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49 lines
1.3 KiB
49 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// A class representing a transform
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//
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//=============================================================================
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#ifndef DMETRANSFORM_H
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#define DMETRANSFORM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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struct matrix3x4_t;
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//-----------------------------------------------------------------------------
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// A class representing a transformation matrix
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//-----------------------------------------------------------------------------
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class CDmeTransform : public CDmElement
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{
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DEFINE_ELEMENT( CDmeTransform, CDmElement );
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public:
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// FIXME: Replace this with actual methods to do editing
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// (scale/shear, etc.)
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void SetTransform( const matrix3x4_t &transform );
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void GetTransform( matrix3x4_t &transform );
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const Vector &GetPosition() const;
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void SetPosition( const Vector &vecPosition );
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const Quaternion &GetOrientation() const;
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void SetOrientation( const Quaternion &orientation );
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CDmAttribute *GetPositionAttribute();
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CDmAttribute *GetOrientationAttribute();
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private:
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CDmaVar<Vector> m_Position;
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CDmaVar<Quaternion> m_Orientation;
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};
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#endif // DMETRANSFORM_H
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