Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAP_UTILS_H
#define MAP_UTILS_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
// angles comes from the "angles" property
//
// yaw and pitch will override the values in angles if they are nonzero
// yaw comes from the (obsolete) "angle" property
// pitch comes from the "pitch" property
void SetupLightNormalFromProps( const QAngle &angles, float yaw, float pitch, Vector &output );
#endif // MAP_UTILS_H