_cast< T >( GetTracker( nKey ) ); }
CommitRecord_t* GetCommitRecord( CommitsMap_t::KeyType_t );
protected:
enum ETrackerHandling_t
{
TRACKER_CREATE_OR_UPDATE = 0,
TRACKER_REMOVE,
};
void UpdateTrackerForItem( const CSharedObject* pItem, ETrackerHandling_t eHandling, CSteamID steamIDOwner );
private:
virtual int GetType() const = 0;
virtual const char* GetName() const = 0;
virtual CFmtStr GetDebugObjectDescription( const CSharedObject* pItem ) const = 0;
virtual CBaseSOTracker* AllocateNewTracker( const CSharedObject* pItem, CSteamID steamIDOwner, CSOTrackerManager* pManager ) const = 0;
virtual ::google::protobuf::Message* AllocateNewProtoMessage() const = 0;
virtual void OnCommitRecieved( const ::google::protobuf::Message* pProtoMsg ) = 0;
virtual bool ShouldTrackObject( const CSteamID & steamIDOwner, const CSharedObject *pObject ) const = 0;
virtual int CompareRecords( const ::google::protobuf::Message* pNewProtoMsg, const ::google::protobuf::Message* pExistingProtoMsg ) const = 0;
void HandleSOEvent( const CSteamID & steamIDOwner, const CSharedObject *pObject, ETrackerHandling_t eHandling );
void CommitAllChanges();
void CreateAndAddTracker( const CSharedObject* pItem, CSteamID steamIDOwner );
void RemoveAndDeleteTrackerAtIndex( SOTrackerMap_t::IndexType_t idx );
void RemoveTrackersForSteamID( const CSteamID & steamIDOwner );
#ifdef GAME_DLL
void CommitRecord( CommitRecord_t* pRecord ) const;
virtual void SendMessageForCommit( const ::google::protobuf::Message* pProtoMessage ) const = 0;
#endif
double m_flLastUnacknowledgeCommitTime;
CommitsMap_t m_mapUnacknowledgedCommits;
SOTrackerMap_t m_mapItemTrackers;
};
#endif // SHARED_OBJECT_MANAGER_H