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164 lines
5.0 KiB
164 lines
5.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The morph operator class - sets morph target weights on meshes
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//
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//=============================================================================
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#ifndef DMEPACKOPERATORS_H
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#define DMEPACKOPERATORS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmeoperator.h"
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//-----------------------------------------------------------------------------
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// CDmePackColorOperator - combines floats into a color
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//-----------------------------------------------------------------------------
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class CDmePackColorOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmePackColorOperator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Color > m_color;
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CDmaVar< float> m_red;
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CDmaVar< float> m_green;
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CDmaVar< float> m_blue;
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CDmaVar< float> m_alpha;
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};
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//-----------------------------------------------------------------------------
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// CDmePackVector2Operator - combines floats into a vector2
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//-----------------------------------------------------------------------------
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class CDmePackVector2Operator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmePackVector2Operator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Vector2D > m_vector;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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};
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//-----------------------------------------------------------------------------
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// CDmePackVector3Operator - combines floats into a vector
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//-----------------------------------------------------------------------------
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class CDmePackVector3Operator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmePackVector3Operator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Vector > m_vector;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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CDmaVar< float> m_z;
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};
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//-----------------------------------------------------------------------------
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// CDmePackVector4Operator - combines floats into a vector4
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//-----------------------------------------------------------------------------
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class CDmePackVector4Operator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmePackVector4Operator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Vector4D > m_vector;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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CDmaVar< float> m_z;
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CDmaVar< float> m_w;
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};
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//-----------------------------------------------------------------------------
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// CDmePackQAngleOperator - combines floats into a qangle
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//-----------------------------------------------------------------------------
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class CDmePackQAngleOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmePackQAngleOperator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< QAngle > m_qangle;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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CDmaVar< float> m_z;
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};
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//-----------------------------------------------------------------------------
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// CDmePackQuaternionOperator - combines floats into a quaternion
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//-----------------------------------------------------------------------------
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class CDmePackQuaternionOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmePackQuaternionOperator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< Quaternion > m_quaternion;
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CDmaVar< float> m_x;
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CDmaVar< float> m_y;
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CDmaVar< float> m_z;
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CDmaVar< float> m_w;
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};
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//-----------------------------------------------------------------------------
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// CDmePackVMatrixOperator - combines floats into a VMatrix
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//-----------------------------------------------------------------------------
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class CDmePackVMatrixOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmePackVMatrixOperator, CDmeOperator );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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protected:
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CDmaVar< VMatrix > m_vmatrix;
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CDmaVar< float > m_cells[ 16 ];
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};
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#endif // DMEPACKOPERATORS_H
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