Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "KeyValues.h"
#include "schemainitutils.h"
#ifdef CLIENT_DLL
#include "c_tf_player.h"
#include <igameresources.h>
#include "tf_gc_client.h"
#else
#include "tf_player.h"
#include "iscorer.h"
#endif // #ifdef CLIENT_DLL
#include "tf_quest_restriction.h"
#include "tf_gamerules.h"
#include "tf_item_schema.h"
#include "econ_item_system.h"
#include "tf_logic_robot_destruction.h"
#include "tier2/fileutils.h"
#include "steamworks_gamestats.h"
#include "tf_quickplay_shared.h"
static const int s_nMinConnectedPlayersForQuestProgress = 2;
static const int s_nMaxInputCount = 100;
static const char *g_skQuestEventsFile = "tf/scripts/items/unencrypted/_quest_events.txt";
template<typename CTFQuestConditionSubClass_t>
CTFQuestCondition *CreateCTFQuestConditionSubClass()
{
return new CTFQuestConditionSubClass_t();
}
typedef CTFQuestCondition *(*pfnQuestCreate)();
#define FIELD_NONE 0
#define FIELD_PLAYER 1<<0
#define FIELD_OBJECT 1<<1
#define FIELD_WEAPON_NAME 1<<2
#define FIELD_SCORER 1<<3
#define FIELD_CUSTOM_DAMAGE 1<<4
#define FIELD_WEAPON_TYPE 1<<5
#define FIELD_FLAG_EVENT 1<<6
#define FIELD_TEAM 1<<7
#define FIELD_LOADOUT_POSITION 1<<8
#define FIELD_CONDITION 1<<9
#define FIELD_CRIT 1<<10
#define FIELD_WEAPON_DEF_INDEX 1<<11
#define FIELD_HALLOWEEN_BOSS_TYPE 1<<12
#define FIELD_HALLOWEEN_MINIGAME_TYPE 1<<13
#define FIELD_WEAPON_CLASS 1<<14
#define FIELD_BONUSEFFECT 1<<15
#define FIELD_DEFLECTED_PROJECTILE 1<<16
#define FIELD_LAST_FIELD FIELD_DEFLECTED_PROJECTILE
const char* k_pszQuestConditionRequiredFieldStrings[] =
{
"player", // FIELD_PLAYER
"object_type", // FIELD_OBJECT
"weapon_name", // FIELD_WEAPON_NAME
"scorer", // FIELD_SCORER
"custom_damage", // FIELD_CUSTOM_DAMAGE
"weapon_type", // FIELD_WEAPON_TYPE
"flag_event", // FIELD_FLAG_EVENT
"team_restriction", // FIELD_TEAM
"loadout_position", // FIELD_LOADOUT_POSITION
"condition", // FIELD_CONDITION
"crit_kill", // FIELD_CRIT
"weapon_def_index", // FIELD_WEAPON_DEF_INDEX
"halloween_boss_type", // FIELD_HALLOWEEN_BOSS_TYPE
"minigame_type", // FIELD_HALLOWEEN_MINIGAME_TYPE
"weapon_class", // FIELD_WEAPON_CLASS
"bonuseffect", // FIELD_BONUSEFFECT
"deflected_projectile", // FIELD_DEFLECTED_PROJECTILE
};
struct QuestConditionEntry_t;
CUtlMap< const char*, QuestConditionEntry_t* > k_mapConditions( StringLessThan );
struct QuestConditionEntry_t
{
QuestConditionEntry_t( const char* pszName, int nRequiredField, pfnQuestCreate pfnCreate )
: m_nRequiredFields( nRequiredField )
, m_pfnQuestCreate( pfnCreate )
, m_pszFieldName( pszName )
{
k_mapConditions.Insert( pszName, this );
}
int m_nRequiredFields;
pfnQuestCreate m_pfnQuestCreate;
const char* m_pszFieldName;
};
#define REGISTER_QUEST_CONDITION_SUB_CLASS( derivedClass, condName, nCondReqFields ) QuestConditionEntry_t k_s##condName##RegisteredEntry( #condName, nCondReqFields, CreateCTFQuestConditionSubClass< derivedClass > );
bool IsValidServerForQuests( CSteamID steamIDQuestOwner )
{
// Check if we're on beta. If so, allow it.
if ( ( engine->GetAppID() == 810 || engine->GetAppID() == 440 )
&& ( steamIDQuestOwner.GetEUniverse() == k_EUniverseBeta || steamIDQuestOwner.GetEUniverse() == k_EUniverseDev ) )
return true;
// TODO Do we want to exclude quest progress after the match is over or during warm-up? We'd need another function
// and to check it in appropriate spots -- this guy returning false if the match is over gives the user
// "Invalid server" status on their quest display and so on.
// We only allow for quests to be tracked on Valve servers -- check if we joined via MM. Don't care if the match is
// still running.
EMatchGroup eMatchGroup = TFGameRules()->GetCurrentMatchGroup();
bool bTrustedMatch = ( eMatchGroup != k_nMatchGroup_Invalid ) && GetMatchGroupDescription( eMatchGroup )->BIsTrustedServersOnly();
if ( !bTrustedMatch )
return false;
return true;
}
void GetInvalidReasonsNames( const InvalidReasonsContainer_t& invalidReasons, CUtlVector< CUtlString >& vecStrings )
{
static const char* arReasons[] =
{
"#TF_QuestInvalid_WrongMap", // INVALID_QUEST_REASON_WRONG_MAP = 0,
"#TF_QuestInvalid_WrongClass", // INVALID_QUEST_REASON_WRONG_CLASS,
"#TF_QuestInvalid_GameMode", // INVALID_QUEST_REASON_WRONG_GAME_MODE,
"#TF_QuestInvalid_NotEnoughPlayers", // INVALID_QUEST_REASON_NOT_ENOUGH_PLAYERS,
"#TF_QuestInvalid_ValveServers", // INVALID_QUEST_REASON_VALVE_SERVERS_ONLY,
"#TF_QuestInvalid_MvM", // INVALID_QUEST_REASON_NO_MVM
};
for( int i=0; i < invalidReasons.m_bits.GetNumBits(); ++i )
{
if ( invalidReasons.m_bits.IsBitSet( i ) )
{
vecStrings.AddToTail( arReasons[i] );
}
}
}
KeyValues* GetQuestEventsKeyValues()
{
static KeyValues *pQuestEvents = NULL;
if ( pQuestEvents == NULL )
{
CUtlBuffer bufRawData;
bufRawData.SetBufferType( true, true );
bool bReadFileOK = g_pFullFileSystem->ReadFile( g_skQuestEventsFile, NULL, bufRawData );
if ( !bReadFileOK )
{
AssertMsg1( false, "Couldn't load quest events file: %s!", g_skQuestEventsFile );
return NULL;
}
pQuestEvents = new KeyValues( "quest_events" );
pQuestEvents->LoadFromBuffer( NULL, bufRawData );
}
return pQuestEvents;
}
// getting key of params that are unique per event
void GetValidParamsKeyFromEvent( const char *pszKeyName, const char *pszRestrictionName, const char *pszEventName, KeyValues *pRequiredKeys )
{
KeyValues *pQuestEvents = GetQuestEventsKeyValues();
if ( pQuestEvents )
{
KeyValues *pEvent = pQuestEvents->FindKey( pszEventName );
AssertMsg1( pEvent, "Failed to find specified event name %s", pszEventName );
if ( pEvent )
{
KeyValues *pRestriction = pEvent->FindKey( pszRestrictionName );
AssertMsg2( pRestriction, "Failed to find specified restriction name %s :: %s", pszEventName, pszRestrictionName );
if ( pRestriction )
{
KeyValues *pParamsKey = pRestriction->FindKey( pszKeyName );
AssertMsg3( pParamsKey, "Failed to find specified param key name %s :: %s :: %s", pszEventName, pszRestrictionName, pszKeyName );
if ( pParamsKey )
{
if ( pParamsKey->GetString( "uses_method", NULL ) )
{
KeyValues* pKVMethod = pParamsKey->FindKey( "method" );
AssertMsg3( pKVMethod, "Failed to find method block in %s :: %s :: %s", pszEventName, pszRestrictionName, pszKeyName );
if ( pKVMethod )
{
const char* pszType = pKVMethod->GetString( "type", NULL );
AssertMsg3( pszType, "Missing method type in %s :: %s :: %s", pszEventName, pszRestrictionName, pszKeyName );
if ( FStrEq( pszType, "weapon_def_index" ) )
{
KeyValues *pWeaponNames = new KeyValues( "value" );
const CTFItemDefinition* pItemDef = NULL;
const CEconItemSchema::SortedItemDefinitionMap_t& mapItems = GetItemSchema()->GetSortedItemDefinitionMap();
FOR_EACH_MAP( mapItems, it )
{
pItemDef = static_cast< const CTFItemDefinition* >( mapItems[it] );
Assert( pItemDef->GetDefinitionIndex() != INVALID_ITEM_DEF_INDEX );
if ( pItemDef->GetDefaultLoadoutSlot() == LOADOUT_POSITION_PRIMARY
|| pItemDef->GetDefaultLoadoutSlot() == LOADOUT_POSITION_SECONDARY
|| pItemDef->GetDefaultLoadoutSlot() == LOADOUT_POSITION_MELEE
|| pItemDef->GetDefaultLoadoutSlot() == LOADOUT_POSITION_PDA
|| pItemDef->GetDefaultLoadoutSlot() == LOADOUT_POSITION_PDA2
|| pItemDef->GetDefaultLoadoutSlot() == LOADOUT_POSITION_BUILDING )
{
KeyValues *pNewWeapon = pWeaponNames->CreateNewKey();
pNewWeapon->SetName( CFmtStr( "%d", pItemDef->GetDefinitionIndex() ) );
pNewWeapon->SetString( "english_name", pItemDef->GetDefinitionName() );
}
}
pRequiredKeys->AddSubKey( pWeaponNames );
}
else if ( FStrEq( pszType, "weapon_name" ) )
{
KeyValues *pWeaponNames = new KeyValues( "value" );
// Add a few here that we magically use in the code elsewhere. Sigh...
pWeaponNames->AddSubKey( new KeyValues( "obj_attachment_sapper" ) );
pWeaponNames->AddSubKey( new KeyValues( "building_carried_destroyed" ) );
const CEconItemDefinition* pItemDef = NULL;
const CEconItemSchema::SortedItemDefinitionMap_t& mapItems = GetItemSchema()->GetSortedItemDefinitionMap();
for ( int it = mapItems.FirstInorder(); it != mapItems.InvalidIndex(); it = mapItems.NextInorder( it ) )
{
pItemDef = mapItems[it];
if ( pItemDef->GetIconClassname() )
{
pWeaponNames->AddSubKey( new KeyValues( pItemDef->GetIconClassname() ) );
}
}
pRequiredKeys->AddSubKey( pWeaponNames );
}
else if ( FStrEq( pszType, "weapon_type" ) )
{
KeyValues *pWeaponType = new KeyValues( "value" );
for ( int i=0; i<TF_WEAPON_COUNT; ++i )
{
const char *pszWeaponName = WeaponIdToAlias( i );
KeyValues *pNewWeapon = pWeaponType->CreateNewKey();
pNewWeapon->SetName( CFmtStr( "%d", i ) );
pNewWeapon->SetString( "english_name", pszWeaponName );
}
pRequiredKeys->AddSubKey( pWeaponType );
}
else if ( FStrEq( pszType, "item_class" ) )
{
KeyValues *pItemClassNames = new KeyValues( "value" );
const CEconItemDefinition* pItemDef = NULL;
const CEconItemSchema::SortedItemDefinitionMap_t& mapItems = GetItemSchema()->GetSortedItemDefinitionMap();
CUtlMap< const char*, int > mapTypeNames( StringLessThan );
for ( int it = mapItems.FirstInorder(); it != mapItems.InvalidIndex(); it = mapItems.NextInorder( it ) )
{
pItemDef = mapItems[it];
const char *pszClass = pItemDef->GetItemClass();
if ( pszClass && mapTypeNames.Find( pszClass ) == mapTypeNames.InvalidIndex() )
{
mapTypeNames.Insert( pszClass );
pItemClassNames->AddSubKey( new KeyValues( pItemDef->GetItemClass() ) );
}
}
pRequiredKeys->AddSubKey( pItemClassNames );
}
else
{
AssertMsg5( false, "Type %s in %s :: %s :: %s didnt match any types defined in %s", pszType, pszEventName, pszRestrictionName, pszKeyName, __FUNCTION__ );
}
}
}
else
{
pRequiredKeys->AddSubKey( pParamsKey->MakeCopy() );
}
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFQuestCondition::CTFQuestCondition()
: m_pParent( NULL )
{}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFQuestCondition::~CTFQuestCondition()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFQuestCondition::BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ )
{
// check if restriction name matches the keyvalue name
//const char *pszType = pKVItem->GetString( "type" );
//SCHEMA_INIT_CHECK( FStrEq( pszType, GetConditionName() ), "%s", CFmtStr( "Invalid quest restriction name '%s' for '%s'", pszType, GetConditionName() ).Get() )
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Print out debug text
//-----------------------------------------------------------------------------
void CTFQuestCondition::PrintDebugText() const
{
DevMsg( "'%s %s'", GetConditionName(), GetValueString() );
}
//-----------------------------------------------------------------------------
// Purpose: Get the owner player
//-----------------------------------------------------------------------------
const CTFPlayer *CTFQuestCondition::GetQuestOwner() const
{
if ( m_pParent )
return m_pParent->GetQuestOwner();
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Global quest objective validation checks
//-----------------------------------------------------------------------------
bool CTFQuestCondition::IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
if ( pOwner )
{
CSteamID steamIDOwner;
const_cast< CTFPlayer* >( pOwner )->GetSteamID( &steamIDOwner ); // Ugh
// Can only do quests on Valve servers
if ( !IsValidServerForQuests( steamIDOwner ) )
{
invalidReasons.m_bits.Set( INVALID_QUEST_REASON_VALVE_SERVERS_ONLY );
}
}
// Cannot do quests in MvM
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
invalidReasons.m_bits.Set( INVALID_QUEST_REASON_NO_MVM );
}
return true;
}
void CTFQuestCondition::GetValidRestrictions( CUtlVector< const char* >& vecOutValidChildren ) const
{
const CTFQuestCondition* pParent = this;
const CTFQuestEvaluator* pEvaluatorParent = NULL;
while( pParent && !pEvaluatorParent )
{
pEvaluatorParent = dynamic_cast< const CTFQuestEvaluator* >( pParent );
pParent = pParent->GetParent();
}
KeyValues* pKVQuestEvents = GetQuestEventsKeyValues();
KeyValues* pKVEvent = pKVQuestEvents->FindKey( pEvaluatorParent->GetEventName() );
FOR_EACH_MAP( k_mapConditions, i )
{
QuestConditionEntry_t* pCondEntry = k_mapConditions[ i ];
// All fields need to be present in the event for the condition to be a valid child
bool bAnyFound = false;
bool bAllFound = true;
if ( pCondEntry->m_nRequiredFields != FIELD_NONE )
{
int nMaxCount = Q_log2( FIELD_LAST_FIELD );
for( int nField = 0; nField <= nMaxCount && bAllFound; ++nField )
{
if ( pCondEntry->m_nRequiredFields & (1<<nField) )
{
bAnyFound = true;
bAllFound &= pKVEvent->FindKey( k_pszQuestConditionRequiredFieldStrings[ nField ] ) != NULL;
}
}
}
else
{
bAllFound = true;
bAnyFound = true;
}
if ( bAnyFound && bAllFound )
{
vecOutValidChildren.AddToTail( k_mapConditions.Key( i ) );
}
}
}
void CTFQuestCondition::GetValidEvaluators( CUtlVector< const char* >& vecOutValidChildren ) const
{
vecOutValidChildren.AddToTail( "event_listener" );
vecOutValidChildren.AddToTail( "counter" );
}
void CTFQuestRestriction::GetValidTypes( CUtlVector< const char* >& vecOutValidChildren ) const
{
GetValidRestrictions( vecOutValidChildren );
}
void CTFQuestRestriction::GetValidChildren( CUtlVector< const char* >& vecOutValidChildren ) const
{
GetValidRestrictions( vecOutValidChildren );
}
CTFQuestEvaluator::CTFQuestEvaluator()
{
m_pszAction = NULL;
}
void CTFQuestEvaluator::GetOutputKeyValues( KeyValues *pOutputKeys )
{
if ( m_pszAction )
{
pOutputKeys->SetString( "action", m_pszAction );
}
}
void CTFQuestEvaluator::GetValidTypes( CUtlVector< const char* >& vecOutValidChildren ) const
{
GetValidEvaluators( vecOutValidChildren );
}
void CTFQuestEvaluator::GetValidChildren( CUtlVector< const char* >& vecOutValidChildren ) const
{
GetValidRestrictions( vecOutValidChildren );
}
//-----------------------------------------------------------------------------
// Purpose: base quest operator restriction
//-----------------------------------------------------------------------------
class CTFQuestOperatorRestriction: public CTFQuestRestriction
{
public:
DECLARE_CLASS( CTFQuestOperatorRestriction, CTFQuestRestriction )
virtual ~CTFQuestOperatorRestriction()
{
m_vecRestrictions.PurgeAndDeleteElements();
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
int nInputCount = 0;
FOR_EACH_TRUE_SUBKEY( pKVItem, pSubKey )
{
if ( GetMaxInputCount() > 0 )
{
SCHEMA_INIT_CHECK( nInputCount < GetMaxInputCount(), "%s", CFmtStr( "Too many input for operator '%s'. expected %d input(s)", GetConditionName(), GetMaxInputCount() ).Get() );
}
const char *pszType = pSubKey->GetString( "type" );
CTFQuestRestriction *pNewRestriction = CreateRestrictionByName( pszType, this );
SCHEMA_INIT_CHECK( pNewRestriction != NULL, "%s", CFmtStr( "Failed to create quest restriction name '%s' for '%s'", pszType, GetConditionName() ).Get() );
SCHEMA_INIT_CHECK( pNewRestriction->BInitFromKV( pSubKey, pVecErrors ), "Failed to init from KeyValues" );
m_vecRestrictions.AddToTail( pNewRestriction );
nInputCount++;
}
SCHEMA_INIT_CHECK( nInputCount > 0 && nInputCount <= GetMaxInputCount(), "%s", CFmtStr( "Invalid number of specified input. Expected from 0 to %d inputs.", GetMaxInputCount() ).Get() );
return true;
}
virtual bool IsOperator() const OVERRIDE { return true; }
virtual void PrintDebugText() const OVERRIDE
{
DevMsg( "( " );
FOR_EACH_VEC( m_vecRestrictions, i )
{
if ( i == 0 )
{
m_vecRestrictions[i]->PrintDebugText();
}
else
{
DevMsg( " %s ", GetConditionName() );
m_vecRestrictions[i]->PrintDebugText();
}
}
DevMsg( " )" );
}
CTFQuestCondition* AddChildByName( const char *pszChildName ) OVERRIDE
{
if ( m_vecRestrictions.Count() >= GetMaxInputCount() )
{
Assert( m_vecRestrictions.Count() < GetMaxInputCount() );
return NULL;
}
CTFQuestRestriction *pNewRestriction = CreateRestrictionByName( pszChildName, this );
if ( pNewRestriction )
{
m_vecRestrictions.AddToTail( pNewRestriction );
}
return pNewRestriction;
}
virtual int GetChildren( CUtlVector< CTFQuestCondition* >& vecChildren ) OVERRIDE
{
FOR_EACH_VEC( m_vecRestrictions, i )
{
vecChildren.AddToTail( m_vecRestrictions[i] );
}
return vecChildren.Count();
}
bool RemoveAndDeleteChild( CTFQuestCondition *pChild ) OVERRIDE
{
CTFQuestRestriction *pRestrictionChild = assert_cast< CTFQuestRestriction* >( pChild );
bool bRemoved = m_vecRestrictions.FindAndFastRemove( pRestrictionChild );
Assert( bRemoved );
if ( bRemoved )
{
delete pChild;
}
return bRemoved;
}
virtual int GetMaxInputCount() const OVERRIDE { return s_nMaxInputCount; }
protected:
CUtlVector< CTFQuestRestriction* > m_vecRestrictions;
};
//-----------------------------------------------------------------------------
// Purpose: AND quest operator restriction
//-----------------------------------------------------------------------------
class CTFQuestAndOperatorRestriction : public CTFQuestOperatorRestriction
{
public:
DECLARE_CLASS( CTFQuestAndOperatorRestriction, CTFQuestOperatorRestriction )
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
FOR_EACH_VEC( m_vecRestrictions, i )
{
if ( !m_vecRestrictions[i]->PassesRestrictions( pEvent ) )
return false;
}
return true;
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
BaseClass::IsValidForPlayer( pOwner, invalidReasons );
bool bIsForLocalPlayer = false;
InvalidReason operatorReasons;
FOR_EACH_VEC( m_vecRestrictions, i )
{
bIsForLocalPlayer |= m_vecRestrictions[i]->IsValidForPlayer( pOwner, operatorReasons );
}
if ( bIsForLocalPlayer )
{
invalidReasons.m_bits.Or( operatorReasons.m_bits, &invalidReasons.m_bits );
}
return bIsForLocalPlayer;
}
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestAndOperatorRestriction, AND, FIELD_NONE );
//-----------------------------------------------------------------------------
// Purpose: OR quest operator restriction
//-----------------------------------------------------------------------------
class CTFQuestOrOperatorRestriction : public CTFQuestOperatorRestriction
{
public:
DECLARE_CLASS( CTFQuestOrOperatorRestriction, CTFQuestOperatorRestriction )
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
FOR_EACH_VEC( m_vecRestrictions, i )
{
if ( m_vecRestrictions[i]->PassesRestrictions( pEvent ) )
return true;
}
return false;
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
BaseClass::IsValidForPlayer( pOwner, invalidReasons );
bool bIsForLocalPlayer = false;
FOR_EACH_VEC( m_vecRestrictions, i )
{
InvalidReason operatorReason;
if ( m_vecRestrictions[i]->IsValidForPlayer( pOwner, operatorReason ) )
{
bIsForLocalPlayer = true;
invalidReasons.m_bits.Or( operatorReason.m_bits, &invalidReasons.m_bits );
}
}
return bIsForLocalPlayer;
}
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestOrOperatorRestriction, OR, FIELD_NONE );
//-----------------------------------------------------------------------------
// Purpose: NOT quest operator restriction
//-----------------------------------------------------------------------------
class CTFQuestNotOperatorRestriction : public CTFQuestOperatorRestriction
{
public:
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
return !m_vecRestrictions[0]->PassesRestrictions( pEvent );
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
return false;
}
virtual void PrintDebugText() const OVERRIDE
{
CTFQuestRestriction *pRestriction = m_vecRestrictions[0];
if ( pRestriction->IsOperator() )
{
DevMsg( "%s ", GetConditionName() );
pRestriction->PrintDebugText();
}
else
{
// add () for non-operator to keep the debug text format consistent
DevMsg( "%s ( ", GetConditionName() );
pRestriction->PrintDebugText();
DevMsg( " )" );
}
}
protected:
virtual int GetMaxInputCount() const OVERRIDE { return 1; }
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestNotOperatorRestriction, NOT, FIELD_NONE );
class CTFGenericStringRestriction : public CTFQuestRestriction
{
public:
CTFGenericStringRestriction()
: m_pszKeyName( NULL )
, m_pszValue( NULL )
{}
virtual const char *GetConditionName() const OVERRIDE { return m_pszFieldName; }
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_pszKeyName = pKVItem->GetString( "key_to_lookup" );
SCHEMA_INIT_CHECK( m_pszKeyName != NULL, "Missing key to lookup for generic_string restriction!" );
m_pszValue = pKVItem->GetString( "value" );
SCHEMA_INIT_CHECK( m_pszValue != NULL, "Missing value to compare against for generic_string restriction!" );
return true;
}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
const char* pszValue = pEvent->GetString( m_pszKeyName );
if ( pszValue )
{
return FStrEq( pszValue, m_pszValue );
}
return false;
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "key_to_lookup", m_pszKeyName );
pOutputKeys->SetString( "value", m_pszValue );
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestRestriction::GetRequiredParamKeys( pRequiredKeys );
GetValidParamsKeyFromEvent( "key_to_lookup", m_pszFieldName, m_pszEventName, pRequiredKeys );
GetValidParamsKeyFromEvent( "value", m_pszFieldName, m_pszEventName, pRequiredKeys );
}
protected:
const char *m_pszKeyName;
const char *m_pszValue;
};
class CTFGenericSubStringRestriction : public CTFGenericStringRestriction
{
public:
CTFGenericSubStringRestriction()
{}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
const char* pszValue = pEvent->GetString( m_pszKeyName );
if ( pszValue )
{
return V_stristr( pszValue, m_pszValue ) != NULL;
}
return false;
}
};
class CTFWeaponClassRestriction : public CTFGenericStringRestriction
{
public:
CTFWeaponClassRestriction()
{}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
const char* pszValue = pEvent->GetString( m_pszKeyName );
if ( pszValue )
{
const CEconItemDefinition* pItemDef = GetItemSchema()->GetItemDefinition( atoi( pszValue ) );
Assert( pItemDef );
if ( pItemDef )
{
return FStrEq( pItemDef->GetItemClass(), m_pszValue );
}
}
return false;
}
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFGenericStringRestriction, crit_kill, FIELD_CRIT );
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFGenericStringRestriction, weapon_def_index, FIELD_WEAPON_DEF_INDEX );
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFGenericStringRestriction, weapon_name, FIELD_WEAPON_NAME );
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFGenericStringRestriction, halloween_boss_type, FIELD_HALLOWEEN_BOSS_TYPE );
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFGenericStringRestriction, minigame_type, FIELD_HALLOWEEN_MINIGAME_TYPE );
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFGenericStringRestriction, bonuseffect, FIELD_BONUSEFFECT );
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFWeaponClassRestriction, weapon_class, FIELD_WEAPON_CLASS );
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFGenericSubStringRestriction, deflected_projectile, FIELD_DEFLECTED_PROJECTILE );
//-----------------------------------------------------------------------------
// Purpose: quest player restriction
//-----------------------------------------------------------------------------
class CTFQuestBasePlayerRestriction : public CTFQuestRestriction
{
public:
CTFQuestBasePlayerRestriction()
: m_pszPlayerKey( NULL )
, m_pszPlayerMethod( NULL )
{}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_pszPlayerKey = pKVItem->GetString( "player_key", NULL );
Assert( m_pszPlayerKey );
SCHEMA_INIT_CHECK( m_pszPlayerKey != NULL, "missing 'player_key'" );
static const char *s_pszValidGetMethod[] =
{
"by_id",
"by_entindex",
"by_cappers"
};
m_pszPlayerMethod = pKVItem->GetString( "get_player" );
bool bIsValidMethod = false;
for ( int i=0; i<ARRAYSIZE( s_pszValidGetMethod ); ++i )
{
if ( FStrEq( m_pszPlayerMethod, s_pszValidGetMethod[i] ) )
{
bIsValidMethod = true;
break;
}
}
SCHEMA_INIT_CHECK( bIsValidMethod, "Invalid 'get_player'" );
return true;
}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
CTFPlayer *pPlayer = GetPlayerFromEvent( pEvent );
if ( !pPlayer )
return false;
return BPlayerCheck( pPlayer, pEvent );
}
CTFPlayer *GetPlayerFromEvent( IGameEvent *pEvent ) const
{
CTFPlayer *pPlayer = NULL;
if ( FStrEq( m_pszPlayerMethod, "by_id" ) )
{
int iPlayerID = pEvent->GetInt( m_pszPlayerKey );
pPlayer = ToTFPlayer( UTIL_PlayerByUserId( iPlayerID ) );
}
else if ( FStrEq( m_pszPlayerMethod, "by_entindex" ) )
{
int iPlayerIndex = pEvent->GetInt( m_pszPlayerKey );
pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
}
else if ( FStrEq( m_pszPlayerMethod, "by_cappers" ) )
{
Assert( FStrEq( m_pszPlayerKey, "cappers" ) );
const CTFPlayer *pQuestOwner = GetQuestOwner();
const char *cappers = pEvent->GetString( m_pszPlayerKey );
for ( int i = 0; i < Q_strlen( cappers ); i++ )
{
int iPlayerIndex = (int)cappers[i];
CTFPlayer *pCapper = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
if ( pCapper == pQuestOwner )
{
pPlayer = pCapper;
break;
}
}
}
return pPlayer;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestRestriction::GetRequiredParamKeys( pRequiredKeys );
GetValidParamsKeyFromEvent( "player_key", "player", m_pszEventName, pRequiredKeys );
GetValidParamsKeyFromEvent( "get_player", "player", m_pszEventName, pRequiredKeys );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "player_key", m_pszPlayerKey );
pOutputKeys->SetString( "get_player", m_pszPlayerMethod );
}
protected:
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const = 0;
const char *m_pszPlayerKey;
const char *m_pszPlayerMethod;
};
//-----------------------------------------------------------------------------
// Purpose: quest player restriction
//-----------------------------------------------------------------------------
class CTFQuestPlayerDisguiseRestriction : public CTFQuestBasePlayerRestriction
{
public:
CTFQuestPlayerDisguiseRestriction() {}
enum EDisguiseTargetState_t
{
DISGUISE_STATE_OWNER_IS_PLAYER,
DISGUISE_STATE_OWNER_IS_NOT_PLAYER,
DISGUISE_STATE_PLAYER_IS_OWNER,
DISGUISE_STATE_PLAYER_IS_NOT_OWNER,
DISGUISE_STATE_DONT_CARE
};
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_eDisguiseState = (EDisguiseTargetState_t)pKVItem->GetInt( "disguise_target", DISGUISE_STATE_DONT_CARE );
return true;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
// Disguise state
{
KeyValues *pKVDisguiseKeys = new KeyValues( "disguise_target" );
pKVDisguiseKeys->SetString( "english_name", "Disguise" );
// DISGUISE_STATE_OWNER_IS_PLAYER
KeyValues * pKVDisguiseState = pKVDisguiseKeys->CreateNewKey();
pKVDisguiseState->SetName( "0" );
pKVDisguiseState->SetString( "english_name", "Owner disguised as the player" );
// DISGUISE_STATE_OWNER_IS_NOT_PLAYER
pKVDisguiseState = pKVDisguiseKeys->CreateNewKey();
pKVDisguiseState->SetName( "1" );
pKVDisguiseState->SetString( "english_name", "Owner NOT disguised as the player" );
// DISGUISE_STATE_PLAYER_IS_OWNER
pKVDisguiseState = pKVDisguiseKeys->CreateNewKey();
pKVDisguiseState->SetName( "2" );
pKVDisguiseState->SetString( "english_name", "Player disguised as the owner" );
// DISGUISE_STATE_PLAYER_IS_NOT_OWNER
pKVDisguiseState = pKVDisguiseKeys->CreateNewKey();
pKVDisguiseState->SetName( "3" );
pKVDisguiseState->SetString( "english_name", "Player NOT disguised as the owner" );
pRequiredKeys->AddSubKey( pKVDisguiseKeys );
}
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetInt( "disguise_target", m_eDisguiseState );
}
protected:
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
// Disguise state check
const CTFPlayer* pPlayerDisguiseTarget = ToTFPlayer( pPlayer->m_Shared.GetDisguiseTarget() );
const CTFPlayer* pOwnerDisguiseTarget = ToTFPlayer( GetQuestOwner()->m_Shared.GetDisguiseTarget() );
// owner in disguise
if ( pOwnerDisguiseTarget )
{
// must disguise as same class to look the same
if ( m_eDisguiseState == DISGUISE_STATE_OWNER_IS_PLAYER && pOwnerDisguiseTarget == pPlayer && GetQuestOwner()->m_Shared.GetDisguiseClass() == pPlayer->GetPlayerClass()->GetClassIndex() )
return true;
if ( m_eDisguiseState == DISGUISE_STATE_OWNER_IS_NOT_PLAYER && pOwnerDisguiseTarget != pPlayer )
return true;
}
// player in disguise
if ( pPlayerDisguiseTarget )
{
// must disguise as same class to look the same
if ( m_eDisguiseState == DISGUISE_STATE_PLAYER_IS_OWNER && pPlayerDisguiseTarget == GetQuestOwner() && pPlayer->m_Shared.GetDisguiseClass() == GetQuestOwner()->GetPlayerClass()->GetClassIndex() )
return true;
if ( m_eDisguiseState == DISGUISE_STATE_PLAYER_IS_NOT_OWNER && pPlayerDisguiseTarget != GetQuestOwner() )
return true;
}
return false;
}
EDisguiseTargetState_t m_eDisguiseState;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestPlayerDisguiseRestriction, player_disguise, FIELD_PLAYER );
//-----------------------------------------------------------------------------
// Purpose: quest player jumping-state restriction
//-----------------------------------------------------------------------------
class CTFQuestPlayerJumpingRestriction : public CTFQuestBasePlayerRestriction
{
public:
CTFQuestPlayerJumpingRestriction() {}
enum EJumpingState_t
{
JUMPING_STATE_IS_NOT_JUMPING = 0,
JUMPING_STATE_IS_JUMPING,
JUMPING_STATE_IS_DOUBLE_JUMPING,
JUMPING_STATE_IS_TRIPLE_JUMPING,
};
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_eJumpingState = (EJumpingState_t)pKVItem->GetInt( "jumping_state", JUMPING_STATE_IS_NOT_JUMPING );
return true;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
// Jumping state
{
KeyValues *pKVJumpingKeys = new KeyValues( "jumping_state" );
pKVJumpingKeys->SetString( "english_name", "Jumping" );
KeyValues * pKVJumpState = pKVJumpingKeys->CreateNewKey();
pKVJumpState->SetName( "0" );
pKVJumpState->SetString( "english_name", "Must NOT be jumping" );
pKVJumpState = pKVJumpingKeys->CreateNewKey();
pKVJumpState->SetName( "1" );
pKVJumpState->SetString( "english_name", "Must be at least jumping" );
pKVJumpState = pKVJumpingKeys->CreateNewKey();
pKVJumpState->SetName( "2" );
pKVJumpState->SetString( "english_name", "Must be at least double-jumping" );
pKVJumpState = pKVJumpingKeys->CreateNewKey();
pKVJumpState->SetName( "3" );
pKVJumpState->SetString( "english_name", "Must be at least triple-jumping" );
pRequiredKeys->AddSubKey( pKVJumpingKeys );
}
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetInt( "jumping_state", m_eJumpingState );
}
protected:
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
#ifdef GAME_DLL
CTFPlayer* pNonConstPlayer = const_cast< CTFPlayer* >( pPlayer );
int nNumJumps = pNonConstPlayer->GetGroundEntity() == NULL ? 1 : 0;
nNumJumps += pPlayer->m_Shared.GetAirDash();
nNumJumps += pPlayer->m_bScattergunJump;
if ( m_eJumpingState == JUMPING_STATE_IS_NOT_JUMPING )
{
return nNumJumps == 0;
}
else if ( m_eJumpingState == JUMPING_STATE_IS_JUMPING )
{
return nNumJumps >= 1;
}
else if ( m_eJumpingState == JUMPING_STATE_IS_DOUBLE_JUMPING )
{
return nNumJumps >= 2;
}
else if ( m_eJumpingState == JUMPING_STATE_IS_TRIPLE_JUMPING )
{
return nNumJumps >= 3;
}
else
{
AssertMsg1( false, "Unhandled EJumpingState_t case %d!", m_eJumpingState );
}
#endif
return false;
}
EJumpingState_t m_eJumpingState;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestPlayerJumpingRestriction, player_jumping, FIELD_PLAYER );
//-----------------------------------------------------------------------------
// Purpose: quest player alive-state restriction
//-----------------------------------------------------------------------------
class CTFQuestPlayerAliveRestriction : public CTFQuestBasePlayerRestriction
{
public:
CTFQuestPlayerAliveRestriction() {}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_bAliveState = pKVItem->GetBool( "alive_state", true );
return true;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
KeyValues *pKVAliveKeys = new KeyValues( "alive_state" );
pKVAliveKeys->SetString( "english_name", "Alive" );
KeyValues * pKVAliveState = pKVAliveKeys->CreateNewKey();
pKVAliveState->SetName( "1" );
pKVAliveState->SetString( "english_name", "Must be alive" );
pKVAliveState = pKVAliveKeys->CreateNewKey();
pKVAliveState->SetName( "0" );
pKVAliveState->SetString( "english_name", "Must be dead" );
pRequiredKeys->AddSubKey( pKVAliveKeys );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetInt( "alive_state", m_bAliveState );
}
protected:
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
return ( pPlayer->m_iHealth > 0 ) == m_bAliveState;
}
bool m_bAliveState;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestPlayerAliveRestriction, player_alive, FIELD_PLAYER );
//-----------------------------------------------------------------------------
// Purpose: quest player distance restriction relative to the owner
//-----------------------------------------------------------------------------
class CTFQuestPlayerDistanceRestriction : public CTFQuestBasePlayerRestriction
{
public:
CTFQuestPlayerDistanceRestriction() {}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_eCheckType = (EDistanceCheck_t)pKVItem->GetInt( "distance_check_type", INVALID_CHECK_TYPE );
SCHEMA_INIT_CHECK( m_eCheckType != INVALID_CHECK_TYPE, "Invalid distance_check_type %d!", m_eCheckType );
m_nDistance = pKVItem->GetInt( "distance_to_check", 0 );
SCHEMA_INIT_CHECK( m_eCheckType != 0, "Distance must be non-zero!" );
return true;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
KeyValues *pKVDistanceCheckTypeKeys = new KeyValues( "distance_check_type" );
pKVDistanceCheckTypeKeys->SetString( "english_name", "Alive" );
KeyValues * pKVType = pKVDistanceCheckTypeKeys->CreateNewKey();
pKVType->SetName( "1" );
pKVType->SetString( "english_name", "Closer than" );
pKVType = pKVDistanceCheckTypeKeys->CreateNewKey();
pKVType->SetName( "2" );
pKVType->SetString( "english_name", "Further than" );
pRequiredKeys->AddSubKey( pKVDistanceCheckTypeKeys );
KeyValues *pDistanceKey = new KeyValues( "distance_to_check" );
pDistanceKey->SetString( "control_type", "text_entry" );
pRequiredKeys->AddSubKey( pDistanceKey );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetInt( "distance_check_type", m_eCheckType );
pOutputKeys->SetInt( "distance_to_check", m_nDistance );
}
protected:
enum EDistanceCheck_t
{
INVALID_CHECK_TYPE = 0,
CLOSER_THAN,
FURTHER_THAN
};
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
int nTestDist = m_nDistance * m_nDistance;
int nPlayerDistSq = ( pPlayer->GetAbsOrigin() - GetQuestOwner()->GetAbsOrigin() ).LengthSqr();
if ( m_eCheckType == CLOSER_THAN )
{
return nPlayerDistSq < nTestDist;
}
else
{
return nPlayerDistSq > nTestDist;
}
}
EDistanceCheck_t m_eCheckType;
float m_nDistance;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestPlayerDistanceRestriction, player_distance, FIELD_PLAYER );
//-----------------------------------------------------------------------------
// Purpose: quest player restriction
//-----------------------------------------------------------------------------
class CTFQuestPlayerIsOwnerRestriction : public CTFQuestBasePlayerRestriction
{
public:
CTFQuestPlayerIsOwnerRestriction() {}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
// should check if this player is quest owner?
m_bIsOwner = pKVItem->GetBool( "is_owner" );
return true;
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
CTFQuestBasePlayerRestriction::IsValidForPlayer( pOwner, invalidReasons );
return m_bIsOwner && pOwner == GetQuestOwner();
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
KeyValues *pIsOwnerKey = new KeyValues( "is_owner" );
pIsOwnerKey->SetString( "english_name", "is_owner" );
KeyValues *pIsOwnerKeyChoiceTrue = new KeyValues( "1" );
pIsOwnerKeyChoiceTrue->SetString( "english_name", "true" );
KeyValues *pIsOwnerKeyChoiceFalse = new KeyValues( "0" );
pIsOwnerKeyChoiceFalse->SetString( "english_name", "false" );
pIsOwnerKey->AddSubKey( pIsOwnerKeyChoiceTrue );
pIsOwnerKey->AddSubKey( pIsOwnerKeyChoiceFalse );
pRequiredKeys->AddSubKey( pIsOwnerKey );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetBool( "is_owner", m_bIsOwner );
}
private:
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
return m_bIsOwner == ( pPlayer == GetQuestOwner() );
}
bool m_bIsOwner;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestPlayerIsOwnerRestriction, player_is_owner, FIELD_PLAYER );
//-----------------------------------------------------------------------------
// Purpose: quest class restriction
//-----------------------------------------------------------------------------
class CTFQuestPlayerClassRestriction : public CTFQuestBasePlayerRestriction
{
public:
DECLARE_CLASS( CTFQuestPlayerClassRestriction, CTFQuestBasePlayerRestriction )
CTFQuestPlayerClassRestriction()
{
m_iClass = TF_CLASS_UNDEFINED;
}
virtual const char *GetValueString() const OVERRIDE
{
return GetItemSchema()->GetClassUsabilityStrings()[ m_iClass ];
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
const char *pszClassName = pKVItem->GetString( "value", NULL );
m_iClass = StringFieldToInt( pszClassName, GetItemSchema()->GetClassUsabilityStrings() );
SCHEMA_INIT_CHECK( IsValidTFPlayerClass( m_iClass ), "%s", CFmtStr( "Invalid owner class restriction '%s' for quest objective", pszClassName ).Get() );
return true;
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
BaseClass::IsValidForPlayer( pOwner, invalidReasons );
if ( !BPlayerCheck( pOwner, NULL ) )
invalidReasons.m_bits.Set( INVALID_QUEST_REASON_WRONG_CLASS );
return false;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
KeyValues *pClassesKey = new KeyValues( "value" );
for ( int i=0; i<GetItemSchema()->GetClassUsabilityStrings().Count(); ++i )
{
const char *pszClassName = GetItemSchema()->GetClassUsabilityStrings()[i];
pClassesKey->AddSubKey( new KeyValues( pszClassName ) );
}
pRequiredKeys->AddSubKey( pClassesKey );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "value", GetValueString() );
}
private:
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
// Check if the classes match
int iClass = pPlayer->GetPlayerClass()->GetClassIndex();
return m_iClass == iClass;
}
int m_iClass;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestPlayerClassRestriction, player_class, FIELD_PLAYER );
//-----------------------------------------------------------------------------
// Purpose: quest player condition restriction
//-----------------------------------------------------------------------------
class CTFQuestPlayerConditionRestriction : public CTFQuestBasePlayerRestriction
{
public:
virtual const char *GetValueString() const OVERRIDE
{
return GetTFConditionName( m_eCondition );
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
const char *pszConditionName = pKVItem->GetString( "value", NULL );
m_eCondition = GetTFConditionFromName( pszConditionName );
SCHEMA_INIT_CHECK( m_eCondition != TF_COND_INVALID, "%s", CFmtStr( "Invalid %s restriction '%s' for quest objective", GetConditionName(), pszConditionName ).Get() );
m_bOwnerMustBeProvider = pKVItem->GetBool( "provider_must_be_owner", false );
return true;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
KeyValues *pConditionsKey = new KeyValues( "value" );
for ( int i=0; i<TF_COND_LAST; ++i )
{
const char *pszConditionName = GetTFConditionName( ETFCond( i ) );
pConditionsKey->AddSubKey( new KeyValues( pszConditionName ) );
}
pRequiredKeys->AddSubKey( pConditionsKey );
KeyValues *pRequireOwnerIsProvider = new KeyValues( "provider_must_be_owner" );
KeyValues *pIsOwnerKeyChoiceTrue = new KeyValues( "1" );
pIsOwnerKeyChoiceTrue->SetString( "english_name", "true" );
pRequireOwnerIsProvider->AddSubKey( pIsOwnerKeyChoiceTrue );
KeyValues *pIsOwnerKeyChoiceFalse = new KeyValues( "0" );
pIsOwnerKeyChoiceFalse->SetString( "english_name", "false" );
pRequireOwnerIsProvider->AddSubKey( pIsOwnerKeyChoiceFalse );
pRequiredKeys->AddSubKey( pRequireOwnerIsProvider );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "value", GetValueString() );
pOutputKeys->SetBool( "provider_must_be_owner", m_bOwnerMustBeProvider );
}
private:
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
// Must be in the condition
if ( !pPlayer->m_Shared.InCond( m_eCondition ) )
return false;
// Might require the owner is the provider
if ( m_bOwnerMustBeProvider && pPlayer->m_Shared.GetConditionProvider( m_eCondition ) != GetQuestOwner() )
return false;
return true;
}
ETFCond m_eCondition;
bool m_bOwnerMustBeProvider;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestPlayerConditionRestriction, player_condition, FIELD_PLAYER );
//-----------------------------------------------------------------------------
// Purpose: quest player condition restriction
//-----------------------------------------------------------------------------
class CTFQuestPlayerObjectRestriction : public CTFQuestBasePlayerRestriction
{
public:
DECLARE_CLASS( CTFQuestPlayerObjectRestriction, CTFQuestBasePlayerRestriction )
CTFQuestPlayerObjectRestriction()
: m_pszObjectKey( NULL ),
m_eObjectType( OBJ_DISPENSER )
{}
virtual const char *GetValueString() const OVERRIDE
{
return GetObjectInfo( m_eObjectType )->m_pObjectName;
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_pszObjectKey = pKVItem->GetString( "object_key", NULL );
SCHEMA_INIT_CHECK( m_pszObjectKey != NULL, "Missing object_key" );
const char *pszObjectTypeName = pKVItem->GetString( "value", NULL );
m_eObjectType = (ObjectType_t)GetBuildableId( pszObjectTypeName );
SCHEMA_INIT_CHECK( m_eObjectType != OBJ_LAST, "%s", CFmtStr( "Invalid %s restriction '%s' for quest objective", GetConditionName(), pszObjectTypeName ).Get() );
return true;
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
CTFQuestBasePlayerRestriction::IsValidForPlayer( pOwner, invalidReasons );
if ( !pOwner->IsPlayerClass( TF_CLASS_ENGINEER ) )
invalidReasons.m_bits.Set( INVALID_QUEST_REASON_WRONG_CLASS );
return false;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
GetValidParamsKeyFromEvent( "object_key", CTFQuestPlayerObjectRestriction::GetConditionName(), m_pszEventName, pRequiredKeys );
KeyValues *pObjectKey = new KeyValues( "value" );
for ( int i=0; i<OBJ_LAST; ++i )
{
const char *pszObjectName = GetObjectInfo( ObjectType_t(i) )->m_pObjectName;
pObjectKey->AddSubKey( new KeyValues( pszObjectName ) );
}
pRequiredKeys->AddSubKey( pObjectKey );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "object_key", m_pszObjectKey );
pOutputKeys->SetString( "value", GetValueString() );
}
private:
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
int nEntIndex = pEvent->GetInt( m_pszObjectKey );
#ifdef GAME_DLL
CBaseEntity *pObj = UTIL_EntityByIndex( nEntIndex );
#else
CBaseEntity *pObj = ClientEntityList().GetEnt( nEntIndex );
#endif
CBaseObject *pPlayerObj = pPlayer->GetObjectOfType( m_eObjectType );
return pObj && pPlayerObj && pObj == pPlayerObj;
}
const char *m_pszObjectKey;
ObjectType_t m_eObjectType;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestPlayerObjectRestriction, object_type, FIELD_PLAYER | FIELD_OBJECT );
//-----------------------------------------------------------------------------
// Purpose: quest player condition restriction
//-----------------------------------------------------------------------------
class CTFQuestScorerRestriction : public CTFQuestBasePlayerRestriction
{
public:
CTFQuestScorerRestriction()
: m_pszScorerKey( NULL )
{}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_pszScorerKey = pKVItem->GetString( "scorer_key", NULL );
SCHEMA_INIT_CHECK( m_pszScorerKey != NULL, "Missing scorer key" );
return true;
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
BaseClass::IsValidForPlayer( pOwner, invalidReasons );
if ( !pOwner->IsPlayerClass( TF_CLASS_ENGINEER ) )
invalidReasons.m_bits.Set( INVALID_QUEST_REASON_WRONG_CLASS );
return false;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
GetValidParamsKeyFromEvent( "scorer_key", GetConditionName(), m_pszEventName, pRequiredKeys );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "scorer_key", m_pszScorerKey );
}
private:
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
#ifdef GAME_DLL
int nEntIndex = pEvent->GetInt( m_pszScorerKey );
CBaseEntity *pEnt = UTIL_EntityByIndex( nEntIndex );
IScorer* pScorer = dynamic_cast< IScorer* >( pEnt );
if ( !pScorer )
return false;
return pScorer->GetScorer() == pPlayer;
#else
return true;
#endif
}
const char *m_pszScorerKey;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestScorerRestriction, scorer, FIELD_PLAYER | FIELD_SCORER );
//-----------------------------------------------------------------------------
// Purpose: quest weapon restriction
//-----------------------------------------------------------------------------
class CTFQuestWeaponTypeRestriction : public CTFGenericStringRestriction
{
public:
virtual const char *GetValueString() const OVERRIDE
{
return WeaponIdToAlias( m_eWeaponType );
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFGenericStringRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_eWeaponType = (ETFWeaponType)atoi( m_pszValue );
SCHEMA_INIT_CHECK( m_eWeaponType != TF_WEAPON_NONE, "%s", CFmtStr( "Invalid weapon restriction '%s' for quest objective", m_pszValue ).Get() );
return true;
}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
ETFWeaponType weaponID = (ETFWeaponType)pEvent->GetInt( m_pszKeyName );
return m_eWeaponType == weaponID;
}
private:
ETFWeaponType m_eWeaponType;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestWeaponTypeRestriction, weapon_type, FIELD_WEAPON_TYPE );
//-----------------------------------------------------------------------------
// Purpose: quest custom damage restriction
//-----------------------------------------------------------------------------
class CTFQuestCustomDamageRestriction : public CTFQuestRestriction
{
public:
virtual const char *GetValueString() const OVERRIDE
{
return GetCustomDamageName( m_eCustomDamageType );
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
const char *pszCustomDamageName = pKVItem->GetString( "value", NULL );
m_eCustomDamageType = GetCustomDamageFromName( pszCustomDamageName );
SCHEMA_INIT_CHECK( m_eCustomDamageType != TF_DMG_CUSTOM_NONE, "%s", CFmtStr( "Invalid weapon restriction '%s' for quest objective", pszCustomDamageName ).Get() );
m_pszCustomDamageKey = pKVItem->GetString( "custom_damage_key", NULL );
SCHEMA_INIT_CHECK( m_pszCustomDamageKey != NULL, "Invalid custom_damage_key!" );
return true;
}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
ETFDmgCustom customDamageType = (ETFDmgCustom)pEvent->GetInt( m_pszCustomDamageKey );
return m_eCustomDamageType == customDamageType;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestRestriction::GetRequiredParamKeys( pRequiredKeys );
GetValidParamsKeyFromEvent( "custom_damage_key", GetConditionName(), m_pszEventName, pRequiredKeys );
KeyValues *pDamageKey = new KeyValues( "value" );
for ( int i=0; i<TF_DMG_CUSTOM_END; ++i )
{
const char *pszCustomDamageName = GetCustomDamageName( ETFDmgCustom( i ) );
pDamageKey->AddSubKey( new KeyValues( pszCustomDamageName ) );
}
pRequiredKeys->AddSubKey( pDamageKey );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "value", GetValueString() );
}
private:
ETFDmgCustom m_eCustomDamageType;
const char *m_pszCustomDamageKey;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestCustomDamageRestriction, custom_damage, FIELD_CUSTOM_DAMAGE );
//-----------------------------------------------------------------------------
// Purpose: quest flag event restriction
//-----------------------------------------------------------------------------
class CTFFlagEventTypeRestriction : public CTFQuestRestriction
{
public:
CTFFlagEventTypeRestriction()
: m_eEventType( TF_FLAGEVENT_CAPTURE )
, m_pszKeyName( NULL )
{}
virtual const char *GetValueString() const OVERRIDE
{
return GetCTFEventName( m_eEventType );
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
const char *pszEventType = pKVItem->GetString( "value", NULL );
m_eEventType = GetCTFEventTypeFromName( pszEventType );
SCHEMA_INIT_CHECK( m_eEventType != TF_NUM_FLAG_EVENTS, "%s", CFmtStr( "Invalid CTF Event Type '%s' for quest objective", pszEventType ).Get() );
m_pszKeyName = pKVItem->GetString( "event_key", "eventtype" );
SCHEMA_INIT_CHECK( m_pszKeyName != NULL, "Missing \"event_key\" for flag_event_type" );
return true;
}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
ETFFlagEventTypes eEventType = (ETFFlagEventTypes)pEvent->GetInt( m_pszKeyName );
return m_eEventType == eEventType;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestRestriction::GetRequiredParamKeys( pRequiredKeys );
GetValidParamsKeyFromEvent( "event_key", "flag_event", m_pszEventName, pRequiredKeys );
KeyValues *pEventKey = new KeyValues( "value" );
for ( int i=1; i<TF_NUM_FLAG_EVENTS; ++i )
{
const char *pszEventType = GetCTFEventName( ETFFlagEventTypes( i ) );
pEventKey->AddSubKey( new KeyValues( pszEventType ) );
}
pRequiredKeys->AddSubKey( pEventKey );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "value", GetValueString() );
pOutputKeys->SetString( "event_key", m_pszKeyName );
}
private:
ETFFlagEventTypes m_eEventType;
const char* m_pszKeyName;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFFlagEventTypeRestriction, flag_event_type, FIELD_FLAG_EVENT );
static const char *s_pszTeamRestrictionNames[] =
{
"TEAM_ANY",
"TEAM_IS_OWNERS",
"TEAM_IS_NOT_OWNERS",
};
//-----------------------------------------------------------------------------
// Purpose: quest custom damage restriction
//-----------------------------------------------------------------------------
class CTFQuestTeamRestriction : public CTFQuestRestriction
{
public:
enum ETeamRestriction
{
TEAM_RESTRICTION_ANY = 0,
TEAM_RESTRICTION_IS_OWNERS,
TEAM_RESTRICTION_IS_NOT_OWNERS,
TEAM_RESTRICTION_MAX
};
CTFQuestTeamRestriction()
: m_eTeamRestriction( TEAM_RESTRICTION_ANY )
, m_pszTeamKey( NULL )
{}
virtual const char *GetValueString() const OVERRIDE
{
return s_pszTeamRestrictionNames[ m_eTeamRestriction ];
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_eTeamRestriction = (ETeamRestriction)pKVItem->GetInt( "team_requirement", TEAM_RESTRICTION_ANY );
m_pszTeamKey = pKVItem->GetString( "team_key", NULL );
SCHEMA_INIT_CHECK( m_pszTeamKey != NULL, "Missing \"m_pszTeamKey\" in team_restriction" );
return true;
}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
int nTeam = pEvent->GetInt( m_pszTeamKey, TEAM_INVALID );
if ( nTeam == TEAM_INVALID )
{
AssertMsg( 0, "This event doesn't specify a team." );
return false;
}
const CTFPlayer *pOwner = GetQuestOwner();
bool bTeamIsOwners = nTeam == pOwner->GetTeamNumber();
if ( ( m_eTeamRestriction == TEAM_RESTRICTION_IS_OWNERS && !bTeamIsOwners ) ||
( m_eTeamRestriction == TEAM_RESTRICTION_IS_NOT_OWNERS && bTeamIsOwners ) )
{
return false;
}
return true;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestRestriction::GetRequiredParamKeys( pRequiredKeys );
GetValidParamsKeyFromEvent( "team_key", GetConditionName(), m_pszEventName, pRequiredKeys );
KeyValues *pTeamReq = new KeyValues( "team_requirement" );
for( int i=0; i<TEAM_RESTRICTION_MAX; ++i )
{
KeyValues *pTeam = new KeyValues( CFmtStr( "%d", i ) );
pTeam->SetString( "english_name", s_pszTeamRestrictionNames[ i ] );
pTeamReq->AddSubKey( pTeam );
}
pRequiredKeys->AddSubKey( pTeamReq );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetInt( "team_requirement", m_eTeamRestriction );
pOutputKeys->SetString( "team_key", m_pszTeamKey );
}
private:
ETeamRestriction m_eTeamRestriction;
const char* m_pszTeamKey;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestTeamRestriction, team_restriction, FIELD_TEAM );
//-----------------------------------------------------------------------------
// Purpose: quest map restriction
//-----------------------------------------------------------------------------
class CTFQuestMapRestriction : public CTFQuestRestriction
{
public:
DECLARE_CLASS( CTFQuestMapRestriction, CTFQuestRestriction )
CTFQuestMapRestriction()
: m_pszMapName( NULL )
{
}
virtual const char *GetValueString() const OVERRIDE
{
return m_pszMapName;
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_pszMapName = pKVItem->GetString( "value", NULL );
SCHEMA_INIT_CHECK( m_pszMapName != NULL, "Missing map name." );
// TODO: validate map name against some white list here
return true;
}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
return IsValidMap();
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
BaseClass::IsValidForPlayer( pOwner, invalidReasons );
if ( !IsValidMap() )
invalidReasons.m_bits.Set( INVALID_QUEST_REASON_WRONG_MAP );
return true;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
//const CUtlVector<SchemaMap_t>& maps = GetItemSchema()->GetMaps();
KeyValues *pMapKey = new KeyValues( "value" );
pMapKey->SetString( "control_type", "text_entry" );
/*for ( int i=0; i<maps.Count(); ++i )
{
const char *pszMapName = maps[i].pszMapName;
pMapKey->AddSubKey( new KeyValues( pszMapName ) );
}*/
pRequiredKeys->AddSubKey( pMapKey );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "value", GetValueString() );
}
private:
bool IsValidMap() const
{
#ifdef CLIENT_DLL
const char *pszMapName = TFGameRules()->MapName();
#else
const char *pszMapName = gpGlobals->mapname.ToCStr();
#endif
return !V_stricmp( m_pszMapName, pszMapName );
}
const char *m_pszMapName;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestMapRestriction, map, FIELD_NONE );
//-----------------------------------------------------------------------------
// Purpose: quest game type restriction
//-----------------------------------------------------------------------------
class CTFQuestGameTypeRestriction : public CTFQuestRestriction
{
public:
DECLARE_CLASS( CTFQuestGameTypeRestriction, CTFQuestRestriction )
CTFQuestGameTypeRestriction()
: m_eGameType( (ETFGameType)0 )
{}
virtual const char *GetValueString() const OVERRIDE
{
return GetEnumGameTypeName( m_eGameType );
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
const char *pszVal = pKVItem->GetString( "value", NULL );
SCHEMA_INIT_CHECK( pszVal != NULL, "Missing game_type name." );
m_eGameType = GetGameTypeFromName( pszVal );
SCHEMA_INIT_CHECK( m_eGameType != TF_GAMETYPE_UNDEFINED, "Invalid game_type name." );
return true;
}
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
return TFGameRules()->GetGameType() == m_eGameType;
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
BaseClass::IsValidForPlayer( pOwner, invalidReasons );
if ( TFGameRules()->GetGameType() != m_eGameType )
invalidReasons.m_bits.Set( INVALID_QUEST_REASON_WRONG_GAME_MODE );
return false;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestRestriction::GetRequiredParamKeys( pRequiredKeys );
KeyValues *pGameType = new KeyValues( "value" );
for ( int i=0; i<TF_GAMETYPE_COUNT; ++i )
{
const char *pszGameType = GetEnumGameTypeName( ETFGameType( i ) );
pGameType->AddSubKey( new KeyValues( pszGameType ) );
}
pRequiredKeys->AddSubKey( pGameType );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "value", GetValueString() );
}
private:
ETFGameType m_eGameType;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestGameTypeRestriction, game_type, FIELD_NONE );
static const char *s_loadout_position_names[] =
{
// Weapons & Equipment
"LOADOUT_POSITION_PRIMARY",
"LOADOUT_POSITION_SECONDARY",
"LOADOUT_POSITION_MELEE",
"LOADOUT_POSITION_UTILITY",
"LOADOUT_POSITION_BUILDING",
"LOADOUT_POSITION_PDA",
"LOADOUT_POSITION_PDA2",
// Wearables. If you add new wearable slots, make sure you add them to IsWearableSlot() below this.
"LOADOUT_POSITION_HEAD",
"LOADOUT_POSITION_MISC",
// other
"LOADOUT_POSITION_ACTION",
// More wearables, yay!
"LOADOUT_POSITION_MISC2",
// taunts
"LOADOUT_POSITION_TAUNT",
"LOADOUT_POSITION_TAUNT2",
"LOADOUT_POSITION_TAUNT3",
"LOADOUT_POSITION_TAUNT4",
"LOADOUT_POSITION_TAUNT5",
"LOADOUT_POSITION_TAUNT6",
"LOADOUT_POSITION_TAUNT7",
"LOADOUT_POSITION_TAUNT8",
#ifdef STAGING_ONLY
// Extra PDA mod slots
"LOADOUT_POSITION_PDA_ADDON1",
"LOADOUT_POSITION_PDA_ADDON2",
"LOADOUT_POSITION_PDA3",
//LOADOUT_POSITION_MISC3,
//LOADOUT_POSITION_MISC4,
//LOADOUT_POSITION_MISC5,
//LOADOUT_POSITION_MISC6,
//LOADOUT_POSITION_MISC7,
//LOADOUT_POSITION_MISC8,
//LOADOUT_POSITION_MISC9,
//LOADOUT_POSITION_MISC10,
"LOADOUT_POSITION_BUILDING2",
#endif // STAGING_ONLY
};
COMPILE_TIME_ASSERT( ARRAYSIZE( s_loadout_position_names ) == CLASS_LOADOUT_POSITION_COUNT );
//-----------------------------------------------------------------------------
// Purpose: quest loadout position restriction
//-----------------------------------------------------------------------------
class CTFQuestLoadoutPositionRestriction : public CTFQuestBasePlayerRestriction
{
public:
DECLARE_CLASS( CTFQuestLoadoutPositionRestriction, CTFQuestRestriction )
CTFQuestLoadoutPositionRestriction()
: m_eLoadoutPosition( LOADOUT_POSITION_INVALID )
, m_pszLoadoutKey( NULL )
{}
virtual const char *GetValueString() const OVERRIDE
{
if ( m_eLoadoutPosition == LOADOUT_POSITION_INVALID )
{
return "LOADOUT_POSITION_INVALID";
}
return s_loadout_position_names[ m_eLoadoutPosition ];
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestBasePlayerRestriction::BInitFromKV( pKVItem, pVecErrors ) )
return false;
const char *pszVal = pKVItem->GetString( "value", NULL );
SCHEMA_INIT_CHECK( pszVal != NULL, "Missing loadout_position name." );
m_eLoadoutPosition = GetLoadoutPositionByName( pszVal );
SCHEMA_INIT_CHECK( m_eLoadoutPosition != LOADOUT_POSITION_INVALID, "Invalid loadout_position name." );
m_pszPlayerKey = pKVItem->GetString( "player_key", NULL );
SCHEMA_INIT_CHECK( m_pszPlayerKey != NULL, "Missing \"player_key\" in loadout_position" );
m_pszLoadoutKey = pKVItem->GetString( "loadout_key", NULL );
SCHEMA_INIT_CHECK( m_pszLoadoutKey != NULL, "Missing \"loadout_key\" in loadout_position" );
return true;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetRequiredParamKeys( pRequiredKeys );
GetValidParamsKeyFromEvent( "loadout_key", GetConditionName(), m_pszEventName, pRequiredKeys );
KeyValues *pLoadoutPositions = new KeyValues( "value" );
int iLoadoutPositionCount = ARRAYSIZE( s_loadout_position_names );
for ( int i=0; i<iLoadoutPositionCount; ++i )
{
const char *pszLoadoutPosition = s_loadout_position_names[i];
pLoadoutPositions->AddSubKey( new KeyValues( pszLoadoutPosition ) );
}
pRequiredKeys->AddSubKey( pLoadoutPositions );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestBasePlayerRestriction::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "value", GetValueString() );
pOutputKeys->SetString( "loadout_key", m_pszLoadoutKey );
}
private:
loadout_positions_t GetLoadoutPositionByName( const char *pszLoadoutPositionName )
{
int iLoadoutPositionCount = ARRAYSIZE( s_loadout_position_names );
for ( int i=0; i<iLoadoutPositionCount; ++i )
{
if ( FStrEq( pszLoadoutPositionName, s_loadout_position_names[i] ) )
{
return loadout_positions_t(i);
}
}
return LOADOUT_POSITION_INVALID;
}
virtual bool BPlayerCheck( const CTFPlayer* pPlayer, IGameEvent *pEvent ) const OVERRIDE
{
int iClass = pPlayer->GetPlayerClass()->GetClassIndex();
item_definition_index_t iItemDef = pEvent->GetInt( m_pszLoadoutKey, INVALID_ITEM_DEF_INDEX );
if ( iItemDef != INVALID_ITEM_DEF_INDEX )
{
GameItemDefinition_t *pDef = ItemSystem()->GetStaticDataForItemByDefIndex( iItemDef );
Assert( pDef );
if ( pDef )
{
return pDef->GetLoadoutSlot( iClass ) == m_eLoadoutPosition;
}
}
return false;
}
loadout_positions_t m_eLoadoutPosition;
const char* m_pszLoadoutKey;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFQuestLoadoutPositionRestriction, loadout_position, FIELD_PLAYER | FIELD_LOADOUT_POSITION );
//-----------------------------------------------------------------------------
// Purpose: quest player condition restriction
//-----------------------------------------------------------------------------
class CTFConditionQuestCondition : public CTFQuestRestriction
{
public:
CTFConditionQuestCondition()
: m_pszKeyName( NULL )
{}
virtual const char *GetValueString() const OVERRIDE
{
return GetTFConditionName( m_eCondition );
}
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
const char *pszKeyName = pKVItem->GetString( "condition_key", NULL );
SCHEMA_INIT_CHECK( pszKeyName != NULL, "Missing key_to_lookup in condition" );
const char *pszConditionName = pKVItem->GetString( "value" );
m_eCondition = GetTFConditionFromName( pszConditionName );
SCHEMA_INIT_CHECK( m_eCondition != TF_COND_INVALID, "%s", CFmtStr( "Invalid %s restriction '%s' for quest objective", GetConditionName(), pszConditionName ).Get() );
return true;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
KeyValues *pConditionsKey = new KeyValues( "value" );
for ( int i=0; i<TF_COND_LAST; ++i )
{
const char *pszConditionName = GetTFConditionName( ETFCond( i ) );
pConditionsKey->AddSubKey( new KeyValues( pszConditionName ) );
}
GetValidParamsKeyFromEvent( "condition_key", GetConditionName(), m_pszEventName, pRequiredKeys );
pRequiredKeys->AddSubKey( pConditionsKey );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
pOutputKeys->SetString( "value", GetValueString() );
pOutputKeys->SetString( "condition_key", m_pszKeyName );
}
private:
virtual bool PassesRestrictions( IGameEvent *pEvent ) const OVERRIDE
{
return pEvent->GetInt( m_pszKeyName ) == m_eCondition;
}
ETFCond m_eCondition;
const char *m_pszKeyName;
};
REGISTER_QUEST_CONDITION_SUB_CLASS( CTFConditionQuestCondition, condition, FIELD_CONDITION );
CTFQuestRestriction *CreateRestrictionByName( const char *pszName, CTFQuestCondition* pParent )
{
CTFQuestRestriction *pNewRestriction = NULL;
auto idx = k_mapConditions.Find( pszName );
if ( idx != k_mapConditions.InvalidIndex() )
{
pNewRestriction = static_cast<CTFQuestRestriction*>( k_mapConditions[ idx ]->m_pfnQuestCreate() );
pNewRestriction->SetFieldName( k_mapConditions[ idx ]->m_pszFieldName );
pNewRestriction->SetTypeName( k_mapConditions.Key( idx ) );
}
if ( pNewRestriction )
{
pNewRestriction->SetParent( pParent );
const char *pszEventName = pParent->GetEventName();
// in the case that parent has no event name (new node from editor)
// default the event name to the first valid event from the global event list
if ( !pszEventName )
{
KeyValues *pQuestEvents = GetQuestEventsKeyValues();
if ( pQuestEvents )
{
const KeyValues *pFirstKey = pQuestEvents->GetFirstTrueSubKey();
if ( pFirstKey )
{
pszEventName = pFirstKey->GetName();
}
}
}
pNewRestriction->SetEventName( pszEventName );
}
AssertMsg( pNewRestriction, "Invalid quest restriction type '%s'", pszName );
return pNewRestriction;
}
//-----------------------------------------------------------------------------
// Purpose: quest event
//-----------------------------------------------------------------------------
class CTFQuestEventListener : public CTFQuestEvaluator, public CGameEventListener
{
public:
DECLARE_CLASS( CTFQuestEventListener, CTFQuestEvaluator )
CTFQuestEventListener()
{
m_pRestrictions = NULL;
m_pszEventName = NULL;
m_pszOverrideScoreKeyName = NULL;
}
virtual ~CTFQuestEventListener()
{
if ( m_pRestrictions )
{
delete m_pRestrictions;
}
}
virtual const char *GetConditionName() const OVERRIDE { return "event_listener"; }
virtual const char *GetValueString() const OVERRIDE { return m_pszEventName; }
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestEvaluator::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_pszEventName = pKVItem->GetString( "event_name", NULL );
SCHEMA_INIT_CHECK( m_pszEventName != NULL, "%s", CFmtStr( "Invalid %s condition. Missing 'event_name'", GetConditionName() ).Get() );
#ifdef GAME_DLL // Only the server needs to listen for events
ListenForGameEvent( m_pszEventName );
#endif
m_pszOverrideScoreKeyName = pKVItem->GetString( "score_key_name", "none" );
SCHEMA_INIT_CHECK( m_pszOverrideScoreKeyName != NULL, "Missing score_key_name" );
FOR_EACH_TRUE_SUBKEY( pKVItem, pSubKey )
{
SCHEMA_INIT_CHECK( !m_pRestrictions, "%s", CFmtStr( "Too many input for operator '%s'.", GetConditionName() ).Get() );
const char *pszType = pSubKey->GetString( "type" );
m_pRestrictions = CreateRestrictionByName( pszType, this );
SCHEMA_INIT_CHECK( m_pRestrictions != NULL, "%s", CFmtStr( "Failed to create quest restriction name '%s' for '%s'", pszType, GetConditionName() ).Get() );
SCHEMA_INIT_CHECK( m_pRestrictions->BInitFromKV( pSubKey, pVecErrors ), "Failed to init from KeyValues" );
}
return true;
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
BaseClass::IsValidForPlayer( pOwner, invalidReasons );
int nNumFound = 0;
for ( int i = 1; i <= gpGlobals->maxClients && nNumFound < s_nMinConnectedPlayersForQuestProgress; ++i )
{
#ifdef CLIENT_DLL
IGameResources *gr = GameResources();
if ( !gr || !gr->IsConnected( i ) )
continue;
#else
CBasePlayer* pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
if ( !pPlayer )
continue;
#endif
++nNumFound;
}
if ( nNumFound < s_nMinConnectedPlayersForQuestProgress )
invalidReasons.m_bits.Set( INVALID_QUEST_REASON_NOT_ENOUGH_PLAYERS );
if ( m_pRestrictions )
{
m_pRestrictions->IsValidForPlayer( pOwner, invalidReasons );
}
return true;
}
virtual void FireGameEvent( IGameEvent *pEvent ) OVERRIDE
{
// This can happen when the player's SteamID isn't setup yet after a
// disconnect -> reconnect
if ( GetQuestOwner() == NULL )
return;
InvalidReasonsContainer_t invalidReasons;
IsValidForPlayer( GetQuestOwner(), invalidReasons );
if ( !invalidReasons.m_bits.IsAllClear() )
return;
const char *pszEventName = pEvent->GetName();
if ( FStrEq( m_pszEventName, pszEventName ) )
{
if ( !m_pRestrictions || m_pRestrictions->PassesRestrictions( pEvent ) )
{
int nScoreOverride = m_pszOverrideScoreKeyName ? pEvent->GetInt( m_pszOverrideScoreKeyName, 1 ) : 1;
EvaluateCondition( this, nScoreOverride );
}
}
}
virtual void EvaluateCondition( CTFQuestEvaluator *pSender, int nScore ) OVERRIDE
{
Assert( GetParent() && GetParent()->IsEvaluator() );
assert_cast< CTFQuestEvaluator* >( GetParent() )->EvaluateCondition( pSender, nScore ) ;
}
virtual void ResetCondition() OVERRIDE
{
// DO NOTHING
}
CTFQuestCondition* AddChildByName( const char *pszChildName ) OVERRIDE
{
if ( m_pRestrictions )
{
Assert( m_pRestrictions == NULL );
return NULL;
}
m_pRestrictions = CreateRestrictionByName( pszChildName, this );
Assert( m_pRestrictions );
return m_pRestrictions;
}
virtual int GetChildren( CUtlVector< CTFQuestCondition* >& vecChildren ) OVERRIDE
{
if ( m_pRestrictions )
{
vecChildren.AddToTail( m_pRestrictions );
return vecChildren.Count();
}
return 0;
}
bool RemoveAndDeleteChild( CTFQuestCondition *pChild ) OVERRIDE
{
bool bRemoved = m_pRestrictions == pChild;
Assert( bRemoved );
if ( bRemoved )
{
delete m_pRestrictions;
m_pRestrictions = NULL;
}
return bRemoved;
}
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestEvaluator::GetRequiredParamKeys( pRequiredKeys );
KeyValues *pQuestEvents = GetQuestEventsKeyValues();
if ( pQuestEvents )
{
KeyValues *pScoreKeys = new KeyValues( "score_key_name" );
KeyValues *pEventsKey = new KeyValues( "event_name" );
FOR_EACH_TRUE_SUBKEY( pQuestEvents, pSubKey )
{
const char *pszEventName = pSubKey->GetName();
pEventsKey->AddSubKey( new KeyValues( pszEventName ) );
if ( m_pszEventName && FStrEq( pszEventName, m_pszEventName ) )
{
KeyValues* pScoreSubKeys = pSubKey->FindKey( "score_keys" );
if ( pScoreSubKeys )
{
FOR_EACH_TRUE_SUBKEY( pScoreSubKeys, pScore )
{
pScoreKeys->AddSubKey( new KeyValues( pScore->GetName() ) );
}
}
}
}
pRequiredKeys->AddSubKey( pEventsKey );
if ( pScoreKeys->GetFirstTrueSubKey() )
{
pScoreKeys->AddSubKey( new KeyValues( "none" ) );
pRequiredKeys->AddSubKey( pScoreKeys );
}
}
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestEvaluator::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetString( "event_name", GetValueString() );
pOutputKeys->SetString( "score_key_name", m_pszOverrideScoreKeyName );
}
virtual const char* GetEventName() const OVERRIDE
{
return m_pszEventName;
}
virtual void SetEventName( const char *pszEventName ) OVERRIDE
{
m_pszEventName = pszEventName;
}
virtual int GetMaxInputCount() const { return 1; }
protected:
const char *m_pszEventName;
const char *m_pszOverrideScoreKeyName;
CTFQuestRestriction *m_pRestrictions;
};
//-----------------------------------------------------------------------------
// Purpose: count evaluator
//-----------------------------------------------------------------------------
class CTFQuestCountEvaluator : public CTFQuestEvaluator
{
public:
DECLARE_CLASS( CTFQuestCountEvaluator, CTFQuestEvaluator )
virtual ~CTFQuestCountEvaluator()
{
m_vecChildren.PurgeAndDeleteElements();
}
virtual const char *GetConditionName() const OVERRIDE { return "counter"; }
virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ ) OVERRIDE
{
if ( !CTFQuestEvaluator::BInitFromKV( pKVItem, pVecErrors ) )
return false;
m_nStart = m_nCount = pKVItem->GetInt( "start" );
m_nEnd = pKVItem->GetInt( "end" );
FOR_EACH_TRUE_SUBKEY( pKVItem, pSubKey )
{
const char *pszType = pSubKey->GetString( "type" );
CTFQuestEvaluator *pNewCond = assert_cast< CTFQuestEvaluator* >( CreateEvaluatorByName( pszType, this ) );
SCHEMA_INIT_CHECK( pNewCond && pNewCond->BInitFromKV( pSubKey, pVecErrors ), "Failed to init from KeyValues" );
const char *pszAction = pSubKey->GetString( "action", NULL );
SCHEMA_INIT_CHECK( pszAction != NULL, "Missing action key" );
pNewCond->SetAction( pszAction );
m_vecChildren.AddToTail( pNewCond );
}
return true;
}
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const
{
BaseClass::IsValidForPlayer( pOwner, invalidReasons );
bool bIsForLocalPlayer = false;
FOR_EACH_VEC( m_vecChildren, i )
{
bIsForLocalPlayer |= m_vecChildren[i]->IsValidForPlayer( pOwner, invalidReasons );
}
return bIsForLocalPlayer;
}
virtual void EvaluateCondition( CTFQuestEvaluator *pSender, int nScore ) OVERRIDE
{
const char *pszAction = pSender->GetAction();
if ( FStrEq( pszAction, "increment" ) )
{
m_nCount += nScore;
}
else if ( FStrEq( pszAction, "decrement" ) )
{
m_nCount -= nScore;
// Don't dip below 0!
m_nCount = Max( 0, m_nCount );
}
else if ( FStrEq( pszAction, "reset" ) )
{
m_nCount = 0;
}
else
{
AssertMsg( 0, "Invalid evaluation condition '%s' for '%s'", pSender->GetConditionName(), GetConditionName() );
}
// Check how many time over we've scored
int nNumScored = m_nCount / m_nEnd;
// Store the remainded
m_nCount -= ( nNumScored * m_nEnd );
if ( nNumScored > 0 )
{
Assert( GetParent() && GetParent()->IsEvaluator() );
assert_cast< CTFQuestEvaluator* >( GetParent() )->EvaluateCondition( this, nNumScored ) ;
}
}
virtual void ResetCondition() OVERRIDE
{
m_nCount = 0;
FOR_EACH_VEC( m_vecChildren, i )
{
m_vecChildren[i]->ResetCondition();
}
}
enum ECounterSubType
{
COUNTER_INCREMENT = 0,
COUNTER_DECREMENT,
COUNTER_RESET,
COUNTER_TYPE_COUNT
};
virtual int GetChildrenSubTypeCount() const { return COUNTER_TYPE_COUNT; }
virtual int GetChildren( CUtlVector< CTFQuestCondition* >& vecChildren ) OVERRIDE
{
for ( int i=0; i<m_vecChildren.Count(); ++i )
{
vecChildren.AddToTail( m_vecChildren[i] );
}
return vecChildren.Count();
}
bool RemoveAndDeleteChild( CTFQuestCondition *pChild ) OVERRIDE
{
CTFQuestEvaluator *pEvaluatorChild = assert_cast< CTFQuestEvaluator* >( pChild );
bool bRemoved = m_vecChildren.FindAndFastRemove( pEvaluatorChild );
Assert( bRemoved );
if ( bRemoved )
{
delete pChild;
}
return bRemoved;
}
CTFQuestCondition* AddChildByName( const char *pszChildName ) OVERRIDE
{
CTFQuestEvaluator *pNewEvaluator = CreateEvaluatorByName( pszChildName, this );
if ( pNewEvaluator )
{
m_vecChildren.AddToTail( pNewEvaluator );
}
return pNewEvaluator;
}
virtual int GetMaxInputCount() const { return s_nMaxInputCount; }
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE
{
CTFQuestEvaluator::GetRequiredParamKeys( pRequiredKeys );
KeyValues* pKVCounts = pRequiredKeys->CreateNewKey();
pKVCounts->SetName( "end" );
pKVCounts->SetString( "control_type", "text_entry" );
}
virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE
{
CTFQuestEvaluator::GetOutputKeyValues( pOutputKeys );
pOutputKeys->SetInt( "end", m_nEnd );
}
virtual void GetValidChildren( CUtlVector< const char* >& vecOutValidChildren ) const OVERRIDE
{
vecOutValidChildren.AddToTail( "event_listener" );
vecOutValidChildren.AddToTail( "counter" );
}
private:
CUtlVector< CTFQuestEvaluator* > m_vecChildren;
int m_nCount;
int m_nStart;
int m_nEnd;
};
void CTFQuestEvaluator::GetRequiredParamKeys( KeyValues *pRequiredKeys )
{
if ( GetParent() && dynamic_cast< CTFQuestCountEvaluator* >( GetParent() ) )
{
KeyValues *pActionsKey = new KeyValues( "action" );
pActionsKey->AddSubKey( new KeyValues( "increment" ) );
pActionsKey->AddSubKey( new KeyValues( "decrement" ) );
pActionsKey->AddSubKey( new KeyValues( "reset" ) );
pRequiredKeys->AddSubKey( pActionsKey );
}
}
CTFQuestEvaluator *CreateEvaluatorByName( const char *pszName, CTFQuestCondition* pParent )
{
CTFQuestEvaluator *pNewEvaluator = NULL;
if ( FStrEq( pszName, "event_listener" ) )
{
pNewEvaluator = new CTFQuestEventListener;
}
else if ( FStrEq( pszName, "counter" ) )
{
pNewEvaluator = new CTFQuestCountEvaluator;
}
if ( pNewEvaluator )
{
pNewEvaluator->SetParent( pParent );
}
AssertMsg( pNewEvaluator, "Invalid quest evaluator type '%s'", pszName );
return pNewEvaluator;
}